Best laptop that will support adobe

I'm Looking For A New Computer That Will Support Photoshop, InDesign, DReamweaver, And Illistator. DOes Anyone Have Any Suggestions? Im A PC User.

I would look at gaming computers like Asua, as they tend to have better graphics cards.  I would avoid any laptop that has a switchable graphics card, as the card maker does not supply updates to the card - that's left to the computer maker and they don't update them.

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    Hi,
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    I tried with options create bookmarks as word bookmarks but that also not supporting in adobe reader 10/11.
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    Suneetika

    Might be better to post this in the Acrobat or Indesign forums.

  • Please reply with the best laptops that can suit to my needs '̿'\̵͇̿̿\ .....(^o^)

    Hi foks!
    I allready have like 3 or 4 years a HP 530 with this capabillities:
    Windows Vista Home Premium (Service Pack 2)
    2,00 GB RAM
    32 - bit operation system
    Procesor Genuine Intel (R) CPU T2300 @ 1,66GHz 1,67GHz
    The system is classified by it self with the rate of 3,0... so i definetly need something beter
    So I need a new laptop that will aloud me to use the next things as the best they can get:
    1.- I want to use the full potential of programs such as Ableton Live 8 i mean without affecting my mixes, by the CPU Loads, because i like to play audio in multiple and different channels, unfortunately as normal this make my laptop slower.
    2.- It must aloud me to watch movies with 1080p Bluray (Rip or Discs) format and better if it can burn this type of discs.. I normally can only watch this movies on Windows Media Classic - Home Cinema via codecs, and by doing some suitable configurations, this always gets me tired at the end..so the limit size of movies that i can watch are about 15 GB. I actually played one anime movie with 20 GB very, very flawless but as i say.. it gets worse with files that have more capacity and real picture. And i cant watch any bluray Disc even if it is ripped (accessed as a disc by the folders) and they just have like 7GB size... 
    3.- I recently buyed a Seagate External FreeAgent Desk USB 2.0 that has 2 TB and i allready need more space xD..so it will be great for the new laptop to have external connexions for some FireWire400, USB 2.0, eSATA equipement's... and better if the size capacity of the laptop is close to the one of the external Desk i mean about 2TB
    This are extra requirments that i would like to have, but not primarly as the ones before:
    4.- I am a true fan of games, but since this is not a console well... i would like to play some games with real HD quality such as StarCraft 2, Assasins Creed, Battlefield 2, WoW, you know the classic and the newe ones. I actually woud like some laptop that is capable of playing PS3 games (whatever way if it is possible ;P)
    So please write down a list of laptops that have the primary needs that i want to have, and some another list of the ones that may be "better" in capabillities including the videgame functions.
    Thanks

    Go to an Apple store.
    I'm not being facetious - I've owned several HP laptops, and several Apple laptops and desktops. Apple does everything better. The problems I've had with HP and Windows are enormous compared with Apple. My newest Apple laptop is about seven years old, and it is faster than my two year old HP. One of my HPs has been back to the factory three times in one year for repairs. Now it's out of warranty and pretty much junk. The two year old Pavilion (Vista Home Premium 64) is now pretty slow, it works OK but not as fast as my old Macs.
    Every Windows software update has been a problem and generally causes the computer to run slower. Meanwhile every OS X update causes my Apples to run faster. I know you don't believe me. That's OK. No one believes this until they try it for themselves.
    Windows used to be OK, but has been steady downhill since XP. I have bought my last Windows computer ever. Now I am looking at Macbook Pros for my next laptop, since the last one is still going strong after seven or eight years I expect a new one should too. The only thing I've had to do is replace its battery, but just once in seven years.
    Apple support is better, much better. Just look at the Apple user discussions forum and you'll see lots of very informed people willing to help. This board is full of complaints like mine and help seems virtually nonexistent.
    I think HP is dead as a company too. Used to be great, but now they just make cheap disposable computers and printers. Most of their revenue comes from selling overpriced ink.
    So for your questions:
    Ableton Live 8 has an OS X version.
    Blu-Ray: No Apple laptops have a Blu-Ray option but there are plenty of aftermarket internal and external Blu-Ray drives. I think Blu-Ray licensing fees are the problem.
    External drives: All Apple computers have Firewire 400/800 except for the low end laptops. All have USB 2.0. The maximum volume size OS X can handle is 8 exabytes (8 billion gigabytes). Not sure about eSATA. All their internal HDs are SATA drives though.
    Gaming - I'm not a gaming person but I have many friends who started out with questions like yours and none of them ever stayed with Windows. They didn't believe me either, since they all thought once a computer is two or three years old it is junk. After buying Macs they know better now. One friend in particular spent $5000 on what he described as a "custom high end Windows gaming computer", after a year of problems he bought the most expensive iMac there is, for half as much (27" Intel Core i7). He says the iMac is better. After a few months of not using his $5000 windows desktop he practically gave it away.
    So bring your skepticism to an Apple store. Leave your credit card at home though :-)
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    unfortunately system requirements, (in general), are usually the MINIMUM required to run the program. the more complex your intended use of the software is, the more you need to consider beefing up the 'system requiremets'.
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  • 5.3.1 is the final version that will support...

