Bookmarks in Flash Builder
Eclipse has a very useful bookmark feature where you hitt ctrl F2 to make one, and F2 to cycle through. It speeds up development significantly for me. I know flash builder 4 has the bookmark feature but is there a way to make it fast? I don't want to give it a frickin' name, and I don't want to click in a window to get back to it. I just want to mark them and then cycle through. thanks
Unfortunately, I do not think it is possible to assign a custom keyboard shortcut for iterating over the Bookmarks set in Flash Builder 4.
Seems it is only possible to assign a custom keyboard shortcut for the new Bookmark creation operation and
to bring Bookmarks View into the opened Eclipse perspective.
Similar Messages
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In Flash Builder: "No Disk" Error when trying to switch to Design View
Just had Flash Builder Beta 1 uninstalled and Beta 2 installed instead.
When I try to switch to Design View or open a link from Start Page in Flash Builder Beta 2, the application freezes and "No Disk" error message pops up.You have some other problem with your boot drive that has corrupted data backed up to the TimeMacine drive.
My advice is to boot into each operating system and manually backup just your Users files each to separate regular external drives (no Timemachine or backup software) and disconnect.
Make a note of any serial numbers, emails, address book contacts, export bookmarks etc. that isn't typically in your users folders data.
You might be able to Winclone 3 the Windows as a whole thing as it's appearing not to have issues but it's your MacintoshHD partition that is so that will have to be rebuilt from scratch.
Most commonly used backup methods
If your OS X parititon doesn't boot, you can use this to recover files.
Create a data recovery/undelete external boot drive
Without any further detail about your machine I can't advise specifically what to do, but it involves using Disk Utility to Zero Erase (move slider one spot to the right or in 10.6 using Security Option) the ENTIRE boot drive and reformatting, then installing OSX fresh and then setting up BootCamp again.
If you wish to switch your boot drive for something better, this is a good time to do this.
Install/upgrade RAM or storage drive in Mac's
If your machine is capable of Internet Recovery, then use that, then upgrade.
If your machine came with 10.6 or earlier, then use the 10.6 install disks and work up from there.
Erase, formatting, OS X installs on Mac's -
Installing Flex SDK into Flash Builder 4.7 problems
Hi,
Im completely new to Flash Builder, today I have installed Flash Builder 4.7 & Flash CS6 from Creative Cloud for my son to start to learn game programming (with my help), I have used simple coding in web design however this terminology is new to me.
I bought my son the latest 'Foundation Game Design with ActionScript 3.0' book on recommendation but it was written when FB was version 4.5 so im guessing this might be the problem.
The book is very easy to follow but have hit problems at the beginning of the tutorials, the book talks about Flex SDK but it seems that FB 4.7 uses AIR SDK ?
So the first project called HelloWorld, we got up to:
Got an exclamation mark which said
'The import flash.display.Sprite is not used
locally'
Continuing with the rest of the project the exclamation mark disappeared:
However on selecting run- Debug we got a blank Flash Player window ('generate HTML wrapper file' was deselected)
So either we've done something wrong, or the book and FB version are not compatible?
Any advice would be great!
Thank you
Latest ...
I thought that installing Flex SDK may solve the problem but after following instructions I have the error message, see image below. Really stumped now!Sorry, if I went a little overboard. After re-reading your post, perhaps I should back up a little.
First, there are little things that Flash Builder (FB) will complain about. Having extra import statements in your code doesn't hurt anything. If I'm trying different solutions and then commenting out the code, the import statements will hang around, FB will complain, but just ignore it. If you see a little icon on the left edge of your code editor and its a red circle with an X in it, then that is something that will have to be fixed.
When you create an app in FB or Flash you can choose to create a web app which means it will run in a browser window. The project can optionally create an HTML wrapper, or web page that will load your app. In Flash Pro you can choose File->Publish Settings and there will be a checkbox on the left to publish a HTML wrapper. In FB, you can right click your project in the Package Explorer, select Properties at the bottom, select the ActionScript Compiler, and down at the bottom there will be a checkbox to create a HTML wrapper.
