Asset class 10950 not found

For asset class 10950 chart of depriciation is not found.
And number ranges are not maintained for asset class.
Acquisition date and period not reconciled.
here i am working on conversion object for tcode as91.
asset is created, but i am not able to read it in lsmw(batchinput method is used here).
In the field mapping i have written code for primary keyfields anln1,anln2,bukrs in tcode.
pls solve my problem

here i have witten a conversion routine for asset class.
and compared the fields in tcode.
as91-assetclass and cc(create)
as92-doesnt work in this case.
for change mode i have given asset number and subnumber.
but only create works here.
here i have made some code corrections in tcode .

Similar Messages

  • Error *Chart of dep-dependent assignment to asset class 100306 not possible

    Dear All
    I got error Chart of dep - dependent assignment to asset class 100306 not possible
    Diagnosis
        You tried to assign chart-of-depreciation-dependent data to asset class
        100306.
    System Response
        The assignment is not allowed.
    Procedure
        In order to be able to assign chart-of-depreciation-dependent data to
        asset class 100306, the following conditions have to be met. You have to
        have already
        1.  Defined at least two active charts of depreciation
        2.  Assigned asset class 100306 to more than one chart of depreciation
        However, at the moment this asset class is only assigned to chart of
        depreciation 1.
    I already checked following this but I didn't found the mistake (already assign COD to company code).
    Please anyone help me to solved this.
    Thanks in advance.
    Best Regards,
    Utarat.P

    Hi Utarat,
    whenever you create an asset the system checks first the table ANKP.  If you have chart-of-depreciation-dependend account determination, than  an entry in the table ANKP is made. If you than make a copy from such  a asset class in the asset class there is another account  determination than in the table ANKP and the system takes the account determination from the table ANKP and not from the asset class.                                                                               
    Normally you can't define chart-of-depreciation-dependent assignments  (with transaction ANK1) if there is only one chart of depreciation. As a result you'll get error AC012. So, I think there was a  second chart which was deleted.                                                                               
    If you'd like to change (or delete) this assignments you can use            
    the following workaround:                                                   
        SM34 -> View ANKA_ALL -> Maintain                                       
           - select asset class ART (for example)                               
           - then click in the left column on "Chart of dep - dep data"      
    Regards Bernhard

  • "Class Circle not found in TryBouncingBalls" error message. Help !

