Apply Scroll Effect Opacity To An Audio File
I'm building a fairly simple one page scrolling site but I want a different audio file to fade up when user scrolls down to each new page, with the old audio file fading out creating a sort of cross-fade between the pages audio content. Is there a way to achieve this using Scroll effects opacity? I've got a simple audio embed html tag for the mp3's but perhaps there is a better way to do this that would allow for an easy application of the scroll effects opacity effect. Would love to figure out a way to do this without any coding. Happy to purchase a widget if anyone knows of any for a similar effect. Thanks for any help!
Sean
You need to break up your presentation into one presentation per nominee with a hyperlink to the next presentation set on the last slide. This will allow you to insert the audio voice over into the presentation to play across the multiple slides for the nominee. Place the audio using the Keynote Inspector > Presentation > Audio and drag the voice over file into the soundtrack well.
To set the hyperlink, you need to place an object on the last slide of each nominee set that when clicked will hyperlink to the next Keynote file. With the object selected use the Keynote Inspector > Hyperlink > Enable As A Hyperlink (ON) > Link To: Keynote Slideshow (in pull down menu) > navigate to the next file and select it.
Note: All Keynote presentation files should be opened prior to starting the overall presentation so that they start when the link is clicked, otherwise you will see an attempt to open a file, but the show will stall.
The object can be "invisible" with no fill and no stroke, but it can be a hard target to find on the fly. I would suggest placing it over a logo or other repeating graphic element.
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EXS crashes logic 9.1.8 when loading an audio file
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Here is the crash report:
Process: Logic Pro [150]
Path: /Applications/Logic Pro.app/Contents/MacOS/Logic Pro
Identifier: com.apple.logic.pro
Version: 9.1.8 (1700.67)
Build Info: Logic-17006700~1
Code Type: X86 (Native)
Parent Process: launchd [135]
User ID: 501
Date/Time: 2013-06-02 00:07:39.929 +1200
OS Version: Mac OS X 10.8.3 (12D78)
Report Version: 10
Interval Since Last Report: 1707400 sec
Crashes Since Last Report: 34
Per-App Interval Since Last Report: 784551 sec
Per-App Crashes Since Last Report: 25
Anonymous UUID: 458A1822-35D6-EAB2-0385-E771E02F7E97
Crashed Thread: 21
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000030000020
VM Regions Near 0x30000020:
MALLOC_LARGE 000000002d63e000-000000002e47f000 [ 14.3M] rw-/rwx SM=PRV
-->
__TEXT 000000008e2fb000-000000008ec4a000 [ 9532K] r-x/rwx SM=COW /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDrive r
Application Specific Information:
abort() called
Thread 0:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x97fde7d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97fddcb0 mach_msg + 68
2 com.apple.CoreGraphics 0x94cb8ce8 _CGSReenableUpdateForConnections + 207
3 com.apple.CoreGraphics 0x94cb8b6e CGSReenableUpdateForConnections + 461
4 com.apple.CoreGraphics 0x94cb899c CGSReenableUpdate + 35
5 com.apple.AppKit 0x9536449d NSEnableScreenUpdates + 46
6 com.apple.AppKit 0x952e5fad -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 1283
7 com.apple.AppKit 0x952af3f1 -[NSView displayIfNeeded] + 1468
8 com.apple.AppKit 0x952aedad -[NSWindow displayIfNeeded] + 306
