BetacamSP - dac-2 - FCP 4.5... a few questions

Hello,
I'm having a little trouble getting all this to work. Up until now, I only worked with firewire digital formats. But now I have to work with BetaSP and someone lent me a dac-2 to be the bridge between my "new" deck and FCP.
So I got a signal and I succesfully captured 4 seconds of Betacam footage. My concern, though, is getting a timecode.
This is probably stupid basics, but it's simple knowledge I don't have. How can I get a timecode with this setup ? I have a blackmagic DeckLinkHD card if you think that might be of any use. Me, I have no idea, as the last time I touched anything analog was a Sony Hi8 camcorder.
Thanks.

The new system for discussions asks that after you mark your question as solved, you take the time to mark any posts that have aided you with the helpful tag and the post that provided your answer with the solved tag. This not only gives points to the posters, but points anyone searching for answers to similar problems to the proper posts.
If we use the forums properly they will work well...
Patrick

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    pek859 wrote:
    1. I'm very new to After Effects and this forum. But I have a few questions.
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    http://help.sap.com/saphelp_nw70/helpdata/en/e3/960a05eb0711d194d100a0c94260a5/content.htm
    3. The Limitation of LDB  is the usage of GET statements which act similar to SELECT - ENDSELECT And also if you dont choose the proper LDB,a  single LDB may contain data retrieval from so many tables ,that it would make the entire process very slow and it is very hard to find LDBs for other modules than HR.
    Only in HR module the data is organized in such a way thatusing LDBs would be much simpler.
    Reward points if useful.

  • Few questions - game loop, data types, speed

    Hello, I have a few questions after studying some topics in this forum regarding game creation:
    1) What's the fastest way to wait in the game loop? I've seen two approaches:
    thread.sleep(10)andsynchronized(this) { wait(10); }2) What data types shall I use? In C++ I use to prefer int over short in all cases, because 32bit hardware works faster with integers. Is this same on cell phones?
    3) Speed of applications is slow. I just wonder wheter it's my fault. I was testing application, which only cleared the buffer and outputted FPS and I got around 20 frames. It was Nokia 6300 with 240x320 display. After testing on other phones I've found out that the bigger the resolution, the slower the game is going. Is this normal?
    Thanks for replies...

    1) You're not going to notice any really speed difference between the two code snippets. Read up on 'Threads', and you'll see why one may be used in place of the other depending on the situation. In general there may be a slight performance loss, however unnoticable, when using the synchronized version, but when you are multithreading it is likely necessary.
    sleep(int) is impossible to interrupt, so it's generally a no-no in most situations. However we are talking about devices where every bit of performance helps, so as long as it works for ya, it's not a big deal.
    2) The performance difference is fairly negligable, if any. The biggest thing to consider is memory requirements, and shorts take 1/2 the data.
    Also, many phones don't support floating point data types, so you'll likely need to use ints/longs to calculate your values if you want to have any accuracy beyond whole numbers. Doing something like shifting bits or using 1000x values in your calculations can get around most of the problems when you can't use floats.
    3) The biggest performance killers are IO, memory allocation, screen drawing; pretty much in that order. So I imagine that you are re-creating a new String object every time you output your FPS value on screen right? Doing that every frame would destroy any hopes of getting high-performance.
    Just be careful, and never allocate objects when you can avoid it. anything where you concat String objects using + will cause your performance to die a horrible painful slow death. Remove anything that says 'new' from your main loop, and all String operations, and it'll likely speed things up a lot for ya.
    Does your main loop have something like this?
    g.drawString("FPS: " + currentFps, 0,0,Graphics.TOP | Graphics.LEFT);
    This is very bad because of the String operation. It'll create a new String every frame.
    If you have any more specicif questions, or you'd just like to pick the brain of a mobile game dev, stop by my messageboard:
    http://attackgames.proboards84.com
    Message was edited by:
    hooble

  • A few questions on setting partitioning the hardrive.

    Hello,
    I am reinstalling Arch because I want to make the jump from i686 to Arch64. I really want this to be the last time I reinstall an OS on this laptop, so I have a few questions on the most efficient way to set up the partitions.
    1) Is it safer to have a seperate boot partition? I really don't mind setting aside 100MB or so for boot, but I keep hearing you really don't have to do that with Arch anymore.
    2) How does optimization work? Are partitions that are created higher on the list faster to access? What I'm looking for is a really fast computer while in use. I don't care about boot time very much, and my swap drive is barely used. Would this be a good set up for what I'm looking for?
    SDA1 Root
    SDA2 VAR
    SDA3 Home
    SDA4 Swap
    SDA5 Boot
    3) Is ext4 a good idea? I really like the speed and all that, but it's still in development, right? When it's finished, would I be able to update the filesystems or once I make them are they always stuck in their current state? I was thinking ext2 for boot then ext4 for everything else.

