Aperture and iVideo use ME294 dedicated GPU?

I'm producing multimedia shows for my customers and time is always a critical factor since I have to deliver by the end of the trip which is only an hour after I collect the last material.
I'm currently using an 2009 13" Macbook Pro which is already to slow to show the FullHD video in full resolution. But even more, the hours it takes to export the MM show to MOV format and then convert it to MP4 is somewhat frustrating. So I'm looking for upgrating but money is tied and the new machine must cope with technology improvements for the next 3-4 years.
Is the ME294 worth the **** lot of money or just a waste because the dedicated GPU is not even used for the purpose?

You are absolutely right. However, I forgot to mention that I did that step already 3 years ago, when I started to seriously working with this photo/video stuff.
I need a new machine, but the question is, which one is the best value for the money. Some reviews say, that the 13" is a better value because it is only half the price. But it has not even the Iris Pro graphics, less memory and smaller SSD. By the time, I factor these upgrades in, I pay basically the same pricve then going to the 15". From that base model to the flagship, the price difference is exactly what you pay for the fast CPU, the 16GB main memory and the 512 GB SSD. Then, you get the dedicated GPU '4free' and the main question is, how much is the performance difference for my kind of work and is it worth the extra money to spend?

Similar Messages

  • Gx70 is not using its dedicated gpu

    Hello everyone,
    A week ago i bought a msi gx70, it al works perfect except for one thing. When i start a game, the laptop is not using its dedicated gpu (amd hd 8970) but the gpu integrated in the processor ( amd 89650 )
    I've tried a lot of stuff to fix this, like disabling the onboard gpu. When i disable the onboard gpu, the pc start using a microsoft basic render drive. I also tried to uninstalll both cards and reinstall them, not working. tried going into the bios, but there is now option for me to disable the onboard gpu there.
    So please, i need help because it's getting pretty frustrating.
    Thanks in advance!
    grts

    Quote from: Dblkk;108339
    OP, please let us know if those worked or not. So that we can eiher continue to help, or if it worked reply with what you did to fix the matter. So that any other users experiencing the same issue, reading this, will know what to do.
    I will, but for the moment i can't :p
    I gave it back to the shop to see if they can fix it and my laptop suddenly black screened after i updated the drivers. So i hope they can find some drivers where i can just manually disable the integrated gpu.
    Also, when i was playing games the power button was orange if i remember correctly, but the game was still very laggy (about 40fps on smite, which is too low for this card) and in black ops ll the fps was really unstable (immense drops from 120 to 30) i think this also shouldn't be happening with this card right? And in games where you CAN manually pick the gpu, the dedicated one was just not given as an option. Also in benchmarks the dedicated card was noticed by the benchmark, but not used for some reason (having 20fps in a benchmark with this card at medium settings).
    All this concludes for me that the dedicated gpu was not processing when ingame.
    This is all the information i've gathered, if you have any other thoughts of what it could be, feel free to give them.
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    pj

  • I lost all my pictures in Aperture and I used Time Machine to restore the lost pictures.

    After losing all my pictures on Aperture and not being able to restore the the pictures using Time Machine as instructed by Apple Care.  I searched the web on how to restore the pictures using Time Machine and did not find a good solution.  So with trial and error this is the solution that worked and it is easy. Using Time Machine restore the entire Pictures directory. Then restore the Aperture in Application. Then go to the Pictures directory and click on the White Box label Aperture.  Do not open the Aperture Application it self Clicking on the White Box label Aperture will do the trick.  It worked for me and I hope it works for you.  Initially I lost 9500 pictures and I was sick till it was fixed.  Everything went back to exactly the way is was before, including thumnails.

    Thanks for posting.  I have my library on an external drive and it spins processing before it crashes.  I have tried everything.  I think it believes some images are corrupted but who knows. 
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  • Aperture and Lion using ALL my ram

    Using Aperture on a Macbook Pro (2008) Intel Duo Core machine.
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    There is an entire thread on bugs in the Aperture/Lion combo here
    https://discussions.apple.com/message/15996854#15996854
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  • How to make a Mac use dedicated GPU in Windows

    So I have this problem: when I launch games through Boot Camp on my late 2013 15 rmbp, I occasionally run into lags and frame drops in various games. The thing is, sometimes the same games run perfectly smooth with a decent frame rate, and sometimes the lags are so bad that it's almost impossible to play.
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    Furthermore, Boot Camp only uses the dedicated GPU because of problems related to GPU switching, so this is not the problem. Anyway, you can check which GPU Windows is using > http://windows.microsoft.com/en-us/windows/video-cards-faq#1TC=windows-7
    Have you checked if there is any app open while you are playing games and they do not run as smooth as you want to?