If you're just learning Flash Builder, then the FlexSDK 4.6 and the AIR SDK 3.1 that comes with it should be fine. You mentioned Apache SDK and I'd recently been working with that so I ended up getting side-tracked.
Getting an AIRSDK to work with when build ActionScript projects is easy. Just go to the adobe site, type AIR SDK in the search box, and you should find a page that will let you downloaded the latest version. There's also a page to let you download the latest AIR runtime, and if you were just going to run AIR apps and not build them, then that's all you would need. As a developer you'll want to install the runtime from the downloaded .exe file. With the SDK, after downloading it, installing it is easy. Just create a new folder an unzip the SDK into it, then place it somewhere easy to find. I put all my SDK's in their own directory right off the c: drive. So I have c:\AIRSDK_3.5.0.880 and c:\AIRSDK_3.7.0.1530. I use very descriptive folder names so I always know which SDK's I have to work from.
To use the SDK in Flash Pro select Help -> Manage AIR SDK, hit the plus button and add the folder you created. Now when you've opened a Flash project, you go to File->Publish Settings and select the combo box at the top, you'll see options like 'AIR 3.7.0.1530 for Android' in the list that reflect the SDK's you've added.
Generally with FB you'll be using a FlexSDK, or perhaps a FlexSDK overlaid with a newer version of AIRSDK. Overlaid basically means you copied the contents of the AIR SDK into the Flex Folder. The article I mentioned above will give you all the details on creating those. For instance, I downloaded the Apache Flex installer, installed it, then created an empty folder called c:\ApacheFlexSDK_4.9.1, launched the Apache installer, gave it the new empty folder I'd created, selected all the download options, and let it all download. If it launches a popup box or a security warning, you can allow it, and it will continue. Once you have the SDK and you want to use it with a project in FB, just right click the project, select Properties, selected that Compiler tab again, and up in the right corner you'll see 'Manage SDK's...'. Hit that link, add your new SDK to the list and give it a descriptive name, then selected the checkbox beside it to set it up as your default. If you do this, then all your projects set to use the default will automatically switch to it and rebuild. So if you want a project to stay with a specific SDK then select that option in your Compiler tab, and then you could use the combo box to select your new added SDK.
When I started with FB I think I spent the first 2 days going round and round with project settings and options until I got them all figured out.
When I develop, I usually have my browser open and I have bookmarks and favorites to let me quickly get to all the pages I use most often. Here are a few of them:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/index.html <---- The API reference. In the packages window check out 'Top Level' at the top and Language Elements near the bottom. I think I have this page open in one or more tabs almost every day.
http://www.adobe.com/devnet.html
http://www.adobe.com/devnet/actionscript/learning.html
http://help.adobe.com/en_US/as3/learn/index.html
http://helpx.adobe.com/flash.html
http://help.adobe.com/en_US/flashbuilder/using/index.html
Free videos to help you learn Flash Pro:
http://tv.adobe.com/show/learn-flash-professional-cs6-/
http://tv.adobe.com/show/learn-flash-professional-cs5/
And you've already found the forums! But if you don't find an answer here, many times you can find your question already answered on www.stackoverflow.com forums.
Ok, I think I went a little overboard again. -
Intergrating RSS Feeds into Flash Builder 4...
I am very new to Flash builder 4 and I want to make an application where the app user can read through all the RSS Feeds and get updates everytime their connected to the internet. I am making this for the BlackBerry Playbook if that makes a difference and also can it be really simple instructions like I said I'm very new to this.
Ok, I think you might have your message title worded wrong. I think you want RSS feeds in a FLEX application, not Flash Builder 4 itself??
I, myself, am trying to implement an RSS feed into my application but have other priorities unfortunately.
