AVID editor needs help

Hi,
New to FCP and just trying to work my way around, but struggling to find a couple of things I'm used to.
Firstly, in AVID I have a 'lock all' shortcut mapped to the keyboard which allows me to lock tracks in the timeline, clips in bins, effects, subclips and most especially sequences so that they can't easily be deleted. I know in FCP I can lock tracks, but I can't find how to lock anything else. I'm sure it's right there in front of me, but you know how it is...
Also, what is FCP's equivalent of 'sync lock' in the timeline ?
Thanks.
20" iMac 2 GHz Intel Core Duo   Mac OS X (10.4.7)  

Avids are different from fcp but you'll make the transition just fine. I did.
Don't think you can lock sequences, but why not duplicate your sequence (which I do at least once a day) and lock all the tracks on the duplicate if you're worried about it. My workflow is to duplicate my sequence each day when I start working. I don't ever(unless I've had a few beers at lunch) make changes to the duplicates. Just so you have an idea of how I work, I name my first sequence, Asembly 1. the next day, I highlight the sequence in the bin and hit option-d which creates a sequence called assembly 1copy. I then rename assembly 1, assembly 2 and start working on it.
FCP by default locks synch in the timeline. It will not allow you to throw things out of synch without warning you unless you lock a track. It took me a while to get used to it, but after a while, it's not a problem.
It seem to remember that there is a book for avid editors making the transition to fcp. Someone will hopefully pipe up with the name. Or you might google the subject.
Good luck and post back with any specific questions. This is a great resource and you'll find a lot of help with a minimum of attitude (although some may disagree on this). There are many experienced fcp editors here who started out on Avids.

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    2   com.apple.CoreFoundation 
    0x9a73d2df __CFRunLoopRun + 2079
    3   com.apple.CoreFoundation 
    0x9a73c3c4 CFRunLoopRunSpecific + 452
    4   com.apple.CoreFoundation 
    0x9a742304 CFRunLoopRun + 84
    5   com.apple.qmaster.do     
    0x486aa460 swamp::CRAdReceiver2::ReceivingThread::runOnce() + 234
    6   com.apple.AECore         
    0x480f6022 aecore::CThread::runThread() + 34
    7   com.apple.AECore         
    0x480f3fb9 threadProc(void*) + 17
    8   libSystem.B.dylib        
    0x9247f259 _pthread_start + 345
    9   libSystem.B.dylib        
    0x9247f0de thread_start + 34
    Thread 18:
    0   libSystem.B.dylib        
    0x92470ac6 select$DARWIN_EXTSN + 10
    1   com.apple.AECore         
    0x480f6067 aecore::CThread::runThread() + 103
    2   com.apple.AECore         
    0x480f3fb9 threadProc(void*) + 17
    3   libSystem.B.dylib        
    0x9247f259 _pthread_start + 345
    4   libSystem.B.dylib        
    0x9247f0de thread_start + 34
    Thread 19:  com.apple.CFSocket.private
    0   libSystem.B.dylib        
    0x92470ac6 select$DARWIN_EXTSN + 10
    1   com.apple.CoreFoundation 
    0x9a77cc53 __CFSocketManager + 1091
    2   libSystem.B.dylib        
    0x9247f259 _pthread_start + 345
    3   libSystem.B.dylib        
    0x9247f0de thread_start + 34
    Thread 20:
    0   libSystem.B.dylib        
    0x92451b5a semaphore_timedwait_signal_trap + 10
    1   libSystem.B.dylib        
    0x9247f6e1 _pthread_cond_wait + 1066
    2   libSystem.B.dylib        
    0x924ae5a8 pthread_cond_timedwait_relative_np + 47
    3   ...ple.CoreServices.CarbonCore
    0x9a425b90 TSWaitOnConditionTimedRelative + 242
    4   ...ple.CoreServices.CarbonCore
    0x9a4258ce TSWaitOnSemaphoreCommon + 511
    5   ...ickTimeComponents.component
    0x954b18d5 ReadSchedulerThreadEntryPoint + 4698
    6   libSystem.B.dylib        
    0x9247f259 _pthread_start + 345
    7   libSystem.B.dylib        
    0x9247f0de thread_start + 34
    Thread 21:
    0   libSystem.B.dylib        
    0x92451b5a semaphore_timedwait_signal_trap + 10
    1   libSystem.B.dylib        
    0x9247f6e1 _pthread_cond_wait + 1066
    2   libSystem.B.dylib        
    0x924ae5a8 pthread_cond_timedwait_relative_np + 47
    3   ...ple.CoreServices.CarbonCore
    0x9a425b90 TSWaitOnConditionTimedRelative + 242
    4   ...ple.CoreServices.CarbonCore
    0x9a4258ce TSWaitOnSemaphoreCommon + 511
    5   ...ple.CoreServices.CarbonCore
    0x9a4805aa AIOFileThread(void*) + 1127
    6   libSystem.B.dylib        
    0x9247f259 _pthread_start + 345
    7   libSystem.B.dylib        
    0x9247f0de thread_start + 34
    Thread 22:
    0   libSystem.B.dylib        
    0x92451b5a semaphore_timedwait_signal_trap + 10
    1   libSystem.B.dylib        
    0x9247f6e1 _pthread_cond_wait + 1066
    2   libSystem.B.dylib        
    0x924ae5a8 pthread_cond_timedwait_relative_np + 47
    3   ...ple.CoreServices.CarbonCore
    0x9a425b90 TSWaitOnConditionTimedRelative + 242
    4   ...ple.CoreServices.CarbonCore
    0x9a4258ce TSWaitOnSemaphoreCommon + 511
    5   ...ple.CoreServices.CarbonCore
    0x9a449b8b TimerThread + 97
    6   libSystem.B.dylib        
    0x9247f259 _pthread_start + 345
    7   libSystem.B.dylib        
    0x9247f0de thread_start + 34
    Thread 23:  Dispatch queue: com.apple.root.default-priority
    0   com.apple.AppleProResCodec
    0x0fcf504e IcpDecompressorComponentDispatch + 75358
    1   com.apple.AppleProResCodec
    0x0fcee1d7 IcpDecompressorComponentDispatch + 47079
    2   com.apple.AppleProResCodec
    0x0fcecb6e IcpDecompressorComponentDispatch + 41342
    Thread 24:  Dispatch queue: com.apple.root.default-priority
    0   com.apple.AppleProResCodec
    0x0fcf5098 IcpDecompressorComponentDispatch + 75432
    1   com.apple.AppleProResCodec
    0x0fcee1d7 IcpDecompressorComponentDispatch + 47079
    2   com.apple.AppleProResCodec
    0x0fcecb6e IcpDecompressorComponentDispatch + 41342
    Thread 25:
    0   libSystem.B.dylib        
    0x92477412 __workq_kernreturn + 10
    1   libSystem.B.dylib        
    0x924779a8 _pthread_wqthread + 941
    2   libSystem.B.dylib        
    0x924775c6 start_wqthread + 30
    Thread 26:  Dispatch queue: com.apple.root.default-priority
    Thread 27:  Dispatch queue: com.apple.root.default-priority
    Thread 28:  Dispatch queue: com.apple.root.default-priority
    Thread 29:
    0   libSystem.B.dylib        
    0x92477412 __workq_kernreturn + 10
    1   libSystem.B.dylib        
