Applying live paint to extruded and beveled overlapping objects

I have a celtic design that has sections I want to overlap, but I have extruded and beveled it to make it look more realistically metallic.  I tried expanding its appearance before making live paint, but "live paint make" option remains faded out on the menu... what can I do to live paint this object without losing the 3d look of it?  If I outline the strokes first, and then make live paint... it loses all its extrusion and beveling.  HELP!

oooh  I figured out a way... it's a bit tedious, but it works!!!
I ungrouped, and put copies of two of the components I want to overlap on a new layer, in place...
then I make a clipping mask of the current overlapped areas...
this clipped mask then sits on top of the underlying section that was not layered right and now brings the bottom object to the top!
I now have to do this with every overlap where I want to bring the bottom object to the top... but it's worth it for the awesome effect!
Hope this helps someone else out!

Similar Messages

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    Oi
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  • Live Paint doesn't work on Complicated Objects?

    I have never really figured out how to properly build an illustrator file in a way that it will fill properly so my only other option (that I know of) is to use Live Paint.  Unfortinately Live paint also wrecks all my line weights.  It also makes the object noneditable later down the road.  I found this out the hard way for a logo project at college and spent over 30 hours on it just trying to fiddle with the illustrator program, looking up tutorials that never seemed to work for me and nonstop frustration.
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    I looked at your drawing and have a few suggestions:
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  • Text wrap on Extrude and Bevel?

    Hello everyone! = )
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  • Live paint bucket and eyedropper

    Right; I've got my fill color set up in the toolbar using the eye dropper.
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    DelBoy78 wrote:
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  • When do we use Pentool, live paint bucket or brush?

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    *Question from a newbie to illustrator TT_TT*

    This is the kind of question I like most to see in drawing software forums and it's increasingly rare. So first, let me commend you for thinking in terms of seeking usual and customary best practice, rather than just assuming every whiz-bang, instant gratification cheap trick feature should be employed willy-nilly without ever a thought toward the elegance of your drawing's structure. It suggests you are serious about maintaining quality in your vector drawing, rather than just assuming anything that "looks good" on your monitor is "quality."
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    Regarding specific features you mention (Live Paint, Brush, Eraser), try them, examine the results, and consider whether the results are what you would expect if they'd been deliberately and efficently drawn. I find that Live Paint and Shape Builder (much the same thing) usually do a decent job of maintaining true-ness to the original paths, matching abutting edges which should be exactly identical without creation of many unnecessary anchors.
    I find much  the opposite to be true of features like Offset Path, Outline Stroke, and even moreso of features like Variable Strokes. Basically anything that involves automated enveloping (not just Envelopes, but also things like ArtBrushes) are suspect. I'm certainly not saying never use them, but be as aware as you can of what's going on. I leverage Artbrushes and Pattern Brushes to high advantage for certain things, but I do so knowingly, not willy-nilly. I rarely ever acutally use the Brush or Pencil or Blob Tools. I create the artwork contained in the Brushes as cleanly as possible and apply the Brush to deliberately-drawn paths.
    Much has to do with the intended practical uses of the final artwork. For example, overlapping paths is standard fare for artwork destined for print. It's a functional deal-breaker for artwork that wil also be used to drive a cutter/plotter for signage. (Just one reason why proper logo master files should be as cleanly constructed as possible.)
    Automated routines--no matter how seemingly "powerful"--do not have human discernment. The poster-child example of this is autotracing. An autotracing feature doesn't know a round iris from a hex bolt. The autotracing features of mainstream drawing programs don't even have any geometric shape recognition. So with infrequent exceptions, autotracing is overused pointless junk. It just trades one kind of raster-based ugliness (pixelation) for another kind of vector-based ugliness (shapeless jaggedness).
    I know...you didn't mention autotracing. But I mention it as an extreme case of a principle that you can apply to the features you did mention: Ask yourself what a purely mathematical algorithm with zero aesthetic discernment is going to yield in terms of what you would consider elegant execution.
    Again, I'll cite a well-known extreme: Anyone who has ever had to deal with auto-generated 2D DXF exports from CAD/CAE programs is familiar with the ubiquitous problem of dealing with thousands of tiny disjointed straight segments meant to represent a curve. Those tasked with handling such drudgery deal with it routinely. Some of them even devise additonal automated algorithms to make a bad situation marginally better. Yes, it "gets the job done." Yes, today's computer hardware can process the ridiculous amount of geometrically unnecessary data without choking. Yes, at the scale at which it will be printed in the parts catalog, the faceted shape will not be distractingly noticeable. But no self-respecting technical illustrator would ever actually draw the same subject that way from scratch, and his far more elegantly drawn-from-scratch result would be far more versatile and robust for multiple final uses.
    Your bush example is not so complex as to make drawing deliberately and directly with the Pen impractical. In fact, doing so is much less work than the second example using a bunch of ellipses and applying boolean operations.  But maybe you stylistically desire each edge of each blade to be a portion of a mathematical ellipse or even strictly circular. In that case, using automated boolean operations may be justified. But (especially in Illustrator) I would be sure to carefully examine the results. Illustrator's automated path generation routines (Pathfinders, Offset Path, Outline Stroke) have been notorious at various times (versions) for generating ugly and sometimes functionally problematic artifacts such as needless coincident anchors (for just one example).
    Your second example of the "scratchboard" style illustration is a case-in-point of situations where we make value judgements and (hopefully careful) compromise between semi-automation and path-drawing purism. You're trying to emulate an expressly non-geometric aesthetic style. The particular example is a good one, because it's a "borderline" example. That drawing is simple enough that it could be drawn entirely anchor-by-anchor, and I would likely do it that way if, for example, it was going to be cut from sign vinyl enlarged to the scale of a trade show background or a wall hanging in an airport.
    But if it were only to serve as a one-time placement as a spot graphic in a magazine, I might, for example, create an ArtBrush for certain portions of it, like the selected sun rays, and "let it go" for practical considerations. (Although I'd not deliver it as such; I'd consider it a matter of due dilligence to expand such semi-automated "live" onstructs and check the paths for reasonable cleanness.)
    Bear in mind, Bezier-based drawing has been the mainstream for three decades now. We're not "fooling anyone" anymore. There now exists a new aesthetic discernment. Even our audiences are well aware that digital emulations of the randomness of so-called "natural media" are just that; contrived digital emulations. Our audiences view our artwork with a certain skepticism.
    And when you put something in print, there's (hopefully, although I often wonder) still the matter of professional pride which bears in mind that our artwork will be viewed not by just the "unsuspecting public" but also by our peers; our colleagues. So you want to avoid any "dead giveaways" of execution by "cheap tricks" which "hurt the eyes" of other vector illustrators. At the scale viewed on this computer in this forum, there are details in that drawing which look like (whether they are or not) the kind of unintentional artifacts commonly generated by path operations and such. Such artifacts don't read as "natural randomness" of the emulated medium (again, we're no longer fooling anyone). They break the stylistic consistency of detail of the overall drawing and therefore look like unintentional but disregarded results of some automated feature.
    So anytime you employ an automated path-generating feature, consider it normal to perform some cleanup on the result. Again, an extreme-case common situation exemplifies the principle. I put 3D Effect to use, but I would never deliver the raw results of it as final deliverable vector artwork. Automated features can be used as a rough-out tool; a means to an end, not the final end itself.
    JET

