Audition CS6 - Replacing Clips

Hello all.  I'm using Audition CS6 to create a stereo mix for a feature film.  I inserted the picture-locked video for sync/reference, then added all of the dialogue, SFX and score tracks.  I went through and chopped up each track into clips, ready to rock. 
I'm using a third-party application (RX3) for noise reduction, and I'm trying to edit individual clips offline so I can apply the noise reduction/spectral repair/etc then bring the fixed clip back into Audition.  Unfortunately, the plug-in version doesn't work very well so editing the audio in the standalone version is what yields the best results.  The problem I'm running into is that when I bring the clips back into Audition, there doesn't seem to be a way to line up the new clip with the original.  If snapping is enabled, it rarely lines up exactly, which means my dialogue will be out of sync.  If I turn off snapping and try to do it manually, Audition automatically inserts crossfades between the two clips.  Here's my workflow:
Select clip within Audition
Right-click>Convert to Unique Copy
Double-click the clip to open in Waveform Editor
Double-click to Select All
Right-click>Save Selection As
Open the newly saved file in RX3, apply fixes, then save.
Drag new version of file into Audition, on top of original clip.
Sometimes it lines up perfectly without crossfades; usually it doesn't.
It's a ridiculously tedious process, but I can't for the life of me find a "Replace Clip" option, whereas I could simply select the original clip in the Audition multitrack timeline, use a replace function, point to the fixed audio file, and done.  That feature would eliminate all of the sync/crossfade problems I'm having, but I haven't figured out how to do it.
(Yes, I'm aware that Audition comes with its own noise reduction tools, but truth be told, I've found RX3 to be easier and more effective.)
Any tips on how I can export a single clip out of Audition, fix it offline, then bring the fixed version back into Audition to replace the original clip while keeping everything in sync??

Had I known Audition didn't support such a feature, I too would've done the offline editing first.  I'm also a Sony Vegas user, and it has such a wonderfully intuitive interface.  I can select a clip in the Vegas timeline, send it to any application I designate in the options, save it in the offline app after making changes, and bam.  Vegas automatically creates a new take of the processed clip.  I had just assumed that Audition would have a similar feature.
The only problem is that, for whatever reason, Vegas shows clipped waveforms (and the tracks also clip on the meter), even though the source audio is NOT clipped.  (Pulling the same tracks into Premiere Pro, Audition, Sonar X2 results in normal, unclipped waveforms, no meter clipping.)  It is truly puzzling and frustrating, because although I spent several hours chopping the source audio tracks into clips within Audition, I'm thinking the best route is to do what you suggested and process the clips first, then bring them back into Audition for the rest of the mixing process.  But since I don't want to bring a 90-minute track into RX3, using the nice Vegas interface to process individual clips would be the best route, but then I'm dealing with clipped audio that isn't really clipped.
Ugh!

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    Anyone know of an "easy" way to create vocal harmonies using Audition CS6? (That doesn't involve individually recording each part. I'm looking specifically for a method that involves simply recording the lead and then using the software to change the note by either a third or a fifth or change the timing to acheive harmony in a layered multitrack.)
    Thanks

    If I recall correctly there is a section in the Beatles song Please Please Me for example where the harmony (apart from one note change) is all the same note so as SteveG says there is much more to harmonies than just pitch shifting a lead vocal
    In this studio we have just finished about 45 hours of manually pitch correcting lead and harmony vocals (using Audition's excellent manual pitch correction function) for 8 songs and there are parts in there where the engineer had replaced the incorrectly sung harmony with AutoTune generated harmonies - absolutely horrible!
    So we removed them and just pitch corrected the original lines - the results were spectacular.
    BTW Some of these songs has more than 20 vocal tracks!
    However you need to have an understanding of harmony to do this
    If this is no help then Waves have a plugin called UltraPitch which may help but the results are just never the same

