Best hardware for CS4?

From what I read some users seem to have big problems with
running CS4.
My guess is that its mostly related to their system setup,
hardware and software.
I run CS4 fine on XP/Intel/ATI Radeon, except for the
text/properties panel thing.
But now I am going to buy a new system, so why not then get
something that CS4 really, really likes.
I need CS4 working fine, and I am going to change whichever
parts it takes until it works. (Good thing that hardware is cheap
nowadays.)
From what I understand, XP 32-bit seems to be the most stable
system, and that suits me fine. Please correct me if I'm wrong. Any
versions better than other? SP2 good, or SP3? Languages?
And Intel seems to be the most stable processor, right?
Anything particular here that I should look out for? Should I get
dual core or quadrupel core? Any special motherboards recommended?
Memory? Tuning issues?
And lastly the GPU. Today I've got ATI Radeon and the
properties panel bug might be related to that. Is it correct that
Nvidia seems to work better? Any particular models?
Wouldn't it be a good idea if everyone that has CS4 working
**FINE**, would post their hardware/software setup in this thread?
I am sure I wouldn't be the only one appreciating that...
I mean, Flash is a great tool, and I love the new features in
CS4, like the new motion tweening for instance - so I am more than
happy to build a good system around CS4 to make it run
properly.

andrew_werber wrote:
For upgrading my desktop, I want to keep my NVIDIA GeForce 9400 GT cards as I have a 3 monitor setup that I like. I also want to keep the motherboard. I currently have an Intel E2180 processor @ 2.00 GHz, that's a socket 775 processor. I have 4 Gb of RAM. And I have XP Pro installed. I cannot get 64 bit Vista because I need to use a 32 bit VPN program to connect to work.
Thanks for any advice,
Andy
That video card is not on the list of tested cards (http://kb2.adobe.com/cps/405/kb405711.html) but that doesn't mean it won't work. You do however need Open GL 2.0 and Shader model 3.0 to use CS4.
You should get another 4GB of matching RAM and upgrade to Vista 64 to use it. I have dozens of 32-bit applications rumnning on Vista Business and even a couple of 16-bit apps that run faultlessly.
The same applies if you move to Windows 7. And there is no shortage of drivers these days.
You should have at least two fast hard drives, preferably three.

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    in a nut shell no. if you do not have to "Share" then Avid is pointless Adobe is a far better answer.
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    Instead of ragging on people who are familiar with DW and Site Development, you should be gracious and accept the practical advice you've been given.  A "best strategy" would be to read some tutorials and learn how to work with HTML, CSS and server-side technologies. Without some basic code skills, you're going to find DW an uphill, if not impossible battle.
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    FREE Tutorial Links:
    HTML & CSS Tutorials - http://w3schools.com/
    From   Tables to CSS Web Design Part 1 -
    http://www.adobe.com/devnet/dreamweaver/articles/table_to_css_pt1.html
    From   Tables to CSS Web Design Part 2 -
    http://www.adobe.com/devnet/dreamweaver/articles/table_to_css_pt2.html
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    http://www.adobe.com/devnet/fireworks/articles/web_standards_layouts_pt1.html
    Creating  your first website in DW CS4 -
    http://www.adobe.com/devnet/dreamweaver/articles/first_cs4_website_pt1.html
    Guidance  on when to use DW Templates, Library Items and SSIs -
    http://www.adobe.com/devnet/dreamweaver/articles/ssi_lbi_template.html
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    Nancy O.
    Alt-Web Design & Publishing
    Web | Graphics | Print | Media  Specialists
    www.alt-web.com/
    www.twitter.com/altweb
    www.alt-web.blogspot.com

