Blending Modes ("vivid light") in After Effects?

I discovered that in After Effects CS6 (Win7) some blending modes seem to not work as expected.
I have a bitmap with transparencies above another bitmap and want to blend it with "vivid light" - but the result is the same as if i had no blending mode selected at all. The same is for "hard light", "linear light" or "hard mix".
Other blending modes like "multiply", "soft light" and "overlay" work just fine.
Does anyone have an idea what is wrong with my After Effects?

I'm sorry for not being as specific as requested in the faq. I thought it might be more helpful to reduce the problem description to the most relevant facts first, and see if it can be solved in a simple way.
My former experiences with providing all existing information in the first post is usually met with no answers at all, because people think: WOAH! Too much information. ;-)
Okay, I designed my video design in Photoshop CS6 first. This is how the design was supposed to look like - as it was composed in Photoshop.
There are two layers:
1. a pattern of semi-transparent patches on top and
2. a blue gradient background
the pattern (1) is composited with blending mode "vivid light" on the background (2).
After I exported both layers as pngs (24bit alpha) and imported them in After Effects and used the same settings as in photoshop, I got the following:
As you can see, I used "vivid light" as blending mode, but it looks exactly as if blending mode "normal" was used.
The render quality is set to final quality.
The same happens with blending modes "hard light", "linear light" or "hard mix" (i guess, you don't need screenshots, because they all look the same)
But other blending modes like "multiply", "soft light" and "overlay" work fine (in this case I used "overlay"):
So, the problem is: Why do some blending modes not work, while others work?
BTW: I also tried to import the PSD directly into After Effects with all layers retained, in case something was wrong with the pngs, that I exported - but the imported PSD produced exactly the same error. So, no difference there.
Now for all the questions from the faq.  - i think most of them will not help to identify the issue, but i will try and answer all of them:
What version of After Effects? Include the minor version number (e.g., After Effects CS5.5 with the 10.5.1 update).
CS6 (11.0.2)
Have you installed the recent updates? (If not, you should. They fix a lot of problems.)
yes, I have
What operating system? This should include specific minor version numbers, like "Mac OSX v10.6.8"---not just "Mac".
Windows 7, 64bit latest version, all updates installed
What kind(s) of source footage? When telling about your source footage, tell us about the codecs, not just the container types. For example, "H.264 in a .mov container", not just "QuickTime".
any footage. it's regardless of what footage I use. in this special case it was 2 pngs (24bit alpha) - see above.
If you are getting error message(s), what is the full text of the error message(s)?
there is no error message
What were you doing when the problem occurred?
see above
Has this ever worked before? If this worked before by doesn't work now, what has changed on your computer in the intervening time?
it's the first time I tried
What other software are you running?
mainly software like Google Chrome or Microsoft Office - I'm not sure they have anything to do with the problem
Do you have any third-party effects or codecs installed?
I have Magic bullet looks installed, but since I don't use it in this project, I don't think it's got anything to do with the problem
Tell us about your computer hardware. Include CPU type and number of processor cores, amount of RAM installed, GPU, number of disk drives, and how any external drives are connected.
Intel something, 6 cores, 12GB RAM, and NVIDIA GTX 590 graphics card, (driver 306.97)
Do you have any third-party I/O hardware (e.g., AJA, Matrox, Blackmagic, MOTU)?
no
Are you using OpenGL features in After Effects?
I don't know.. I thought OpenGL in CS6 is all automatically and can not be turned off or on?
but i switched quality to "final render".
Does the problem only happen with your final output, RAM preview, or both?
everywhere
Are you using Render Multiple Frames Simultaneously multiprocessing?
yes. but if I turn it off, nothings changes
What is the exact sequence of steps that you are taking?
see above
hope this helps

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