  • MSI gs70 dedicated gpu

    Hello everyone,
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    Orange light is not bugged. Last time I have running integrated gpu, battery lastet for 4 to 5 hours. Now, it can last max for 2 hours. I know integrated gpu is on for sure. I bought this laptop without OS, so I did installation of windows on my own. Everything seem to work like for one week. Then I turned some game on, and when I turned game off, the dedicated gpu was still active. The problem is, it was active even after restarting of computer. It seemed to be set to activate at the startup. About mounth later I was forced to reinstall OS because of some other reason. I reinstalled windows and everything was working again, until I turned some game. Since then dedicated gpu is on all the time. I want to know if there exist some possible fix. Reinstalling system is not a solution since I cannot start any game, unless this problem occur. I really do not know how to fix this. Reinstalling everything is just temporary solution.

  • G770 Dedicated GPU not being recognized

    Hi,
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    as you can see down in the picture, the application wow.exe has been set to high performance so it should be using the dedicated card, my laptop thought something else apparently.http://i.imgur.com/3SGJeO7.jpg

  • MSI GT60 dedicated GPU question

    Hello everyone! This is my first post
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    And also, if i am gaming or have a monitor plugged in, and i stop gaming or unplug the monitor, the orange light should go back to being white since the dedicated gpu related programs are closed, yet it still stays orange? Wondering how i can fix that.
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    GT60 2OC outputs video signal via dedicated GPU circuit. It's the hardware design. You can't change this architecture.
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  • I have been storing my Aperture and IMovie Libraries on an external hard drive that recently died.  Fortunately I've been using Time Machine to back up to a 2nd external drive.  How do I restore my libraries to a new external hard drive?

    I have been storing my Aperture and IMovie Libraries on an external hard drive that recently died.  Fortunately I've been using Time Machine to back up to a 2nd external drive.  How do I restore my libraries to a new external hard drive?

    This is a tricky one.
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  • FAQ: What features use the GPU and how do I troubleshoot GPU issues?

