Audio recording on a Canon GL2, duplicating channels

Hi! I just recorded for the first time using a microphone, shotgun mic through the mic input on the GL2, and it seems only to be giving me one channel of audio. The default mic on the GL2 records in two channels. Does anyone have any tips on getting two channels through the shotgun mic or perhaps duplicating the channel in Final Cut Express to have two channels in post production? I'm using an Audio Technica ATR55 Telemike. Thank you all for helping a newbie!

The mic is mono. It only records on one channel. Rather than double the sound you can center it. Edit into the timeline only the track of audio with the mic. Select the audio in the timeline and press Control-period to center pan the sound.

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    from LKN 1935.
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    ◊ follow advises here http://docs.info.apple.com/article.html?artnum=43000
    ◊ follow Grandmaster Dan's advice for Sony cameras here: http://www.danslagle.com/mac/iMovie/usage/5020.shtml
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    Message was edited by: brvideo

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    and the encoder:
    package
        import flash.events.Event;
        import flash.utils.ByteArray;
        import flash.utils.Endian;
        public class WaveEncoder
            static public function encode( samples:ByteArray, channels:int=2, bits:int=16, rate:int=44100 ):ByteArray
                var data:ByteArray = WaveEncoder.create( samples );
                var bytes: ByteArray = new ByteArray();
                bytes.endian = Endian.LITTLE_ENDIAN;
                bytes.writeUTFBytes( 'RIFF' );
                bytes.writeInt( uint( data.length + 44 ) );
                bytes.writeUTFBytes( 'WAVE' );
                bytes.writeUTFBytes( 'fmt ' );
                bytes.writeInt( uint( 16 ) );
                bytes.writeShort( uint( 1 ) );
                bytes.writeShort( channels );
                bytes.writeInt( rate );
                bytes.writeInt( uint( rate * channels * ( bits / 8 ) ) );
                bytes.writeShort( uint( channels * ( bits / 8 ) ) );
                bytes.writeShort( bits );
                bytes.writeUTFBytes( 'data' );
                bytes.writeInt( data.length );
                bytes.writeBytes( data );
                bytes.position = 0;
                return bytes;
            static private function create( bytes:ByteArray ):ByteArray
                var buffer:ByteArray = new ByteArray();
                buffer.endian = Endian.LITTLE_ENDIAN;
                bytes.position = 0;
                while( bytes.bytesAvailable )
                    buffer.writeShort( bytes.readFloat() * 0x7fff );
                return buffer;

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