Audio Clips de-normalizing after program shutdown

Recently I have been having trouble with my audio files in Adobe Premiere CS6. I will normalize all of the audio clips in my track(s) and everything will be fine. I will then close the project and come back to it at a later time to find that most, if not all, of the audio has reverted back to it's de-normalized self. I am saving my projects actively so I know that is not the problem. Has anyone else discovered this problem? And if so, did you find a solution?

Yes. For example: Clip A will have a peak amplitude of -13.9db. I'll normalize it and it'll adjust to -7db. Save the project, close out, then come back a couple of days later and Clip A will have reverted as if I never normalized it. However, not all of my clips will revert. Some will remain normalized so I have to go in each individually and normalized it again, rather than being able to select all and normalize. Is there any other alternative to normalizing a clip, or even an entire sequence, other than my process and the "Normalize Master Track" option under the 'Sequence' tab? When Normalize Master Track I receive an error message "The selected audio track cannot be normalized to the requested level because it would require track keyframes greater than 0 dB."
I'm new to Premiere. Just made the switch from Final Cut and Avid over so I'm still unfamiliar with several things.

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    if(fIsInList(p_sTopic,TOPICS_BOATS)) return THEME_20;
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    var l_b:Boolean = false;
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    case  THEME_19: l_sTxt = "Can you see any trees outside the nearest window? How many can you see?"; break;
    case  THEME_20: l_sTxt = "Why don’t you make your own boat and see if it floats in the bath?"; break;
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    The project I'm working on consists of a bunch of pages, each with narration.  Each page is a separate frame on my main timeline.  Due to all kinds of issues I was having, I am now loading in the audio via actionscript, rather than placing an instance of it into an object and going from there.
    The issue I am now having is that when I tried to simulate a download, the movie would sit on frame zero until all audio was loaded, so it took a long time to get to my preloader, and by then the movie was just about finished loading.  It was suggsted that I uncheck "export at frame 1" on my audio files, but now I am getting errors that I am making a call to a possibly undefined method (random audio file name of choice).
    If I am loading my my audio via actionscript, do I have to load it all in on frame 1?  And if so, is there any way for my movie to get to my preloader before trying to load things?
    I have also tried setting my publish settings to export my classes on frame 2 or 3, in the hopes of it getting as far as my preloader before stopping, but no luck so far.
    Any ideas?

    I'm not sure I understand that last part --
    Here's my setup:
    I have my raw audio files, which are each linked to separate classes, named Frame1, Frame2, etc.  Those classes are then called from separate movieclips (which also contain some actionscript to cue things in the movie at the proper time, etc).
    So, do I put every movie clip that contains the call to the classes (the movieclips that are actually used in the project) on frame 1 (or 2, or whichever frame I have it exporting classes from), or do I put all the raw audio clips on that frame, or do I just write in code to have random varables call in each class name...? 

  • After Effets, audio clip won't play in multiple comps

    Hello,  I am currently working within AE CS3 and am experiencing a problem.
    I edited an audio clip within AE and pre-composed those 4 Layers.
    When I copy and paste a section of this audio pre-comp into a nother comp (in order to sync animations to audio only using the section of audio that is relevent to the section I'm animating) it shows up in the layers panel but is "greyed out" in the timeline and will not play.
    However if I copy and paste the audio pre-comp in its entirety, it plays with out a problem.
    This means that I'm having to reedit the audio pre-comp to time up with the "Main" comp
    everytime I bring it into a new comp.
    I know there's a solution but I've been strugeling fruitlessly to discover it.
    Any help would be much appreciated.

    I don't quite follow. Unless you "chopped it up" by splitting the layers or pre-comp, there is no way to just paste sections - you always copy&paste the entire layer(s). when you do, it is no different than with any other layer - copy&paste retains the temporal alignment of the selections relative to the current time indicator (CTI). So if your time is different between comps, the pasted content will be inserted at different times, which could mean that content ends up outside the comp duration and you only see "empty" tracks. So by all means make sure to correctly sync the times of the comps.
    Mylenium

  • Clips turn black after I synching with audio

    When I import my synched footage from Pluraleyes to FCPX the audio works but not the video and it's black. The same thing happens if I just try the nattive synch tool in FCPX.
    All my footage is off a 5D Mark3 and recoreded to WAV on a ZOOM h4N.
    Steps already taken:
    - Check Video Inspector
    - Checked boxes in ROLES
    - Clossed all apps and removed prefrences with manager

    I tried your example and have good news for you :-)
    You are *assuming* the clip is black, but it isn't.
    The problem with your example is that the audio clip is 6:24 long and the video is only 00:41 long.
    Furthermore, the actual video only begins around the 5:30 mark.
    Nevertheless, they sync PERFECTLY!
    Here is how the synchronized clip looks in its own timeline. Note how the audio starts at the beginning but the video only starts at about 5:30.
    You can add this synchronized clip to your project timeline and trim it there, or mark the in and out points in the event browser.

  • How do you allow an audio clip to keep playing after a video clip fades out at the end of an iMovie? I want the audio clip to fade out later... this used to be easy in an older version of iMovie.

    I just updated to iMovie 11. I want the final music to play beyond the last video clip and fade out. How do I do this? Do I need to import a black screen?

    Yes, I've done this, but I can't figure out how to get the audio to fade. I think I need to explain further. This is really a simple movie made from multiple photo stills from my son's school. There are cross fade transition betwee the stills, and some titiles that cross fade too. So there is not actual video. Thus everything shows only in the project library, where I dragged in the photo stills to import them. There is nothing in the event (or is in the clip) window in the bottom. I can't figure out how to get the volume lines to show for the audio clip in the project library as they did in the old version of iMovie so I could drag them up or down.

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