Audition CS6's "special-mastering" feature

Audition CS6's "special-mastering" feature is no longer working--how can I restore this?

I don't know why this would be, but the only option you have is to uninstall and reinstall Audition to correct whatever's screwed up.

Similar Messages

  • Files names written in Arabic didn't show correctly in the "Files panel" in Audition CS6

    In Adobe Audition CS6 and Unlike the previous version(s) of Adobe Audition the Arabic file name didnt show from right to left in the files panel and in the file name tab as shown
    please note that I did select (English with arabic Support) when I installed Audition.
    It must be read from left to right. while the correct reading of it is right to left. And the example above must be read "ملف للتجربة"
    # I think this problem is common with non arabic support in all CS6 software like after effect for example.

    Audition does not support right-to-left language display at this time, though I'll submit a feature request.  I doubt it will be supported for filenames until such time as the application itself is localized for Arabic and other right-to-left languages.

  • How do you save µ-law in Audition CS6?  It's listed in the CS6 brochure.

    I've been waiting for Audition CS6 to show up so I didn't have to choose between the new features of Audition CS5.5 and then switch back to Audition CS3 to save to µ-law, but I can't find it in the save options.
    How do you save in the µ-law format?
    Thanks,
    phil

    Hi Phil,
    When you select File > Save As... set the Format: dropdown to libsndfile.  Click the Change... button for Format Settings: and you'll be able to select a file format that supports μ-law compression.
    As far as I am aware, the formats that support μ-law compression are:
    Waveform Audio
    Audio Interchange File Format
    Sun/NeXT AU format
    Raw Data
    Sphere NIST Format
    Creative Voice
    Berkeley/IRCAM/CARL
    Sonic Foundry/Sony Wave 64
    Microsoft WAVEFORMATEX
    Core Audio File Format
    MBWF / RF64

  • CS6 Production Premium revealed.  Audition CS6 Details.

