BLUDVLZ's Revised Rules of Graphic Design

It's been a year or so since I last posted these, and since the old post has gone to the great forum resting place in the cybersky, I decided to repost. This time with some choice addtions.
REVISED RULES OF GRAPHIC DESIGN
1. Before you can break the rules of graphic design, you must first know the rules of graphic design.
2. Microsoft Word is not a graphic design program.
3. The greatest obstacle to an effective campaign is usually the client.
4. Always build in a little extra safety time when determining project deadlines; just in case something goes wrong or breaks.
5. Before a designer can do his job he needs all the pertinent information up front; reverse engineering a project never produces a good result.
6. Any advertisement will be successful as long as you give away a free tool set.
7. Never use script or calligraphic fonts in ALL CAPS.
8. Microsoft Excel is not a graphic design program.
9. There is no point-and-click solution to good graphic design.
10. Photoshop is not a verb.
11. The death penalty should be enacted for those designers who use the following fonts:
Comic Sans
Zapf Chancery
Ad Lib
Exotic
Brush Script
Monotype Corsiva.
12. Never mess with a client who tosses his own dick salad.
13. Adobe does not yet include a talent filter in any of its programs that will miraculously make a bad design, good.
14. Microsoft PowerPoint is not a graphic design program.
15. Images pulled off of the Internet DO NOT work in print.
16. The client isnt always right, and when hes wrong its always going to be the designers fault.
17. Clipart is evil.
18. Clipart is your best friend.
19. The best computer for the job is the one that is working when you really need it.
20. Camera-ready art that is built to the exact specifications is good; camera-ready artwork that is scanned off an inkjet printout and faxed to you is bad.
21. Microsoft Publisher is the most dangerous piece of software in existence.
22. When you find a good print house, keep it.
23. Develop good relationships with other designers who work in other specialty areas; it always comes in handy in a pinch when looking for artwork or logos.
24. Never be satisfied with your current level of expertise; always look for ways to improve your talents and understanding of design.
25. Dont just know how to use one program, know as many as possible.
26. Learn good time management skills.
27. Educate the client whenever possible.
28. Dont get too defensive about creative feedback. Be able to offer solid reasons for your design decisions and be prepared to offer alternative suggestions as a compromise.
29. There is always a way to make a good layout, better.
30. A starburst is a method for poor designers to draw attention to the copy points that should have been addressed through better layout.
31. Never blindly trust a file sent to you by another designer unless you truly trust the designer.
32. The designer that doesnt keep up with current technology wont be a designer for long.
33. Always pay attention to changing design trends.
34. You will find yourself identifying typefaces on billboards as you drive down the interstate (Note: This will drive your family and friends nuts).
35. No one but designers and artists will ever truly understand the creative process.
36. Just because you have a computer and a program does not automatically mean that you are a graphic designer.
37. Only production artists and bosses seem to have 9-5 workdays.
38. No matter how many hours you work, make sure you set aside enough time to let your creative mind recharge.
39. A solid marketing plan can help poor creative. Good creative will never help a poor marketing plan.
40. Never underestimate the importance of being able ********.
41. A good designer needs to know how to fix his own computer.
42. A good designer can be effective w

Well crap. I guess I hit my limit and it's too late for me to go back and edit. So here are the rules that are missing:
42. A good designer can be effective without wearing shoes, but not without wearing socks (this is one of those deep, philosophical statements).
43. Always keep a good digital camera handy. You never know when youll need to stage an impromptu photo shoot.
44. The creative mind works best when it works uninterrupted.
45. Dirty balls suck. Go optical.
46. The bigger the size of the project, the less it should say (in reference to copy on billboards, banners and posters).
47. Keep the Bevel and Emboss layer effects in Photoshop to a minimum.
48. You dont have to have formal training in graphic design to be successful, but it sure does help.
49. Take whatever steps are necessary to get the creative juices flowing.
50. More often than not, you cant fix it in post.
51. Get the client to sign off on everything before doing any printing or production.
52. That which doesnt kill you will only try harder the next time.
53. If in doubt, talk to the printer.
54. The key to defending yourself against backseat designers: Back up your chair suddenly.
55. Changing the keyboard layout on your fellow designers computer is a great way to break up the monotony of a stressful workday.
56. In advertising, sex sells. In graphic design, sex usually means youre hogging up all the bandwidth and have a sticky keyboard.
57. Never be afraid to push the limits of good taste (case in point, rule #56).
58. Never accept less for a job than you believe your time and effort is worth and get it in writing.
59. A good designer is thinking at least five steps ahead of the step hes currently on.
60. Never be afraid to walk away from a design and start over.

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  • Which imac would work best for Graphic Design?

    I am a Graphic Designer, currently using Creative Suite 2 (soon to be upgraded to CS3) and I need a new Mac for home. A Powermac takes up too much space, so I'm thinking about an imac with a 24" monitor and I have a few questions for the experts:)
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    Is Leopard a stable OS?
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    Suzi (Machead since the beginning of Mac history)

    Hello and Welcome to Apple Discussions. 
    The 24" iMac uses a superior LCD panel to the 20" model and so is certainly better suited to your purposes. I don't know how badly having a piece of glass in front of the display would affect you as a designer though.
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    As this is the forum for much older iMacs I'd suggest re-posting in the Intel iMac forum and even Mac OS 10.5 Printing forums for better informed opinion:
    <hr width="200">
    G4 (aka Flat Panel): Intel:
    Click image to go to correct forum.
    cheers
    mrtotes

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    Any advice on this would be much appreciated. Feel free to include any other relevant information you think I should know.
    Thanks, Nick

    Computers are out of date when you open the box
    Ok, getting serious, that iMac should be a viable workhorse for what you want for a good five years, and taht depends on how much ram you put in it, add really fast external storage, and so on.
    Didn't throw this in earlier so as to not influence the discussion: my daughter is the senior art director, VP, at a graphics design firm in NYC.  Has been in the business for a number of years.  When she changed out her Mac at work, bought, or company bought, the 27" iMac model just before the latest, with maxed out CPU/GPU, and storage.  They maxed the memory to 32 GB for her, then added a 30" Apple cinema display so she has almost 5' of display in front of her.  There is nothing she cannot have open all spread across that display area.  She works almost exclusively in print media, occassionally condescends to do web stuff.  And has a massive array of RAID drives hanging on it.  But that is a setup an individual would be hard pressed to go with.
    At home she uses a MacBook Pro with top cpu and display but that is all.
    The point, just how massive do you want to go depends on how fast you have to work; in the office where time is money you need tons of horsepower.  At home, you scale it to your abilitty to juggle other tasks at the same time.
    I think your choices have been great, the discussion has focused on what is important and especially what can and cannot be changed in the future.
    Best of luck setting this up.

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