BIt of a doozy, would love some feedback

I recently started a new job, and the person who took care of the network before me didn't leave any kind of map or how they even setup the network.  Basically this is what is happening. At the main office there is an internet connection coming into the building that works fine. They also can access things like Network drives no problem. There is another small office about two houses down. From what I understand, there is a wireless router in the main office that was sending its signal to an acess point to the smaller office, which is not getting an internet connection. Apparantly this happened after the main office lost power, and hasnt worked since. I am surprised that just loosing power could stop the connection. Would really like to come through for them on this one, but am not sure where to even start. Any advice or ideas would be more than appreciated.
Thanks everyone! So I guess to simplify it, the wireless router needs to transmit to the access point.

What is the model number of the router and access point.
Power loss can effect the settings of the router at times, so you can check the settings of the router and the n put the same settings on the access point this should the resolve the issue.

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  • Would love some advice...

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    But if both computers are in the middle of africa well...........
    Hope the above is of use.
    Phil

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    If you have an iSight things will not be that simple. They are not designed to be user serviceable and are quite difficult to open without damaging the screen and the tape that secures it. If it's a Rev A or an Ambient light, it's not that difficult a job. One really good place to go for drives is macsales.com, you can also take a look at the offerings on [ifixit|http://www.ifixit.com>.

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    My goal:
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  • I really would love some feed back on this

    I developing a game and am calling two external .swf files on
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    or crashing?
    I have on the stage a reapeated loop so when it receives an
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    or question. Again, I am basically asking for a way to commuicate
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    Cool. You didn't ask for it, but I'll give you just a couple
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    createEmptyMovieClip returns a reference to your clip. So you
    can assign it to a variable and then just use that variable for
    future referencing. It can save you a lot of heart ache with typos
    and the like. So your code could become:
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    curEnemy._x = 0;
    curEnemy._y = 0;
    Its subtle, but can be very helpful.
    The next issue is that you have a conditional comparing the
    bytesLoaded and bytesTotal. I'm seeing several potential problems
    here. First, I think that there is no bytesLoaded property for the
    movieclip class. There is a getBytesLoaded() method, but that is
    different.
    Next your code is probably working because both bytesLoaded
    and bytesTotal ARE equal since neither exist. So they will both
    need to be replace with the methods.
    Finally if this project is going to be delivered over the
    web? If so your code will break when it goes online since it will
    take time for the external swf to load. Flash won't pause on the
    loadMovie line until the clip loads and then proceed. It will start
    loading and continue on with the rest of the code in the frame.
    Unless enemy_0.swf is tremendously small, by the time Flash gets to
    the loading test there won't be anything loaded and Flash will just
    skip to the end.
    Of course I'm not sure why you have to wait for enemy to load
    before you start loading char.swf. But we will pretend for right
    now that it does.
    Since you basically need to keep comparing the loaded and
    total over time until the file has finished. Your choice for this
    would be either onEnterFrame or setInterval. The first is easier to
    explain so I will start there.
    this.onEnterFrame=function(){
    if(curEnemy.getBytesLoaded() == curEnemy.getBytesTotal()
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    //the clip is loaded and ready
    //do what you want but be sure to do:
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    That is the basic way to wait until a clip has fully loaded.
    Don't forget to delete the onEnterFrame when completed or it will
    just keep on going and wasting your processor.
    PS: I'm guessing what you found out was that since you are
    loading a swf into enemy_holder that the name of the swf was not
    important and that only the name of the container clip was? So the
    answer was:
    enemy_holder._x +=10;
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    something!

  • After Effects very slow - would love some help

    Ok,
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    Q6600
    P5Q-E
    8 gig of RAM
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    I am working with a project that is 1500 X 1050 (approx) - it contains some camera moves and some page peel effects on pictures - and it is running unbearably slow...
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    I have also enable Multiprocess for frames.  Now, I am not even close to a regular user of After Effects, so this might come as obvious, but what can I do here?  Is there a set of steps to help me speed this up?  I did take a look at
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    Now, I am trying to precompose most of my elements, but I don't know if that is overkill.  Really, I just want to ensure that with my new system, it was worth the money and upgrade.

    Thanks for all the effort and time.  I think I might be getting somewhere with your help.
    "You are right. Plus if your render crashes you won't have to re-render the already rendered frames. PNG is lossless quality where JPEG is lossy quality. Depending on the compression setting, the computation from the calculated jpg frame can be lower than the computation time for PNG. You can try on a 30 sec portion to see what is faster."
    I haven't tried JPG yet but I will.  I want to have something that I can output to DVD with decent quality. Right now .mov looks good, but will try the JPGS.
    Another thing to take into account is the writing speed of the file on your HDD. If you are rendering on the same disk where the sources are, or on  a USB external drive, it will take more time than rendering on an internal sata/e-stata drive or a raid array. In image sequence, this is more important as AE have to write/close a file for each frame, and depending on your configuration (windows,mac, antivirus, timemachine...) it can make a huge difference.
    I have a separate SATA drive for disk caching.  I did that right away.  I was wondering about the memory caching though in the preferences panel - I am not sure if I should just leave the defaults for that :
    MAX MEMORY USAGE
    MAX DISK CACHE SIZE
    "If on PC try to disconnect it from the web and turn of your antivirus."
    My rendering computer is not connected to the internet, so I don't have an anti-virus running on it.  It only get programs from my internet computer that have been thoroughly checked first.
    You will save time. Turn off disk indexing too.
    How do I do this on a PC?
    Could you please explain what you mean by "negate its impact fully by using the corresponding layer style instead of the effect. They it's slightly faster"?
    Instead of using the drop shadow effect, right clic on your layer in the time line menu and select "Layer style > Drop shadow". It will have the same behavior/options than the Photoshop counterpart. It's better and faster than the drop shadow effect.
    I will try this.  Thanks
    A good way to know what step takes more time than the other (and a good way to figure out what part of the process you have to optimise) is twirling down, in the render queue the "current render" line. It will tell you for every frame, what the rendering is actually doing. The longer the step, the longer it's name will stay on screen.
    That is a great tip.
    Can you tell me if the comp size makes a difference when I am rendering out 720X540?  The main challenge for me is that I have about another 10 minutes to add to the project.  I don't want this to take me 2 hours to render out 15 minutes!
    Well it probably will. 2 hours of rendering for 15minutes is not that bad. You're doing motion graphics, not editing. Also, if your pictures are jpeg, it add computational time, because the render have to decompress it in memory in order to work with it. If you have disk space, you'd rather like to convert all your jpeg to uncompressed tiff files, so the render engine will just have to load it in memory in order to press it.
    That is another great idea.  I didn't know that TIFF were better.
    I am going to OC my Q6600 slight, to see if there is any effect.  Another issue I am running into is that AE says my Graphics card is not an OPENGL card.  But the package says it is!
    Have you downloaded the latest drivers for your card yet ? If not try to do so, restart your PC and check again into AE."
    Yes, I have the newest drivers (it is a new card and I had to go to the NVIDIA site just to get them.  The problem is that I have posted on the NVIDIA board days ago about this issue and no one has given me an answer yet concerning this.  I just checked again with AE - it says. "NO COMPATIBLE OPENGL CARD FOUND"
    It is an Nvidia 9600 GSO 768Mg video card.

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