    Dear People,
    I have an error message :
    "TryBouncingBalls.java": Error : class Circle not found in class stan_bluej_ch5_p135.TryBouncingBalls at line 67, "
    Circle circle = new Circle(xPos + 130, 30);
    below are the classes TryBouncingBalls, BouncingBall, BallDemo, Canvas
    Thank you in advance
    Stan
    package stan_bluej_ch5_p135;
    import java.awt.*;
    import java.awt.geom.*;
    public class TryBouncingBalls
    public static void main(String[] args)
    Canvas myCanvas = new Canvas("Creativity at its best");
    myCanvas.setVisible(true);
    BouncingBall ball = new BouncingBall(50,50,16, Color.red, 500, myCanvas);
    BouncingBall ball2 = new BouncingBall(70,80,20, Color.green, 500, myCanvas);
    BouncingBall ball3 = new BouncingBall(90,100,16, Color.red, 500, myCanvas);
    BouncingBall ball4 = new BouncingBall(30,30,20, Color.green, 500, myCanvas);
    ball.draw();
    ball2.draw();
    ball.draw();
    ball2.draw();
    // make them bounce
    boolean finished = false;
    while(!finished) {
    myCanvas.wait(50); // small delay
    ball.move();
    ball2.move();
    ball3.move();
    ball4.move();
    // stop once ball has travelled a certain distance on x axis
    if(ball.getXPosition() >= 550 && ball2.getXPosition() >= 550)
    finished = true;
    myCanvas.setFont(new Font("helvetica", Font.BOLD, 14));
    myCanvas.setForegroundColor(Color.red);
    myCanvas.drawString("We are having fun, ...\n\n", 20, 30);
    myCanvas.wait(1000);
    myCanvas.setForegroundColor(Color.black);
    myCanvas.drawString("...drawing lines...", 60, 60);
    myCanvas.wait(500);
    myCanvas.setForegroundColor(Color.gray);
    myCanvas.drawLine(200, 20, 300, 50);
    myCanvas.wait(500);
    myCanvas.setForegroundColor(Color.blue);
    myCanvas.drawLine(220, 100, 370, 40);
    myCanvas.wait(500);
    myCanvas.setForegroundColor(Color.green);
    myCanvas.drawLine(290, 10, 320, 120);
    myCanvas.wait(1000);
    myCanvas.setForegroundColor(Color.gray);
    myCanvas.drawString("...and shapes!", 110, 90);
    myCanvas.setForegroundColor(Color.red);
    myCanvas.drawString("to bring to focus creative ideas !", 310, 290);
    // the shape to draw and move
    int xPos = 10;
    Rectangle rect = new Rectangle(xPos + 40, 150, 30, 20);
    Rectangle rect2 = new Rectangle(xPos + 80, 120, 50, 25);
    Rectangle rect3 = new Rectangle(xPos+ 1200, 180, 30, 30);
    Rectangle rect4 = new Rectangle(xPos + 150, 220, 40, 15);
    myCanvas.fill(rect);
    myCanvas.fill(rect2);
    myCanvas.fill(rect3);
    myCanvas.fill(rect4);
    Circle circle = new Circle(xPos + 130, 30);
    // Circle circle2 = new Circle(xPos + 150, 50);
    // Circle circle3 = new Circle(xPos + 170, 30);
    // Circle circle4 = new Circle(xPos + 200, 40);
    // myCanvas.fill(circle);
    // myCanvas.fill(circle2);
    // myCanvas.fill(circle3);
    // myCanvas.fill(circle4);
    // move the rectangle and circles across the screen
    for(int i = 0; i < 200; i ++) {
    myCanvas.fill(rect);
    myCanvas.fill(rect2);
    myCanvas.fill(rect3);
    myCanvas.fill(rect4);
    myCanvas.wait(10);
    myCanvas.erase(rect);
    myCanvas.erase(rect2);
    myCanvas.erase(rect3);
    myCanvas.erase(rect4);
    xPos++;
    rect.setLocation(xPos, 150);
    rect2.setLocation(xPos, 120);
    rect3.setLocation(xPos, 180);
    rect4.setLocation(xPos, 220);
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    myCanvas.fill(rect);
    myCanvas.fill(rect2);
    myCanvas.fill(rect3);
    myCanvas.fill(rect4);
    package stan_bluej_ch5_p135;
    import java.awt.*;
    import java.awt.geom.*;
    * Class BouncingBall - a graphical ball that observes the effect of gravity. The ball
    * has the ability to move. Details of movement are determined by the ball itself. It
    * will fall downwards, accelerating with time due to the effect of gravity, and bounce
    * upward again when hitting the ground.
    * This movement can be initiated by repeated calls to the "move" method.
    * @author Bruce Quig
    * @author Michael Kolling (mik)
    * @author David J. Barnes
    * @version 1.1 (23-Jan-2002)
    public class BouncingBall
    private static final int gravity = 3; // effect of gravity
    private int ballDegradation = 2;
    private Ellipse2D.Double circle;
    private Color color;
    private int diameter;
    private int xPosition;
    private int yPosition;
    private final int groundPosition; // y position of ground
    private Canvas canvas;
    private int ySpeed = 1; // initial downward speed
    * Constructor for objects of class BouncingBall
    * @param xPos the horizontal coordinate of the ball
    * @param yPos the vertical coordinate of the ball
    * @param ballDiameter the diameter (in pixels) of the ball
    * @param ballColor the color of the ball