    0x924779a8 _pthread_wqthread + 941
    2   libSystem.B.dylib        
    0x924775c6 start_wqthread + 30
    Thread 30:
    0   libSystem.B.dylib        
    0x92477412 __workq_kernreturn + 10
    1   libSystem.B.dylib        
    0x924779a8 _pthread_wqthread + 941
    2   libSystem.B.dylib        
    0x924775c6 start_wqthread + 30
    Thread 31:  Dispatch queue: com.apple.root.default-priority
    Thread 32:
    0   libSystem.B.dylib        
    0x92477412 __workq_kernreturn + 10
    1   libSystem.B.dylib        
    0x924779a8 _pthread_wqthread + 941
    2   libSystem.B.dylib        
    0x924775c6 start_wqthread + 30
    Thread 33:
    0   libSystem.B.dylib        
    0x92477412 __workq_kernreturn + 10
    1   libSystem.B.dylib        
    0x924779a8 _pthread_wqthread + 941
    2   libSystem.B.dylib        
    0x924775c6 start_wqthread + 30
    Thread 34:
    0   libSystem.B.dylib        
    0x92477412 __workq_kernreturn + 10
    1   libSystem.B.dylib        
    0x924779a8 _pthread_wqthread + 941
    2   libSystem.B.dylib        
    0x924775c6 start_wqthread + 30
    Thread 35:
    0   libSystem.B.dylib        
    0x92477412 __workq_kernreturn + 10
    1   libSystem.B.dylib        
    0x924779a8 _pthread_wqthread + 941
    2   libSystem.B.dylib        
    0x924775c6 start_wqthread + 30
    Thread 36:
    0   libSystem.B.dylib        
    0x92477412 __workq_kernreturn + 10
    1   libSystem.B.dylib        
    0x924779a8 _pthread_wqthread + 941
    2   libSystem.B.dylib        
    0x924775c6 start_wqthread + 30
    Thread 37:
    0   libSystem.B.dylib        
    0x92477412 __workq_kernreturn + 10
    1   libSystem.B.dylib        
    0x924779a8 _pthread_wqthread + 941
    2   libSystem.B.dylib        
    0x924775c6 start_wqthread + 30
    Thread 38 Crashed:  Dispatch queue: com.apple.root.default-priority
    0   com.apple.CoreFoundation 
    0x9a72b559 _CFAutoreleasePoolPush + 297
    1   libSystem.B.dylib        
    0x92477c56 _dispatch_worker_thread2 + 72
    2   libSystem.B.dylib        
    0x92477781 _pthread_wqthread + 390
    3   libSystem.B.dylib        
    0x924775c6 start_wqthread + 30
    Thread 38 crashed with X86 Thread State (32-bit):
      eax: 0x00000000  ebx: 0x9a72b43e  ecx: 0x92457e82  edx: 0xa036150c
      edi: 0xa0cc2e60  esi: 0x00000000  ebp: 0xb3702f28  esp: 0xb3702ef0
       ss: 0x00000023  efl: 0x00000246  eip: 0x9a72b559   cs: 0x0000001b
       ds: 0x00000023   es: 0x00000023   fs: 0x00000023   gs: 0x0000000f
      cr2: 0x0c757000
    Binary Images:
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    0x11f6000 -  0x12abfe7  libcrypto.0.9.7.dylib 0.9.7 (compatibility 0.9.7) <AACC86C0-86B4-B1A7-003F-2A0AF68973A2> /usr/lib/libcrypto.0.9.7.dylib
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    0xbf46000 -  0xbf4eff7  com.apple.proapps.mrcheckpro 1.4 (398) <400C6D0F-2AC3-F06D-E20C-741BA3D9A558> /Applications/Final Cut Pro.app/Contents/Resources/MRCheckPro.bundle/Contents/MacOS/MRCheckPro
    0xbf8d000 -  0xbf91ff3  com.apple.FinalCutPro.Plugins.AudioGroupsExport 7.0.3 (7.0.3) <DE36FA78-F9C8-BB1C-A2AF-67F1B11A97A1> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/AudioGroupsExport.bundle/Contents/MacOS/AudioGro upsExport
    0xbf96000 -  0xbf97fff  com.apple.FinalCutPro.Plugins.Text Window 7.0.3 (7.0.3) <B2C76C89-2F18-C00D-B391-31C5492E7288> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/Text Window.bundle/Contents/MacOS/Text Window
    0xbfdf000 -  0xbfe1ff3  com.apple.LiveType.component 2.1.4 (2.1.4) <D60E2537-3B47-EA99-0077-6CE394378D07> /Library/QuickTime/LiveType.component/Contents/MacOS/LiveType
    0xbfe7000 -  0xbfe9ff7  Motion 729.0.0 (compatibility 1.0.0) <051B60E9-B39F-EBB2-5B96-F088D147E78C> /Library/Frameworks/Motion.framework/Versions/A/Motion
    0xbff2000 -  0xbff7fff  com.apple.FinalCutPro.Plugins.Cache Manager 7.0.3 (7.0.3) <7E686BFA-2AB3-442B-4203-1D8BA4EA5DA2> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/Cache Manager.bundle/Contents/MacOS/Cache Manager
    0xbffc000 -  0xbffcff7  libmx.A.dylib 315.0.0 (compatibility 1.0.0) <01401BF8-3FC7-19CF-ACCE-0F292BFD2F25> /usr/lib/libmx.A.dylib
    0xc200000 -  0xc264fe2  com.apple.LiveType.framework 2.1.4 (2.1.4) <C9D29156-2471-2A9D-3657-EF06204229C6> /Library/Application Support/ProApps/SharedA/Frameworks/LiveType.framework/Versions/A/LiveType
    0xc284000 -  0xc2caffb  com.apple.motion.component 1.0 (729) <494487C6-EA30-43DD-39E4-BED23C5A5B1C> /Library/QuickTime/Motion.component/Contents/MacOS/Motion
    0xc2d0000 -  0xc36dff8  com.apple.procore.framework 4.0.2 (757) <D3146F1E-F86D-F2A2-509B-E3F9640CBE40> /Library/Application Support/ProApps/SharedA/Frameworks/ProCore.framework/Versions/A/ProCore
    0xc3ad000 -  0xc47eff7 +com.blackmagic-design.BlackmagicCodec ??? (7.9.5) <D2AE135A-1C7E-0C6F-FB6E-8C7A4041CADE> /Library/QuickTime/Blackmagic Codec.component/Contents/MacOS/Blackmagic Codec
    0xc500000 -  0xc524fe7  GLRendererFloat ??? (???) <F19DDBE8-1DF6-6618-F554-0E81ED85CE67> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GL RendererFloat
    0xc570000 -  0xc59aff7  com.apple.FinalCutPro.Plugins.AfterEffects 7.0.3 (7.0.3) <11BBAC1F-38D0-7A1B-0ECD-821729B3AF1B> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/AfterEffects.bundle/Contents/MacOS/AfterEffects
    0xc5a2000 -  0xc5b9ff3  com.apple.FinalCutPro.Plugins.AudioMixer 7.0.3 (7.0.3) <3C914C5E-510C-EBF8-2FD9-6450CBE8FD46> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/AudioMixer.bundle/Contents/MacOS/AudioMixer
    0xc5c4000 -  0xc5defff  com.apple.FinalCutPro.CinemaTools 5.0 (5.0) <DB65880A-2531-5922-0325-D66E55CAE4CE> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/Cinema Tools.bundle/Contents/MacOS/Cinema Tools
    0xc5ea000 -  0xc5f4ff9  com.apple.FinalCutPro.Plugins.CTHelper 7.0.3 (7.0.3) <4B1D1B9F-16CB-A86E-E385-B82C12CF7DE9> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/CTHelper.bundle/Contents/MacOS/CTHelper
    0xc5fb000 -  0xc603fff  com.apple.FinalCutPro.Plugins.Effect Builder 7.0.3 (7.0.3) <47BE0505-F602-9535-8684-EAF732016E93> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/Effect Builder.bundle/Contents/MacOS/Effect Builder
    0xced3000 -  0xd04cff7  GLEngine ??? (???) <76C922AA-A4A7-2835-537B-17F316AD95F6> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
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    0xd48b000 -  0xd4d7ffb  com.apple.audio.midi.CoreMIDI 1.7.1 (42) <FB4D4B64-6ABB-679E-3AA8-21DE9062B4C1> /System/Library/Frameworks/CoreMIDI.framework/Versions/A/CoreMIDI