    Good news, everyone!
    I'm very excited to share the news that Production Premium CS6 will be revealed at NAB next week, but even better, I get to share details about Audition CS6 with everyone right away.  More detailed information about some of the new features will be released on the Audition Inside Sound blog this week, but I'l be happy to discuss specifics about the new features on this message thread.
    Here's a quick list of the new features and functionality:
    Audition CS6 Highlights:
    Real-time and rendered clip stretching in multi-track - including new “varispeed” mode
    Clip Grouping – Including suspend, trimming, & stretching of groups
    VST3 support (Mac and Win) and more effects
    New pitch correction/manipulation tools
    Automatic speech alignment tool
    Red Book Audio CD burning
    Hardware controllers support - Including native Avid EUCON and Mackie MCU support
    Write/Touch/Latch automation modes
    Media browser with file preview
    Session Templates and Enhancements
    Expanded file format support (Native, libsndfile, DLMS)
    Audition CS6 Complete List of New Features:
    Multitrack
    Session templates
    Automatic speech alignment
    Clip grouping
    Suspend mode
    Focus clip actions
    Trim/fade grouped clips
    Time aligned stretching of groups
    Clip spotting – Manual entry of clip start or end time
    Clip stretching - Real-time and rendered mode using iZotope Radius
    Vari-speed clip stretching
    Metronome Track
    Skip selection play mode
    Save all open files with session preference
    Select all clips from playhead to end of track
    Sum to mono per track
    Bounce selected track
    Reveal clip in files panel
    Trim to selection
    Send clip to back
    Preference to play/hide overlapped clips
    Mixer enhancements
    Snap volume and pan envelopes at 0dB
    Drag and drop file marker range to multitrack (as clip)
    Waveform (Editor)
    Multiple clipboards
    Skip selection play mode
    Open append
    Subclip marker support (Premiere and Prelude)
    Improvements to spectral spot Healing (Limit selection to x- or y- axis)
    Pitch display
    Effects
    VST3
    Side Chain support
    Improved plug-in scanning engine
    New channel map per effect – Control over effect input and output channel routing
    Save and apply Effect Racks as a favorite
    New/Added effects:
    Automatic Pitch Correction
    Manual Pitch Correction with new spectral pitch view mode
    Generate Tones
    Doppler Shifter
    Notch Filter
    Graphic Phase Shifter
    Gain / Fade Envelopes
    General
    Media Browser
    Preview in Media Browser and files panel
    Search/filter in Media Browser and files panel
    Display markers for all files in markers panel
    Access and open order fields in files panel (sorting)
    Keyboard shortcuts (shortcut editor enhancements, copy to clipboard)
    Adobe Graphics Manager Implementation to improve UI drawing
    DLMS Integration to support additional video and audio file format import/open
    OpenGL display for video including improved video display for improved performance
    New spectral display preferences
    Support for additional framerates (23.976, 59.94 ndf/df)
    Machine-specific device preferences (optional common audio hardware settings for all users)
    Import most preferences from CS5.5
    Pinch-to-zoom, rotate to scrub Mac touchpad support (Mac only)
    Improved properties panel UI layout
    Broadcast Specific
    ITU Loudness – Normalize files (batch) to ITU-BS.1770-2 (R128), view loudness level diagnostics
    Native MPEG1-Layer 2 audio (MP2) import and export
    Enhanced CART timer and metadata support
    Control Surface/Automation
    Mackie MCU, native Avid EUCON, other controller support
    Recordable track automation (Full Write, Touch, Latch support with undo)
    Format support
    MPEG4, HD Video, and additional audio import (via DLMS)
    Native MPEG1-Layer2 (MP2) audio import and export
    Native APE, FLAC, OGG export and import
    libsndfile export – export most formats supported by libsndfile
    CD Import metadata support (via FreeDB)
    Enhanced RAW format support
    Output
    Red Book CD Burning (via CD layout)
    Quick burn single-file, CD-TEXT)
    Advanced mixdown – Mixdown tracks, busses and/or master as seperate files
    Save All Audio As batch process
    Save Copies of Associated Files – Collect/archive all files in a session
    Save open file references in session (“remember” all open files with the session)
    Advanced session export – Including ability to convert sample rate of session and associated files
    Preferred asset importer saved with session files
    edited to include additional features.

    MIDI Sequencing and VSTi support is not available in Audition CS6.  There was a lot of primary feature development this cycle, and I would not have wanted to make the compromises to a MIDI environment that would have been necessary to squeeze it in this cycle.
    MIDI composition support remains in our feature backlog and is considered for each release, but there are several reasons it doesn't typically bubble up higher in priority.  Audition and Cool Edit always shined as audio editing tools, and this has always been the focus of the team with MIDI support sort of an afterthought, but never our core competency.  With Audition 3, we built a basic MIDI Sequencer with VSTi support, but ran into some implementation speed bumps when plugging it into the existing playback engine that resulted in a less-than-great experience in my opinion.  It functioned, but I've never felt it held up to the other areas of Audition in terms of usability and simplicity.
    I know there are those on the team - myself included - that would love to develop a full MIDI environment, and while it's never been a highly-demanded feature, I know plenty of users would like a basic composition workflow in Audition as well.  If we tackle this, I would hope we can take the time and resources to design a very competent interface that you enjoy using, and not just build something as a check mark on a feature list.  We can start a separate thread on this, perhaps in the Feature Request forum, and discuss in detail what sort of functionality and tools you would like to see in Audition to support MIDI and virtual instruments.

  • How can I improve audio processing in Audition CS6?