9 com.apple.Foundation 0x9662bab6 __NSFirePerformWithOrder + 419
10 com.apple.CoreFoundation 0x9819985e __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 30
11 com.apple.CoreFoundation 0x9819979d __CFRunLoopDoObservers + 381
12 com.apple.CoreFoundation 0x98173806 __CFRunLoopRun + 886
13 com.apple.CoreFoundation 0x9817302a CFRunLoopRunSpecific + 378
14 com.apple.CoreFoundation 0x98172e9b CFRunLoopRunInMode + 123
15 com.apple.HIToolbox 0x9837cf5a RunCurrentEventLoopInMode + 242
16 com.apple.HIToolbox 0x9837cbf5 ReceiveNextEventCommon + 162
17 com.apple.HIToolbox 0x9837cb44 BlockUntilNextEventMatchingListInMode + 88
18 com.apple.AppKit 0x952ab9aa _DPSNextEvent + 724
19 com.apple.AppKit 0x952ab1dc -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 119
20 com.apple.AppKit 0x952a163c -[NSApplication run] + 855
21 com.apple.prokit 0x00fd0c01 NSProApplicationMain + 424
22 com.apple.logic.pro 0x0002bad5 DummyConnection::DummyConnection() + 193
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x97fe19ae kevent + 10
1 libdispatch.dylib 0x97100c71 _dispatch_mgr_invoke + 993
2 libdispatch.dylib 0x971007a9 _dispatch_mgr_thread + 53
Thread 2:: com.apple.NSURLConnectionLoader
0 libsystem_kernel.dylib 0x97fde7d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97fddcb0 mach_msg + 68
2 com.apple.CoreFoundation 0x9816df89 __CFRunLoopServiceMachPort + 185
3 com.apple.CoreFoundation 0x9817396f __CFRunLoopRun + 1247
4 com.apple.CoreFoundation 0x9817302a CFRunLoopRunSpecific + 378
5 com.apple.CoreFoundation 0x98172e9b CFRunLoopRunInMode + 123
6 com.apple.Foundation 0x965c763a +[NSURLConnection(Loader) _resourceLoadLoop:] + 395
7 com.apple.Foundation 0x9662b7c8 -[NSThread main] + 45
8 com.apple.Foundation 0x9662b74b __NSThread__main__ + 1396
9 libsystem_c.dylib 0x93fe05b7 _pthread_start + 344
10 libsystem_c.dylib 0x93fcad4e thread_start + 34
Thread 3:: com.apple.CFSocket.private
0 libsystem_kernel.dylib 0x97fe0be6 __select + 10
1 com.apple.CoreFoundation 0x981b7660 __CFSocketManager + 1632
2 libsystem_c.dylib 0x93fe05b7 _pthread_start + 344
3 libsystem_c.dylib 0x93fcad4e thread_start + 34
Thread 4:
0 libsystem_kernel.dylib 0x97fe08e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x93fe5280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9406b095 pthread_cond_wait$UNIX2003 + 71
3 com.apple.music.apps.MAFiles 0x02a65838 ResolveFile + 54808
4 com.apple.music.apps.MAFiles 0x02a65901 ResolveFile + 55009
5 libsystem_c.dylib 0x93fe05b7 _pthread_start + 344
6 libsystem_c.dylib 0x93fcad4e thread_start + 34
Thread 5:
0 libsystem_kernel.dylib 0x97fe08e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x93fe5280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9406b095 pthread_cond_wait$UNIX2003 + 71
3 com.apple.music.apps.MAFiles 0x02a65838 ResolveFile + 54808
4 com.apple.music.apps.MAFiles 0x02a65901 ResolveFile + 55009
5 libsystem_c.dylib 0x93fe05b7 _pthread_start + 344
6 libsystem_c.dylib 0x93fcad4e thread_start + 34
Thread 6:
0 libsystem_kernel.dylib 0x97fe08e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x93fe5280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9406b095 pthread_cond_wait$UNIX2003 + 71
3 com.apple.music.apps.MAAudioEngine 0x02b393a9 MDFileIOThread_IsBusy + 3593
4 libsystem_c.dylib 0x93fe05b7 _pthread_start + 344
5 libsystem_c.dylib 0x93fcad4e thread_start + 34
Thread 7:
0 libsystem_kernel.dylib 0x97fde7d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97fddcb0 mach_msg + 68
