Best method for PLAY ALL

I've used a couple methods for a PLAY ALL and wonder if anyone has comments on which is preferable. This will be for a glass-mastered SD DVD - an extra feature with an audio disc - and with 5.1 Dolby audio on the DVD.
On this one we're using multiple tracks and scripting to play each track successively as part of a PLAY ALL, or each track separately from a chapter menu.
Previously we've used one main track, and then played chapters via stories.

Depends on the project. But stories will usually play a bit quicker (less pause) since they are all on the same track (if they are on different tracks the playback gets kicked to a different part of the DVD which slows things down), and scripts sometimes are a little less reliable than stories. Found that more on older players, but once in awhile DVD SP scripting can behave strangely. I think most of the "gotchas" can be worked around.
Some others around here prefer scripts more than stories and do not like setting up tracks to have stories. I am not sure there is a perfect answer because each probably have the pluses and minuses, but I usually go with stories when I can, even though I find scripting alot more fun

Similar Messages

  • Best way for play all function

    i am making a dvd with 30+ three minute clips. they will be split up into different catagories. so each menu will have about 4-5 clips with seperate play buttons, and their end jump target will be the corresponding menu. i want to make a play all button without laying all clips on another track and setting that target. do i have use a script to do this, or is there another way to go about it.
    thanks in advance

    There are two basic approaches to creating a play all situation - the first uses stories and the second uses scripts. If you use stories then there are two approaches to that - first off, you can make a story for each individual clip so that you can play just that one clip and then go back to the menu. If you do this then the play all will be a button that points to the actual track. The markers in the track must not have jumps - the story containers will need an end jump and menu call setting though.
    The second method using stories is to place end jumps on the individual markers to go back to the right menu. You can then add a single story and place ALL markers in that. This single story becomes your 'play all'. If you do put end jumps on the markers then you limit the possibilities for navigation, unless you then set the end jump to go to a script to evaluate where to go on from there.
    In both cases all of the clips are in a single track. You can mix and match chapters in stories as you wish, placing groups of markers together in a story so that only that group plays through... think of a story as a play list and you will get the idea - add the markers that you want to play through, and away you go.
    If you want to set this up with scripts then there are several possibilities. However, unless you have all of the clips as separate tracks then there really is no need to script it at all - stories should give you all that you need. You might use a script or two to get the navigation better, but with careful planning you won't even need this.

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    MUYconfundido wrote:
    I am in the process of embedding 3 mp3's into a PDF to submit as a portfolio. The PDF also has text, and two scores included, and with the 3 embedded mp3's it can't be more than 10mb.
    So my question is: When bouncing a project out of Logic, what is the best method for getting the smallest file size, but retaining the best audio quality?
    The highest bitrate that falls within your limits. You'll have to calculate how big your MP3's can be, then choose the bitrate that keeps the size within your limit. The formula is simple: bitrate is the number of kilobits per second, so a 46 second stereo file at 96 kbps would be 96 x 46 = 4416 kbits / 8* = 552 kBytes or 0.552 MB. (*8 bits = 1 Byte)
    So if you know the length of your tracks you can calculate what bitrate you need to keep it within 10 MB total.
    I consider 128 kbps the lowest bearable bitrate for popsongs and other modern drumkit based music. Deterioration of sound quality is often directly related to the quality of the initial mix and the type of instruments used in it. Piano(-like) tones tend to sound watery pretty quickly at lower bitrates, as do crash and ride cymbals. But don't take my word for it, try it out.
    And once it's out of Logic and it is an mp3 or other type of audio file, is there a best format for compressing it further, and still maintaining the relative quality?
    You can only ZIP the whole thing after that, but that is just for transport. You'll have to unzip it again to use it. And no, you cannot compress an MP3 any further and still play it.
    I bounced out the three projects into wav's. Now I am using Switch for Mac to compress them down to smaller Mp3's.
    That is silly, you could have done that in Logic, which has one of the best MP3 encoders built in. And how good encoders are will especially come out at bitrates around or below 128, which you might be looking at.
    I basically need them to be about 3 mb each.
    So, one more scrap of info we need here: how long are those three pieces, exactly? I'll calculate the bitrate for you - but please bounce 'm directly out of Logic as MP3's. They will very probably sound better than your WAV-conversions made with Switch.
    !http://farm5.static.flickr.com/4084/4996323899_071398b89a.jpg!
    Two of the recordings sound OK at that size, but they are just MIDI(one project is piano and string quartet, the other is just piano- all software instruments. The recording that combines MIDI and Audio and has more tracks (three audio tracks and 10 Midi/software instrument tracks)and sounds completely horrible if I get it under 5 mb as an mp3. The problem is that I need all three to equal around 9mb, but still sound good enough to submit as a portfolio for consideration into a Master's program.
    Length of the piece? And does the .Wav bounce you have sound OK?

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