    Photoshop CS6 GPU FAQ
    Introduction
    This document provides a quick reference guide to video card usage in Photoshop.  Some features require a compatible video card to work; if the video card or its driver is defective or unsupported, those features will not work at all.  Other features use the video card for acceleration and if the card or driver is defective those features will run more slowly.
    Mercury Graphics Engine
    The Mercury Graphics Engine (MGE) represents features that use video card, or GPU, acceleration. In Photoshop CS6, this new engine delivers near-instant results when editing with key tools such as Liquify, Warp, Lighting Effects and the Oil Paint filter. The new MGE delivers unprecedented responsiveness for a fluid feel as you work.
    MGE is new to Photoshop CS6, and uses both the OpenGL and OpenCL frameworks. It does not use the proprietary CUDA framework from nVidia.
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    GPU features added in Photoshop CS6
    Adaptive Wide Angle Filter (compatible video card required)
    Liquify (accelerated by compatible video card with 512MB VRAM, GPU mode unavailable on Windows XP)
    Oil Paint (compatible video card required)
    Warp and Puppet Warp (accelerated by compatible video card, GPU mode unavailable on Windows XP)
    Field Blur, Iris Blur, and Tilt/Shift (accelerated by compatible video
    card supporting OpenCL, GPU mode unavailable on Windows XP)
    Lighting Effects Gallery (compatible video card required with 512MB
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    New 3D enhancements (3D features in Photoshop require a compatible video card with 512MB VRAM, unavailable on Windows XP):
    Draggable Shadows
    Ground plane reflections
    Roughness
    On-canvas UI controls
    Ground plane
    Liqht widgets on edge of canvas
    IBL (image based light) controller
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    GPU features added in previous versions of Photoshop
    Scrubby Zoom. See Zoom continuously
    Heads Up Display (HUD) color picker. See Choose a color while painting
    Color sampling ring. Choose colors with the Eyedropper tool
    Brush dynamic resize and hardness control. See Resize or change hardness of cursors by dragging
    Bristle Brush tip previews. Bristle tip shape options
    Rule of thirds crop grid overlay. Crop images
    Zoom enhancements. Smooth display at all zoom levels and temporary zoom. See Zoom continuouslyTemporarily zoom an image
    Animated transitions for one-stop zoom.
    Flick-panning.
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    Pixel grid. Hide the pixel grid
    Adobe Color Engine (ACE).
    Draw Brush tip cursors. Resize or change hardness of cursors by dragging
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    Preview panel
    Full-screen preview
    Review mode
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    The advantages of using a compatible video card (GPU) with Photoshop are that you can experience better performance and more features.   Problems can occur if you have an older video card with limited VRAM or if you use other programs at the same time as Photoshop that use the GPU.
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    Change the OpenGL mode to Basic.
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    Close all documents.
    Choose Edit > Preferences (Windows) or Photoshop > Preferences (Mac OS)
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    Choose Mode > Basic
    Restart Photoshop.
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    Note:  If you’re changing GPU preferences to troubleshoot a problem, re-launch Photoshop after each change.
    If you are using more than one video adapter, remove the additional cards.
    Multiple video adapters can cause problems with GPU accelerated or enabled features in Photoshop. It's best to connect two (or more) monitors into one video adapter. If you have to use more than one video adapter, make sure that they are the same make and model. Otherwise, crashes and other problems can occur in Photoshop.
    Note: Using two video adapters does not enhance Photoshop's performance.
    Check your Cache Levels setting.
    If you've set your Cache Levels to 1 in Photoshop preferences, you can experience performance issues with GPU features. Reset Cache Levels to the default setting, which is 4.
    Choose Edit > Preferences > Performance (Windows) or Photoshop > Preferences (Mac OS)
    In the Performance panel, choose Cache Levels > 4.
    The GPU Sniffer
    To help guard against Photoshop crashes related to bad GPU hardware or drivers, Photoshop employs a small program called the GPU Sniffer. Every time Photoshop is launched, Photoshop launches the sniffer. The sniffer runs rudimentary tests of the GPU and reports the results to Photoshop. If the sniffer crashes or reports a failure status to Photoshop, Photoshop will not use the GPU. The Use Graphics Hardware checkbox in the Performance panel of the Preferences will be unchecked and disabled.
    The first time the sniffer fails, Photoshop will display a dialog indicating that it has detected a problem with the GPU. On subsequent launches the dialog will not appear unless the Photoshop preferences are reset.
    If the user corrects the problem, either by replacing the video card or by updating the driver, then the sniffer will pass on the next launch and the Use Graphics Hardware checkbox will be enabled and returned to its previous state (enabled or disabled).
    Tested video cards for Photoshop CS6
    Adobe tested the following video cards before the release of Photoshop CS6. This document lists the video card by series. While the minimum amount of VRAM supported on video cards for Photoshop CS6 is 256MB, some features require 512MB of VRAM to be enabled.
    Note: Adobe tested laptop and desktop versions of the following cards. Be sure to download the latest driver for your specific model. (Laptop and desktop versions have slightly different names.)
    nVidia GeForce 8000, 9000, 100, 200, 300, 400, 500 series 
    nVidia Quadro 400, 600, 2000, 4000 (Mac & Win), CX, 5000, 6000
    AMD/ATI Radeon 2000, 3000, 4000, 5000, 6000, 7000 series
    AMD/ATI FirePro 3800, 4800, 5800, 7800, 8800, 9800, 3900, 4900, 5900, 7900
    Intel Intel HD Graphics, Intel HD Graphics P3000, Intel HD Graphics P4000
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    Note: 3Dand some Open GL features are disabled on Windows XP, as stated on : http://labs.adobe.com/technologies/photoshopcs6/

    I've had several timeout since the pings were started. Got a some response times > 1ms (nothing greater than 7 or 8ms), but no timeouts.

  • If I install a trial version of Aperture and don't like it, will I be able to still use my photo library in iPhoto?

