Bitmap mismatch

I tried to install iTunes and QuickTime updates, the installations fail. Each time I then run "repair permissions," it comes up with this:
Symbolic link ./System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound. framework/CarbonSound->Versions/Current/CarbonSound repaired
Symbolic link ./System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound. framework/Resources->Versions/Current/Resources repaired
...but the installations still don't work.
I ran TechTool Pro which came up with a "bitmap mismatch." Is that my problem, and how do I fix it? Thank you.

Just a thought..
Install the QuickTime update first.
May be temporarily move the QT and iTune installer receipt packages from the Reciepts folder to somewhere else first.

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    >
    You may want to read this two-part blog, that answers that exact question, by recognized expert Richard Foote
    http://richardfoote.wordpress.com/2010/05/06/concatenated-bitmap-indexes-part-i-two-of-us/
    http://richardfoote.wordpress.com/2010/05/12/concatenated-bitmap-indexes-part-ii-everybodys-got-to-learn-sometime/
    As with many things Oracle the answer is 'it depends'.
    In short the same considerations apply for a concatenated index whether it is bitmap or b-tree: 1) will the leading column usually be in the predicate and 2) will most or all of the index columns be specified in the queries.
    Here are some quotes from part 1
    >
    Many of the same issues and factors in deciding to create a single, multi-column index vs. several, single column indexes apply to Bitmap indexes as they do with B-Tree indexes, although there are a number of key differences to consider as well.
    Another thing to note regarding a concatenated Bitmap index is that the potential number of index entries is a product of distinct combinations of data of the indexed columns.
    A concatenated Bitmap index can potentially use less or more space than corresponding single column indexes, it depends on the number of index entries that are derived and the distribution of the data with the table.
    >
    Here is the lead quote from part 2
    >
    The issues regarding whether to go for single column indexes vs. concatenated indexes are similar for Bitmap indexes as they are for B-Tree indexes.
    It’s generally more efficient to access a concatenated index as it’s only the one index with less processing and less throwaway rowids/rows to contend with. However it’s more flexible to have single column indexes, especially for Bitmap indexes that are kinda designed to be used concurrently, as concatenated indexes are heavily dependant on the leading column being known in queries.

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    Hi All,
    Could some one please let me know how Bitmap indexes are useful compared to B-Tree indexes on low-cardinality columns ?.
    Thanks,
    -Kumar.

    >>
    As Re: why oracle db 9i optimizer can't choose to use the bitmap index? there are a number of issues with bitmap indexes. Your best bet is to read these three articles by Jonathan Lewis.
    It does pay us to understand how the optimizer works with bitmap indexes. I posted some Re: Cost-based optimizer behavior to show how indexes on even very low valued columns can be useful in certain circumstances.
    Cheers, APC
    Blog : http://radiofreetooting.blogspot.com/

  • Mismatch of Assigned Budget in CJ33 & Report S_ALR_87013558

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    Thank you for your coopearation.
    Regards,
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    Ranjan,
    removing a column in a report will not affect at all at the values observed. Therefore,
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    Regards
    Martina

  • I'm working with directx and it does working only on some of the Bitmaps. Why it's not working on the others ?