    Hello -
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    The WAE 274/474/574/674/7341/7371 all reached End of Sale in August 2012. WAAS release 5.3.x is the final release which will support these now end of sale platforms.  The announcement for WAAS release 5.3.x in the release notes as being the final release supporting these now end of sale platforms is to assist customers in proper migration and software upgrade planning.
    Cisco has provided major feature functionality well after the end of sale for the WAE 274/474/574/674/7341/7371 in August 2012, for example WAAS release 5.1 in December 2012 and release 5.2 in June 2013 were released well after the end of sale and provided new major features and functionality for the now end of sale WAE 274/474/574/674/7341/ 7371.
    These end of sale platforms will continue to be supported in the WAAS release 5.3.x maintenance release-train cycle which will continue with software maintenance releases in accordance with standard Cisco policy for software end of sale.   Software maintenance releases will continue in the WAAS release 5.3.x until the end of sale for WAAS release 5.3.x is announced and the end of sale milestone is reached at a later date and the now end of sale platforms will continue to be supported with release 5.3.x as needed.
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    BACKGROUND INFO (Questions listed below)
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    - SSD to replace HDD (However, if possible, I would like a laptop with dual HDD support or swap the optical drive for another HDD. If I had access to 2 drives, I would have and HDD/SSD combo).
    - Medium/high end NVIDIA GPU to take advantage of OpenGL while editing.
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    1) Does the “Render Multiple Frames Simultaneously” option enhance general editing performance (applying filters, scrubbing through the timeline, reverting history states)? Or does it ONLY help speed up RAM previews and final output? Does it reduce the length of RAM previews?
    1b) Is this option even necessary to enable on 64bit systems? (As far as I understand it was used to solve a problem where 32bit systems/software would only recognize 4GB of RAM per instance of AE).
    1c) If I turn this option on to help with RAM previews, would I be hindering general editing performance in any way? Or does this option have basically zero drawbacks?
    2) How come “Actual CPUs that will be used” will read 0 even if the sum total of RAM assigned to the CPUs plus the RAM reserved for other applications is less than the total available system RAM (on a 64bit system)? For example, I currently have 4GB RAM and 2 installed CPUs. I have 1.5GB reserved for other programs and when I set 0.75GB per CPU both CPUs are used. However when I set 1GB per CPU then 0 CPUs are used, even though the total RAM adds up to only 3.5GB.
    CPU
    3.) Considering the fact that I am more concerned with smooth performance while editing rather than final output speeds, would it be better to get a dual core i5 clocked around 2.5 or a quad core i7 clocked around 1.8?
    4.) What is the difference between an i3 and an i5 processor even if they are clocked at the same speed? How does an i5 460M compare on the grand scheme of things?
    RAM
    6.) Should the quantity of RAM that I get (8GB vs 12GB) be based on the number of cores in my CPU? If so, how should I be calculating optimal RAM based on # of cores. Should I also be counting threads, or just actual physical cores?
    STORAGE/SWAP
    7.) Should I replace the HDD with an SSD? I'm looking for snappy interface performance while editing. I would think that if the RAM fills up it would be best to have the SSD for scratch/cache.
    8.) What performance benchmarks are most important when considering an SSD for After Effects? (4k writes? IOs per second? Max read/write?)
    9.) I can afford the OCZ Vertex2 120GB SSD. Would this be a good choice if an SSD is recommended?
    10.) Would it be better to have 8GB of RAM and an SSD, or 12GB of RAM and an HDD? Explain why.
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    11.) What hardware specs are most important when considering a GPU for editing performance in AE? (Memory size? # of Pixel shaders? Core speed? Shader speed?)
    Thanks so much for any answers you can offer to these questions.