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    0xd63d000 -  0xd663ff7  com.apple.FinalCutPro.Plugins.EditTape 7.0.3 (7.0.3) <CB053479-ABE0-A2DE-32ED-C71F5BBBF47B> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/EditTape.bundle/Contents/MacOS/EditTape
    0xd672000 -  0xd6cdff5  com.apple.FinalCutPro.Plugins.EDL Export 7.0.3 (7.0.3) <EEF08D02-64D1-DA5E-6B85-0E6F1001EF37> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/EDL Export.bundle/Contents/MacOS/EDL Export
    0xd6e2000 -  0xd6edffe  com.apple.FinalCutPro.Plugins.FCPExtPluginSupport 7.0.3 (7.0.3) <41DA2698-9984-6241-130D-AACA55C647B4> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/FCPExtPluginSupport.bundle/Contents/MacOS/FCPExt PluginSupport
    0xd6f6000 -  0xd729ff7  com.apple.FinalCutPro.Plugins.FCS Engine 7.0.3 (7.0.3) <1D178B47-1E72-47D8-D52D-EE1590B4F5AA> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/FCS Engine.bundle/Contents/MacOS/FCS Engine
    0xd733000 -  0xd744ff7  com.apple.FinalCutPro.Plugins.FilterCustomEd 7.0.3 (7.0.3) <F27F9BC7-236F-F688-428B-B547E8AA8E35> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/FilterCustomEd.bundle/Contents/MacOS/FilterCusto mEd
    0xd74a000 -  0xd75fffb  com.apple.FinalCutPro.Plugins.FilterViewer 7.0.3 (7.0.3) <8DA6D80C-B3A2-B2FF-6F2F-A44122508E27> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/FilterViewer.bundle/Contents/MacOS/FilterViewer
    0xd765000 -  0xd768ffc  com.apple.FinalCutPro.Plugins.FinalTouchExport 7.0.3 (7.0.3) <B63D8082-2742-DE02-F176-8FE341F128FC> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/FinalTouchExport.bundle/Contents/MacOS/FinalTouc hExport
    0xd76e000 -  0xd78cfea  com.apple.FinalCutPro.Plugins.Flash 7.0.3 (7.0.3) <2CEAAEE1-4EF6-7180-2CAA-6DDE45E667DB> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/Flash.bundle/Contents/MacOS/Flash
    0xd798000 -  0xd7a5ffb  com.apple.FinalCutPro.Plugins.GenViewer 7.0.3 (7.0.3) <724F50F6-7A13-D6C3-B7CB-63CB23829F27> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/GenViewer.bundle/Contents/MacOS/GenViewer
    0xd7ab000 -  0xd7affff  com.apple.FinalCutPro.Plugins.LayerFileReader 7.0.3 (7.0.3) <B8BE64C2-66E2-0459-F047-B4C621A40494> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/LayerFileReader.bundle/Contents/MacOS/LayerFileR eader
    0xd7b4000 -  0xd800ff3  com.apple.FinalCutPro.Plugins.Media Manager 7.0.3 (7.0.3) <BDA11C7A-165A-1052-2677-84711DA1C02C> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/Media Manager.bundle/Contents/MacOS/Media Manager
    0xd80a000 -  0xd81cff0  com.apple.FinalCutPro.Plugins.MolokiniSupport 7.0.3 (7.0.3) <85EAB333-1140-0657-27FF-B21F7DAEB40E> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/MolokiniSupport.bundle/Contents/MacOS/MolokiniSu pport
    0xd82b000 -  0xd83ffff  com.apple.FinalCutPro.Frameworks.MolokiniTranslation 1.0 (1.0) <7A59B9CD-7B44-2258-E79B-FCC5F9CAB309> /Applications/Final Cut Pro.app/Contents/Frameworks/MolokiniTranslation.framework/Versions/A/MolokiniTr anslation
    0xd84d000 -  0xd87fffb  com.apple.FinalCutPro.Plugins.Motion Viewer 7.0.3 (7.0.3) <AFA6CD35-5A3C-50F5-E8F6-4E46D2D5A82C> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/Motion Viewer.bundle/Contents/MacOS/Motion Viewer
    0xd890000 -  0xd8abff3  com.apple.FinalCutPro.Plugins.Movie Analyzer 7.0.3 (7.0.3) <82EA8688-294B-3739-E719-09275DD966A7> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/Movie Analyzer.bundle/Contents/MacOS/Movie Analyzer
    0xd8ba000 -  0xd8d0ffb  com.apple.FinalCutPro.Plugins.Movie Viewer 7.0.3 (7.0.3) <EC68C85F-C64A-0D7B-0012-C8CBCB18FC27> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/Movie Viewer.bundle/Contents/MacOS/Movie Viewer
    0xd8dc000 -  0xd8e0fff  com.apple.FinalCutPro.Plugins.NuggetExport 7.0.3 (7.0.3) <83A2CB39-EA91-DB85-E458-DDA09C4F9793> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/NuggetExport.bundle/Contents/MacOS/NuggetExport
    0xd8e5000 -  0xd99efe7  com.apple.FinalCutPro.Plugins.OMF Audio Export 7.0.3 (7.0.3) <1515F152-5847-223C-E5FE-CA894EDF121C> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/OMF Audio Export.bundle/Contents/MacOS/OMF Audio Export
    0xd9b1000 -  0xd9b9ffb  com.apple.FinalCutPro.Plugins.Perf Analyzer 7.0.3 (7.0.3) <1E04DC98-638A-CB1E-C04E-3B0C0E3CD199> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/Perf Analyzer.bundle/Contents/MacOS/Perf Analyzer
    0xd9be000 -  0xd9d3ffb  com.apple.FinalCutPro.Plugins.ProAppsIntegration 7.0.3 (7.0.3) <C9AE958B-D155-F9C1-7F3C-642CD71C068D> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/ProAppsIntegration.bundle/Contents/MacOS/ProApps Integration
    0xd9e3000 -  0xd9f0ff7  com.apple.FinalCutPro.Plugins.Pulldown Support 7.0.3 (7.0.3) <555A8A21-3312-5CA8-FDA3-433F997DA91E> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/Pulldown Support.bundle/Contents/MacOS/Pulldown Support
    0xd9f8000 -  0xda37fef  com.apple.FinalCutPro.Plugins.QTM Reader 7.0.3 (7.0.3) <F84B0D4B-02D2-DA65-072C-3B7EB2A0FEB1> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/QTM Reader.bundle/Contents/MacOS/QTM Reader
    0xda44000 -  0xda4cff3  com.apple.FinalCutPro.Plugins.QuickView 7.0.3 (7.0.3) <A9D4590C-51A7-BA68-737A-8607D5D82DCA> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/QuickView.bundle/Contents/MacOS/QuickView
    0xda51000 -  0xda61ffe  com.apple.FinalCutPro.Plugins.Relink Media 7.0.3 (7.0.3) <67805834-C6B2-061D-7581-E3D7835DB779> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/Relink Media.bundle/Contents/MacOS/Relink Media
    0xda68000 -  0xdb01ff2  com.apple.FinalCutPro.Plugins.Timeline Editor 7.0.3 (7.0.3) <1870750B-B6C6-9132-E680-CA9338AE23D6> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/Timeline Editor.bundle/Contents/MacOS/Timeline Editor
    0xdb10000 -  0xdb21fff  com.apple.FinalCutPro.Plugins.Transcoder 7.0.3 (7.0.3) <C73DED11-FE37-637F-C542-5E45D23FAE66> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/Transcoder.bundle/Contents/MacOS/Transcoder
    0xdb2b000 -  0xdb3dfff  com.apple.FinalCutPro.Plugins.Transition Viewer 7.0.3 (7.0.3) <F027AEE2-F724-18ED-6730-81AB4D3D197D> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/Transition Viewer.bundle/Contents/MacOS/Transition Viewer
    0xdb43000 -  0xdb58ff3  com.apple.FinalCutPro.Plugins.Trimming 7.0.3 (7.0.3) <449089A2-91B0-4CC7-2A2C-0DD44827F041> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/Trimming.bundle/Contents/MacOS/Trimming
