ATF don't render correctly on some android with powervr GPU()

Here is a screenshot
It's an example of starling framework 1.6,compiler with air sdk 1.7,wrong texture is an ATF file with all 3 format in it. The test device is coolpad dazen X7, its CPU is MT6595, GPU is PowerVR G6200. And I'v test other device with this GPU, they all have this issue.

No,I use old atf tool to create the ATF files, and compile/running the code with AIR 17. I did try AIR 18 beta and its atf tool to see if it still have this problem, if create texture with etc2 the texture won't be rendered, if create texture only with etc1 the texture will be rendered correctly and don't have any problem. All the 3 conditions are tested on a phone with a PowerVR G6200 GPU.

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