    I'm a Pro Tools user, slowly migrating to Audition.  I am NOT using this as an opportunity to bash either product.  They're both great AND frustrating at the same time.
    One great thing about Pro Tools, in my opinion, is the way the tracks handle processing.  Almost regardless of what I'd put on a vocal track (radio imaging voice) like an EQ with a mid spike, with compressing and L1 limiting smashing it, once it went through the master track (with an L2 with "High Res CD Master setting on it), everything "came out in the wash."  Meaning, the master track in Pro Tools always managed to smooth things out nicely.
    I'm not having that experience in Audition, and I'm guessing it may be me and my workflow.
    1.  I take a pristine clean voice track and place it on a a track.
    2.  One example is, I use Trackplug 5 for EQ.  It's a simple cut off of everything under about 420.
    3.  That's followed by Waves' CLA Vocals Stereo.  I use that for a nice compression, limiting and hint of verb on it.
    4.  Other sound FX go on other tracks.  Beds, sound design, etc.
    5.  On the Master Track in Audition, I place the L2, using the "High Res CD Master" setting.
    6.  After completing the piece, I do one of two things:  either I "right click" in the master track and select "Bounce Master To New Track", or in some cases, select all the regions in my piece and use the "Bounce To New Track" function, followed by a shortcut of the L2 mastering, same setting.
    Either method produces an overmodulated mess of distortion and general unhappiness.  I will admit, I like things to punch through hard, and pushing the audio can sometimes get that effect in either program, but not THIS bad.
    Any thoughts?
    Thank you!! 
    Mac Pro, OSX 10.7.5, Adobe Audition CS6, Waves 9.1

    I get the feeling that PT somehow actually stops you making the most mess that it's possible to!
    The 'problem' (it's not really) with Audition is simply that it doesn't do this at all - if you make an almighty mess, then that's exactly what you get. This is why it's been possible to use Audition for scientific/acoustic measurements, which nobody would ever dream of using PT for; i.e., accurate results.
    So if you like, PT crashes into 0dB quite gracefully; I think it's more like analog tape. With Audition, you absolutely get what you did, and it's up to you to sort it out. You could perhaps argue that PT is helping you to get a usable result more easily, and you might have a point...
    Personally I prefer accurate results, and I've learned to be careful about processing limits. OTOH, if you put a good analog tape simulator in the master channel, chances are that you will achieve something similar with Audition, but...
    What happens technically is that until relatively recently, PT didn't use a Floating Point processor in their mixer, and arrived at the results they did in a somewhat different way to Audition, which has always used it. With Floating Point processing, it's possible to get a massively overloaded output from the mixer which, when you monitor it, sounds absolutely awful through an output that's inherently integer-based in your sound device. But actually, it's accurate - and if you normalize this massive overload back to 0dB in waveform view, it will sound fine again - as if by magic. Most people find that once you've realized what's happening, and don't let the output monitor level get too hot, everything's fine.

  • How to import markers from soundbooth cs5 into audition cs6

    Hello, a series VO wav files were  recorded in SB CS5 and markers where then added .
    On opening them in Audition CS6 for multitrack editing all markers are missing.
    Then in SB XML files of markers where exported for each file but there is no way Audition will open them, with a warning of corrupted or unsupported format.
    So, how can one get either wavs (with markers) orxml markers  into audition cs6 that where created in SB?

    evan.fotis wrote:
    How is it, that Adobe uses these xml marker format which AE & PP will recognize (cause they were meant for the suite) but not AU!.. especially now that SB is dumped and AU is supposed to be its successor even though they coexisted previously.
    Difficult with integration issues... part of the problem is that, of course, Audition wasn't integrated into the suite when SB was its audio editor - and as such didn't require to be suite-compatible.
    Because I don't ever run into these problems - simply because I don't do video - I don't have all of the answers. I do have a question though; if you open your SB file in CS6 Premiere, do you have the same problem with the markers? IOW, can you use the new version as a converter, since I believe that it's possible to transfer markers back and forth (isn't it???) between Premiere and Audition in the new version. Or is that screwed as well?
    So this yields the question, what format markers will AU recognize and import? any workaround that does not invovle manually adding them in AU? perhaps renaming to txt or something that AU will understand?
    Probably the best person to answer this is Suite Spot, because he's the one that has done all the development work on AATranslator, and has probably forgotten more about this than the rest of us know! What I'm pretty sure of though is that SB doesn't feature in the converter.
    http://www.aatranslator.com.au/

  • Effect Presets lost in Adobe Audition CS6

    Hello. 5 days ago, my Adobe Audition CS6 crashed and I've lost all of my vocals mixing and mastering effect presets. How can I get them back? Are there some backup options? Please help me. Thanks a lot!