  • No Puedo Guardar El Audio En Multipista A Maxima Calidad En ADOBE AUDITION CS6

    Antes cuando guardaba en multipista guardaba ala calidad q quisiera pero mas usaba a calidad 320Kbps pero ahora no puedo guardar en maxima calidad siempre me guarda a solo 192kbps y yo quiero a maxima calidad ademas q tampoco puedo guardar a la forma VBR ni a calidad 128 ni 224 ni 256 solo se renderiza a 192kbps y quiero solucionarlo porfavor ayudenmeeeeee porfavorr

    Apoyo el comentaro muy oportuno de  "dweb3d.com" en que si deseas grabar en esa velocidad (96 Khz) Se requiera de la interface que te brinde esas opciones.
    *Yo uso una Mbox 2 si puedo grabar en esa velocidad  pero nunca lo hago  porque mejor yo
    yo  te recomendaria trabajar tus audios en las velocidades standar (44100Hrz ó 48000Hrz)
    asi te facilitaria trabajar en tus proyectos  al usar audios  extraidos desde algun CD o algun tema musical que tengas en tu PC
    en tu sesion multipista ,es importante que  todos manejen la misma velocidad  y no tener que convertirlos.
    Ademas  no es nada recomendable que un audio de mas baja velocidad y calidad
    lo conviertas en una de velocidad mas grande
    Ejemplo. en tu session  de 96000 Hz arrastras audios de velocidad 44100Hz.
    estos se dañan
    es como si a una imagen pequeña ,la estiras para agrandarla  y se termina viendo pixeleada
    Asi de sencillo.
    *ve la imagen anterior,la sesion estatrabajada en velocidad 44100 y estoy tratando  de insertar un archivo en 48000
    en este caso no afecta ya que un clip de audio  de mayor calidad lo adaptas,pero de todas formas audition CS6
    te envia la advertencia
    Espero y estos consejos y Tips sean de gran utilidad y te ayuden a tener Mejores Grabaciones
    Saludos y exito

  • What is the speed/performance comparison between Soundbooth CS5 and Audition CS6?

    Obviously, I don't need to be convinced about the difference. However, in demonstrating and working with Audition I didn't take a note of these speed differences. Does anyone have this information for business justification reasons?
    I am looking for the speed of a sound file (*.wav, approximately 1-5minutes in length) rendering in Soundbooth CS5 and Audition CS6 as well as a comparison of doing 10 files (approximately 1-5 minutes in length each) in Soundbooth and in Audition CS6 (using batch processing) to *.mp3 with basic processes applied. Basic processes that I am checking are Noise Reduction, Trimming front and end silences, Normalization, and rendering to *.mp3 (from *.wav). If anyone can do this for me, that would be awesome!!

    travis_smith_ wrote:
    Hello _durin_, yes all those are great arguments that I've already included; however, some people like to use accurate measures/times/processes...they want numbers.
    So, do you (or anyone else) happen to know the render engine speed of 1 file in Soundbooth v. 1 file in Audition?
    What Durin hasn't perhaps made quite clear is that you'd have to do this on just one machine to come up with any comparisons at all - and if that machine isn't identical to yours, then it's going to be meaningless anyway; some of the processes (like NR) will vary considerably between two different machines, even running the same software. There is no way on earth that this would be an accurate comparison, and I don't think it would convince anybody who actually understood what was at issue. This is the politest way of saying that it's not going to happen... and if Durin, as Audition's Product Owner, isn't prepared to commit himself, then nobody's going to.... BUT:
    Now I am moving towards the argumentation that it should replace everyone's Soundbooth, which is why I need the justification. I would run the tests myself over the current set of files, but with the license gone, I cannot.
    Your real justification isn't going to be based on anything like dodgy process measurements at all, but this: Soundbooth is discontinued - there's very little, if any, support for it now, and there will be no updates to cope with OS changes, etc. Audition, on the other hand, is a long-term, well-supported software product that's under active development, and this is clearly intended to continue. Also there are business package deals to be done (like active subscriptions, etc) that simply weren't available to Soundbooth users, which companies can use far more flexibly. I think you'll find that arguements like this will cut far more mustard than any odious comparisons of 'speed' will.

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