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    Edited by: aram on Sep 23, 2011 8:08 AM

    aram wrote:
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    - Medium/high end NVIDIA GPU to take advantage of OpenGL while editing.
    QUESTIONS
    1) Does the “Render Multiple Frames Simultaneously” option enhance general editing performance (applying filters, scrubbing through the timeline, reverting history states)? Or does it ONLY help speed up RAM previews and final output? Does it reduce the length of RAM previews?
    1b) Is this option even necessary to enable on 64bit systems? (As far as I understand it was used to solve a problem where 32bit systems/software would only recognize 4GB of RAM per instance of AE).
    1c) If I turn this option on to help with RAM previews, would I be hindering general editing performance in any way? Or does this option have basically zero drawbacks?
    2) How come “Actual CPUs that will be used” will read 0 even if the sum total of RAM assigned to the CPUs plus the RAM reserved for other applications is less than the total available system RAM (on a 64bit system)? For example, I currently have 4GB RAM and 2 installed CPUs. I have 1.5GB reserved for other programs and when I set 0.75GB per CPU both CPUs are used. However when I set 1GB per CPU then 0 CPUs are used, even though the total RAM adds up to only 3.5GB.
    CPU
    3.) Considering the fact that I am more concerned with smooth performance while editing rather than final output speeds, would it be better to get a dual core i5 clocked around 2.5 or a quad core i7 clocked around 1.8?
    4.) What is the difference between an i3 and an i5 processor even if they are clocked at the same speed? How does an i5 460M compare on the grand scheme of things?
    RAM
    6.) Should the quantity of RAM that I get (8GB vs 12GB) be based on the number of cores in my CPU? If so, how should I be calculating optimal RAM based on # of cores. Should I also be counting threads, or just actual physical cores?
    STORAGE/SWAP
    7.) Should I replace the HDD with an SSD? I'm looking for snappy interface performance while editing. I would think that if the RAM fills up it would be best to have the SSD for scratch/cache.
    8.) What performance benchmarks are most important when considering an SSD for After Effects? (4k writes? IOs per second? Max read/write?)
    9.) I can afford the OCZ Vertex2 120GB SSD. Would this be a good choice if an SSD is recommended?
    10.) Would it be better to have 8GB of RAM and an SSD, or 12GB of RAM and an HDD? Explain why.
    GPU
    10.) After Effects utilizes OpenGL to enhance editing performance. I will not really be using Premier Pro, so catering to the CUDA Mercury Engine is not a concern. Do high end gaming cards provide significant gains in OpenGL performance? Or do OpenGL performance gains taper off around the mid-range GPUs? (i.e. can you justify buying a high end GTX 260M graphics card for enhanced editing performance versus an "entry level" dedicated card like the 310M?)
    11.) What hardware specs are most important when considering a GPU for editing performance in AE? (Memory size? # of Pixel shaders? Core speed? Shader speed?)
    Thanks so much for any answers you can offer to these questions.

