Blur layering problem

Hello,
I've been doing some work on a project very similar to andrew kramer from videocopilot(54. Advanced Camera Tips) from his site. The problem shows up after I render the project. I put use the camera's depth of field to make some nice looks for the trapcode particular particles,and use some 3d simple text to be animated. After I render instead of showing only the particles blured out, the text and video or everything I put there shows up blury, I know it's because of the camera but why? Shouldn't the text be unaffected by the depth of field, or videos? Please help! This is what happen's.

The text should definitely be affected by the blur. It's a 3d layer. If you follow the tutorial, I think he shows you how to keep the text from being blurred. I don't like it though. It's one of a few times when I disagree with Andrew Kramer. I think that having everything reacting to the camera's depth of field helps to sell the effect that what you're looking at is 3d. Just animate the focal distance of the camera to bring the text into focus. If the background isn't blurred enough when you do that, work with the camera settings to get a shallower depth of field.

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