    0xdb5e000 -  0xdb64ffb  com.apple.FinalCutPro.Plugins.VDUSupport 7.0.3 (7.0.3) <33F34BB0-DEBD-B056-BB0F-1F419E20E990> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/VDUSupport.bundle/Contents/MacOS/VDUSupport
    0xdb6a000 -  0xdb6bffb  com.apple.FinalCutPro.Plugins.Vector Accelerator 7.0.3 (7.0.3) <6FC3291F-5227-348F-8994-EA598417AAEA> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/Vector Accelerator.bundle/Contents/MacOS/Vector Accelerator
    0xdb70000 -  0xdb81fff  com.apple.FinalCutPro.Plugins.VideoLog 7.0.3 (7.0.3) <1700D722-D1CB-90C0-8248-FD0FD5DD1EC6> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/VideoLog.bundle/Contents/MacOS/VideoLog
    0xdb86000 -  0xdb9eff7  com.apple.FinalCutPro.Plugins.VoiceOver 7.0.3 (7.0.3) <049BB860-4BA1-7AAB-3836-973493389CF0> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/VoiceOver.bundle/Contents/MacOS/VoiceOver
    0xdba5000 -  0xdc22fe1  com.apple.FinalCutPro.Plugins.XML Support 7.0.3 (7.0.3) <09E858FB-A896-3DF9-46DB-751E6884D820> /Applications/Final Cut Pro.app/Contents/MacOS/Plugins/XML Support.bundle/Contents/MacOS/XML Support
    0xdcf1000 -  0xdcf5ff3  com.apple.SmoothCamFxPlug 1.0.1 (1.0.1) <B92B2B47-546F-5666-7995-D92D290EF266> /Library/Application Support/ProApps/SharedA/Plug-Ins/FxPlug/SmoothCam.fxplug/Contents/MacOS/SmoothC am
    0xe049000 -  0xe04aff7  com.apple.Helium 3.0.3 (359) <1B909921-EE16-B317-3670-B0C63C70F01B> /Library/Application Support/ProApps/SharedA/Frameworks/Helium.framework/Versions/A/Helium
    0xe099000 -  0xe0aaff7  com.apple.FCP Uncompressed 422.component 2.0.1 (5757.41) <B7A08A5D-EEF4-3FCE-B9E4-B3828C5A32FC> /Library/QuickTime/FCP Uncompressed 422.component/Contents/MacOS/FCP Uncompressed 422
    0xe0af000 -  0xe0b4ffb +com.avid.qtcodecs.AvidAV1xCodec 2.3.7 (2.3.7) <B4D5EEB9-2512-C6BF-3AB6-AB88C6C4D248> /Library/QuickTime/AvidAV1xCodec.component/Contents/MacOS/AvidAV1xCodec
    0xe0b8000 -  0xe0defe3 +com.avid.qtcodecs.AvidAVDJCodec 2.3.7 (2.3.7) <EAEEBC2B-BF80-8AAC-8A75-A6C1B91FF0A0> /Library/QuickTime/AvidAVDJCodec.component/Contents/MacOS/AvidAVDJCodec
    0xe0e7000 -  0xe0f5ff7 +com.avid.qtcodecs.AvidAVUICodec 2.3.7 (2.3.7) <2FA70B8A-9919-0AFF-9242-7C7494EF6E4B> /Library/QuickTime/AvidAVUICodec.component/Contents/MacOS/AvidAVUICodec
    0xe0fb000 -  0xe0fcff7 +libcuda.dylib 4.0.50 (compatibility 1.1.0) <05D86280-A8BA-2DC9-442C-D22E21B4F4FB> /usr/local/cuda/lib/libcuda.dylib
    0xe3c5000 -  0xe3ccff7 +com.matrox.vpg.mvMPEG2IFrameComponent MPEG2IFrameComponent version 1.0.2 (1.0.0) <31E80813-A1D2-64D0-A149-54953113A709> /Library/QuickTime/com.matrox.vpg.MPEG2IFrame.component/Contents/MacOS/com.matr ox.vpg.MPEG2IFrame
    0xe3d8000 -  0xe3eeffb  com.apple.IMXCodec 2.0.1 (5708) <BCCDCFDE-527B-3634-ABB9-E8588C91E407> /Library/QuickTime/IMXCodec.component/Contents/MacOS/IMXCodec
    0xe700000 -  0xe74bfff +com.avid.qtcodecs.AvidAVpkCodec 2.3.7 (2.3.7) <8E221B1D-DD0B-842E-D104-6BD0C9A82126> /Library/QuickTime/AvidAVpkCodec.component/Contents/MacOS/AvidAVpkCodec
    0xe769000 -  0xe7a6ff3  com.apple.DVCPROHDCodec 2.0.1 (5708) <A7A316BF-4EC5-366E-AAAE-A3D337FE50C8> /Library/QuickTime/DVCPROHDCodec.component/Contents/MacOS/DVCPROHDCodec
    0xe7b6000 -  0xe7d7fe7  com.apple.AppleIntermediateCodec 2.0.1 (5718) <A16F6FC6-BC4B-3E05-8340-840D64CE277C> /Library/QuickTime/AppleIntermediateCodec.component/Contents/MacOS/AppleInterme diateCodec
    0xe7e6000 -  0xe7f5ff7  com.apple.QuartzComposer.FxPlugWrapper 1.2.3 (92) <D5851EDF-7FF1-A2F4-7C4B-4E5252DF4C2F> /Library/Application Support/ProApps/SharedA/Plug-Ins/ProFX/FxPlugWrapper.plugin/Contents/MacOS/FxPl ugWrapper
    0xf000000 -  0xf014fef  com.apple.fcp.DVOutputUnit 1.3 (1.3) <691D07F3-84FB-39BE-AB16-213751718437> /Applications/Final Cut Pro.app/Contents/Resources/DVOutputUnit.bundle/Contents/MacOS/DVOutputUnit
    0xf2c4000 -  0xf53cffb +com.avid.qtcodecs.AvidAVd1Codec 2.3.7 (2.3.7) <DD4CF67A-29AB-20C0-B662-A3B9A5AAA2A6> /Library/QuickTime/AvidAVd1Codec.component/Contents/MacOS/AvidAVd1Codec
    0xf5bd000 -  0xf848ff7 +com.avid.qtcodecs.AvidAVdnCodec 2.3.7 (2.3.7) <AA3FBBC4-8145-E611-A5FD-48C33C85AAED> /Library/QuickTime/AvidAVdnCodec.component/Contents/MacOS/AvidAVdnCodec
    0xf970000 -  0xfc3effb +com.avid.qtcodecs.AvidAVdvCodec 2.3.7 (2.3.7) <03ED4A09-2DA6-0B1E-FCE8-8681F7B8513E> /Library/QuickTime/AvidAVdvCodec.component/Contents/MacOS/AvidAVdvCodec
    0xfcdd000 -  0xfd64ff7  com.apple.AppleProResCodec 3.0.3 (5758.41) <14F2114C-6713-333D-B8A3-8C7FB5E5E066> /Library/QuickTime/AppleProResCodec.component/Contents/MacOS/AppleProResCodec
    0xfda3000 -  0xfe40fff  com.apple.AppleHDVCodec 2.0.3 (5905.97) <24C4772E-1256-39E3-9E56-0223C2FFE080> /Library/QuickTime/AppleHDVCodec.component/Contents/MacOS/AppleHDVCodec
    0xfe5c000 -  0xfe68ff7  com.apple.PluginManager 1.7.5 (50) <01B92CC3-B00B-D3AD-4F7F-6F7ACC6DA59E> /Library/Frameworks/PluginManager.framework/Versions/B/PluginManager
    0xfe75000 -  0xfe98ff3 +com.avid.qtcodecs.AvidAVrpCodec 2.3.7 (2.3.7) <E097C800-193E-4332-C234-3EF172F24585> /Library/QuickTime/AvidAVrpCodec.component/Contents/MacOS/AvidAVrpCodec
    0xff01000 -  0xff51ffb  libMatroxMpeg2IFrameCodec.dylib ??? (???) <B7B0AFD7-367B-116E-DED9-1506D7D11BE4> /usr/lib/libMatroxMpeg2IFrameCodec.dylib
    0xffb1000 -  0xffcafe7  com.apple.applepixletvideo 1.2.29 (1.2d29) <52810348-A138-D148-92E4-9E1D73EA18A0> /System/Library/QuickTime/ApplePixletVideo.component/Contents/MacOS/ApplePixlet Video
    0x10000000 - 0x10060fef  com.apple.proapps.AudioMixEngine 2.0 (68) <C07502D6-A1C3-84DE-B526-770FB42A8CD1> /Applications/Final Cut Pro.app/Contents/Frameworks/AudioMixEngine.framework/Versions/A/AudioMixEngine
    0x30091000 - 0x30333fef +com.avid.qtcodecs.AvidAVmpCodec 2.3.7 (2.3.7) <E51D510C-32D6-6890-82F1-F2C7A3CF0B02> /Library/QuickTime/AvidAVmpCodec.component/Contents/MacOS/AvidAVmpCodec
    0x303d0000 - 0x3052cffb +com.red.redcode.quicktime 5.1 (5.1) <B6F3B0BC-9ACA-95F6-59B1-197D53AC4C86> /Library/QuickTime/REDCODE.QT.component/Contents/MacOS/REDCODE.QT
    0x30576000 - 0x30576ffc  com.apple.qmaster.swamp 3.5.3 (3.5.3) <7766A14C-1FFD-C0FD-5BB3-5269DE4C4CF7> /Library/Frameworks/Qmaster.framework/Versions/A/Qmaster
    0x30879000 - 0x308b5fe3  com.apple.QuickTimeFireWireDV.component 7.6.6 (1799) <ACA84A8F-9C6E-548D-7615-5F9B174AAE0F> /System/Library/QuickTime/QuickTimeFireWireDV.component/Contents/MacOS/QuickTim eFireWireDV