    Talking to an actual human being may be a problem but you should try your local Adobe Support. Can't give you a number because it depends on where in the world you are. But you should find it on Adobe's website for your area. We are just User to User support on this forum.
    If you registered your copy then you should be able to log into your Adobe account and somewhere there should be a list of your registered products/software and the serial number that goes with it.
    edit. Snap Durin.

  • Audition CS6 Flash Video

    Hi,
    today I downloaded the Audition CS6 trial. I have used CS5 a while back, but mostly use Ableton these days. However, thought I'd give Audition a whirl. Following a tutorial to try it out, I came to the Video Clip ( Lynda.com - Audition CS6 Essential Training - 02 03. Importing video files).
    I found that AVI files were only loading the audio and Flash Video files were reported as either corrupt (incorrectly) or unsupported. After some investigation (prompted by the error message) I followed the Adobe comment in this regard "To enable the following formats, select Enable DLMS Format Support in the Media & Disk Cache preferences. (This option is off by default for maximum performance.) AVI/FLV/R3D/SWF/WMV". This allowed me then to load .F4V flash video files, but still gave the corrupt/unsupported error (without the help suggesting the setting which is now set of course) when attempting .FLV files. The files in question work fine in several video players I have on my machine.
    The noticeable difference in the file heaqders (binary) is as follows:
    [F4V - working]     hex: 00 00 00 1C 66 74 79 70 6D 70 34 32 Text: .....ftypmp42
    [FLV not working] hex: 46 4C 56 01 05 00 00 00 09 00 00  00 Text: FLV.........
    Therefore, they appear to be different versions of Flash Video - F4V is actually MP4, whereas FLV is Flash Video (video/x-flv).
    Adobe states here : http://helpx.adobe.com/audition/using/supported-file-formats.html#video_file_formats that FLV is supported (MP4 was supported in CS5 I believe anyway).
    So, the question is...does Audition CS6 really support FLV (aka Flash Video) - or just Adobe suffixed MP4 files? (If so, how do we get it to?)
    The test machine is Windows 7 Ultimate 64 (running both ASIO and MME). Au Cache on a second drive. 4Gb Ram (DDR2) quad processor 3.8Ghz, planty of HDD space.
    I am a teacher based in Asia, so we (the school) do not have a lot of money to throw about - the machine is fairly high spec, but we do not have any Apple hardware here, so it has to be Windows [I have an Educator/School Adobe Account Id, so we will go that route if at all]. Controller was not connected/No midi or digital sound devices (other than the sound card) attached. Test videos were the f4v file from Lydia and a YouTube download of Blondie, Call Me (although I tried other .flv's in case of corruption - and as they play on VLC/Adobe Player/Windows Media Player, it is unlikely).
    Sorry if this has been mentioned before - I did look, but could only find mention of the setting already set as mentioned above (and I did restart Au after changing it - and did check it was still set on reload). Other comments were related to Premiere Pro (which is not on the machine - neither is either of the Flash builders - only Flash Player 10.3 I think as 11 was causing some CPU issues a while back with video streaming).
    Thanks for any help in this regard.
    Richard.

    That´s possible with Audition 3.0, but in wmv format (and avi format)... Maybe appears soon an update with this missing feature... in CS7 version??? :O
    P.S.: I think we all need Adobe Premiere Pro, to export video files from Audition CS6.