    Please make sure that you've read through this page and what it points to.
    > 1) Does the “Render Multiple Frames Simultaneously” option
    enhance general editing performance (applying filters, scrubbing through
    the timeline, reverting history states)? Or does it ONLY help speed up
    RAM previews and final output? Does it reduce the length of RAM
    previews?
    It only increases rendering speed for RAM previews and rendering for final output. In After Effects CS5, it doesn't decrease the length of RAM previews. (In CS4, it does.)
    1b) Is this option even necessary to enable on 64bit
    systems? (As far as I understand it was used to solve a problem where
    32bit systems/software would only recognize 4GB of RAM per instance of
    AE).
    You misunderstood. Yes, it's still relevant on 64-bit computers. Moreso, in a way. (I'd rather not spend my entire Sunday writing out detailed answers to satisfy idle curiosity, so I'm not going to give all the technical detail to that answer.)
    > 1c) If I turn this option on to help with RAM previews,
    would I be hindering general editing performance in any way? Or does
    this option have basically zero drawbacks?
    It takes a small but nonzero time for the background processes to start up when they need to be used and shut down when they're done. And as they sit waiting, they take up a little bit of memory. So, it's not exactly correct to say that there are no downsides to leaving it on. But it's close. I leave it on.
    > 2) How come “Actual CPUs that will be used” will read 0 even
    if the sum total of RAM assigned to the CPUs plus the RAM reserved for
    other applications is less than the total available system RAM (on a
    64bit system)? For example, I currently have 4GB RAM and 2 installed
    CPUs. I have 1.5GB reserved for other programs and when I set 0.75GB per
    CPU both CPUs are used. However when I set 1GB per CPU then 0 CPUs are
    used, even though the total RAM adds up to only 3.5GB.
    4GB - 1.5GB for other software leaves 2.5 GB for After Effects.
    If you have 1GB assigned per background CPU, then the foreground takes 1.2x that = 1.2GB. That leaves 1.3GB for background processes, which is enough for one background process. There's no point in starting only one background process to do rendering, so it doesn't bother. (Note: When background processes are rendering, the foreground process isn't rendering.)
    > 3.) Considering the fact that I am more concerned with
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    clocked around 1.8?
    Get the quad-core. That gives you a greater total number of cycles. And After Effects works very well with mutliple processors, even beyond Render Multiple Frames Simultaneously multiprocessing. An entirely unrelated sort of multiprocessing (multithreading) spreads work out to multiple processors.
    > 6.) Should the quantity of RAM that I get (8GB vs 12GB) be based on the number of cores in my CPU? If
    so, how should I be calculating optimal RAM based on # of cores. Should
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    The optimum amount is the amount that you can cram into the computer. I'm not kidding. Spend your budget on RAM until you have 4GB installed per processor (and I'm counting the virtual processors due to hyperthreading). If you have a quad-core, that's 8 CPUs with hyperthreading, so the optimum amount of RAM installed is 32GB. You can work with less, but you did ask about optimum. For HD work (i.e., 1920 pixels across), you're OK with more like 3GB installed per CPU. That's what I have at home: 24GB in a quad-core. You're going to assign 2/3 or so of the RAM to After Effects, so 3GB installed per CPU is 2GB per core for HD work in After Effects.
    > 10.) Would it be better to have 8GB of RAM and an SSD, or 12GB of RAM and an HDD? Explain why.
    12GB of RAM. Because After Effects likes RAM. (If you're thinking of deliberatly using virtual memory to swap memory to the hard disk, don't. That's a performance killer.)
    > 10.) After Effects utilizes OpenGL to enhance editing performance.
    Not really. If you're on a limited budget, don't even think about the GPU until you've already got the most RAM, the fastest CPUs, the largest number of CPUs, two fast hard disks, and a couple of good monitors. Then, and only then, should you even consider getting soemthing beyond a non-stock graphics card. Yes, OpenGL can be used to accelerate some things, but that's only for the low-fidelity preview renderer. (Pardon the bluntness, but I want to make sure that you heed this.)

  • Researching PC laptops that will run Premiere Pro CC. I am unfamiliar with tech specs. Please help!

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    ...I totally second Bill's suggestion and information.....I did the EXACT SAME thing as he did, when my previous i7 laptop was hit by lightning and KILLED !! My "refurbished " Asus G750JW only cost $850 at the time, and arrived in a "like new" condition, with all the plastic film still on everything......it has been FLAWLESS in operation. It edits 1080p EASILY with multiple video tracks and GPU accelerated effects on the timeline.
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    Good Luck !!

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  • Help Im looking for a laptop that will run these specs

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