    0x308ec000 - 0x308f4ff7  com.apple.QuartzComposer.QCMotionPatch 1.0 (729) <104A0B24-6D0D-DEEA-6543-753BB407D16A> /Library/Application Support/ProApps/SharedA/Plug-Ins/ProFX/QCMotionPatch.plugin/Contents/MacOS/QCMo tionPatch
    0x30b58000 - 0x30b59fff  com.apple.FxHeliumImage 4.0.0 (1.0) <62A25655-AB02-73F7-FE2B-21823D2D4BA4> /Library/Application Support/ProApps/SharedA/Frameworks/FxHeliumImage.framework/Versions/A/FxHeliumI mage
    0x30b67000 - 0x30b9ffff  com.apple.motion.MotionBundle 4.0.2 (729) <993F121D-D2DE-C81D-B38C-692283E9A29A> /Library/Application Support/ProApps/Bundles/Motion.bundle/Contents/MacOS/Motion
    0x30cfa000 - 0x310e0feb  QuickTimeH264.scalar ??? (???) <4958D46F-C762-0186-EE42-DFB55FD05BF2> /System/Library/QuickTime/QuickTimeH264.component/Contents/Resources/QuickTimeH 264.scalar
    0x313ec000 - 0x313fdff7  com.apple.fxplugframework 1.2.3 (1.2.3) <033FEA79-E666-D319-5BD5-25A9A4331190> /Library/Frameworks/FxPlug.framework/Versions/A/FxPlug
    0x31410000 - 0x3143aff7 +com.pixlock.fx.LocknLoadx 1.2.3 (45) (1.2.3 (45)) <F12B9E0D-C8CD-48EE-EA74-471B174CE455> /Library/Plug-Ins/FxPlug/Lock & Load X.fxplug/Contents/MacOS/Lock & Load X
    0x31452000 - 0x3147bff7 +com.pixlock.fx.Lock & Load 1.2.2 (50) (1.2.2 (50)) <611DFB94-14A4-EA9F-8860-EDCB54C04522> /Library/Plug-Ins/FxPlug/Lock & Load.fxplug/Contents/MacOS/Lock & Load
    0x314b4000 - 0x314bdff7 +CUDA 4.0.50 (compatibility 1.1.0) <CA1B1102-3F43-DD99-5C12-3CCBC6587840> /Library/Frameworks/CUDA.framework/Versions/A/CUDA
    0x315d0000 - 0x315ddff7 +net.telestream.license 1.0.8.2-GC (1.0.8.2-GC) <A61005C5-E6A4-84A6-2A85-38E53CFBD6AF> /Library/Frameworks/TSLicense.framework/Versions/A/TSLicense
    0x3166b000 - 0x316c5fee +com.redgiantsoftware.mbcc.slider 1.0 (1) /Library/Plug-Ins/FxPlug/MBCC_Slider.fxplug/Contents/MacOS/MBCC_Slider
    0x3199b000 - 0x31a99ff7  com.apple.soundtrackpro.integration 3.0 (3.0) <BDD75F4A-C310-68A0-F0A8-DE05104637D9> /Library/Application Support/ProApps/Bundles/Soundtrack Pro Integration.bundle/Contents/MacOS/Soundtrack Pro Integration
    0x31aea000 - 0x31afcff7  libTraditionalChineseConverter.dylib 49.0.0 (compatibility 1.0.0) <EA696A00-4054-6F65-0F86-7901EAB5969F> /System/Library/CoreServices/Encodings/libTraditionalChineseConverter.dylib
    0x31c00000 - 0x31c5aff7 +com.redgiantsoftware.mbcc 1.0 (1) /Library/Plug-Ins/FxPlug/MBCC.fxplug/Contents/MacOS/MBCC
    0x31d4e000 - 0x31e3cfff +libcuda_256.00.35.dylib 4.0.50 (4.0.50) <5E2C6B89-5ABB-D9B0-1C79-4D1FE9D33804> /Library/Frameworks/CUDA.framework/Versions/A/Libraries/libcuda_256.00.35.dylib
    0x31e7a000 - 0x31e88fe7  libSimplifiedChineseConverter.dylib 49.0.0 (compatibility 1.0.0) <B408E41B-D90F-4A04-DB72-D61C8C52BFBC> /System/Library/CoreServices/Encodings/libSimplifiedChineseConverter.dylib
    0x31e8c000 - 0x31ea9fff +com.redgiantsoftware.Deartifacter 1.0 (1.1.1) <B086ED20-8E8C-A85F-8CF4-AEF76957E1A4> /Library/Plug-Ins/FxPlug/Deartifacter.fxplug/Contents/MacOS/Deartifacter
    0x31ec2000 - 0x31ed7ff3 +com.redgiantsoftware.MisFire.Basic.Scratches ??? (1.2.2) <6629BD18-1988-4167-2580-58AC18DCB6A1> /Library/Application Support/Final Cut Pro System Support/Plugins/MisFire Basic Scratches.bundle/Contents/MacOS/MisFire Basic Scratches
    0x32a6b000 - 0x32a86fff +com.redgiantsoftware.MisFire.Deep.Scratches ??? (1.2.2) <912BA7CE-9BC8-62AF-5C0A-6DBFA98D7DB9> /Library/Application Support/Final Cut Pro System Support/Plugins/MisFire Deep Scratches.bundle/Contents/MacOS/MisFire Deep Scratches
    0x3362d000 - 0x33643ff7 +com.redgiantsoftware.MisFire.Displace ??? (1.2.2) <578BE1A8-95B5-E9EE-533A-3433D7ABAF1C> /Library/Application Support/Final Cut Pro System Support/Plugins/MisFire Displacement.bundle/Contents/MacOS/MisFire Displacement
    0x341d8000 - 0x341f1ff7 +com.redgiantsoftware.MisFire.Dust ??? (1.2.2) <984C3B0D-B3CD-7562-8887-DD2A860A1C44> /Library/Application Support/Final Cut Pro System Support/Plugins/MisFire Dust.bundle/Contents/MacOS/MisFire Dust
    0x34d97000 - 0x34dacffb +com.redgiantsoftware.MisFire.Fading ??? (1.2.2) <0B145693-E0A7-1C7B-86EE-0934705CC2FD> /Library/Application Support/Final Cut Pro System Support/Plugins/MisFire Fading.bundle/Contents/MacOS/MisFire Fading
    0x35940000 - 0x35955ff7 +com.redgiantsoftware.MisFire.Flicker ??? (1.2.2) <BE4A5910-64AD-3074-3B53-311B48FD584E> /Library/Application Support/Final Cut Pro System Support/Plugins/MisFire Flicker.bundle/Contents/MacOS/MisFire Flicker
    0x364e9000 - 0x364feff7 +com.redgiantsoftware.MisFire.Funk ??? (1.2.2) <939F0CF4-7518-6A9F-0CAD-FC7BB9BB0D5F> /Library/Application Support/Final Cut Pro System Support/Plugins/MisFire Funk.bundle/Contents/MacOS/MisFire Funk
    0x37092000 - 0x370aaff3 +com.redgiantsoftware.MisFire.Gate.Weave ??? (1.2.2) <A246421A-1107-C6A0-AA37-4238996561D1> /Library/Application Support/Final Cut Pro System Support/Plugins/MisFire Gate Weave.bundle/Contents/MacOS/MisFire Gate Weave
    0x37c50000 - 0x37c6dfff +com.redgiantsoftware.MisFire.Grain ??? (1.2.2) <A192EF14-D96B-2B7A-F32E-5DCD1D586F10> /Library/Application Support/Final Cut Pro System Support/Plugins/MisFire Grain.bundle/Contents/MacOS/MisFire Grain
    0x38814000 - 0x3882dff7 +com.redgiantsoftware.MisFire.MicroScratches ??? (1.2.2) <95AC215C-18EC-BDC7-321C-A40509DA8963> /Library/Application Support/Final Cut Pro System Support/Plugins/MisFire MicroScratches.bundle/Contents/MacOS/MisFire MicroScratches
    0x393d3000 - 0x393e7fff +com.redgiantsoftware.MisFire.Post.Contrast ??? (1.2.2) <A92C3C63-0C5E-3AD3-A4A3-E423C954382C> /Library/Application Support/Final Cut Pro System Support/Plugins/MisFire Post Contrast.bundle/Contents/MacOS/MisFire Post Contrast
    0x39f7b000 - 0x39f94ff7 +com.redgiantsoftware.MisFire.Splotches ??? (1.2.2) <6AD8F346-268E-DD1C-3640-B0886F986307> /Library/Application Support/Final Cut Pro System Support/Plugins/MisFire Splotches.bundle/Contents/MacOS/MisFire Splotches
    0x3ab3a000 - 0x3ab4effb +com.redgiantsoftware.MisFire.Vignette ??? (1.2.2) <C6E39240-7E6C-EB10-D28C-E5C41566E1CD> /Library/Application Support/Final Cut Pro System Support/Plugins/MisFire Vignette.bundle/Contents/MacOS/MisFire Vignette
    0x3c0a7000 - 0x3c0d2ffb +com.redgiantsoftware.MisFire ??? (1.2.2) <76C22B72-1755-F723-21EB-3C3007B82069> /Library/Application Support/Final Cut Pro System Support/Plugins/MisFire.bundle/Contents/MacOS/MisFire
    0x3cc7e000 - 0x3cdd0fec  com.apple.Helium.HeliumRender 2.0.3 (359) <93D90702-A8F2-B483-818A-6C5E85D7000F> /Library/Application Support/ProApps/SharedA/Frameworks/Helium.framework/Versions/A/Frameworks/Heliu mRender.framework/Versions/A/HeliumRender