    I'm not too sure on that one as i have never tried it but it might be possible to boot from your live cd, backup your /var partition reformat it then copy the data back on to it but don't quote me on that.
    I don't think you will notice any difference regarding which order you mount your partition's, I have been through a bunch of different partition setup's and have not noticed any speed difference between them only between different filesystem's
    I have the same partition setup as your first post minus the boot partition
    /dev/sda1 / ext4 defaults,noatime 0 1
    /dev/sda2 /var reiserfs defaults,noatime 0 1
    /dev/sda3 /home ext4 defaults,noatime 0 1
    /dev/sda4 swap swap defaults 0 0

  • Few questions on Flex customization

    Hi,
    I've just started to customize a LiveCycle instalation for the first time. I'm using Flash Builder, and Flex 3.4.1. - LCES2 as SDK.
    I have a few questions:
    1) The process of building (with Ant) is painfully slow. It lasts over a minute (1:03) to build and publish the ".ear" file (the CPU is Intel Core2 Quad CPU Q 6600 @ 2.40GHz).
    Does in have to be like that or am I doing something wrong here? Do I have to use "Cray" os something?
    2) As I see, the Workspace version we are using is built from the 'old' Halo components, and not Spark components.
    Is it because we have an old LC version? Can it be updated to a Flex 4 version? Can it work with the same server-side? Does a newer version exist?
    3) What we NEED to use (bottom line) is TLF (Flex Layout Framework). It depends on Flash Player 10. Can it be done with Flex 3.4.1.-LCES2?

    1) The process of building (with Ant) is painfully slow. It lasts over a minute (1:03) to build and publish the ".ear" file (the CPU is Intel Core2 Quad CPU Q 6600 @ 2.40GHz).
    Does in have to be like that or am I doing something wrong here? Do I have to use "Cray" os something?
    One minute is about right. This is because ANT is packaging the compiled source into an WAR and EAR file. If you just want to work with the code and not deploy it, you can switch back and use the "Flex" builder. You will see some unresolved SWCs. Just resolve each error by point to the SWC file that is created undre the export folder for each of the api and foundation projects.  If you need more details, let me know.
    2) As I see, the Workspace version we are using is built from the 'old' Halo components, and not Spark components.
    Is it because we have an old LC version? Can it be updated to a Flex 4 version? Can it work with the same server-side? Does a newer version exist?
    No. You must use 3.4.1 from the LiveCycle ES2 DVD or the FLex SDK from the Workbench ES2 folder. 3.4.1 is the only version that has been tested and certificated with the release.
    3) What we NEED to use (bottom line) is TLF (Flex Layout Framework). It depends on Flash Player 10. Can it be done with Flex 3.4.1.-LCES2?
    Sorry, I'm not familiar with that but I can run Workspace using the latest version of Flash Player 10.2.  But if the TLF was introdced post Flex 3.4.1, then it probably won't work. Try checking the Flex forums for that answer. Again, apologies, I don't have an answer for this.
    Hope that helps!

  • Few Questions on the Creative Cloud

    I have read that the Creative Cloud Connection will be released within the next few weeks which is great. I have a few questions about file uploading and the Creative Cloud Connection program.
    I have a folder which I will upload. The contents of that folder will be updated periodically locally. I want to the files in that folder to stay up to date between my desktop and laptop. Will the Creative Cloud Connection program be able to do that?
    If a file is changed that is already in the cloud will the program recognize the change and keep the cloud up-to-date?
    I guess a little more information about exactly what the Creative Cloud Connection program will do would be nice.
    On the topic of storage will I be able to upgrade from the standard 20 gb of storage that is available when/if needed? And how much will that be?
    One other question:
    When will Lightroom 4 be available via CC and why is it not available since it has been released?

    Creative Cloud Connection will keep files between your desktop and the website in sync. You will be able to add, edit and delete files from either end and see the changes reflected in both.
    To see the the Creative Cloud Connection in action you can watch this video from Adobe evangelist Paul Trani http://tv.adobe.com/watch/adobe-creative-suite-6-creative-cloud-launch-week/adobe-creative -cloud-tour-/.
    There will be a way to get more than 20 GB of storage. The Adobe Creative Cloud FAQ http://www.adobe.com/products/creativecloud/faq.html has a question and answer about this near the bottom:
    Can I buy additional Creative Cloud storage?
    Additional storage will be available for purchase later in 2012. If you have reached your storage limit, contact Adobe Customer Service.
    Lightroom 4 will be available in a few weeks. Jeff Veen has also tweeted this https://twitter.com/#!/veen/status/200810541550288896. More from Jeff on what is coming to the Adobe Creative Cloud here in his Adobe blog http://blogs.adobe.com/creativecloud/coming-soon-to-creative-cloud/.

  • Few questions on EB-SUS scenario?