2 com.apple.audio.midi.CoreMIDI 0x013a822d XServerMachPort::ReceiveMessage(int&, void*, int&) + 101
3 com.apple.audio.midi.CoreMIDI 0x013c5ae0 MIDIProcess::RunMIDIInThread() + 144
4 com.apple.audio.midi.CoreMIDI 0x013cbc48 MIDIProcess::MIDIInPortThread::Run() + 24
5 com.apple.audio.midi.CoreMIDI 0x013a9805 XThread::RunHelper(void*) + 17
6 com.apple.audio.midi.CoreMIDI 0x013a92ee CAPThread::Entry(CAPThread*) + 196
7 libsystem_c.dylib 0x93fe05b7 _pthread_start + 344
8 libsystem_c.dylib 0x93fcad4e thread_start + 34
Thread 8:
0 libsystem_kernel.dylib 0x97fe08e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x93fe52e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x93fe5572 pthread_cond_timedwait_relative_np + 47
3 com.apple.CoreServices.CarbonCore 0x987cc6ad TSWaitOnConditionTimedRelative + 177
4 com.apple.CoreServices.CarbonCore 0x987cc184 TSWaitOnSemaphoreCommon + 272
5 com.apple.CoreServices.CarbonCore 0x987cc40d TSWaitOnSemaphoreRelative + 24
6 com.apple.CoreServices.CarbonCore 0x987b21a3 TimerThread + 324
7 libsystem_c.dylib 0x93fe05b7 _pthread_start + 344
8 libsystem_c.dylib 0x93fcad4e thread_start + 34
Thread 9:
0 libsystem_kernel.dylib 0x97fe0be6 __select + 10
1 com.apple.logic.pro 0x0096fc07 void UnitTest::CheckEqual<ScTypeSetter::tVerticalAlignment, ScTypeSetter::tVerticalAlignment>(UnitTest::TestResults&, ScTypeSetter::tVerticalAlignment, ScTypeSetter::tVerticalAlignment, UnitTest::TestDetails const&) + 375367
2 com.apple.logic.pro 0x005b1d84 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 5724676
3 libsystem_c.dylib 0x93fe05b7 _pthread_start + 344
4 libsystem_c.dylib 0x93fcad4e thread_start + 34
Thread 10:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x97fde7d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97fddcb0 mach_msg + 68
2 com.apple.audio.CoreAudio 0x976df310 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138
3 com.apple.audio.CoreAudio 0x976d9e3e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 70
4 com.apple.audio.CoreAudio 0x976d867d HALC_ProxyIOContext::IOWorkLoop() + 1389
5 com.apple.audio.CoreAudio 0x976d8061 HALC_ProxyIOContext::IOThreadEntry(void*) + 145
6 com.apple.audio.CoreAudio 0x976e204a ___ZN19HALC_ProxyIOContextC2Emj_block_invoke_0 + 20
7 com.apple.audio.CoreAudio 0x976d7f85 HALB_IOThread::Entry(void*) + 69
8 libsystem_c.dylib 0x93fe05b7 _pthread_start + 344
9 libsystem_c.dylib 0x93fcad4e thread_start + 34
Thread 11:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x97fde7d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97fddcb0 mach_msg + 68
2 com.apple.audio.CoreAudio 0x976df310 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138
3 com.apple.audio.CoreAudio 0x976d9e3e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 70
4 com.apple.audio.CoreAudio 0x976d867d HALC_ProxyIOContext::IOWorkLoop() + 1389
5 com.apple.audio.CoreAudio 0x976d8061 HALC_ProxyIOContext::IOThreadEntry(void*) + 145
6 com.apple.audio.CoreAudio 0x976e204a ___ZN19HALC_ProxyIOContextC2Emj_block_invoke_0 + 20
7 com.apple.audio.CoreAudio 0x976d7f85 HALB_IOThread::Entry(void*) + 69
8 libsystem_c.dylib 0x93fe05b7 _pthread_start + 344
9 libsystem_c.dylib 0x93fcad4e thread_start + 34
Thread 12:
0 libsystem_kernel.dylib 0x97fe08e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x93fe5280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9406b095 pthread_cond_wait$UNIX2003 + 71
3 com.apple.music.apps.MAAudioEngine 0x02b1bf7c MD::CallProcessThread1(void*) + 108