The only bookmark I find in my list is this:
http://insideria.com/2009/04/flex-101-consuming-a-simple-rs.html
^ That might help you get started. I cant find any other examples in my bookmarks, but if I do I'll post them here.
OR, if I get my own code up and working (which should be within the next week hopefully), I'll post that up too. Cheers! -
What is new in Flash Builder 4.7 Game Development beta 2
I just installed it, I thought it would include some version of monocle.
Are there any changes other than a support for a product not available yet through labs?
If Not, when will we get monocle to test with it?In this build you can create SWFs that support profiling with Monocle, but you will need to download Monocle separately as it is not a part of Flash Builder.
The telemetry API usage via monocle is possible only with the AIR SDK 3.4, so out of the box AS3 projects would support creating SWFs that can be used with monocle. To make it work with MXML (or rather Flex) would will need to overlay the Flex 4.6 SDK with the AIR 3.4 runtime.
Thanks
Arijit -
Adobe creative cloud cc install has messed up my Flash Builder 4.6 serialization
Hello,
I have been a flash builder user for several years now. I have had FB 4.6 installed on my computer as a free upgrade from FB 4.5, which came with my copy of creative suite 5.5, which I purchased in 2011.
FB 4.6 has been working fine - even when I moved to adobe creative cloud last May (2012).
However, now that I have installed the new creative cloud (CC) applications (and uninstalled the creative cloud cs6 apps) - I am having problems with Flash Builder 4.6. I open it and get a message that my 'trial period' is up. Again, I own FB from my purchase of CS 5.5 - not to metion that it was included in creative cloud. I know that I can download FB 4.7 from creative cloud, but it doesn;t have the design view. So I want FB 4.6. I have seen some solutions to similar problems on the web that recommend reinstalling as a trial and then inputting the serial number once it launches. But I have FB 4.5 on my CS 5.5 installation disc - not FB 4.6 - and I'm not even sure how I could get FB 4.6 anymore. Not to mention that uninstalling - reinstalling 4.5 - and then upgrading from 4.5 to 4.6 - even if possible - would be a huge hassle.
Can someone please help me to get my FB 4.6 working again? To reiterate - everything was fine until I installed Creative Cloud CC apps and uninstalled Creative Cloud CS6 apps
ThanksHi bobba1,
I am experiencing the same problem. DId you ever get this solved?
Regards -
I am using Flash Builder 4.7 to build an Actionscript AIR project. The project embeds a number of png files from my local directory and I have been using absolute paths which all works fine.
I have a laptop with which I want to start developing the same project - I set up a git repository that both the laptop and main pc can pull from and so I can get the source where I need it and push it back to the central repository.
My problem is that the absolute paths for the embed commands don't work on the laptop as it has a different filesystem setup (Windows 8 with one drive as opposed to Windows 7 with a SSD and a data drive). I thought the solution would be as easy as using an environment variable to specify the path which could then point to a different physical directory on both machines, i.e:
[Embed(source = "DEVELOPER_RESOURCES/graphics/are/here.png"]
I did a bit of research and there was quite a lot mentioned about setting up resource directories using path variables which I worked through but I just can't get it to compile. The Actionscript compiler just won't find the png files however I specify the path. I tried something with a FLEX project and the compiler didn't complain but I think this is because the compiler for FLEX uses a different convention.
[Embed(source ="/Project Name/DEVELOPER_RESOURCES/graphics/are/here.png"] works with FLEX but not Actionscript.
So does anyone have a recipe for using the Embed command referencing assets using an environment variable that works across multiple machines with different file structures?I managed to find a solution on Windows which was to use symlinks and absolute paths. You an basically point one directory to another so I did something like:
mklink c:\developer_resources c:/the/local/path/to/my/resources
and then reference all resources as c:\developer_resources\...
Now as long as a developer machine has the right link (from c:\developer_resources to the place where the resources are kept) then it seems to work.