    * @param groundPos the position of the ground (where the wall will bounce)
    * @param drawingCanvas the canvas to draw this ball on
    public BouncingBall(int xPos, int yPos, int ballDiameter, Color ballColor,
    int groundPos, Canvas drawingCanvas)
    xPosition = xPos;
    yPosition = yPos;
    color = ballColor;
    diameter = ballDiameter;
    groundPosition = groundPos;
    canvas = drawingCanvas;
    * Draw this ball at its current position onto the canvas.
    public void draw()
    canvas.setForegroundColor(color);
    canvas.fillCircle(xPosition, yPosition, diameter);
    * Erase this ball at its current position.
    public void erase()
    canvas.eraseCircle(xPosition, yPosition, diameter);
    * Move this ball according to its position and speed and redraw.
    public void move()
    // remove from canvas at the current position
    erase();
    // compute new position
    ySpeed += gravity;
    yPosition += ySpeed;
    xPosition +=2;
    // check if it has hit the ground
    if(yPosition >= (groundPosition - diameter) && ySpeed > 0) {
    yPosition = (int)(groundPosition - diameter);
    ySpeed = -ySpeed + ballDegradation;
    // draw again at new position
    draw();
    * return the horizontal position of this ball
    public int getXPosition()
    return xPosition;
    * return the vertical position of this ball
    public int getYPosition()
    return yPosition;
    package stan_bluej_ch5_p135;
    import java.awt.*;
    import java.awt.geom.*;
    * Class BallDemo - provides two short demonstrations showing how to use the
    * Canvas class.
    * @author Michael Kolling and David J. Barnes
    * @version 1.0 (23-Jan-2002)
    public class BallDemo
    private Canvas myCanvas;
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    public BallDemo()
    myCanvas = new Canvas("Ball Demo", 600, 500);
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    * This method demonstrates some of the drawing operations that are
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    public void drawDemo()
    myCanvas.setFont(new Font("helvetica", Font.BOLD, 14));
    myCanvas.setForegroundColor(Color.red);
    myCanvas.drawString("We can draw text, ...", 20, 30);
    myCanvas.wait(1000);
    myCanvas.setForegroundColor(Color.black);
    myCanvas.drawString("...draw lines...", 60, 60);
    myCanvas.wait(500);
    myCanvas.setForegroundColor(Color.gray);
    myCanvas.drawLine(200, 20, 300, 50);
    myCanvas.wait(500);
    myCanvas.setForegroundColor(Color.blue);
    myCanvas.drawLine(220, 100, 370, 40);
    myCanvas.wait(500);
    myCanvas.setForegroundColor(Color.green);
    myCanvas.drawLine(290, 10, 320, 120);
    myCanvas.wait(1000);
    myCanvas.setForegroundColor(Color.gray);
    myCanvas.drawString("...and shapes!", 110, 90);
    myCanvas.setForegroundColor(Color.red);
    // the shape to draw and move
    int xPos = 10;
    Rectangle rect = new Rectangle(xPos, 150, 30, 20);
    // move the rectangle across the screen
    for(int i = 0; i < 200; i ++) {
    myCanvas.fill(rect);
    myCanvas.wait(10);
    myCanvas.erase(rect);
    xPos++;
    rect.setLocation(xPos, 150);
    // at the end of the move, draw once more so that it remains visible
    myCanvas.fill(rect);
    * Simulates two bouncing balls
    public void bounce()
    int ground = 400; // position of the ground line
    myCanvas.setVisible(true);
    // draw the ground
    myCanvas.drawLine(50, ground, 550, ground);
    // crate and show the balls
    BouncingBall ball = new BouncingBall(50, 50, 16, Color.blue, ground, myCanvas);
    ball.draw();
    BouncingBall ball2 = new BouncingBall(70, 80, 20, Color.red, ground, myCanvas);
    ball2.draw();
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    boolean finished = false;
    while(!finished) {
    myCanvas.wait(50); // small delay
    ball.move();
    ball2.move();
    // stop once ball has travelled a certain distance on x axis
    if(ball.getXPosition() >= 550 && ball2.getXPosition() >= 550)
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    ball2.erase();
    package stan_bluej_ch5_p135;
    import javax.swing.*;
    import java.awt.*;
    import java.awt.geom.*;
    * Class Canvas - a class to allow for simple graphical
    * drawing on a canvas.
    * @author Michael Kolling (mik)
    * @author Bruce Quig
    * @version 1.8 (23.01.2002)
    public class Canvas
    private JFrame frame;
    private CanvasPane canvas;
    private Graphics2D graphic;
    private Color backgroundColor;
    private Image canvasImage;
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    * (300, 300, white).
    * @param title title to appear in Canvas Frame
    public Canvas(String title)
    this(title, 600, 600, Color.white);
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    * @param title title to appear in Canvas Frame
