Apple's App Store + Flash + PC Only --Info here! ;)

*I do not own a MAC at all and used Flash CS5 + Air 2.6 SDK to make APPs  for the iOS and then upload them to the APP Store to try and make  money!*
Hey guys, I just want to say first that if you  have a PC and you have Flash CS5, and you have a developers license, you  can make a game and upload it to the app store.  I just pulled my hair  out for a month trying to get this to work but I did it all on just a  PC. Now I will share what I did, because nobody else cares.
0. Ok before you do anything you should goto the  APPLE Provisioning Portal after you login on Itunes Connect, make an APP  and fill out everything needed, including the bundle IDs and the  certificates.
1. Program your game in AS3.
2. Get a developers license.
3. Change the CPU value in your apps .xml file to GPU.
4.   Now in apples provisioning portal, which is in the dev center after you  login you must follow the steps to create your provisioning profile.   It will involve downloading certain certficates to create a .p12 file  and a .mobileprovision file.  Usually to do this you could use a PC and a  program called OpenSSL and the command prompt.  HOWEVER, uploading the  app REQUIRES A MAC OPERATING SYSTEM to do so, so you might as well just  use the MAC method to make your .p12 and .mobileprovision. You need  these files when you compile to tell the IPOD/iphone/ipad that this is a  legitimate file.
5. DOWNLOAD Mac OSX Snow Leopard from wherever you can or buy it .
5.  MAC? I thought this was PC only!? Well it is, but in order to do this,  you have to run MAC software on your PC.  Normally this is very hard to  do...well not really.  YOU MUST have the program VMware. DOWNLOAD Vmware  from wherever you can or buy it .   In VMware you can make a fake harddrive, make a FreeBSD hard drive with  2 cores, and SCSI.  After it is created you must mount the Snow Leopard  DVD to one of the cd-rom drives inside of VMWARE for your fake  harddrive you just created.  Now when you boot vmware you will need to  go into BIOS by pressing F2.  When in bios set the CD-rom to boot first.  Save and boot.
6.  The MAC OS install screen will pop up, you must go  to the top menu and choose drive editor(or something like that) and  then find your "fake" hard drive you just made, you must select it and  format it as MAC.  It happens fast.  Then return to the install screen  by closing the drive editor.
7. Choose install, now if  you have a hacker version of snow leopard (which is what I had) you will  have many settings to change in the preferences tab. The most important  things to change would be the KERNEL.  There is a chocolate kernel and  one above it I cant remember, the chocolate kernel didnt work for me so  maybe try the one that is above it.  If you have Nvidia or ATI card  choose ATI in the video section the info will state it works for both  card types.  Choose whatever for sound...probably wont work anyway. You  must also choose a certain driver in the network section, I think it is  called RL8589 or somehting like that.   And finally click install.   (NOTE: Everyone has a different system and these setting will need to be  tuned to your PC, I do not know what your pc is so I cannot tell you  exactly what to choose, you should be able to figure it out, and if it  doesn't work, be prepared to try this ALL over again, I seriously had to  reinstall MAC OS 4 times to get it right, but then it worked.
8.  Now it will begin installing MAC OS on your fake  drive inside VMware.  After it is done installing it probably won't  boot. You will need to download a boot disk to boot the MAC OS.  My  favorite (because it works) is a disc called Nawcom/OSX86 ModCD 0.3.1.   You DL it here:  http://blog.nawcom.com/ModCD/OSX86_ModCD-032311-151021.iso.zip
9. Set the CD-rom from the Snow Leopard DVD to the Nawcom ModCD.
10.  Boot up and you will see the Nawcom screen asking you to press any  button, do so. It will start loading white text like crazy....until  hopefully you will see the MAC welcome screen asking you to press the  keys next to you shift keys, do this and set up the MAC with your  developer information.
11.  You can now login to Itunes connect using Safari we browser.
(REMEMBER  the Bundle ID in the provisioning portal for your app must match the  one in your .xml file.  It will look something like  com.Mycompany.Myapp.)
12. Download your certificates and use  the Key Assist in Apps>Utilities and the provisioning portal on  itunes connect(There is in depth docs on this) to create your .p12 and  .mobileprovision files.
13.BACK ON YOUR PC, move the  files from the "MAC" to the PC, I did this by plugging in a USB drive  and loading the files on using the MAC OS, if you must, you can upload  the .p12 and .mobileprovision files to a file host, like  www.fileden.com. Put these files in WINDOWS somehow. (Remember that there are 2 certificates, one is the developer  certificate, one is the distributer, for the app store you need the  distributor certificate to be used when creating the .p12 file, not the developer  certificate.(This final compiled file will not run on your iphone after for testing, it  will however work after people download it from the app store. Compile your game using AIR 2.6 using the command prompt to run this line from Air2.6/bin folder:
adt   -package -target ipa-app-store -storetype pkcs12 -keystore   YOURKEYFILE.p12 -storepass YOURPASSWORD  -provisioning-profile  YOURCOMPANY.mobileprovision YOURAPP.ipa  YOURAPP-app.xml YOURAPP.swf  icon2929.png icon5757.png icon7272.png
14. Now you will have the .ipa file you need to upload to APPLE.
15.  Now you can either put this on a USB drive, upload this to fileden, or  create an .iso file with the .ipa file inside of it, then mount that as a  second cd rom inside VMware, you may have to change the nawcom and iso  file's positions in vmware so that nawcom is always number 0 and the iso  with your APP is number 1.
16. Boot up MAC and "transfer" your APP.ipa to the MAC.
17.  Download Application Loader from APPLE in Safari.
18.  Install Application Loader.
19. Start Application Loader and then fill in your Itunes Connect login information and login.
20. Do whatever it asks and upload your APP, hit upload.
21.  It will say verifying, if it gives an error, you have done something  wrong in making your files...it is ok, it took me countless tries to  create the file properly, your main concern is making sure the Bundle  IDs match and that you use a distributor certificate to create the .p12  file not a developer one.
22. If the file fails, keep trying, there is a lot of info out there for trouble shooting but it is your fault it is happening.
So  there is it, I used WINDOWS XP PRO for this.  Yes Windows XP Pro was  running, while MAC OS was running beside it in a window. The MAC may run  a little slow but it is bearable to upload a game(not to use as a MAC  for daily things).
*I do not own a MAC at all and used  Flash CS5 + Air 2.6 SDK to make APPs for the iOS and then upload them  to the APP Store to try and make money!*
To prove that  flash can do the job, here is proof with my app iBomb! and 8-bit game  that is pretty fun and has a cool little story!:  http://itunes.apple.com/us/app/ibomb/id434765925?mt=8&ls=1
If I helped you out you could help me out by buying my app, it's ok if you can't.
I  hope this post is HOPE for many of you flash devs out there like me  that wondered if this was even possible.  Take it easy guys!
-Nineteen95

You credit or debit card credentials must be associated with same country where you purchase iTunes media.
"Although you can browse the iTunes Store in any country without being signed in, you can only purchase content from the iTunes Store for your own country. This is enforced via the billing address associated with your credit card or other payment method that you use with the iTunes Store, rather than your actual geographic location. You can use the iTunes Store in all countries of which you’re a resident, but you’ll either need a separate iTunes Store account for each one, or you’ll need to continually be switching the billing information on your single account. Generally, it’s simpler just to set up an alternative account for these situations, although it’s worth nothing that features like iTunes in the CLoud and iTunes Match are designed to work best when using a single iTunes Store account, as you can only switch accounts with these services every 90 days."
From here >  The Complete Guide to Using the iTunes Store | iLounge Article

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