App submission to ITC (invalid binary, error ITMS-9000)

Hi there!
Early today I've got the "invalid binary" form ITC (18 hours after successful upload).
Now I tried to submit new binary and got even worse result.
What should I do?
Thank you

Please see my response in the other thread at App submissions to iTC stuck in "upload received" status.
Neil

Similar Messages

  • Issue uploading binary: ERROR ITMS-9000

    Hello,
    I am unable to submit the binary I created using the app builder today because I keep getting this error:
    I updated my DPS App Builder this morning to the new version. I went through the same exact process with a different app yesterday before I updated and had no issues.
    I am a CC subscriber and this is for an update to an existing single-edition app. And I just updated all my certificates so that shouldn't be an issue.
    Any idea how to resolve this issue so I can submit my updates to Apple?

    Can you try going through the App Builder wizard again and getting a new .zip file? Then try uploading and see if it works.
    Neil

  • "Invalid Binary" error on app. Apple's reason is "Missing 64-bit support" due to changes from Feb 1st 2015

    Hello
    Can anyone help me with an "Invalid Binary" error on my app.
    Apple's response is:
    Dear developer,
    We have discovered one or more issues with your recent submission for "DPS Notes". To process your submission, the following issues must be corrected:
    Missing 64-bit support - Beginning on February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK. Beginning June 1, 2015 app updates will also need to follow the same requirements. To enable 64-bit in your project, we recommend using the default Xcode build setting of “Standard architectures” to build a single binary with both 32-bit and 64-bit code.
    Once these issues have been corrected, use Xcode or Application Loader to upload a new binary to iTunes Connect. Choose the new binary on the app’s Details page in My Apps on iTunes Connect, and click Submit for Review.
    Regards,
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    Can someone from the Adobe DPS team let me know how I can recreate the .ipa file so that it will meet Apple's requirements.
    They seem to have moved the goalposts since I created the original .ipa file in December. I thought I'd submitted it, just went back through iTunes Connect to check info as I hadn't heard anything from them, then hit this brick wall. Any help offered would be much appreciated.
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    Hi
    I've Updated App Builder, gone back to the DPS App Builder portal, regenerated new zip and ipa files and downloaded them.
    I clicked the Application Loader 3.0 link, downloaded the latest Appication Version, clicked on the "Deliver your App" button, and submitted the newly built App that was built using 32.4.2 version. (All the app icons were listed as "stored on server" so I presume they are all ok). The .zip file appeared to 'deliver' to Apple successfully. I've tried to resubmit it but get ta "Redundant Binary Upload. There already exists a binary upload with build version..." error message, so presume the orginal binary upload was successful. I have no idea how I can get this app from the "prepare for submission", to "in review". The last time I thought I'd submitted this app I got as far as the "waiting for review" status, and no further.
    At the moment I don't have a"+" button in the Build section - as mentioned on page 66 of Adobe's Step_by_step_guide_to_dps_se.pdf.
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    I have put a support email into Apple, but don't expect a reply any day soon.
    The problem with starting all the way back through the App wizard is that I really want to use all the same App Name, Bundle ID, and details etc.
    Do you mean, going back to the Folio Producer Panel, and building a whole new App?
    This process certainly isn't for the faint-hearted!
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  • ERROR ITMS-9000:"This bundle is invalid. New apps and app updates submitted to the App Store must be built with public (GM) versions of Xcode 5.1.1

    I submitted my IPA file to Itunes Connect using Application Loader and got the error message below. I have AIR SDK 13.0.0.111 and using Flash Builder 4.6.
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    ERROR ITMS-9000: "This bundle is invalid. New apps and app updates submitted to the App Store must be built with public (GM) versions of Xcode 5.1.1 or higher and IOS 7 SDK. Do not submit apps built with beta software." ...