    The question is not so clear i will try to explain here.
    I have a trackBar scroll event:
    private void trackBar1_Scroll(object sender, EventArgs e)
    LoadPictureAt(trackBar1.Value, sender);
    ConvertedBmp = ConvertTo24(trackBar1FileInfo[trackBar1.Value].FullName);
    ConvertedBmp.Save(ConvertedBmpDir + "\\ConvertedBmp.bmp");
    mymem = ToStream(ConvertedBmp, ImageFormat.Bmp);
    backTexture = TextureLoader.FromStream(D3Ddev, mymem);
    scannedCloudsTexture = new Texture(D3Ddev, 512, 512, 1, Usage.Dynamic, Format.A8R8G8B8, Pool.Default);
    timer1.Stop();
    Button1Code();
    timer1.Start();
    b1 = ConvertedBmp;
    b1.Save(ConvertedBmpDir + "\\b1.bmp");
    trackBar2.Enabled = false;
    if (!this.backgroundWorker1.IsBusy)
    label2.Text = "מעבד נתונים";
    this.backgroundWorker1.RunWorkerAsync();
    else
    this.backgroundWorker1.CancelAsync();
    First LoadPictureAt method:
    private bool LoadPictureAt(int nIndex, object c)
    bool bRet = false;
    if (nIndex >= 0 && nIndex < trackBar1FileInfo.Length)
    if (c.Equals(trackBar1))
    pictureBox1.Load(trackBar1FileInfo[nIndex].FullName);
    bRet = true;
    if (bitmaps != null)
    if (nIndex >= 0 && nIndex < bitmaps.Length)
    if (c.Equals(trackBar2))
    pictureBox1.Image = bitmaps[nIndex];
    bRet = true;
    return bRet;
    Then the ConvertTo24 method:
    private Bitmap ConvertTo24(string inputFileName)
    sw = Stopwatch.StartNew();
    Bitmap bmpIn = (Bitmap)Bitmap.FromFile(inputFileName);
    Bitmap converted = new Bitmap(bmpIn.Width, bmpIn.Height, PixelFormat.Format24bppRgb);
    using (Graphics g = Graphics.FromImage(converted))
    // Prevent DPI conversion
    g.PageUnit = GraphicsUnit.Pixel;
    // Draw the image
    g.DrawImageUnscaled(bmpIn, 0, 0);
    //converted.Save(outputFileName, ImageFormat.Bmp);
    sw.Stop();
    return converted;
    Then ToStream method:
    public static Stream ToStream(Image image, ImageFormat formaw)
    var stream = new System.IO.MemoryStream();
    image.Save(stream, formaw);
    stream.Position = 0;
    return stream;
    What it does is taking a Bitmap image and make a doppler radar effect on it and detect color only places that there are pixels(clouds) in it.
    Here is a screenshot:
    You can see the doppler shape and it's moving around and highlight the places with clouds.
    So when i move the trackBar1 to the left each time on another Bitmap image it's showing the doppler effect and the clouds.
    The problem is with the trackBar2 scroll event:
    First when i'm running my program and enteric to this new form that scan the clouds and show the doppler radar effect a backgroundworker1 is working:
    private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
    BackgroundWorker bgw = (BackgroundWorker)sender;
    if (bgw.CancellationPending == true)
    return;
    else
    while (true)
    bitmaps = ImagesComparison.get_images_with_clouds(b1);
    for (int i = 0; i < bitmaps.Length; i++)
    bitmaps[i] = ConvertTo1or8Bit.ColorToGrayscale(bitmaps[i]);
    break;
    What it does is getting into bitmaps(Bitmap[])  15 new bitmaps from one given bitmap. The given bitmap is b1.
    b1 i'm using it in trackBar1 scroll event.
    All the new Bitmaps in bitmaps variable array are Format32bppArgb.
    While i checked on my hard disk the images(GIF type) i'm using with trackBar1 are all Bit Depth 8.
    The images i'm using with trackBar1 scroll event are GIF types and Bit Depth 8 on the properties.
    The images i'm using in trackBar2 are Bitmaps and they are Format32bppArgb.
    So first thing i thought to convert all the 15 Bitmaps in bitmaps to 8bit:
    for (int i = 0; i < bitmaps.Length; i++)
    bitmaps[i] = ConvertTo1or8Bit.ColorToGrayscale(bitmaps[i]);
    But it didn't work it's just turning them to black gray scale colors not what i was thinking about.
    In the backgroundworker completed event i'm converting the bitmaps to 24 like i'm doing with the Gifs in trackBar1 scroll event:
    private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
    trackBar2.Enabled = true;
    trackBar2.Maximum = bitmaps.Length -1;
    bitmaps[0].Save(ConvertedBmpDir + "\\bitmapsfirstimage.bmp");
    for (int i = 0; i < bitmaps.Length; i++)
    ConvertedBitmaps.Add(ConvertTo24(bitmaps[i]));
    ConvertedBitmaps[0].Save(ConvertedBmpDir + "\\ConvertedBitmapsFirstImage.bmp");
    label2.Text = "עיבוד הנתונים הסתיים";
    b1.Dispose();
    Then in the trackBar2 scroll event:
    private void trackBar2_Scroll(object sender, EventArgs e)
    LoadPictureAt(trackBar2.Value, sender);
    ConvertedBmp = ConvertedBitmaps[trackBar2.Value - 1];
    ConvertedBmp.Save(ConvertedBmpDir + "\\ConvertedBmp.bmp");
    mymem = ToStream(ConvertedBmp, ImageFormat.Bmp);
    backTexture = TextureLoader.FromStream(D3Ddev, mymem);
    scannedCloudsTexture = new Texture(D3Ddev, 512, 512, 1, Usage.Dynamic, Format.A8R8G8B8, Pool.Default);
    timer1.Stop();
    Button1Code();
    timer1.Start();
    The same i did with the trackBar1 scroll event.
    But the result in trackBar2 i'm getting without using the grayscale convertion is this:
    You can see that the color that make the scan now is more yellow or green/yellow and not the same like it is when i'm using the trackBar1.
    I can't figure out where the problem is:
    1. Maybe since the Bitmaps in the variable array bitmaps are all Format32bppArgb ?
    2. Maybe they are Bitmaps and not Gif types like the images in trackBar1 ?
    If it does working good with the gifs in trackBar1 scroll event then the whole code in the new form ScanningClouds is working fine so i will not add to here the whole ScanningClouds form code since it's long.
    The problem is somewhere with the Bitmaps formas or bits in the variable bitmaps.
    Maybe they are not the same or the right Bit Depth or maybe they are Bitmaps and should be Gifs.
    bitmaps = ImagesComparison.get_images_with_clouds(b1);
    This is the get_images_with_clouds method where i'm getting the new 15 Bitmaps.
    public static Bitmap[] get_images_with_clouds(Bitmap radar_image)
    int e = 0;
    int f = 0;
    int image_clock_area_x = 0;
    int image_clock_area_y = 0;
    int image_clock_area_x1 = 140;
    int image_clock_area_y1 = 21;
    Bitmap[] localImages;
    localImages = new Bitmap[15];
    Bitmap image;
    image = new Bitmap(Properties.Resources.radar_without_clouds);
    BitmapData bmD = null;
    BitmapData bmD2 = null;
    try
    bmD = image.LockBits(new Rectangle(0, 0, image.Width, image.Height), ImageLockMode.ReadWrite,
    PixelFormat.Format32bppArgb);
    bmD2 = radar_image.LockBits(new Rectangle(0, 0, radar_image.Width, radar_image.Height), ImageLockMode.ReadOnly,
    PixelFormat.Format32bppArgb);
    IntPtr sc0 = bmD.Scan0;
    unsafe
    int* p = (int*)sc0.ToPointer();
    int* p2 = (int*)bmD2.Scan0.ToPointer();
    for (e = image_clock_area_x; e < image_clock_area_x + image_clock_area_x1; e++)
    for (f = image_clock_area_y; f < image_clock_area_y + image_clock_area_y1; f++)
    Color clock_color = Color.FromArgb(p2[e + f * bmD2.Width]);
    p[e + f * bmD.Width] = clock_color.ToArgb();
    image.UnlockBits(bmD);
    radar_image.UnlockBits(bmD2);
    catch
    try
    image.UnlockBits(bmD);
    catch
    try
    radar_image.UnlockBits(bmD2);
    catch
    int c;
    for (c = 0; c < localImages.Length; c++)
    localImages[c] = new Bitmap(image);
    Bitmap new_image = new Bitmap(Properties.Resources.radar_without_clouds);
    Bitmap new_image1 = new Bitmap(Properties.Resources.radar_without_clouds);
    Bitmap localbmptest = black_and_white(new_image, radar_image);
    Image image1 = black_and_white(new_image, radar_image);
    image1.Save(@"c:\temp\testclouds666.jpg");
    Bitmap clouds = new Bitmap(image1);
    int x;
    int y;
    int a;
    int b;
    int d = 0;
    Bitmap redImage;
    redImage = new Bitmap(512, 512);
    using (Graphics g = Graphics.FromImage(redImage))
    g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
    g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
    g.Clear(Color.Red);
    BitmapData bmData = null;
    BitmapData bmData2 = null;
    BitmapData bmDataArray = null;
    try
    bmData = clouds.LockBits(new Rectangle(0, 0, clouds.Width, clouds.Height), ImageLockMode.ReadOnly,
    PixelFormat.Format32bppArgb);
    bmData2 = radar_image.LockBits(new Rectangle(0, 0, radar_image.Width, radar_image.Height), ImageLockMode.ReadOnly,
    PixelFormat.Format32bppArgb);
    IntPtr scan0 = bmData.Scan0;
    IntPtr scan02 = bmData2.Scan0;
    unsafe
    int* p = (int*)scan0.ToPointer();
    int* p2 = (int*)scan02.ToPointer();
    double h, mm;
    for (d = 0; d < localImages.Length; d++)
    bmDataArray = localImages[d].LockBits(new Rectangle(0, 0, localImages[d].Width, localImages[d].Height), ImageLockMode.ReadWrite,
    PixelFormat.Format32bppArgb);
    IntPtr scan0Array = bmDataArray.Scan0;
    int* pArray = (int*)scan0Array.ToPointer();
    for (a = 0; a < new_image.Width; a++)
    for (b = 0; b < new_image.Height; b++)
    Color color1 = Color.FromArgb(p[a + b * bmData.Width]);
    Color color2 = Color.FromArgb(p2[a + b * bmData2.Width]);
    if (color1.R != 0 || color1.G != 0 || color1.B != 0)
    h = color2.GetHue();
    mm = RadarAnalysis.Hue2MMPerHour(h);
    if (mm >= treshhold_array[14 - d])
    pArray[a + b * bmDataArray.Width] = color2.ToArgb();
    localImages[d].UnlockBits(bmDataArray);
    clouds.UnlockBits(bmData);
    radar_image.UnlockBits(bmData2);
    catch (Exception error)
    try
    clouds.UnlockBits(bmData);
    catch
    try
    radar_image.UnlockBits(bmData2);
    catch
    try
    localImages[d].UnlockBits(bmDataArray);
    catch
    Logger.Write("Error Exception ==> " + error);
    MessageBox.Show("Error Exception ==> " + error);
    return localImages;
    I think not sure but i think the problem is that the images on my hard disk i'm using with the trackBar1 scroll event are Gif type and the images i'm using with the trackBar2 scroll event are 15 Bitmaps.

    Hi,
    "But it didn't work it's just turning them to black gray scale colors not what i was thinking about."
    If you want it to be colored, you'll need to create a color-palette for the 8bppIndexed bitmaps. The keyword for this process is "Color-Quantization".
    The whole yellow-green pie you get is from the wrong format. If you convert the 32bpp bitmaps to 24 bpp bitmaps, you loose the alpha channel ("transparency"). You can manually set one color to "transparent" with the mMakeTransparent-method
    of the Bitmap class, or simply use gif-images (they are 8bpp with a transparent "key"-color)
    Regards,
      Thorsten

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