Best practice for handling local external assets in Air?

When setting up a project (as3 mobile not flex framework ideally), where and how might one place their runtime-loaded application assets?
Especially, does anyone have example code for referencing local files such that it works across android, iOS and the local debugger/local playback?
Thanks,
Scott

Just have a folder to collect your assets and call with an relative path. Because you'r going to attach the files and folder while packaging which is refered by your app.

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  • Best Practice for Impairment Of Fixed Assets

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  • Best practice for handling data for a large number of indicators

    I'm looking for suggestions or recommendations for how to best handle a UI with a "large" number of indicators. By large I mean enough to make the block diagram quite large and ugly after the data processing for each indicator is added. The data must be "unpacked" and then decoded, e.g., booleans, offset binary bit fields, etc. The indicators are updated once/sec. I am leanding towards a method that worked well for me previously, that is, binding network shared variables to each indicator, then using several sub-vis to process the particular piece of data and write to the appropriate variables.
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    Solved!
    Go to Solution.

    I can certainly feel your pain.
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    * Any ideas how to handle large messages most efficiently? --
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  • Best practice for handling original files once movie is complete?

    So I'm taking movies from my Canon S5IS (and other cameras in the past) and making projects in iMovie, sharing in the Media Browser, importing into iDVD, and burning to DVD.
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    Message was edited by: Forest Mccready

  • Best Practice for using with external HD

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  • Best practice for handling custom apps tracks with regards to EP upgrade?

    Hi,
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    Hi Dagfinn,
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  • Using Liquid, what is the best practice for handling pagination when you have more than 500 items?

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  • Best practice for Global Address?

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    Message was edited by: Troy Currence

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