4 libsystem_c.dylib 0x93fe05b7 _pthread_start + 344
5 libsystem_c.dylib 0x93fcad4e thread_start + 34
Thread 13:
0 libsystem_kernel.dylib 0x97fe08e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x93fe5280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9406b095 pthread_cond_wait$UNIX2003 + 71
3 com.apple.music.apps.MAAudioEngine 0x02b1bcfc MD::CallProcessThread2(void*) + 124
4 libsystem_c.dylib 0x93fe05b7 _pthread_start + 344
5 libsystem_c.dylib 0x93fcad4e thread_start + 34
Thread 14:
0 libsystem_kernel.dylib 0x97fe08e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x93fe5280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9406b095 pthread_cond_wait$UNIX2003 + 71
3 com.apple.music.apps.MAAudioEngine 0x02b1ba6c MD::CallProcessThread3(void*) + 124
4 libsystem_c.dylib 0x93fe05b7 _pthread_start + 344
5 libsystem_c.dylib 0x93fcad4e thread_start + 34
Thread 15:
0 libsystem_kernel.dylib 0x97fe08e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x93fe5280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9406b095 pthread_cond_wait$UNIX2003 + 71
3 com.apple.music.apps.MAAudioEngine 0x02b19bac MD::CallProcessThread15(void*) + 124
4 libsystem_c.dylib 0x93fe05b7 _pthread_start + 344
5 libsystem_c.dylib 0x93fcad4e thread_start + 34
Thread 16:
0 libsystem_kernel.dylib 0x97fe10ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x93fe30ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x93fe2e79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x93fcad2a start_wqthread + 30
Thread 17:
0 libsystem_kernel.dylib 0x97fe10ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x93fe30ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x93fe2e79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x93fcad2a start_wqthread + 30
Thread 18:
0 libsystem_kernel.dylib 0x97fe10ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x93fe30ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x93fe2e79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x93fcad2a start_wqthread + 30
Thread 19:
0 libsystem_kernel.dylib 0x97fe10ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x93fe30ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x93fe2e79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x93fcad2a start_wqthread + 30
Thread 20:
0 libsystem_kernel.dylib 0x97fe10ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x93fe30ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x93fe2e79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x93fcad2a start_wqthread + 30
Thread 21 Crashed:
0 libsystem_kernel.dylib 0x97fe0a6a __pthread_kill + 10
1 libsystem_c.dylib 0x93fe1b2f pthread_kill + 101
2 libsystem_c.dylib 0x940185f3 __abort + 199
3 libsystem_c.dylib 0x9401852c abort + 232
4 com.apple.logic.pro 0x003e6729 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 3842985
5 libsystem_c.dylib 0x93fcc8cb _sigtramp + 43
6 libobjc.A.dylib 0x96ff0a87 objc_msgSend + 23
7 com.apple.CoreFoundation 0x9813e04e CFRetain + 158
8 com.apple.FinderKit 0x9077529c TString::PassCFString() const + 28
9 com.apple.FinderKit 0x907ae099 IThumbnailExtractorController::FilterThumbnailCallback(TFENode const&, unsigned long) + 109
10 com.apple.FinderKit 0x907b0a4b TThumbnailExtractorThread::Main() + 563
11 com.apple.FinderKit 0x907849e0 TThread::MainGlue(void*) + 62
12 libsystem_c.dylib 0x93fe05b7 _pthread_start + 344
13 libsystem_c.dylib 0x93fcad4e thread_start + 34
Thread 22:: com.apple.appkit-heartbeat
0 libsystem_kernel.dylib 0x97fe0c72 __semwait_signal + 10