This doesn't however work for Mac and certainly isn't a solution for passing files between Mac and windows -
How do I update my Flash Debug Player for Flash Builder 4.6?
Hey how do I update my copy of Flash Builder 4.6 to the latest flash debug Player?
Go to flash player downloads and get the latest one for your browser.
http://www.adobe.com/support/flashplayer/downloads.html -
Having a problem with Flash Builder and Extension Builder - images not apearing on Mac system
Have a panel created in Flash Builder 4.5 with Extension Builder 2.1. Everything is fine when installed on a PC but when installed on a Mac the images in the panel do not show.
Mac and PC both using Adobe Photoshop CC . Both installed from same .ZXP file using Adobe Extension Manager CC.
Any ideas?No I used relative path - the path is images/image name
example images/cRight.png
tried downloading Extension Builder 2.1 and compiling on Mac but still have same results - images show up fine in design window , but not when running panel in Photoshop
Created a new project: testImage
added an image component to form
answered yes to add asset to project
ran project
image did not show up in Photoshop
went back to project
checked item Embed under Common image properties
ran project and image shows up
Looks like it works if I add @Embed("assets/image name") on Mac to display images
tried in my real project:
Looks like it works if I add @Embed("images/image name") on Mac to display images
When I change this on PC to @Embed("images/image name") images do not show Up
Don't know if I need to create two versions one for Mac one for PC
Don't know how this would affect product on Adobe Exchange -
Problem with working in Flash Builder 4
Hi there,
I am working on the develepment of a new kind of website in 3D.
For this I am using Flash Builder 4 AS3 Project and the 3D program Away3D.
The problem is that I created a SWF in one AS3 project called PoloSWF.
In another project I created a plane with the SWF as material.
For this I copied PoloSWF from the original bin release directory and pasted it in the assets folder of the plane project.
When running the plane project, the SWF is not visible.
Any idea where the bug is?I tried it in Internet Explorer, Firefox, and Chrome. I was able to get the Akamai download manager but that was all I could download. Currently with firefox the download is stuck at waiting and will not continue any further.
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Is there a limit to the amount of SWCS I can use in my Flash Builder app?
I have 3 swc folders in my flash builder project that includes about 40 swcs total. Each swc is a simple flash animation with a size of about 500 kb each. When I include and complile about 20 of them in my project, things work fine.
When I try to include all my swcs, the app compiles, but when i make changes in my code and save those changes, each time the compile becomes slower and eventually my flash builder freezes at about 52%, gives me a "java heap error" message, and then crashes. After restarting FB, when I take out most of the swcs from the build, FB acts normal again. Attached is a screen shot of my error.
Is there a limit in size or amount of swcs that I can use in my FB application?There are no limits. But there is a known memory leak (which is being fixed for a later release).
Would it be possible to attach a sample SWC so that we can confirm whether this is a known leak or not? I'll take care of filing this in bugs.adobe.com.
Meanwhile, in your Flash Builder installation directory, you can edit FlashBuilder.ini to bump up max heap size by editing:
-Xmx512m
to
-Xmx800m -
How to connect my app interface with the code in flash builder?
I'm a beginner and learning my way around actionscript,mxml and flash builder.So this may seem foolish but please bear with me,I'm creating a very simple ios app using flash builder,I have created a simple app interface (A background and a custom navigation bar)using photoshop for my app,now the question is how do i import it into flash builder so that i can connect it with the code i have written? or is there another simpler way to create a app interface using other products like fireworks or catalyst?
In short, I want to know how is an app interface created(wt software) and how is it connected with its code using flash builder.Any help would be greatly appreciated, and tutorials would be swell
Thanks!Can you use stage.width or stage.stageWidth?
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Unable to install Flash Builder Premium: a beta version exists on this computer
Hi,
I'm a user of Flex since version 2 and i'm still currently using it everyday. Some days ago I uninstall Flash Builder Premium 4.7 because i did a mess installing some external packages so I dedided to uninstall it and install everything from scratch.