    0x3ce29000 - 0x3ce72fef +com.redgiantsoftware.mbframes 1.1.1 (1.1.1) <B5150973-F971-828E-68E7-6248CF6E68A8> /Library/Plug-Ins/FxPlug/MBFrames.fxplug/Contents/MacOS/MBFrames
    0x3ce9f000 - 0x3cec8ffb +com.redgiantsoftware.InstantHD 1.0 (1) <98992EF5-3606-ED52-4D8B-CA215CD73718> /Library/Plug-Ins/FxPlug/InstantHD.fxplug/Contents/MacOS/InstantHD
    0x3d000000 - 0x3d119feb +com.pixlock.cvl ??? (1.1.0) <6717DDA4-FA8B-01FE-7715-817053E59D6A> /Library/Frameworks/PixlockCVL.fr

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        MyCanvas canvas;
        JButton btnStart, btnStop;
        JMenuBar menuBar;
        JMenu menuFile, menuView, menuHelp;
        JMenuItem menuNew, menuExit, menuIn, menuOut, menuHigh, menuPlay, menuAbout;
        boolean isNew = false;
        /** Creates a new instance of frmMain */
        public frmMain() {
            setLayout(new BorderLayout());
            setTitle("Longgong");
            setSize(780,600);
            canvas = new MyCanvas(getSize().width, getSize().height);
            imgDice1 = new ImageIcon("c:\\java\\images\\one.png");
            menuBar = new JMenuBar();
            menuFile = new JMenu("File");
            menuView = new JMenu("View");
            menuHelp = new JMenu("Help");
            menuNew = new JMenuItem ("New Game");
            menuNew.addActionListener(this);
            menuExit = new JMenuItem ("Exit");
            menuExit.addActionListener(this);
            menuIn = new JMenuItem ("Zoom In");
            menuIn.addActionListener(this);
            menuOut = new JMenuItem ("Zoom Out");
            menuOut.addActionListener(this);
            menuHigh = new JMenuItem ("High Score");
            menuPlay = new JMenuItem ("How To Play");
            menuPlay.addActionListener(this);
            menuAbout = new JMenuItem ("About");
            menuAbout.addActionListener(this);
            menuFile.add(menuNew);
            menuFile.add(menuExit);
            menuView.add(menuIn);
            menuView.add(menuOut);
            menuView.add(menuHigh);
            menuHelp.add(menuPlay);
            menuHelp.add(menuAbout);
            menuBar.add(menuFile);
            menuBar.add(menuView);
            menuBar.add(menuHelp);
            setJMenuBar(menuBar);
            varResults[0] = "Dice Results";
            varResults[1] = "1. 3-4-2";
            varResults[2] = "2. 3-1-4";
            varResults[3] = "3. 3-6-5";
            slrSpeed = new JSlider(0, 100, 0);
            slrSpeed.setPaintTicks(true);
            slrSpeed.setMinorTickSpacing(1);
            slrSpeed.setPaintLabels(true);
            slrSpeed.setSnapToTicks(true);
            slrSpeed.addChangeListener(this);
            slrSpeed.setEnabled(false);
            btnStart =  new JButton("Start");
            btnStart.addActionListener(this);
            btnStop =  new JButton("Stop");
            btnStop.addActionListener(this);
            pnlWest = new JPanel();
            pnlEast = new JPanel();
            pnlCenter = new JPanel();
            pnlSouth = new JPanel();
            pnlTitle = new JPanel();
            pnlSlider = new JPanel();       
            pnlPlayers = new JPanel();
            pnlWest.setLayout(new BorderLayout());
            pnlEast.setLayout(new BorderLayout());
            pnlEast.setPreferredSize(new Dimension(100,400));
            pnlCenter.setLayout(new BorderLayout());
            pnlSouth.setLayout(new FlowLayout());
            pnlTitle.setLayout(new FlowLayout());
            pnlSlider.setLayout(new FlowLayout());       
            pnlPlayers.setLayout(new BoxLayout(pnlPlayers,BoxLayout.Y_AXIS));
            pnlPlayers.setPreferredSize(new Dimension(150,400));
            lblPlayers = new JLabel("  Players: Choice (s)");
            lblPlayer1 = new JCheckBox("None");
            lblPlayer1.addItemListener(this);
            lblPlayer2 = new JCheckBox("None");
            lblPlayer2.addItemListener(this);
            lblPlayer3 = new JCheckBox("None");
            lblPlayer3.addItemListener(this);
            lblPlayer4 = new JCheckBox("None");
            lblPlayer4.addItemListener(this);
            lblPlayer5 = new JCheckBox("None");
            lblPlayer5.addItemListener(this);
            lblPlayer6 = new JCheckBox("None");
            lblPlayer6.addItemListener(this);
            lstResults = new JList(varResults);
            pnlPlayers.add(lblPlayers);
            pnlPlayers.add(lblPlayer1);
            pnlPlayers.add(lblPlayer2);
            pnlPlayers.add(lblPlayer3);
            pnlPlayers.add(lblPlayer4);
            pnlPlayers.add(lblPlayer5);
            pnlPlayers.add(lblPlayer6);
            pnlSlider.add(slrSpeed);
            pnlSlider.add(btnStart);
            pnlSlider.add(btnStop);
            pnlEast.add(BorderLayout.CENTER, lstResults);
            pnlCenter.add(BorderLayout.SOUTH, pnlSlider);    
            pnlCenter.add(BorderLayout.CENTER, canvas);    
            lblTitle = new JLabel("LONGGONG DICE GAME SIMULATION");
            pnlTitle.add(lblTitle);
            getContentPane().add(BorderLayout.NORTH,pnlTitle);   
            getContentPane().add(BorderLayout.WEST,pnlPlayers);
            getContentPane().add(BorderLayout.EAST,pnlEast);
            getContentPane().add(BorderLayout.CENTER, pnlCenter);
            getContentPane().add(BorderLayout.SOUTH,pnlSouth);
            setResizable(false);
            canvas.start();
            show();       
        //name change when player is selected
        public void itemStateChanged(ItemEvent e) {
        Object source = e.getItemSelectable();
        int choice;
        if (source == lblPlayer1) {
            if (lblPlayer1.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer1);
        if (source == lblPlayer2) {
            if (lblPlayer2.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer2);
        if (source == lblPlayer3) {
            if (lblPlayer3.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer3);
        if (source == lblPlayer4) {
            if (lblPlayer4.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer4);
        if (source == lblPlayer5) {
            if (lblPlayer5.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer5);
        if (source == lblPlayer6) {
            if (lblPlayer6.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer6);
           // if (e.getStateChange() == ItemEvent.DESELECTED)
            //...make a note of it...