1 libsystem_c.dylib 0x9406aa55 nanosleep$UNIX2003 + 189
2 libsystem_c.dylib 0x9406a91e usleep$UNIX2003 + 60
3 com.apple.AppKit 0x95490c9d -[NSUIHeartBeat _heartBeatThread:] + 879
4 com.apple.Foundation 0x9662b7c8 -[NSThread main] + 45
5 com.apple.Foundation 0x9662b74b __NSThread__main__ + 1396
6 libsystem_c.dylib 0x93fe05b7 _pthread_start + 344
7 libsystem_c.dylib 0x93fcad4e thread_start + 34
Thread 21 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x93fcc8ae ecx: 0xb09b580c edx: 0x97fe0a6a
edi: 0xb09b6000 esi: 0x00000006 ebp: 0xb09b5828 esp: 0xb09b580c
ss: 0x00000023 efl: 0x00000206 eip: 0x97fe0a6a cs: 0x0000000b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x0a31b000
Logical CPU: 0
Binary Images:
0x1000 - 0xbeafff com.apple.logic.pro (9.1.8 - 1700.67) <94981650-518B-2288-F07D-F28F27103100> /Applications/Logic Pro.app/Contents/MacOS/Logic Pro
0xe84000 - 0xea2fef com.apple.XSKey (1.0.0 - 52) <71B94F53-15DB-9012-91F2-211F7C2CD790> /Library/Frameworks/XSKey.framework/Versions/A/XSKey
0xeb1000 - 0xee4fe7 com.apple.music.apps.MAAudioUnitSupport (9.1.8 - 233.53) <E8A99468-7726-CCFE-8D26-DDBC9D5E1AC3> /Applications/Logic Pro.app/Contents/Frameworks/MAAudioUnitSupport.framework/Versions/A/MAAudioUnit Support
0xef1000 - 0xf22ff3 com.apple.musicaudiodataservices (1.1 - 251.4) <0265F317-13AB-6CF1-A171-7D5853442E75> /Applications/Logic Pro.app/Contents/Frameworks/MAAssetSharing.framework/Versions/A/MAAssetSharing
0xf31000 - 0xf33fff com.apple.ExceptionHandling (1.5 - 10) <D565F065-B45F-37FF-BA46-C675F95BBC00> /System/Library/Frameworks/ExceptionHandling.framework/Versions/A/ExceptionHand ling
0xf39000 - 0xf97ff3 com.apple.music.apps.MALoopManagement (9.1.8 - 219.66) <0075F2D0-7A48-A362-2D49-4FECA5E9DF8E> /Applications/Logic Pro.app/Contents/Frameworks/MALoopManagement.framework/Versions/A/MALoopManagem ent
0xfad000 - 0x11e6ff3 com.apple.prokit (7.3.2 - 1944.10) <5276C99B-E10E-3B92-AB06-1B546A6291D1> /System/Library/PrivateFrameworks/ProKit.framework/Versions/A/ProKit
0x1300000 - 0x137afff com.apple.music.apps.MACore (9.1.8 - 477.58) <8025A098-49AF-AFF3-4B8E-4C30C06123FF> /Applications/Logic Pro.app/Contents/Frameworks/MACore.framework/Versions/A/MACore
0x139a000 - 0x13e2ffb com.apple.audio.midi.CoreMIDI (1.9 - 78) <CE34882B-8B96-3376-9451-592BE9A0D04F> /System/Library/Frameworks/CoreMIDI.framework/Versions/A/CoreMIDI
0x1407000 - 0x145dff7 com.apple.music.apps.MAHarmony (9.1.8 - 199.72) <448DD823-9EF9-8F88-FFF1-2C7EBD9647B1> /Applications/Logic Pro.app/Contents/Frameworks/MAHarmony.framework/Versions/A/MAHarmony
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0x2b05000 - 0x2b7dfe3 com.apple.music.apps.MAAudioEngine (9.1.8 - 158.42) <6ADDBB03-0D41-4473-AFC3-385EFA574B87> /Applications/Logic Pro.app/Contents/Frameworks/MAAudioEngine.framework/Versions/A/MAAudioEngine
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0x95d05000 - 0x95d0effe com.apple.aps.framework (3.0 - 3.0) <F4EF9C03-5B1B-3559-A77D-BD1B2D11167E> /System/Library/PrivateFrameworks/ApplePushService.framework/Versions/A/ApplePu shService
0x9658d000 - 0x968abff3 com.apple.Foundation (6.8 - 945.16) <C4D95341-B4FF-30AC-815A-A23C019C57A3> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x968ac000 - 0x968aefff com.apple.securityhiIt seems that scrolling is causing the crashes. I am now opening and navigating in the 'Load Audio Sample' dialogue window in a manner that avoids scrolling, and so far no more crashes. Fingers crossed!
