Best way to implement a countdown timer for a turn based LCCS game

Hello,
I am trying to build a turn based game and sketching out the high level map, so I can focus my efforts towards the direction I should be digging.
One thing I have not seen much in the sample apps is how a turn based game is best handled.
For example, a countdown timer. Should it be a shared property? Or a Baton which is supposed to manage workflows and has a timeout property?
Or, should I forget those two, and time this on the server, although if it would become popular keeping track of all the times in the rooms would cost an arm and leg. Would love to hear some best practices on this.

good idea.
Which one or all of them?
Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth. - "Sherlock holmes" "speak softly and carry a big stick" - theodore roosevelt. Fear leads to anger, anger leads to hate, hate leads to
suffering - Yoda. Blog - http://www.computerprofessions.co.nr

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