        //slider speed change
        public void stateChanged(ChangeEvent e){      
               canvas.speed(slrSpeed.getValue());
        public void actionPerformed (ActionEvent e){
            if (e.getActionCommand().equals ("Exit")){
                System.exit (0);     
            //connects to frmNew
            if (e.getActionCommand().equals ("New Game")){
                frmNew n = new frmNew(this);   
                lblPlayer1.setText("None");
                lblPlayer2.setText("None");
                lblPlayer3.setText("None");
                lblPlayer4.setText("None");
                lblPlayer5.setText("None");
                lblPlayer6.setText("None");
                isNew = true;
                lblPlayer1.setSelected(false);
                lblPlayer2.setSelected(false);
                lblPlayer3.setSelected(false);
                lblPlayer4.setSelected(false);
                lblPlayer5.setSelected(false);
                lblPlayer6.setSelected(false);
            if (e.getActionCommand().equals ("Start")){
               slrSpeed.setEnabled(true);
               canvas.setRandomDicePosition();
            if (e.getActionCommand().equals ("Stop")){
                slrSpeed.setValue(0);
                slrSpeed.setEnabled(false);
            //ADDED
             if (e.getActionCommand().equals ("New Game")){
               frmNew n = new frmNew(this);           
            if (e.getActionCommand().equals ("Zoom In")){
                canvas.zoomIn();          
            if (e.getActionCommand().equals ("Zoom Out")){
                canvas.zoomOut();          
            if (e.getActionCommand().equals ("How To Play")){
                frmPlay p = new frmPlay();           
            if (e.getActionCommand().equals ("About")){
                frmAbout a = new frmAbout();           
    package longgong;
    // Java  classes
       import java.awt.*;
       import java.awt.event.*;
       import java.net.URL;
    // GL4Java classes
       import gl4java.GLContext;
       import gl4java.awt.GLAnimCanvas;
       import gl4java.utils.textures.*;
       class MyCanvas extends GLAnimCanvas implements KeyListener, MouseListener
         // holds information on which keys are held down.
          boolean[] keys=new boolean[256];
          float     xrot;                    // X Rotation ( NEW )
          float     yrot;                    // Y Rotation ( NEW )
          float     zrot;                    // Z Rotation ( NEW )
          float[] diceRotX = new float[3];
          float[] diceRotY = new float[3];
          float[] diceRotZ = new float[3];
          float[] diceTranX = new float[3];
          float[] diceTranY = new float[3];
          float[] diceTranZ = new float[3];     
          float speedValue;
          Dice[] D;
          float zoom = -15.0f;
          public MyCanvas(int w, int h)
             super(w, h);
             //Registers this canvas to process keyboard events, and Mouse events
             addKeyListener(this);
             addMouseListener(this);  
             setAnimateFps(60); // seemed to be essential in getting any performance
             speedValue=0.0f;
             diceTranX[0] = -2.0f;
             diceTranY[0] = 2.0f;
             diceTranZ[0] = zoom;
             diceTranX[1] = 2.0f;
             diceTranY[1] = 1.0f;
             diceTranZ[1] = zoom;
             diceTranX[2] = 0.0f;
             diceTranY[2] = -2.0f;
             diceTranZ[2] = zoom;
          public void zoomIn(){
              zoom=zoom+1.0f;
           public void zoomOut(){
              zoom=zoom-1.0f;
          public void speed(float s){
            speedValue=s/100;
        /** void reshape(int width, int height) Called after the first paint command.  */  
          public void reshape(int width, int height)
             if(height==0)height=1;
             gl.glViewport(0, 0, width, height);                       // Reset The Current Viewport And Perspective Transformation
             gl.glMatrixMode(GL_PROJECTION);                           // Select The Projection Matrix
             gl.glLoadIdentity();                                      // Reset The Projection Matrix
             glu.gluPerspective(45.0f, width / height, 0.1f, 100.0f);  // Calculate The Aspect Ratio Of The Window
             gl.glMatrixMode(GL_MODELVIEW);                            // Select The Modelview Matrix
             gl.glLoadIdentity();                                      // Reset The ModalView Matrix     
       /** void preInit() Called just BEFORE the GL-Context is created. */  
          public void preInit()
          { doubleBuffer = true; stereoView = false; // buffering but not stereoview
          public void setRandomDicePosition(){
             for (int i=0; i<3; i++){
               D.setCoordinates(diceRotX[i],diceRotY[i],diceRotZ[i],diceTranX[i],diceTranY[i],diceTranZ[i]);
    D[i].getRandomDice();
    /** void init() Called just AFTER the GL-Context is created. */
    public void init()
    //float width = (float)getSize().width;
    //float height = (float)getSize().height;
    D = new Dice[5];
    D[0] = new Dice(this);
    D[1] = new Dice(this);
    D[2] = new Dice(this);
    //initialize dice location
    for (int i=0; i<3; i++){
    D[i].setCoordinates(diceRotX[i],diceRotY[i],diceRotZ[i],diceTranX[i],diceTranY[i],diceTranZ[i]);
    D[i].getRandomDice();
    gl.glEnable(GL_TEXTURE_2D);                              //Enable Texture Mapping ( NEW )
    gl.glShadeModel(GL_SMOOTH); //Enables Smooth Color Shading
    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); //This Will Clear The Background Color To Black
    gl.glClearDepth(1.0); //Enables Clearing Of The Depth Buffer
    gl.glEnable(GL_DEPTH_TEST); //Enables Depth Testing
    gl.glDepthFunc(GL_LEQUAL); //The Type Of Depth Test To Do
    gl.glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); //Really Nice Perspective Calculations
    public void DrawBoundaries(){
    double x,y;
    double radius = 5.0f;
    gl.glLoadIdentity();                                             // Reset The View
    gl.glTranslatef(0.0f,0.0f,zoom-1.0f);
    gl.glRotatef(90.0f,0.0f,0.0f,1.0f);
    gl.glColor3f(0.6f,0.3f,0.3f);
    gl.glBegin(gl.GL_POLYGON);
    // angle is
    // x = radius * (cosine of angle)
    // y = radius * (sine of angle)
    for (double a=0; a<360; a++) {
    x = radius * (Math.cos(a));
    y = radius * (Math.sin(a));
    gl.glVertex3d(x, y, 0.0f);
    gl.glEnd();
    gl.glColor3f(1.0f,1.0f,1.0f);
    public void DrawGLScene()
    gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);     // Clear The Screen And The Depth Buffer
    DrawBoundaries();
    for (int i=0; i<3; i++){
    D[i].startDiceMovement();
    D[i].setTz(zoom);
    D[i].setSpeed(speedValue);
    D[i].drawDice();
    for (int i=0; i<3; i++){
    //start of loop
    if(i!=0){    
    if (D[0].getMoveLeft()==true){        
    if ( (D[0].getTx()>=D[i].getTx()-1.0f) && (D[0].getTx()<=D[i].getTx()) ){
    if (D[0].getMoveLeft()== true) D[0].setMoveLeft(false);
    else D[0].setMoveLeft(true);
    }else{
    if ( (D[0].getTx()-1<=D[i].getTx()) && (D[0].getTx()-1>=D[i].getTx()-1) ){
    if (D[0].getMoveLeft()== true) D[0].setMoveLeft(false);
    else D[0].setMoveLeft(true);
    if (D[0].getMoveUp()==true){        
    if ( (D[0].getTy()>=D[i].getTy()-1.0f) && (D[0].getTy()<=D[i].getTy()) ){
    if (D[0].getMoveUp()== true) D[0].setMoveUp(false);
    else D[0].setMoveUp(true);
    }else{
    if ( (D[0].getTy()-1<=D[i].getTy()) && (D[0].getTy()-1>=D[i].getTy()-1) ){
    if (D[0].getMoveUp()== true) D[0].setMoveUp(false);
    else D[0].setMoveUp(true);
    }//end of if i!=0
    if(i!=1){    
    if (D[1].getMoveLeft()==true){        