  • Where is Sound Remover in my Audition CS6

    Having recently downloaded Audition from Creative Cloud, I was looking on Adobe TV at some of the new features including "Sound Remover." When I wanted to try out the effect, neither "Learn Sound Model" or "Sound Remover" showed in the Noise Reduction effects. The only options showing are the familiar ones from CS5.5. Can anyone help?

    Photostage wrote:
    Having called Adobe Support on Friday I was told that there is no difference between CS6 and CC, so hence my confusion. While talking to the member of the support team I did get the feeling that he wasn't very sure about things and I wasn't totally convinced that he knew what he was talking about.
    Like Bob says, pretty obviously he didn't, and probably still doesn't. Audition CS6 is a finished, finalised product and it's available as a part of the CC package deal. The next version of Audition - with a name that looks initially confusing - is available on June 17th.
    I think I know why it's like that (although Durin will have to confirm or refute this). The new Audition isn't intended to be a 'version' release as such, which can't, because of the ridiculous Sarbanes/Oxley legislation, be enhanced. Instead, Adobe haven't 'sold' it as a version but licenced it as a piece of software that becomes progressively enhanced - updates are allowable under this model. Because it isn't sold, it's not affected in the same way under the legislation.
    So what I suspect we have here is a fancy piece of Adobe footwork (which they know full well is hacking off a lot of people) to get around a piece of legislation that was introduced as a knee-jerk reaction to Enron, etc. As a result of the speed of introduction, the implications of it weren't really thought through, hence the easy loophole in it. What Adobe (and Micro$oft, only more subtly) have realised as a consequence is that they have what they think is a win-win scenario; circumventing the legislation, and keeping a continuous revenue stream.
    So it's called Audition CC (Continuous Confusion?). If you want to know where you're up to with it version-wise, I suspect that the build numbers will be all there is to go on. But hey, the shareholders will be happy, so that's alright then...
    I should add though that this is only a comment on the commercial situation. What you are going to get with the new version is a damn good product - which in some ways is likely to make the commercial aspects of this even more frustrating for a lot of people. Ho Hum.

  • Adobe Audition CS6 and Alesis Multimix 8 Firewire multitrack problem

    I have the Alesis Multimix 8 Firewire mixer and am using Adobe Audition CS6 for my recording program.
    I'm trying to connect 4 microphones via XLR and have them run in individual channels in Audition but I can't get more than 2 to show up on the program even though I have 3 plugged in right now. On top of that, I have to run input 1 and input 2 as mono channels instead of stereo channels to get it to work at all.
    I'm looking to do a Podcast with my set up, is there a better program to use to record and edit? Or am I missing a driver for Audition or the Multi Mix?
    Thanks!

    Well, first the easy bit.  Microphones ARE mono devices so using mono channels is absolutely correct.
    Beyond that, you mention drivers.  There are no special drivers for Audition but it is worth going to http://www.alesis.com/multimix8firewire to see if there are any driver updates for your mixer.
    You don't mention what Operating System you're using but whichever it is, you should go to the Audio Setup page for Windows (i.e. not in Audition) and make sure it's detecting all the channels from the Alesis properly.  You may have to set the Alesis as your default audio device for this.
    On the Edit/Preferences/Audio Hardware Setup menu in Audition, make sure you have the proper device type selected--I'd guess ASIO for a start.  Make sure your Alesis is selected as the default hardware.
    On the Edit/Preferences/Audio Channel Mapping menu, make sure you can see all the channels from your Alesis.
    Finally, on the Multitrack screen, set the Input for each track to be the appropriate channel from the Alesis.  If you're going to do this regularly, I recommend you get everything set up then save it as a Session template.
    And I can't think of anything better than Audition for what you want to do...that's why it's used in thousands of radio stations around the world!