    Hi!
    I'm also using Air SDK 15 and I'm getting  Invalid Bundle Error:
    Adobe Air iOS Invalid Bundle
    The bundle does not support the minimum version os specified in info.plisthttp://stackoverflow.com/questions/26047837/adobe-air-ios-invalid-bundle-the-bundle-does-n ot-support-the-minimum-version-os
    Really need help
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  • What does this mean and how do I fix it? Error ITMS-9000 "Invalid Code Signing The executable ´viwer.app/ viewer´ must be signed with the certificate that is contained in the provisioning profile"

    What does this mean and how do I fix it? Error ITMS-9000 "Invalid Code Signing The executable ´viwer.app/ viewer´ must be signed with the certificate that is contained in the provisioning profile"

    If you had Firefox save your Yahoo password, first try deleting that here:
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    The "signed out" message seems to be related to how Yahoo authenticates you. Some users have reported that disabling automatic proxy detection solves the problem, and it also resolves an issue of getting logged out every few minutes, if you have ever experienced that.
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  • [Apple store submission] Invalid binary error

    Hi,
    While submitting to apple store i am getting invalid binary error.
    The app builds fine and runs on my iPhone fine. When I try to build
    the Distribution app, it builds fine with no errors, but when I look
    at my build log, I do have the CodeSign entry, but there is no log
    entry for ProcessingProductPackaging part, so the
    embedded.mobileprovision file does not exist.
    Not getting what is the problem. Not able to submitt application for apple store.
    Thanks,
    Ganesh Pisal
    Vavni, Inc.

    Be sure to follow these steps under Verifying a Successful Distribution Build in the Portal:
    _If your project is lacking any of the above files or pointing to the wrong directory, do the following:_
    1. Select the Target and open the Build Settings Inspector. Confirm you are in the Distribution Configuration.
    2. Delete the Code Signing Identity: iPhone Distribution: COMPANYNAME
    3. In the Xcode Build Menu, select Clean all Targets.
    4. Delete any existing build directories in your Xcode project using Finder.
    5. Re-launch Xcode and open your Project.
    6. Re-enter the code-signing identity iPhone Distribution: COMPANYNAME in the Target Build Settings Inspector.
    7. Rebuild your Project.
    Strange as these steps may seem, they worked for me last time I had your problem (e.g. why delete all the build directories if you already cleaned all targets? And why re-enter the exact code-signing identity you just deleted?? Just do it!).
    If you've never successfully submitted this app before, I would also suggest you redo all of the steps under +Building your Application with Xcode for Distribution+, especially filling in the +Code Signing Provisioning Profile+. On my first try I filled in the wrong line, and it took all night to find the problem.
    If none of the abpve helps, take a look at Doug Lerner's recent thread: [http://discussions.apple.com/thread.jspa?threadID=1940036&tstart=105]. I think Doug's embedded.mobileprovision file was present so his problem was different from yours, but you might find some helpful clues in the discussion.
    Btw, I've never heard of anyone getting this process right on the first try. It's not meant to be easy. Consider it to be an examination. I.e. to place your app in the store, it's not sufficient to have simply learned how to develop the software.

  • Error ITMS-9000: Invalid Segment Alignment

    Hello everyone,
    This is my first time submitting an app to the app store.  I've done ad-hoc distribution before, but my client needs this app on close to a thousand of their iPads, and they have corporate offices everywhere, so B2B is the way I have to go.
    Everything is built and tested and works fine. Certificates and Provisioning Profiles are all fine. I am at the last possible step and when I go to submit the .ipa file in Application Loader 3.0, I can't shake this message...
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    I've tried everything I can think of.  I've installed Flash CC on my Macbook and tried publishing again.  All the Certificates and Provisioning Profiles were made and downloaded on the Macbook.  I've tried submitting .ipas that were published in AIR for IOS 14.0 and 13.0.  I've tried uninstalling xCode 6 and Application Loader 3 and using older versions.  So far, nothing has worked.
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    There's a huge issue with this on Adobe's developer forums.
    This issue is happening to people everywhere, and it's only been happening for about 20 days or so.  Before that Flash CC apps uploaded fine.
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    Any other ideas???

  • Solution to ERROR ITMS-9000: "Invalid Segment Alignment."