  • Live Paint Bucket in CS5

    Using Illustrator on a Windows box running XP sp3 with an Intuos 2
    I've been using Illustrator CS2 for awhile and have upgraded to CS5.  I need some help with a problem I'm experiencing with the Live Paint Bucket.    I select the illustration, go to Object > Live Paint > Make and get the Blue bouning box.  I choose my Fill and Stroke colors and go to work.  It seems to work until I get a closer view, around 800%, and then I notice that the stroke isn't filling in some of the strokes completely (there appear to be gaps within the Path that don't show in a normal view).  Its leaving artifacts (I don't know what else to call them) unstroked.  I've attached two two examples of these artifacts.  I've also tried to correct this with the Live Paint Selection Tool which I'm also having a problem with.  I've released the Live Paint group and checked that all my paths connect and have corrected any problems I can see.
    This hasn't helped either.   Can anyone tell me what I'm doing wrong.  I've consulted the Help and either I can't read English with comprehension or........I can't find the correct words to bring up the problem.
    I thank you in advance for any help you can give me.

    I'll try to help. Since I don't know what you expect to see, it is hard to say what you're doing wrong. The gold line end, in the top left boxed area, can be selected with the Live Paint Selection tool and either deleted or painted with "none". Clicking on the line can be tricking with the selection tool because it tends to select the fill instead. Zoom in and you will see when it's selected, then just hit "delete" or type "/" to assign a stroke color of "none" to the selection.
    You can also using the Live Paint Bucket tool to do this. With the Bucket tool active, hold "shift" to highlight strokes, then choose "none" and click. You can scroll through the color choices using the left and right arrow tools.
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  • Can't rotate a gradient when it's a live paint object?

    Hello,
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    I place linear gradients in them, and when I go the gradient panel and try to rotate them, it looks like it will let me, by changing the rotation amount in the panel, but nothing happens in the gradient.
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    babs

    Hi Monika and Gradientmush!
    So sorry for the delay....My client came in and we just finished up, so I just got your responses!
    I feel like an idiot!!! That was it Monika...I completely forgot about the paint paint selections tool!!!! As soon as I selected it with that tool and rotated the gradient in the gradient panel, it worked beautifully!!!
    Thanks so much to the both of you.....one of those duh..moments ;-)
    Haven't used live paint in awhile, and I completely forgot about the separate selection tool!!!
    thanks!
    babs

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