  • Audition CS6 Time Expansion / Compression

    I work in a broadcast environment (radio). We use Audition CS6 in all of our production studios. All output from Audition must be either MP3 with a sample rate of 44100 Hz, stereo 16-bit or WAV files. Promos and underwriting announcements are typically 30-second and occasionally 60-seconds in length. Other segments range from a few minutes to a max of 58 minutes. What ever the length, it must be exact. For example a half hour segment targeted to run for 29:00.000 may end up 28:57.043 or 29:03.495. How can do I expand or compress the time of a session without altering the pitch? Sessions may be either single mono tracks or multichannel stereo tracks. This has become an urgent situation for us due to the installation of a new automation system that requires exact times and does not provide this time squeeze/expand feature.

    Should be straightforward. Effects>Time and Pitch> Stretch and Pitch (process).
    Use Radius, and simply put in the new duration on the RHS - no sums involved!
    Set the precision to High, and make sure that there isn't a check in the pitch shift box - so the pitch shift always stays at 0 semitones. Then, all you will get is a stretch (or shrink if you over-run). You may also want or need to play with the options in the Advanced settings as well, but that's the basics of it.
    Or just look at the answer in your other thread that I've just noticed...

  • Audition CS6 crash on "Open append"

    Hi
    I have a recurrent crash with Adobe Audition CS6, when I try to Open Append a second file to an already open one. In his case the two files are 24/96 grabs of the 2 sides of a vinyl LP. The same thing happens if I open the second file and try to copy and paste it on to the end of the first.
    The two files are each around 1.2 GB filesize. If I try with smaller files, no problem. I assumed it was a lack of working memory, but if I open the files in Audition CS5.5, I can copy/paste the same files with no problem. While this is OK as a workaround, I then have to re-open the new file in CS6 to take advantage of its CD creation features. Also, I'm running with 12 GB RAM, so handling 2.4 GB of files shouldn't  really be a problem, should it?
    Has anyone else seen this?
    Audition CS6 Version 5.0.2 Build 7
    Windows 7 Home Premium 64-bit
    AMD Phenom II X6 1100T Processor 3.30 GHz
    12.0 GB RAM
    Thanks for any replies,
    Tim.

    Hi, thanks for your reply.
    The files were created directly in CS 6 via a Focusrite Saffire Pro 24. I had the same issue today with (slightly) smaller files - about 800 MB each, so the total was less than 2 GB.
    Yes, the larger files open OK in CS 6 though I have had crashes on closing and with applying other processing. I also tried opening a 1.9 GB file previously created in CS 5.5 and crashed.
    I'm going for a clean install of CS 6 tomorrow to see if that clears thing up at all.
    Again, thank you for your time,
    Tim.

  • Audition CS6 - Replacing Clips

    Hello all.  I'm using Audition CS6 to create a stereo mix for a feature film.  I inserted the picture-locked video for sync/reference, then added all of the dialogue, SFX and score tracks.  I went through and chopped up each track into clips, ready to rock. 
    I'm using a third-party application (RX3) for noise reduction, and I'm trying to edit individual clips offline so I can apply the noise reduction/spectral repair/etc then bring the fixed clip back into Audition.  Unfortunately, the plug-in version doesn't work very well so editing the audio in the standalone version is what yields the best results.  The problem I'm running into is that when I bring the clips back into Audition, there doesn't seem to be a way to line up the new clip with the original.  If snapping is enabled, it rarely lines up exactly, which means my dialogue will be out of sync.  If I turn off snapping and try to do it manually, Audition automatically inserts crossfades between the two clips.  Here's my workflow:
    Select clip within Audition
    Right-click>Convert to Unique Copy
    Double-click the clip to open in Waveform Editor
    Double-click to Select All
    Right-click>Save Selection As
    Open the newly saved file in RX3, apply fixes, then save.
    Drag new version of file into Audition, on top of original clip.
    Sometimes it lines up perfectly without crossfades; usually it doesn't.
    It's a ridiculously tedious process, but I can't for the life of me find a "Replace Clip" option, whereas I could simply select the original clip in the Audition multitrack timeline, use a replace function, point to the fixed audio file, and done.  That feature would eliminate all of the sync/crossfade problems I'm having, but I haven't figured out how to do it.
    (Yes, I'm aware that Audition comes with its own noise reduction tools, but truth be told, I've found RX3 to be easier and more effective.)
    Any tips on how I can export a single clip out of Audition, fix it offline, then bring the fixed version back into Audition to replace the original clip while keeping everything in sync??

