Any way to work with multiple layers once map is mapped to a sphere?

I'm working on a history documentary about World War II and I have a map of the world divided into colonial empires. Each empire is a separate layer. I know how to take the world map and apply it to a sphere in Photoshop CS4 Extended.
The problem is that after this all my layers disappear and I'm left with a single layer.
I want to fade in the empires' opacity levels as the globe revolves.
How can I do this if putting the map on the sphere collapses all the layers into one?
Also, how do you turn off the shadow on the sphere? I want it the same level of brightness everywhere on the planet.
Thank you very much in advance for any helpful suggestions.
- Nick

Hi Nick,
I think you have figured out that if you want a texture map to contain layers, you need to either group the layers (and select the group), or just select all of them before selecting the 'New Shape From Layer>' command. The result difusse map will have a single name, but if you open it you will see that it has layers intact.
Fading opacity or any other keyframe attribute of a texture while the 3d model is also being animated, is a new feature to CS4. You need to open the texture and animate it so you have an animated texture applied to an animated object. I have added a quick lo-fi 4 sec. sample of what I think you're trying to accomplish. I'll attach the source PSD, so you can take a look at how I set it up.
Basically, I took your flat png file an added some layers for the country selections so I could fade them in/out. Then I animated them to fade using the layer opacity (100% keyframe at start, 0% keyframe at finish, or vied versa). I then selected all the layers and 3D> New Shape from Layer> Sphere. Now I went about animating the revolving of the sphere using 3D object position for keyframing (I went from z: -180, to 0, to +180, but you can play around with that. I'm not expert with the animation to know what works best for smooth transitions and looping if desired). The animation from the texture should 'play' at the same time as the animation of the sphere, you just need to sync the timelines when setting keyframes.
For even lighting on the sphere, you can approach it a few ways. Your best bet in this case is to go to 3D> Render Settings... and select 'Unlit' Texture' from the Face Style pop up menu. You can also remove all the lights using the 3D panel (select a light in the top half and then click the trash can icon at the bottom), and then change the Global Ambient color to White (found in 3D panel with 'Scene' selected). You could also try adding infinite lights at all the six camera views.
Cheers,
steve
joric wrote:
The problem is that after this all my layers disappear and I'm left with a single layer.
I want to fade in the empires' opacity levels as the globe revolves.
How can I do this if putting the map on the sphere collapses all the layers into one?
Also, how do you turn off the shadow on the sphere? I want it the same level of brightness everywhere on the planet.
Thank you very much in advance for any helpful suggestions.
- Nick

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