The problem is that installing using Creating Cloud on my iMac, I always receive the same error: "a beta version exists on this computer".
I have already used the "Adobe Creative Suite Cleaner Tool" and I removed the "Adobe Flash Builder" having the same icon as the other applications installed by Creative Cloud and now I have another "Adobe Flash Builder" with a slightly different icon but I'm scared to use it because waiting to repair Flash Builder 4.7 I'm using Flash Builder 4.6 and I cannot think I cannot work because Flash Builder is not working (I use it every day !).
I removed Flash Builder 4.7 using the uninstaller, so the uninstalled didn't completed its job.
On the machine I have currently installed Flex Builder 3, Adobe Flash Builder 4.6, Adobe Gaming SDK 1.0 (no uninstaller for it !), Adobe Flash C++ Compiler (no uninstaller for it too!).
So, the question is, where I can find the log file containing the reason of the error message ? I have already checked the followimg folders:
\Library\Logs\Adobe\Installer: I cleaned the folder and the error happens before a file is created in this folder
\Users\<my account>\Library\Logs: it seems that the error isn't logged here
Please help me, I need to use Flash Builder 4.7 for a presentation I have to do next Wednsday (almost 2 years of working !!!)
Thank you
Diego NovatiHi novatiitm,
Please search for Flash Builder in Spotlight and if find simply uninstall it or delete the folders containing the software.
Regards,
Abhijit -
Dear all -
I am writing with the confidence that someone will be able to assist me.
I am using the Flash Builder Data Services Wizard to access a Server that utilizes REST type calls and returns JSON objects. The server is a JETTY server and it apparantly already works and is returning JSON objects (see below for example). It is both HTTP and HTTPS enabled, and right now it has a cross-domain policy file that is wide open (insecure but its not a production server, it's internal).
The crossdomain file looks like this:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE cross-domain-policy SYSTEM "http://www.macromedia.com/xml/dtds/cross-domain-policy.dtd">
<cross-domain-policy>
<allow-http-request-headers-from domain="*" headers="*" secure="false" />
<allow-access-from domain="*" to-ports="*" secure="false"/>
<site-control permitted-cross-domain-policies="master-only" />
</cross-domain-policy>
The crossdomain file is in the jetty server's root directory and is browseable via HTTP and HTTPS (i.e. browsing to it returns the xml)
Now before all of you say that using wizards sucks (generally) I thought I would utilize the FB Data Services Wizard as at least it would provide a template for which I could build additional code against, or replace and improve the code it produces.
With that in mind, I browse to the URL of the Jetty Server with any web browser (for example, Google Chrome, Firefox or IE) with a URL like this (the URL is a little confidential at the moment, but the structure is the same)
https://localhost:somePort/someKey/someUser/somePassword/someTask
*somePort is the SSL port like 8443
*someKey is a key to access the URL's set of services
returns a JSON object as a string in the web browser and it appears like the following:
{"result":success,"value":"whatEverTheValueShould"}
Looks like the JSON string/object is valid.
I went through the Flash Builder Data Services Wizard to set up HTTP access to this server. The information that I filled in is described below:
Do you want to use a Base URL as a prefix for all operation URLs?
YES
Base URL:
https://localhost:8443/someKey/
Name : someTask
Method : POST
Content-Type: application/x-www-form-urlencoded
URL : {someUser}/{somePassword}/someTask
Service Name: SampleRestapi
Services Package: services.SampleRestapi
datatype objects: valueObjects:
Completing the wizard, I run the Test Operation command. Remember, no authentication is needed to get a JSON string.
It returns:
InvocationTargetException: Unable to connect to the URL specified
I am thinking - okay, but the URL IS browseable (as I originally was able to browse to it, as noted above).