    * @param width the desired width for the canvas
    * @param height the desired height for the canvas
    public Canvas(String title, int width, int height)
    this(title, width, height, Color.white);
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    * @param title title to appear in Canvas Frame
    * @param width the desired width for the canvas
    * @param height the desired height for the canvas
    * @param bgClour the desired background color of the canvas
    public Canvas(String title, int width, int height, Color bgColor)
    frame = new JFrame();
    canvas = new CanvasPane();
    frame.setContentPane(canvas);
    frame.setTitle(title);
    canvas.setPreferredSize(new Dimension(width, height));
    backgroundColor = bgColor;
    frame.pack();
    * Set the canvas visibility and brings canvas to the front of screen
    * when made visible. This method can also be used to bring an already
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    * @param visible boolean value representing the desired visibility of
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    * Provide information on visibility of the Canvas.
    * @return true if canvas is visible, false otherwise
    public boolean isVisible()
    return frame.isVisible();
    * Draw the outline of a given shape onto the canvas.
    * @param shape the shape object to be drawn on the canvas
    public void draw(Shape shape)
    graphic.draw(shape);
    canvas.repaint();
    * Fill the internal dimensions of a given shape with the current
    * foreground color of the canvas.
    * @param shape the shape object to be filled
    public void fill(Shape shape)
    graphic.fill(shape);
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    * foreground color of the canvas.
    public void fillCircle(int xPos, int yPos, int diameter)
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    fill(circle);
    * Fill the internal dimensions of the given rectangle with the current
    * foreground color of the canvas. This is a convenience method. A similar
    * effect can be achieved with the "fill" method.
    public void fillRectangle(int xPos, int yPos, int width, int height)
    fill(new Rectangle(xPos, yPos, width, height));
    * Erase the whole canvas.
    public void erase()
    Color original = graphic.getColor();
    graphic.setColor(backgroundColor);
    Dimension size = canvas.getSize();
    graphic.fill(new Rectangle(0, 0, size.width, size.height));
    graphic.setColor(original);
    canvas.repaint();
    * Erase the internal dimensions of the given circle. This is a
    * convenience method. A similar effect can be achieved with
    * the "erase" method.
    public void eraseCircle(int xPos, int yPos, int diameter)
    Ellipse2D.Double circle = new Ellipse2D.Double(xPos, yPos, diameter, diameter);
    erase(circle);
    * Erase the internal dimensions of the given rectangle. This is a
    * convenience method. A similar effect can be achieved with
    * the "erase" method.
    public void eraseRectangle(int xPos, int yPos, int width, int height)
    erase(new Rectangle(xPos, yPos, width, height));
    * Erase a given shape's interior on the screen.
    * @param shape the shape object to be erased
    public void erase(Shape shape)
    Color original = graphic.getColor();
    graphic.setColor(backgroundColor);
    graphic.fill(shape); // erase by filling background color
    graphic.setColor(original);
    canvas.repaint();
    * Erases a given shape's outline on the screen.
    * @param shape the shape object to be erased
    public void eraseOutline(Shape shape)
    Color original = graphic.getColor();
    graphic.setColor(backgroundColor);
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    * @param y y co-ordinate for Image placement
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    * @param y y co-ordinate for text placement
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    * Draws a line on the Canvas.
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    * @param y1 y co-ordinate of start of line
    * @param x2 x co-ordinate of end of line
    * @param y2 y co-ordinate of end of line
    public void drawLine(int x1, int y1, int x2, int y2)
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    public void setForegroundColor(Color blue)
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    private class CanvasPane extends JPanel
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    Dear Miciuli,
    I found the definition for the circle in the canvas class and used it to creates circles ! Thank you for jaring my brain into thinking !
    Stan
    Ellipse2D.Double circle = new Ellipse2D.Double(xPos, 70, 30 , 30);

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