Any workarounds for the 2880 pixel size limit?

I have a client that would like a Flash animation that's 5440
pixels wide, to span 3 widescreen monitors for a tradeshow
presentation. Flash won't let me make the stage any bigger than
2880 - does anyone know any ways around that limit?
I Googled it and found out that you used to be able to scale
the SWF beyond 2880 in an HTML file, and it would show well using
Flash Player 7, but apparently that trick no longer works in
Players 8+.
Any other ways to make a single SWF that can span 3 large
monitors?
Thanks in advance,
- Frank

The problem here is the legacy flash document size constraint of 2880 x 2880 pixels. Why is this limitation still in place? Most screen have landscape orientation and we have this square constraint that turns out to be a waste if you are developing for larger screen displays and anything that is 4:3 or 16:9. Something does not add up here. What if someone needs to make a dual wide screen HD show that measured 3840 x 1080 pixels? We can do setup documents at 3840 x 1080 pixels in PowerPoint, PDF, Silverlight (at least this is what I have read regarding Silverlight), but not in Flash. Why not?
If Flash is a platform… then it needs to spread its wings a bit and embrace all the potential uses that are non-web. Flash represents multimedia delivery to millions, but shackling it to the 2880 x 2880 pixel limitation for a document size is problem for many people now and looming for those working toward have the flash engine as a core component in media delivery. At least give us a dual Wide screen monitor resolution of 3840 x 1080 pixels instead of a square of 2880 x 2880 pixels – which no one really uses (at least I have not seen any sqaure screens lately). Hey, if Adobe decided to shave off on the unused pixels from the 2880 height (2880 – 1080 = 1800) of the format you get an additional 1800 pixels that could applied where it is needed – to the width of the document size… giving us a 4680 x 1080 pixel document. This could then be used for immersive simulation, game situations, and real-world wide-screen experiences.
Sorry I don't have an answer, just the same question. "Any workarounds for the 2880 pixel size limit?"

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