    Dear Experts,
    I have few questions on EB-SUS scenario which you may help with your expertise. It will be helpful for those who are new to scenario?
    1. EB (enterpise Buyer or SRM) -SUS scenario is used for requesting external staff? can it be used for non stock or free text items in extended classic? does it support direct material procurement ?
    2. Does EB-SUS or SRM-sus support service item with hierarchy like MM-SUS?
    3. EB-SUS scenario is basically on extended classic or standalone scenario? But, in extended classic scenario, it does support only Purchase order and PO response scenario? What badi's or customization is required to enable the confirmation and invoice for extended scenarios?
    Full marks for good answers !!!
    Thanks and regards,
    Ranjan

    Hi,
    I am also interested in this question with another view of it:
    - Can SUS be used together with SRM (EB) for consumables in standalone scenario?
    - What are your experiences with SUS in general. I foresee that we would need some add-on development to the solution, is this easily done or does it take a lot of effort?
    Thanks for any good input
    Fredrik

  • Few Questions on EP

    Hi All,
    I have few questions on EP implementation:
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    2) Do we need to have Portal installation at the remote location aswell or just the internet connection with the URL to access the page and needed logon credentials?
    thank you
    Chandu

    HI Chandra,
    You can see the documentation available on SAP help and there are documents available on SDN too.
    Refer to the following:
    <a href="http://help.sap.com/saphelp_nw04/helpdata/en/88/266a3e54a2e946e10000000a114084/frameset.htm">Creating Transaction iViews</a>
    <a href="http://help.sap.com/bp_epv260/EP_JA/documentation/How-to_Guides/WAS/Enabling%20the%20SAP%20GUI%20for%20HTML%20with%20the%20integrated%20ITS%20on%20SAP.pdf">Enabling the SAP GUI for HTML with the integrated ITS on SAP</a>
    <a href="https://www.sdn.sap.com/irj/sdn/weblogs?blog=/pub/wlg/736">Create SAP Transaction iView using SAPGUI for Windows</a>
    Regards,
    Siddhartha

  • Considering a Mac Pro - Few Question

    I am disappointed with my Intel iMac due to lack of USB ports (hubs don't work with some of my usb hardware) and the ridiculous audio/optical combo port. So I think I may go Mac Pro when Leopard is released. A few questions need to be answered if you would be so kind. A few caveats first...
    A) Mac Pros are expensive for me, so I need to save money where I am able.
    B) The Mac Pro will double as a media player for my Home Theater system. I have a connection for DVI and Toslink
    OK, now the questions...
    1. Does the Mac Pro come with the trays for the extra hard drives? I would like to purchase more drives separately. Can I do this, and what type of drives are used, SATA?
    2. RAM from Apple is expensive. Is there a less costly alternative? It must be a dependable brand. Please include part number if available. Thanks!
    3. Will reduction from 2.66 to 2.0 ghz make that much difference? I like grinding MP2 videos to H.264. Really, will it be worth the additional $264?
    4. I can use both DVI or HDMI to go to my Home Theater system. Currently, starting the Home Theater changes the resolution on my iMac. I would like to avoid this. Should I get another NVIDIA GeForce 7300 GT, or will the dual port on the one card be able to be set to a different resolution output? I would like to be able to still work on my Mac while the kids are watching something in the theater.
    5. As for audio, will I be able to run headphones, external speakers and optical out all at the same time? I am assuming yes, but just want to make sure.
    6. I am also assuming the Mac Pros are quiet. Noise is one of my biggest enemies since I do quite a bit of audio work. I have not heard a single complaint regarding noise from Mac Pros. Are they that quiet?
    Thanks in advance everyone!

    4. I can use both DVI or HDMI to go to my Home
    Theater system. Currently, starting the Home Theater
    changes the resolution on my iMac.
    You should be able to run different resolutions on the built-in display and external display if Mirroring is turned off in "Displays" System Preference.
    I would like to
    avoid this. Should I get another NVIDIA GeForce 7300
    GT, or will the dual port on the one card be able to
    be set to a different resolution output? I would like
    to be able to still work on my Mac while the kids are
    watching something in the theater.
    The two DVI ports can run at different resolutions.
    5. As for audio, will I be able to run headphones,
    external speakers and optical out all at the same
    time? I am assuming yes, but just want to make sure.
    The optical out uses the same socket al the audio out, so you can't use both at once. You could add an iMic <http://www.griffintechnology.com/products/imic/> to get an additional audio output. There are also other PCI-Express, FireWire, or USB audio interfaces available.
    You can also use an AirPort Express for audio output. It is designed for iTunes, but Airfoil <http://www.rogueamoeba.com/airfoil/mac/> will send any audio to it.
    You may need Audio Hijack Pro <http://rogueamoeba.com/audiohijackpro/> for different applications to send audio to different, or multiple, outputs simultaneously.
    You may also want to consider the Apple TV <http://www.apple.com/appletv/> for audio and video connections to your home theater.

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