Better results than you could achieve in a real-time onlining suite?

Another for Zeb and anyone else who cares about color. HD for Indies (http://www.hdforindies.com/) reviews The DV Rebel's Guide by Stu Maschwitz. In a section, "Why so AE centric when such a pain - why not do in FCP?", Mike Curtis pseudo-interviews Stu, who says "When onlining, the rule is the polar opposite: no amount of render time is too much to endure in the name of increased image quality. I detail some techniques for extracting every last bit of luminance range from your video source, removing color subsampling artifacts (without plug-ins), and a complete pipeline for multiple digital masters. If you follow these guidelines you can actually achieve better results than you could in an expensive real-time onlining suite."
He is talking about the poor boy with a three year old laptop for whom long render times don't cost too much. Sounds like me.
Comment?

I have a valid example data file attached to this thread.
If you open BEXTEST.bin in a hex-editor of your choice, you'll see the BEXUS as 42 45 58 55 53 and then the time as 00 28 09 etc.
I couldn't get Joe Guo's VI to work. It doesn't count packages correctly, and the time is not displayed correctly either.
The file was saved using a straight save to file VI.
The data is from actual launching area tests performed a few mintues ago. The time displayed is "On time" e.g. how long the gondola has been powered up.
I have a spare T-junction, so I can hook into the balloon real-time data as we fly, in case anyone care to see if they can figure out why the latest version of Joe Guo's program is not displaying correctly.
I will monitor this
thread during and after flight to see if anyone can make it in time!
Thanks for the great effort!!
Attachments:
bextest.bin ‏53 KB

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