    if ( (D[1].getTx()>=D[i].getTx()-1.0f) && (D[1].getTx()<=D[i].getTx()) ){
    if (D[1].getMoveLeft()== true) D[1].setMoveLeft(false);
    else D[1].setMoveLeft(true);
    }else{
    if ( (D[1].getTx()-1<=D[i].getTx()) && (D[1].getTx()-1>=D[i].getTx()-1) ){
    if (D[1].getMoveLeft()== true) D[1].setMoveLeft(false);
    else D[1].setMoveLeft(true);
    if (D[1].getMoveUp()==true){        
    if ( (D[1].getTy()>=D[i].getTy()-1.0f) && (D[1].getTy()<=D[i].getTy()) ){
    if (D[1].getMoveUp()== true) D[1].setMoveUp(false);
    else D[1].setMoveUp(true);
    }else{
    if ( (D[1].getTy()-1<=D[i].getTy()) && (D[1].getTy()-1>=D[i].getTy()-1) ){
    if (D[1].getMoveUp()== true) D[1].setMoveUp(false);
    else D[1].setMoveUp(true);
    }//end of if i!=1
    if(i!=2){    
    if (D[2].getMoveLeft()==true){        
    if ( (D[2].getTx()>=D[i].getTx()-1.0f) && (D[2].getTx()<=D[i].getTx()) ){
    if (D[2].getMoveLeft()== true) D[2].setMoveLeft(false);
    else D[2].setMoveLeft(true);
    }else{
    if ( (D[2].getTx()-1<=D[i].getTx()) && (D[2].getTx()-1>=D[i].getTx()-1) ){
    if (D[2].getMoveLeft()== true) D[2].setMoveLeft(false);
    else D[2].setMoveLeft(true);
    if (D[2].getMoveUp()==true){        
    if ( (D[2].getTy()>=D[i].getTy()-1.0f) && (D[2].getTy()<=D[i].getTy()) ){
    if (D[2].getMoveUp()== true) D[2].setMoveUp(false);
    else D[2].setMoveUp(true);
    }else{
    if ( (D[2].getTy()-1<=D[i].getTy()) && (D[2].getTy()-1>=D[i].getTy()-1) ){
    if (D[2].getMoveUp()== true) D[2].setMoveUp(false);
    else D[2].setMoveUp(true);
    }//end of if i!=2
    //end of loop for i
    /** void display() Draw to the canvas. */
    // Purely a Java thing. Simple calls DrawGLScene once GL is Initialized
    public void display()
    for(int i=0;i<3;i++){
    glj.gljMakeCurrent(); //Ensure GL is initialised correctly
    DrawGLScene();
    glj.gljSwap(); //Swap buffers
    glj.gljFree(); // release GL
    // Key Listener events
    public void keyTyped(KeyEvent e){
    public void keyPressed(KeyEvent e){
    switch(e.getKeyCode())
    //Kill app
    case KeyEvent.VK_ESCAPE:
    System.exit(0);
    break;
    default :
    if(e.getKeyCode()<250) // only interested in first 250 key codes, are there more?
    keys[e.getKeyCode()]=true;     
    break;
    public void keyReleased(KeyEvent e){
    if(e.getKeyCode()<250) // only interested in first 250 key codes, are there more?
    keys[e.getKeyCode()]=false;
    // mouse listener events
    public void mouseEntered( MouseEvent evt )
    Component comp = evt.getComponent();
    if( comp.equals(this ) )
    //requestFocus();
    public void mouseExited( MouseEvent evt ){
    public void mousePressed( MouseEvent evt ){
    public void mouseReleased( MouseEvent evt ){
    public void mouseClicked( MouseEvent evt )
    Component comp = evt.getComponent();
    if( comp.equals(this ) )
    requestFocus();
    * Dice.java
    * Created on 08 February 2007, 22:26
    * To change this template, choose Tools | Template Manager
    * and open the template in the editor.
    package longgong;
    import java.net.URL;
    import gl4java.GLContext;
    import gl4java.awt.GLAnimCanvas;
    import gl4java.utils.textures.*;
    * @author welcome
    public class Dice {
          GLAnimCanvas glCanvas ;
          URL codeBase;
          int[]texture1 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture2 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture3 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture4 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture5 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture6 = new int[1]; //Storage for one texture ( NEW )    
          float rx;
          float ry;
          float rz;
          float tx;
          float ty;
          float tz;
          float speed;
          boolean txMoveLeft;
          boolean tyMoveUp;
          boolean tzMoveFront;
        /** Creates a new instance of Dice */
        public Dice(GLAnimCanvas g) {
            glCanvas = g;       
            if(!LoadGLTexture("c:\\java\\images\\one.png",texture1)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\two.png",texture2)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\three.png",texture3)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\four.png",texture4)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\five.png",texture5)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\six.png",texture6)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            txMoveLeft = true;
            tyMoveUp = true;
         public boolean inCircleBoundaries(float x, float y, float radius)
            float r;       
            r = (float)Math.sqrt((x*x) + (y*y));
            if (r <= radius)
                return  true;
            else
                return false;
        public void setCoordinates(float corRx,float corRy,float corRz,float corTx,float corTy,float corTz){
            rx = corRx;
            ry = corRy;
            rz = corRz;
            tx = corTx;
            ty = corTy;
            tz = corTz;
        public void getRandomDice(){
            int num = (int)(Math.random() * 6);
            if (num==1){
                rx=0.0f;
                ry=0.0f;
                rz=0.0f;
            else if (num==2){
                rx=90.0f;
                ry=0.0f;
                rz=0.0f;
            else if (num==3){
                rx=0.0f;
                ry=-90.0f;
                rz=0.0f;
            else if (num==4){
                rx=0.0f;
                ry=90.0f;
                rz=0.0f;
            else if (num==5){
                rx=-90.0f;
                ry=0.0f;
                rz=0.0f;
            else{
                rx=180.0f;
                ry=0.0f;
                rz=0.0f;
        public float getTx(){
            return tx+0.5f;
        public float getTy(){
            return ty+0.5f;
        public float getTz(){
            return tz+0.5f;
        public void setTz(float z){
            tz=z;
        public boolean getMoveLeft(){
            return txMoveLeft;
        public boolean getMoveUp(){
            return tyMoveUp;
        public void setMoveLeft(boolean m){
            txMoveLeft = m;
        public void setMoveUp(boolean m){
            tyMoveUp = m;
        public void startDiceMovement(){    
            if (txMoveLeft==true) {
                tx+=speed;           
            else {
                tx-=speed;
            if (tyMoveUp==true) {
                ty+=speed;
            else {
                ty-=speed;
            ry+=(speed*4);
            rx+=(speed*4);
            //rz+=(speed*2);
            //tx+=speed;
            //ty+=speed;
            //tz+=speed;             
         if (inCircleBoundaries(tx,ty,3.5f)==false) {  
            if (tx>=3.0f) txMoveLeft = false;
            if (tx<=-3.0f) txMoveLeft = true;
            if (ty>=3.0f) tyMoveUp = false;
            if (ty<=-3.0f) tyMoveUp = true;
        public void setSpeed(float s){
            speed = s;
         public void drawDice(){        
             glCanvas.gl.glLoadIdentity();                                             // Reset The View
             glCanvas.gl.glTranslatef(tx,ty,tz);
             glCanvas.gl.glRotatef(rx,1.0f,0.0f,0.0f);
             glCanvas.gl.glRotatef(ry,0.0f,1.0f,0.0f);
             glCanvas.gl.glRotatef(rz,0.0f,0.0f,1.0f);
             glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture1[0]);        
             glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);        
                // Front Face
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glCanvas.gl.glTexParameteri(glCanvas.gl.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                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