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Batch processing of audio files?
Hello,
Is there a way to easily apply a particular process to multiple audio files without having to set it for each file individually?
For example, if I wanted to apply a fade out of a certain length - say 5 ms - to about 80 small audio files...
A friend of mine uses PEAK for sample editing... In PEAK, this can be acheived very easily by turning on the "batch processor", tweaking the settings, and then it applies that process to every file you import until you turn the batch processor off, and since you can import multiple files at once, voilla!
So if there is a way to do this sort of thing in Logic, or any of the other apps that came in Logic Studio, please do share.
Thanks in advanceActually, you could use SoundtrackPro, which is bundled with Logic Studio. I didn't try fades but I have a few other AppleScripts that I use for batch processing. What you have to do is to open an audio file, do whatever you need and save that as an AppleScript. After that, all you have to do is to drag your files on the AppleScript icon in the Finder.
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Applying one effect to numerous audio files.
Hello,
I'm using ST 2.0.2 and would like to apply one effect to multiple audio files.
I have about 25 audio files (voice-overs and translations for numerous programmes)
I've used Process>Effects>Dynamics>Compressor to set the level I desire, and have saved my settings in the 'User Presets' box, but it's taking ages to click - click - click - click - click etc to apply my preset to each audio file.
There must be a way to apply my preset to ALL the individual audio files in one sweep surely?
Thanks in advance for any help.Probably much too late to be of help to you by now but in case others are puzzled by this +(as I was)+ you simply adjust one audio file using whatever effects etc you need, then go to:
File > Save Soundtrack Pro Script.
Then in the FCP Timeline, you can select as many clips as you want to add these effects to:
Right-Click > Send to > Soundtrack Pro Script.
All the STP Scripts you've saved will then appear for you to choose from.
This works exceptionally well - but do not save a script which has been added to a selected area on your original audio file as this causes unreliable results when added to other clips! -
Hello everyone!
I am trying to add Scroll Effects to OAM file (in Muse project).
I did this:
Export the OAM file from Adobe Animate.
Launch Muse and double-click a page to open it in Design view. Ensure that the page is long enough to scroll by updating the minimum height settings in the Page Properties dialog box.
Choose File > Place and browse to select the OAM file from the site folder.
Open the Scroll Effects panel. Click the Adobe Edge Animate tab (fourth tab from the left) to review the settings for this section.
While the OAM file is selected, enable the Edge Animate checkbox.
Choose Autoplay 700px
Preview page in browser and my OAM animation starts playing immediately. What is wrong? I want animation to star playing after user scroll down (700px for example), but now as soon as I load the page my animation starts playing!
My Adobe Animate file has simple structure. Autoplay set to "yes". I have a stage and one element with animation (movement from one point to another in 2 seconds).I just updated to the latest version of Muse, Edge Animate, and everything else from Creative Cloud, on my alternate computer. I re-published the animations from Edge Animate and the site from Muse and it still doesn't work.
@Devendar_kumar
I made a test page and animation like what I am trying to do. You can view it here: http://testanim904.businesscatalyst.com/
It's the same animation in both grey rectangles. The one on the left is published from Edge Animate with autoplay not checked, and the one on the right is with autoplay checked. They are then placed into Muse, with a scroll effect (edge animate tab) to start playing the animation at 430px. The blue bar is there to show 430px and when the animation should start playing. (I tried the 'advance 1 frame every x pixels' setting as well but it had the same results.)
