Back in transition

Just got my job moved to France, less me. If anyone hears of any infrastructure openings, please let me know. Looking forward to the next meeting! 
This topic first appeared in the Spiceworks Community

Not sure if you want a 'wave' or a 'ripple'...but regardless, to my knowledge there is no transition in FCP that will do this.
My guess is that there's a way to do it in Motion, or a plug-in somewhere.
But if you wanted to try it manually in FCP...
-Determine how long you want the effect to last...say 4 seconds
-Razor your incoming clip 2 seconds from the end.
-Razor you outgoing clip 2 seconds from it's head.
-Apply a Pond Ripple (Effects/Video Filters/Distort) to each side of the transition point.
-Tweak in/out point of the Pond Ripple on the incoming clip, then reverse those parameters on the outgoing clip.
-Apply a 2sec. centered cross dissolve to the edit point.
That's just one way to skin this cat.
K

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    <Edited by Moderator>

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                    centerX: 250
                    centerY: 250
                    radiusX: 100
                    radiusY: 100
                    fill: Color.AQUA
                    onMouseEntered: StartAnimation
                    onMouseExited: StopAnimation
                animated = Circle
                    centerX: 250
                    centerY: 250
                    radius: 50
                    fill: Color.PURPLE
    var bRestart: Boolean;
    def transitions: Transition[] = [ GetTransition(100), GetTransition(-100) ];
    var currentTransition: Integer;
    function StartAnimation(me: MouseEvent): Void
        bRestart = true;
        currentTransition = 0;
        transitions[currentTransition].playFromStart();
    function StopAnimation(me: MouseEvent): Void
        bRestart = false;
    function GetTransition(x: Number): Transition
        def translation: TranslateTransition = TranslateTransition
            duration: 1s
            node: animated
            byX: x
            action: function (): Void
                if (bRestart)
                    currentTransition = 1 - currentTransition;
                    transitions[currentTransition].playFromStart();
                else if (currentTransition == 0) // Must go back!
                    transitions[1].playFromStart();
    }

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