Block noise in CC2014 Adobe Media Encoder Quicktime H.264 Export

I would love some input from the community here. Perhaps someone else is having a similar issue.
I've been wanting to make a full switch from CS6 to CC2014, but I am experiencing a host of issues that I don't experience in CS6. For one, when I export my Canon 5DMK3 DSLR timeline using Quicktime (H.264), I get an abrasive global noise all over my rendered video as if I was using a low data rate. I use the same settings in CS6 and experience no issues.
Since YouTube compression hides these artifacts, so please download and view original file: Dropbox - RenderArtifactsQuicktimeH264.mp4
Format: Quicktime
Video Codec: H.264
Quality: 100
23.976fps
progressive
Use Max Render Quality
Render at Maximum Depth
10,000 kbps
What I've tried:
1) exporting at 720p and 1080p
2) another codec (H.264 mp4 exports are clean)
3) all combinations of the "Use Max Render Quality" and "Render at Maximum Depth" settings
4) exporting straight from Premiere
5) rendering with and without effects (Magic Bullet Looks, sharpening)
6) GPU (CUDA) enabled and software only (on project and on Adobe Media Encoder)
Custom Desktop Specs:
Intel i7-3960X @ 3.3GHz
32GB RAM
GTX 780 Ti 3GB (and tested Adobe certified regular GTX 780 3GB)
GPU Driver: 340.52 (up to date)
Windows 7 Professional 64 bit
SSD OS drive
WEstern Digital 2TB data drive
SSD adobe cache drive
I'm at a complete loss. What else could be contributing to this?

Hi Mark,
I did install the CC 2014.0.1 update and the issue remained. I had a colleague tell me that he experiences the same issue for Format= Quicktime, Codec= h.264 when he has the "limit data rate" option checked with a value. When I unchecked the limit data rate (of my standard 10,000 kbps 720p preset) I got a clean render devoid of the previously mentioned artifacts. However, it defaulted to a 70,000 kbps data rate which of course is higher than I'd like/need. For now I guess I'll be exporting .mp4 h.264, but I'm still curious why the limit data rate doesn't behave like it did in CS6.

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