    I'm evaluating both Aperture and Adobe's Lightroom to decide which one meets my needs for the best price (got a deal on Lightroom 3 for $120 and I know Aperture 3 is $79 in the Mac App Store).
    I have a few questions:
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    I like that I would be able to maintain my iPhoto library data for Faces and Places in Aperture, but am concerned that when the iPhoto library is "upgraded" for Aperture, and I decide I don't really need that program, the upgraded library won't work with iPhoto anymore.
    Will I still be able to use iPhoto to access and organize my library, or will it be forever converted for use with Aperture?
    I'm considering Lightroom because I have been disappointed with the number of bugs showing up in recent iPhoto releases. I'm a bit weary of buying another photo management software product from Apple. iPhoto '11 crashed my old iMac very frequently (I wound up upgrading to a new iMac due to this and I was expecting to run out of hard drive space in a year or two anyway).
    Recently, iPhoto bugs make Events show up multiple times in iTunes when syncing for iPhone and iPad.
    If iPhoto management is this unstable, I would like to consider choosing a new method of organizing and syncing to iOS devices and abandoning the iPhoto library method.
    Will I find a better user experience with Aperture, or does it also use the single file library and suffer the same struggles iPhoto users have been seeing lately?

    I like that I would be able to maintain my iPhoto library data for Faces and Places in Aperture, but am concerned that when the iPhoto library is "upgraded" for Aperture, and I decide I don't really need that program, the upgraded library won't work with iPhoto anymore.
    The iPhoto library isn't changed in any way by Aperture. Aperture will import the Library and you can choose to copy the files to the Aperture Library or reference them within iPhoto. As long as you don't delete files from the iPhoto Library via Aperture (which you could do if you choose to Reference) there is no impact on iPhoto
    Will I still be able to use iPhoto to access and organize my library, or will it be forever converted for use with Aperture?
    They are completely different libraries.
    Recently, iPhoto bugs make Events show up multiple times in iTunes when syncing for iPhone and iPad.
    Fixed in the 9.1.3 update.
    Will I find a better user experience with Aperture, or does it also use the single file library and suffer the same struggles iPhoto users have been seeing lately?
    Like iphoto, Aperture can use the "single file library" or it can use a Referenced Library (just like iphoto can). Note that using a Referenced Library offers not a whit more in terms of features or capabilities. It's file storage plain and simple. Nothing more.
    No you won't see the "same struggles iPhoto users have been seeing..." because Aperture is an entirely different allication.
    But you my see Aperture or Lightroom struggles
    Regards
    TD

