Audio Scrubbing Analogue & Digital

Hi,
I am about to be a new user of CS5 Production Premium.  New Certified system on order (Z800).  I have been to a demo of CS5 and spent sometime looking around this forum etc. and could not find the answer I wanted.  My question is:
Duringthe demo audio scrubbing was demonstarted and the the audio was a digital output of sound (resulting jerky audio).  I asked if it was possible to switch the scrubbed sound to analougue for a smooth rendition of the timeline track. The demonstrator did not know if thiswas a feture in CS5.
Suffice to say for me this restriction would mean a difficult edit as I oftem require to sync classical music with say subtle instument sounds from different sources of the same event sound.  Is it possible to scrubb in analogue type audio out rather than digital.
I am changing over after a long decision form Liquid (Avid) as MC does not fit the bill for me.  So Adobe CS5 here I come in a few weeks time.  Yes - a new learning curve and perhaps a few more questions here.
Anyway I Hope some of you wise owls will be able to let me know.  I am based here in Shakespeare Land - Stratford-upon-Avon UK.
Thanks in Anticipation.
Gavin.

But, soft! what light through yonder browser breaks? It is the answer, and JKL Play is the sun.
(Sorry... had to...)
Gavin (and Craig),
You can achieve what you're looking for by holding down the "K" key (pause) and alternatively pressing and holding "J" (reverse) or "L" (forward) to playback audio in a slow, analog, reel-to-reel fashion. Instead of individual time segment samples, you'll a slower and lower pitched audio playback that is continuous, versus the usual "step" playback you get when navigating with the arrow keys. You can also get the analog-style playback using the Shuttle slider in the Source or Program Monitors (found just under the transport controls). Where the JKL Play is limited to one speed, you can achieve variable playback, both slower and faster, using the Shuttle slider. The Jog wheel behaves like the arrow key "frame-by-frame" movement though, so it won't work for what you're after.
Hope that helps.

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