    Please make sure that you've read through this page and what it points to.
    > 1) Does the “Render Multiple Frames Simultaneously” option
    enhance general editing performance (applying filters, scrubbing through
    the timeline, reverting history states)? Or does it ONLY help speed up
    RAM previews and final output? Does it reduce the length of RAM
    previews?
    It only increases rendering speed for RAM previews and rendering for final output. In After Effects CS5, it doesn't decrease the length of RAM previews. (In CS4, it does.)
    1b) Is this option even necessary to enable on 64bit
    systems? (As far as I understand it was used to solve a problem where
    32bit systems/software would only recognize 4GB of RAM per instance of
    AE).
    You misunderstood. Yes, it's still relevant on 64-bit computers. Moreso, in a way. (I'd rather not spend my entire Sunday writing out detailed answers to satisfy idle curiosity, so I'm not going to give all the technical detail to that answer.)
    > 1c) If I turn this option on to help with RAM previews,
    would I be hindering general editing performance in any way? Or does
    this option have basically zero drawbacks?
    It takes a small but nonzero time for the background processes to start up when they need to be used and shut down when they're done. And as they sit waiting, they take up a little bit of memory. So, it's not exactly correct to say that there are no downsides to leaving it on. But it's close. I leave it on.
    > 2) How come “Actual CPUs that will be used” will read 0 even
    if the sum total of RAM assigned to the CPUs plus the RAM reserved for
    other applications is less than the total available system RAM (on a
    64bit system)? For example, I currently have 4GB RAM and 2 installed
    CPUs. I have 1.5GB reserved for other programs and when I set 0.75GB per
    CPU both CPUs are used. However when I set 1GB per CPU then 0 CPUs are
    used, even though the total RAM adds up to only 3.5GB.
    4GB - 1.5GB for other software leaves 2.5 GB for After Effects.
    If you have 1GB assigned per background CPU, then the foreground takes 1.2x that = 1.2GB. That leaves 1.3GB for background processes, which is enough for one background process. There's no point in starting only one background process to do rendering, so it doesn't bother. (Note: When background processes are rendering, the foreground process isn't rendering.)
    > 3.) Considering the fact that I am more concerned with
    smooth performance while editing rather than final output speeds, would
    it be better to get a dual core i5 clocked around 2.5 or a quad core i7
    clocked around 1.8?
    Get the quad-core. That gives you a greater total number of cycles. And After Effects works very well with mutliple processors, even beyond Render Multiple Frames Simultaneously multiprocessing. An entirely unrelated sort of multiprocessing (multithreading) spreads work out to multiple processors.
    > 6.) Should the quantity of RAM that I get (8GB vs 12GB) be based on the number of cores in my CPU? If
    so, how should I be calculating optimal RAM based on # of cores. Should
    I also be counting threads, or just actual physical cores?
    The optimum amount is the amount that you can cram into the computer. I'm not kidding. Spend your budget on RAM until you have 4GB installed per processor (and I'm counting the virtual processors due to hyperthreading). If you have a quad-core, that's 8 CPUs with hyperthreading, so the optimum amount of RAM installed is 32GB. You can work with less, but you did ask about optimum. For HD work (i.e., 1920 pixels across), you're OK with more like 3GB installed per CPU. That's what I have at home: 24GB in a quad-core. You're going to assign 2/3 or so of the RAM to After Effects, so 3GB installed per CPU is 2GB per core for HD work in After Effects.
    > 10.) Would it be better to have 8GB of RAM and an SSD, or 12GB of RAM and an HDD? Explain why.
    12GB of RAM. Because After Effects likes RAM. (If you're thinking of deliberatly using virtual memory to swap memory to the hard disk, don't. That's a performance killer.)
    > 10.) After Effects utilizes OpenGL to enhance editing performance.
    Not really. If you're on a limited budget, don't even think about the GPU until you've already got the most RAM, the fastest CPUs, the largest number of CPUs, two fast hard disks, and a couple of good monitors. Then, and only then, should you even consider getting soemthing beyond a non-stock graphics card. Yes, OpenGL can be used to accelerate some things, but that's only for the low-fidelity preview renderer. (Pardon the bluntness, but I want to make sure that you heed this.)

  • What is the best hardware and network setup?

    Hi
    I'm looking for the best setup for my hardware to go with CC
    I mainly edit from RED files.  I transcode the files to ProRes HQ or Proxy (depending on volume), then edit in Premiere and After Effects.
    I have the new Mac Pro and 2 Pegasus RaIDS - 18TB and 6TB.  However as I was losing so much time waiting for Transcodes to complete and for AE files to render, I bought a 2nd Mac Pro so I can use 1 for editing and 1 for Transcode / Render.
    Now to me, this seemed simple and having watched this - Adam Pertofsky, editorand partner, Rock Paper Scissors Pro video editing apps and tools | Adobe Creative Cloud - and having worked in numerous edit suites over the years, it should be straightforward, right?  However I have now spent 5 days in discussion with Apple going from Enterprise to Servers to CPU divisions and they don't seem to understand what I want.
    Can someone tell me what is the best way to set this up in a simple, effective way, so I can get back to editing?
    Many thanks
    Ian

    " I'm currently using CS4 but would like to upgrade"
    IF THE UPGRATE IS TO CS5 64 BITS. Better to work with quad core with H.T. like i7 920,930,950. If you like somthing faster we talk about i7 970,980x, 990.
    RAM: If you will work with heavy files, start with 12G RAM  3x4. So you have the possibility to upgrate after to 24 if you need it.
    "graphics card"
    Nvidia card: GTX460, GTX470. NO NEED TO GO TO SERIES GTX5..
    "hard drive"  many choises. Depent of what performance you want, This can incrise the price a loot.
    "monitors" I will say samsung 23, the are sheep and if you like you can have 2 monitor on each PC.
    How many PC'S YOU NEED??
    B.R.
    Cristobal

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