    I was using Flex 4.13 SDK and AIR 14 SDK. When I build a release version of my iOS app for the iTunes App Store, I received the following error.
    ERROR ITMS-9000: "Invalid Segment Alignment. This app does not have proper segment alignment and should be rebuild with the latest version of Xcode. Please contact Developer Technical Support if you need further assistance."
    To resolve this problem I had to install the Apache Flex SDK with Flex SDK 4.13 and AIR SDK 15.0.302. I installed the FlexSDK and AIR SDK with the Apache Flex installation binary.
    For many of you, this should be enough to rebuild and run your application. However, after I built an ad-hoc version of my iOS app, and transferred it to my iPhone 4 (iOS 8.0.2) and iPad 2 (iOS 8.1), the app crashed immediately after launch.
    If I rebuilt my App in debug mode (-debug-interpreter), it ran correctly.
    However, I found a reference on an Adobe message board to a command line parameter, useLegacyAOT, which indicated that the poster had some success with this command line option after his app crashed.
    I added the option, -useLegacyAOT yes to the build environment.
    This option tells the compiler to disable fast packaging. However, the new linker in AIR 15.0.302 still aligns segments correctly.
    Don't do this unless you have to. But this seemed to work for me, and I was able to submit my iOS App to the iTunes App Store.

    I'm about send application built by Adobe Flash CS6 with AIR SDK 15 for iOS but got error too:
    Error ITMS-9000: "Invalid Bundle. The bundle at 'XX.app' does not contain a bundle executable
    anyone know how solve this issue??

  • Application Loader : Error ITMS-9000. Invalid Bundle

    I have created an app with Adobe DPS. I tried to submit it  with the Application Loader. I got "error ITMS-9000 "invalid Bundle.The bundle viewer.app does not support the minimum OS Version specified in the Info.plist."
    Also an exclamation mark with "The app references non-public selectors in viewer.app/viewer: consume:
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    Does anyone know how to deal with this?

    This is an error with Apple's submission verification and you will need to open a developer support request with them. See Re: "Invalid Bundle." "...viewer.app does not support the minimum OS version specified in the Info.plist" for more details.
    Neil

  • Solution to ERROR ITMS-9000: "Invalid Code Signing."

    I am using FlexSDK 4.13 and AIR SDK 15.0.302. I installed the FlexSDK and AIR SDK with the Apache Flex installation binary on a Windows Vista 64-bit machine.
    I can build and run an ad-hoc version of my iOS app on an iPhone 4 (iOS 8.0.2) and iPad 2 (iOS 8.1). When I build a release version for the iTunes App Store, and submit it with the Xcode Application Loader. I get the error.
    ERROR ITMS-9000: "Invalid Code Signing. The executable, Payload/YourApp.app/YourApp, must be signed with the certificate that is contained in the provisioning profile."
    I'm using a Mac to submit my app. It is running OS X 10.10 Yosemite and Xcode version 6.1. The Application Loader is version 3.0.
    I suspect that the adt command no longer creates a payload with the correct entitlements. This post illustrates how I resigned my app so that the iTunes App Store would accept it.
    First, I copied my IPA file to my iMac. Then I changed directories to the location of my IPA file.
    Open a text editor and create a file with the name, entitlements.plist.
    <?xml version="1.0" encoding="UTF-8"?>
    <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
    <plist version="1.0">
    <dict>
    <key>application-identifier</key>
    <string>XAXAXAXAXA.com.yourapp.yourappmobile</string>
    <key>get-task-allow</key>
    <false/>
    <key>keychain-access-groups</key>
    <array>
    <string>XAXAXAXAXA.com.yourapp.yourappmobile</string>
    </array>
    </dict>
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    Save this file.
    Start a terminal session. Then type in the following commands.
    unzip YourApp-app-store.ipa
    cp ~/Downloads/YourApp.mobileprovision Payload/YourApp.app/embedded.mobileprovision
    codesign -f -s "iPhone Distribution: YOUR COMPANY NAME (XAXAXAXAXA)" --entitlements Payload/YourApp.app/entitlements.plist Payload/YourApp.app
    zip -qry YourApp-resigned.ipa Payload/
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    Now you can submit YourApp-resigned.ipa to the iTunes App Store.
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    https://github.com/maciekish/iReSign

    but APP Builder ask me two time the mobileproviosn... one in the last step to build the app and than to sign it to download! i put the same mobileprovision file but it generate the error!!
    I read the DPS guide step by step and it write:
    “The distribuition mobile provisioning file information will be entered automatically for you”
    but is not true.... where i can found that file?? i don't understand sorry..
    Thanks a lot
    Tkart

  • ERROR ITMS-9000: Invalid Bundle.