  • How to get Aperture and iPhoto to use Pentax *ist DL RAW images natively

    Using some techniques that I found in various places in these forums, I am going to give step-by-step instructions to get Aperture and iPhoto to recognize Pentax *ist DL RAW images natively.
    Note: This worked for me using 10.4.6 with the latest iPhoto 06 and Aperture updates. I do NOT know if this will work on older versions of OS X, iPhoto, or Aperture.
    Note: If you also use a Pentax *ist DS camera, these instructions will probably disable support for that particular device due to the modifications made to a system file. Only complete these instructions if you want to use a *ist DL camera.
    ** These instructions involve modifying system level files using a HEX editor. If you are not comfortable with this, do NOT attempt to do this or you could kill your system. Remember, BACKUP BACKUP BACKUP. These steps worked great for me but follow at your own risk!! **
    Ok, lets begin...
    1) Download this great patch by macintosh_tech
    http://idisk.mac.com/macintosh_tech-Public
    This patch contains an updated raw.plist file which includes the RAW information for the *ist DL. This patch also contains an updated libRaw.dylib file and an updated Raw Presets file for Aperture.
    ** Do NOT copy the libRaw.dylib file from this patch to the folder listed in the patch Read_Me. This file did not work on my Intel-based Mac and crashed my system!!
    I was able to modify my original libRaw.dylib file using a HEX editor to get it to work on my system. Instructions for this modification will follow.
    2) Open the .dmg of the patch in a Finder window
    3) Open a new finder window and browse to /System/Library/Frameworks/ApplicationServices.framework/Frameworks/ImageIO.fra mework/Resources
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    5) Right-click the libRaw.dylib file and select "Get Info". Look at the bottom of the info window and expand the "Ownership & Permissions" tab. In this section, expand the "Details" tab. If the lock icon is in the locked position, click it to unlock it. Change "Owner" to your user name. If requested, enter your system password at this point. Close the info window. This step lets you modify the libRaw.dylib file.
    6) Complete step 5 for the Raw.plist file.
    7) Copy the Raw.plist file from the "Place In System Folder" folder from the patch to the Resources folder. It will ask you if you wnt to overwrite the existing file. Click "Replace".
    8) Open a new finder window and browse to the /Users/YOURUSERNAME/Library/Application Support/Aperture/ folder.
    * 9) Backup the "Raw Decode Presets.plist" file *
    10) Copy the "Raw Decode Presets.plist" file from the "Place In Home Directory" folder from the patch to the /Users/YOURUSERNAME/Library/Application Support/Aperture/ folder. Click "replace" if it asks you.
    11) Here's the tricky part. Download a HEX editor if you don't have one. I used 0xED. It is free and can be downloaded from
    http://www.versiontracker.com/dyn/moreinfo/macosx/29521
    12) Open the libRaw.dylib file from the Resources folder in your HEX editor.
    Note: This is your original libRaw.dylib file from your /System/Library/...../Resources/ folder, NOT the file from the patch.
    Use the Find function and search for the string "Pentax *ist DS". Make sure you are using "Search Type: Text" (or equivilent in your editor) and that you use proper case. When you find this string, change the "S" in the "DS" to an "L". The string should now look like "Pentax *ist DL". Use the "Find Next" function to find the next instance of "Pentax *ist DS". Again, change the "S" to an "L". There should be two total instances that you need to change. Save the file and exit the editor.
    13) Open Disk Utility and repair permissions. This will set the raw.plist and libRaw.dylib files back to their original permissions.
    14) Reboot the system.
    15) You should now be able to view .PEF files natively in Aperture and iPhoto. I appologize in advance for any typos. Let me know how this works, as this is my first tutorial of this nature.
    Macbook 2.0   Mac OS X (10.4.6)  

    It would appear that my last post was a moot point as the 10.4.7 update adds support for the *ist DL. It's nice to have it biult into the operating system now.

  • Aperture and iPhoto should use the same library

    Hi all,
    It seems that there is a lot of conversation about moving photos between Aperture and iPhoto. For example, some like iPhotos slideshow better but still require Apertures adjustment options. Still others have tried, to no avail, to use Aperture as iPhoto's external editor.
    Personally, I have a large iPhoto library with most photos tagged with keywords. I have just started using Aperture and am yet to decide if its extra features are useful for a novice photographer like myself. Other than the price, I see no reason not to use Aperture instead of iPhoto but I would want to import my entire iPhoto library into Aperture.
    My question, however, is why we need to 'import' from one app to the other. Without understanding how the aperture / iphoto databases work, I would assume there is no fundamental reason why Aperture could not simply open an existing iPhoto library and visa versa. They both support RAW, keywords, books etc. And while I am sure there are some deviations in the databases, surely each app could simply ignore the features it does not understand.
    Is this something that anyone else has considered or think would be good. I would imagine that the easier it is for customers to upgrade from iPhoto to Aperture the better. Does Apple plan on supporting this in the future or is the import option 'good enough'.
    Cheers

    Can I and if so how do I best set up Aperture as main app. (master) with iPhoto as sub app that accesses the same library to sort through, look at, order books, etc.
    Simply set the Preferences to 'Share Previews with iLife Applications' in Aperture. Then go to iPhoto -> File -> Show Aperture Library. A media browser will open and you can drag the pics from the Browser to the iPhoto Window. Note: You're getting the Aperture Previews not Masters. Note too that if you set iPhoto to Referenced mode (iPhoto -> Preferences -> Advanced) then you won't use double the disk space.
    +Remember though, you are not accessing the Aperture Library. If you make changes in the Aperture Library (Re-edit the shots) after bringing pics to iPhoto, those changes are not reflected in iPhoto.+
    This is what William means when he says the iPhoto does not access the Aperture Library.
    Regards
    TD

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    Regards
    TD

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