Bevel *still* misbehaving

Last time I had this problem, a friendly forumgoer suggested tweaking the perspective slider in the extrude-and-bevel dialog, and that fixed the problem. This time, that's not helping. I've drawn a path to represent a collection-arrow, then applied extrude-and-bevel. There are minor shading errors in the top-left and top-right corners, and major errors in the pointy-part at the bottom-middle.
Any help would be greatly appreciated. I just don't know how to do good work when basic features like bevel are so unreliable.
Screen capture is below, original .ai file is up on Google Drive here:
[https://docs.google.com/file/d/0B0Hoxcl5zTEteXQzQjYxbTNQUk0/edit?usp=sharing | https://docs.google.com/file/d/0B0Hoxcl5zTEteXQzQjYxbTNQUk0/edit?usp=sharing] 
FYI, I'm using Illustrator CS6, 64-bit, 16.0.3, on Windows 8-64
!http://forums.adobe.com/servlet/JiveServlet/downloadImage/320659/badbevel.jpg|_mce_src=http://forums.adobe.com/servlet/JiveServlet/downloadImage/320659/badbevel.jpg|alt=badbevel.jpg|width=450|onclick=myJiveImage.start(this, |class=jive-image-thumbnail jive-image|src=http://forums.adobe.com/servlet/JiveServlet/downloadImage/320659/badbevel.jpg!

I'm not arguing the merits of "a good tool"
I'm stating that the Illustrator 3D effect can't do what you want it to do.
Illustrator DOES NOT use 3D modeling, hence the term "effect". It's all fake based on angles, not true modeling. If you want true modeling, where bevels are actually calculated at joints (which Illustrator does not do), then you need to use a true 3D application, not Illustrator.
The Illustrator 3D effect was added to version 10 or 11 or whatever it was and hasn't been touched by Adobe since. Regardless of any technological advanced, Adobe is painfully slow to update any feature. Look at Illustrator graphing tools, it's been what 30 years since they've been touched by Adobe.

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