    Hi,
    I tried to upload my app to IOS store, but this message comes up each time 'ERROR ITMS-9000: Invalid Bundle.'
    I used
    - AIR 15.0.0.289 beta from adobe lab
    - Xcode 6
    - Application loader 3
    - I built  new certificate and provisioning
    what should I do to solve this problem.

    All,
    If you are you looking to get the patched Windows AIR SDK and facing the download error (509), try this link: https://t.co/C5G23nMPnq
    And what you have to do is copy the /lib/aot/bin/ld64 folder from that version to the same folder on your current AIR build. Doing that, and also adding <key>MinimumOSVersion</key> <string>6.0</string> to your <InfoAdditions> in your XML
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  • ERROR ITMS-9000 for AIR app

    I am getting this error when compiling an IPA with Flash CC 2014, AIR version 15.0:
    "ERROR ITMS-9000: "This bundle is invalid. The value for key CFBundleShortVersionString [1.0] in the Info.plist file must contain a higher version than that of the previously approved version [1.5]."
    Funny; this is an upgrade to an existing app. The current version on the app store is 1.1. The version I am submitting to Apple is 2.0. So, I really can't understand what this error is about.
    Any thoughts would be greatly appreciated!

    for install on devices, you need to use a distribution cert. and a distribution provisioning profile for adhoc. When ready for AppStore you can use same distribution cert. but distribution provision profile for appstore. i completely use Windows PC for my entire process and use testflight to distribute to my testers. I'm not sure how the process is for simulator on the Mac is.  I just the use mac to create my certs and profiles and then application loader.
    When you tried upload to testflight did u use a distribution cert (p12) and an adhoc distibution provisioning profile. Also are the devices you are sending to are also registered to that profile.
    Also ive been doing this for 3 years now but consider myself a newbie still cuz I'm self taught and still learning and my ways of doing things in an unorthodox way but on average I have about 10 uploads of updates or new apps to the AppStore a year and haven't had an app rejected. These forms will be your best resource of info with users like @colin.

  • ERROR ITMS-9000:"Redundant Binary Upload. There already exists a binary upload with build version '1.1' for ipa '1.1'".

    ERROR ITMS-9000:"Redundant Binary Upload. There already exists a binary upload with build version '1.1' for ipa '1.1'".
    I need to change the build number, but not the version number. So I can upload a new build for same version to ITC. What step should I do in FB4.7?

    Hi mobisa,
    Can you try the solution in this post? ios - ERROR ITMS-9000: "Redundant Binary Upload. There already exists a binary upload with build version '1.0' for train…
    Thanks,
    Preran

  • App upload: ERROR ITMS-9000

    Hello world -
    I'm attempting to upload a DPS app to iTunes; it was built in Adobe App Builder. Upon upload, I'm getting the following error:
    ERROR ITMS-9000: "Invalid Code Signing Entitlements. The signature for your app bundle contains entitlement values that are not supported. For the 'com.apple.developer.ubiquity-container-identifiers' entitlement, the values in the array must start with the prefix provided by Apple in the provisioning profile, followed by characters that are uppercase or lowercase Roman letters [A-Z, a-z], the digits 0 through 9, dot ['.'], or hyphen ['-'], and not contain any wildcard characters. Specifically, value '7R584CUE64.*' for the key 'com.apple.developer.ubiquity-container-identifiers' in 'viewer.app/viewer' is not supported."
    I actually get a variant of the same error, as well - just swap out the entitlement chain for "com.apple.developer.ubiquity-kvstore-identifier".
    I can't find an asterisk on that value it's referencing anywhere. Can y'all lend a hand?
    Thanks.

    If anyone else has this same issue, try this fix. Just worked for me:
    http://stackoverflow.com/questions/7656318/contains-entitlement-values-that-are-not-suppor ted

  • IOSApp rejected: Error ITMS-9000 Invalid segment alignment

    I am getting an error while trying to release the application for Apple App Store.
    Error ITMS-9000 Invalid segment alignment
    Following the process flow  mentioned on the link below:
    http://www.raywenderlich.com/8045/how-to-submit-your-app-to-apple-from-no-account-to-app-s tore-part-2
    I am stuck with this for quite sometime now, any help would be greatly appreciated.
    The SDKs and the framework details are as follows:
    Flex SDK 4.12.0
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    I'm about send application built by Adobe Flash CS6 with AIR SDK 15 for iOS but got error too:
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