    Had I known Audition didn't support such a feature, I too would've done the offline editing first.  I'm also a Sony Vegas user, and it has such a wonderfully intuitive interface.  I can select a clip in the Vegas timeline, send it to any application I designate in the options, save it in the offline app after making changes, and bam.  Vegas automatically creates a new take of the processed clip.  I had just assumed that Audition would have a similar feature.
    The only problem is that, for whatever reason, Vegas shows clipped waveforms (and the tracks also clip on the meter), even though the source audio is NOT clipped.  (Pulling the same tracks into Premiere Pro, Audition, Sonar X2 results in normal, unclipped waveforms, no meter clipping.)  It is truly puzzling and frustrating, because although I spent several hours chopping the source audio tracks into clips within Audition, I'm thinking the best route is to do what you suggested and process the clips first, then bring them back into Audition for the rest of the mixing process.  But since I don't want to bring a 90-minute track into RX3, using the nice Vegas interface to process individual clips would be the best route, but then I'm dealing with clipped audio that isn't really clipped.
    Ugh!

  • Audition CS6 Video Exporting

    Hi!
    I'm working with Audition CS6 to modify the audiotrack of a video, but it seems not to allow me to export a video format file when I'm finished. I've tried installing lots of codecs and stuff, but nothing. I see a "export file" setting, but it only works for audio tracks. Is it really not posible to export a video file with the new modified audio?

    That´s possible with Audition 3.0, but in wmv format (and avi format)... Maybe appears soon an update with this missing feature... in CS7 version??? :O
    P.S.: I think we all need Adobe Premiere Pro, to export video files from Audition CS6.

  • Audition CS6 does not play audio

    Audition CS6: My problem is that after importing an audio file and clicking on the play icon, I cannot hear any sound.  I'm using Windows 7 (all updates installed) on a desktop work station.  I began working with Audition CS6 two days ago while following a Lynda.com tutorial.  I installed the ASIO4All driver because the tutorial indicated it would provide the most features.  I did not attempt to play a file before the ASIO driver installation so I cannot say whether or not it caused my problem. [NOTE: I did create a restore point before installing the ASIO driver.]   Bottom line, I can play a song with Windows Media Player (WMP) but if I run Audition I get no sound and if I return to WMP I get a message that it is busy with another application; even after I close Audition.  Any suggestions?
    Bob

    Hi Bob,
    That depends on why you are trying to install an ASIO driver.  ASIO drivers, when provided by the manufacturer of your audio device, allow direct access to your audio hardware from Audition.  This can result in lower latency, more simultaneous input channels, and better performance.  If you're working on multitrack recording projects, then you might want to use a device that supports ASIO.  But if you're just using the built-in audio chip on your computer, ASIO4ALL won't give you significantly better performance since it's acting as a middleman between the application, OS, and hardware.  What it can provide is a little flexibility if you're trying to use different audio devices simultaneously.
    If you have 2 or more USB microphones, for instance, then ASIO4ALL can provide an interface that "wraps" the different devices and presents them as separate channels on a single virtual device.  Audition thinks it's talking to one driver - a necessity with ASIO - and ASIO4ALL handles the juggling of different device inputs and outputs.  If this isn't the sort of work you're doing, the basic Windows drivers (WASAPI or MME for older devices) should work just fine for most needs.

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