Apple ID problem after changing of owner

Hi, first time poster, so be gentle if I screw up the location of the topic and things like that.
Here is the deal, I had a 3Gs for a year, then as iPhone4 got out I upgraded and gave the 3Gs away.
However, even after a complete "reinstall" and format and all that shiz, the 3Gs still remember, and demand to use, my AppleId for purchases.
The new owner have typed in her mail, her password, in all parts where we can physically enter it; like the settings>store. Even via iTunes and such.
So, in the settings>store menu, her details are listed (logged out and back in like 20 times), but once a purchase is made, free or otherwise, my mail pops up and it demands my password (we tried with hers)
So, in short.
How can I make my old phone forget my AppleId and accept someone else's.

You're welcome.
Then the answer to my question is no - the iPhone was not restored with iTunes as a new iPhone on the owner's computer. There are two restore types - from an iPhone's backup, and as a new iPhone or not from an iPhone's backup.
On the iPhone, go to Settings > General > Reset and select Erase All Content and Settings. Next connect the iPhone to the new owner's computer and if prompted to transfer a backup, select the backup for the owner's previous 3G iPhone, not for the 3GS that may have been created on the buyer's computer.

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        gbp.radius = what;
        gbp.padding = -1;
        sPSChannelPortsSuite->ApplyOperation(PSChannelPortGaussianBlurFilter,
                                                                 inPort,
                                                                 outPort,
                                                                 NULL,
                                                                 (void*)&gbp,
                                                                 &writeRect);
        if (sPSChannelPortsSuite->ReadPixelsFromLevel(outPort,
                                                      0,
                                                      &writeRect,
                                                      &destination))
            return;
        // Delete the temp port in use
        sPSChannelPortsSuite->Dispose(&inPort);
        sPSChannelPortsSuite->Dispose(&outPort);
    void ReadLayerData(ReadChannelDesc *pChannel, char *pLayerData)
        // Make sure there is something for me to read from
        Boolean canRead;
        if (pChannel == NULL)
            canRead = false;
        else if (pChannel->port == NULL)
            canRead = false;
        else if (sPSChannelPortsSuite->CanRead(pChannel->port, &canRead))
            // this function should not error, tell the host accordingly
            *gResult = errPlugInHostInsufficient;
            return;
        // if everything is still ok we will continue
        if (!canRead || pLayerData == NULL)
            return;
        // some local variables to play with
        VRect readRect = pChannel->bounds;
        PixelMemoryDesc destination;
        // set up the PixelMemoryDesc
        destination.data = pLayerData;
        destination.depth = pChannel->depth;
        destination.rowBits = pChannel->depth * (readRect.right - readRect.left);
        destination.colBits = defColBits;
        destination.bitOffset = 0 ;
        // Read this data into our buffer, you could check the read_rect to see if
        // you got everything you desired
        if (sPSChannelPortsSuite->ReadPixelsFromLevel(
                                                      pChannel->port,
                                                      0,
                                                      &readRect,
                                                      &destination))
            *gResult = errPlugInHostInsufficient;
            return;
    void WriteLayerData(ReadChannelDesc *pChannel, char *pLayerData)
        Boolean canWrite = true;
        if (pChannel == NULL || pLayerData == NULL)
            canWrite = false;
        else if (pChannel->writePort == NULL)
            canWrite = false;
        else if (sPSChannelPortsSuite->CanWrite(pChannel->writePort, &canWrite))
            *gResult = errPlugInHostInsufficient;
            return;
        if (!canWrite)
            return;
        VRect writeRect = pChannel->bounds;
        PixelMemoryDesc destination;
        destination.data = pLayerData;
        destination.depth = pChannel->depth;
        destination.rowBits = pChannel->depth * (writeRect.right - writeRect.left); //HSIZE * pChannel->depth * gXFactor*2;
        destination.colBits = defColBits;
        destination.bitOffset = 0 ;
        if (sPSChannelPortsSuite->WritePixelsToBaseLevel(
                                                         pChannel->writePort,
                                                         &writeRect,
                                                         &destination))
            *gResult = errPlugInHostInsufficient;
            return;

    Have you reviewed your code vs the Dissolve example? It is enabled for other bit depths as well.

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