Yet, the result is that the left one does not play at all and the right one plays even before the browser scrolls to the blue bar. Thus, edge animate scroll effects in Muse appear to no longer be working.
I have placed this test file and both oam files on my dropbox at:
https://dl.dropboxusercontent.com/u/21180533/testanimation.muse
https://dl.dropboxusercontent.com/u/21180533/testanim.oam
https://dl.dropboxusercontent.com/u/21180533/testanim-ap.oam -
OAM File and Scroll effects Not AutoPlaying in Muse
Hello
I placed an OAM file in muse which contained a slideshow ( slideshow is a basic slideshow provided by muse ) and i noticed that it doesn't work when i activate the edge animate scroll effects. The autoplay function does not work, nor does the "advance 1 second every pixel" function. This is a big one, i really need this effect to work. Otherwise edge animate is pretty useless without it. Somebody please help. ThanksHi David,
I see the issue you're having on your website. I'm having trouble reproducing it myself. Can you please send your file so I can take a closer look at what is happening? You can send it to [email protected] with the subject attn:Dana and include a link to this thread.
Thanks,
Dana -
What's the best way to apply a detuned effect to a piano (audio or midi)?
Hi, what's the best way to apply a detuned effect to a piano (audio or midi)? I was trying to add the detune effect to a piano to make it sound warmer and old fashioned, any suggestion?
ThanksAre you looking for a Honky Tonky Piano effect?
you need two istances of the same piano (exs24 Logic patch are great)
use fine detune (pitch) only one of the two piano istances.
G -
How do I apply an audio file to a group of slides?
I am putting a keynote presentation together for an award show. I have a voice overs (VO) audio file for each nominee. Each nominee has 5 slides so I need to apply the VO file to those 5 slides. Then, I need to apply a separte VO audio file to the next 5 slides and so on. Is this possible? If so, how do I do this?
You need to break up your presentation into one presentation per nominee with a hyperlink to the next presentation set on the last slide. This will allow you to insert the audio voice over into the presentation to play across the multiple slides for the nominee. Place the audio using the Keynote Inspector > Presentation > Audio and drag the voice over file into the soundtrack well.
To set the hyperlink, you need to place an object on the last slide of each nominee set that when clicked will hyperlink to the next Keynote file. With the object selected use the Keynote Inspector > Hyperlink > Enable As A Hyperlink (ON) > Link To: Keynote Slideshow (in pull down menu) > navigate to the next file and select it.
Note: All Keynote presentation files should be opened prior to starting the overall presentation so that they start when the link is clicked, otherwise you will see an attempt to open a file, but the show will stall.
The object can be "invisible" with no fill and no stroke, but it can be a hard target to find on the fly. I would suggest placing it over a logo or other repeating graphic element. -
Audio file not playing - CS6 After Effects
I am taking a Motion Design class and the .mov file that has the audio clip I need was provided by the instructor and worked in class using CS5 After Effects. When I try to work on the movie at home, the audio file does not play. Does the audio file have to be a different file format to work with CS6?
Hi there
I'd try posting your issue over in the general After Effects forum: http://forums.adobe.com/community/aftereffects_general_discussion
The folks over there are After Effects gurus and experts who will be able to help you out effeciently and knowledgably.
Cheers! -
Are plug-ins applied in the recorded audio file with GB2?
I have a very basic question and I think I know the answer but I just want to have a confirmation. I am using the ChannelStrip plug-in from Metric Halo, which is great by the way, I am wondering if the process is applied directly in the audio file when I am recording a track or if it will only be when I export the track to iTunes? For example when you process a file with a software like PEAK you must indicate that you want the plug in to be applied to the audio file unless it will leave the original audio file unchanged.
Thanks in advance!If I can remember rightly, a sound recordist friend of mine had one of these units and there was a problem importing the audio from it into pro-tools and avid. I do remember though it was a firmware update that eventually fixed it.
Also does this thing record dual stereo channels onto one .wav file, or two seperate .wavs?
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