Audio + full motion not good on 800Mhz cpu

I created some full motion captures, added audio to them
later and played them back on several computers.
the audio is compressed at 22Khz at 96 bit rate. The full
motions are 15-40 seconds long. They play fine on computers (MAC or
PC) with over 1 Gig processor and over 1 Gig or RAM. They
completely hog cpu, stutter and stop on a machine with 512 RAM and
800 Mhz processor.

quote:
Originally posted by:
MICHAEL LEBIEN
I created some full motion captures, added audio to them
later and played them back on several computers.
the audio is compressed at 22Khz at 96 bit rate. The full
motions are 15-40 seconds long. They play fine on computers (MAC or
PC) with over 1 Gig processor and over 1 Gig or RAM. They
completely hog cpu, stutter and stop on a machine with 512 RAM and
800 Mhz processor
On a related note, I've run into the similar issues while
authoring, only I'm on a 2.4 GHz machine with 1 gig of RAM.
Captivate is an utter RAM PIG.
One thing that seems to help some is turning hardware
acceleration OFF. This seems to free up some resources so that
Captivate doesn't bog your machine quite so bad. Its a wonderful
program overall, but it'd be nice if it were a little more
optimized, performance-wise. Many operations are slow compared to
some of the competition.

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