I continue to test the service by creating a Flex application that accepts a username and password in a form. when the form is submitted, the call to the service is invoked and an event handler returns the result. The code is below (with some minor changes to mask the actual source).
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:SampleRestapi="services.SampleRestapi.*"
minWidth="955" minHeight="600">
<fx:Script>
<![CDATA[
import mx.controls.Alert;
import mx.rpc.events.ResultEvent;
protected function button_clickHandler(event:MouseEvent):void
isUserValidResult.token = SampleRestAPI.isUserValid(userNameTextInput.text,passwordTextInput.text);
protected function SampleRestAPI_resultHandler(event:ResultEvent):void
// TODO Auto-generated method stub
// print out the results
txtAreaResults.text = event.result.message as String;
// txtAreaResults.appendText( "headers \n" + event.headers.toString() );
]]>
</fx:Script>
<fx:Declarations>
<SampleRestapi:SampleRestAPI id="SampleRestAPI"
fault="Alert.show(event.fault.faultString + '\n' + event.fault.faultDetail)"
result="SampleRestAPI_resultHandler(event)"
showBusyCursor="true"/>
<s:CallResponder id="isUserValidResult"/>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<s:Form defaultButton="{button}">
<s:FormItem label="UserName">
<s:TextInput id="userNameTextInput" text="q"/>
</s:FormItem>
<s:FormItem label="Password">
<s:TextInput id="passwordTextInput" text="q"/>
</s:FormItem>
<s:Button id="button" label="IsUserValid" click="button_clickHandler(event)"/>
<s:FormItem label="results:">
<s:TextArea id="txtAreaResults"/>
</s:FormItem>
</s:Form>
</s:Application>
It's a simple application to be sure. When I run it , I get the following returned in the text area field txtAreaResults:
An Internal Error Occured.
Which is equivalent to the following JSON string being returned:
{"success":false,"value":"An Internal Error Occured"}
It appears that the call is being made, and that a JSON object is being returned... however it does not return the expected results?
Again the URL constructed is the same:
https://www.somedomain.com:somePort/someKey/someUser/somePassword/someTask
So I am wondering what the issue could be:
1) is it the fact that I am browsing the test application from an insecure (http://) web page containing the Flex application and it is accessing a service through https:// ?
2) is the JSON string structurally correct? (it appears so).
3) There is a certificate enabled for HTTPs. it does not match the test site I am using ( the cert is for www.somedomain.com but I am using localhost for testing). Would that be an issue? Google Chrome and IE just asks me to proceed anyway, which I say "yes".
Any help or assistance on this would be appreciated.
thanks
EdwardHello everyone -
Since I last posted an interesting update happened. I tested my Flex application again, it is calling a Jetty Server that returns a JSON object, in different BROWSERS. I disabled HTTPS for now, and the crossdomain.xml policy file is wide open for testing (ie. allowing every request to return data). So the app accessing the data using HTTP only. Browsers - IE, Opera, Firefox and Chrome. Each browser contained the SAME application, revision of the Flash Player (10.3.183.10 debugger for firefox, chrome, opera, safari PC; 11.0.1.129 consumer version in IE9,) take a look at the screen shot (safari not shown although the result was the same as IE and chrome)
Note that Opera and Firefox returned successful values (i.e. successful JSON objects) using the same code generated from the Data Services Wizard. Chrome, IE and, Safari failed with an Internal error. So I am left wondering - WHY? Is it something with the Flash Player? the Browsers? the Flex SDK? Any thoughts are appreciated. Again, the code is found in the original thread above. -
How can I get to the compiler arguments in Flash Builder 4.6?
Howdy!
So far I've been unable to locate any information that could help me with my task. The ultimate goal is to build my project's SWF with mxmlc. I was not able to figure it out and thought I'd install Flash Builder in the hopes of being able to get to the compiler arguments. No luck.
First, I'm not the lead on the building of the SWF. This is done by another person via the Eclipse plugin; her hard drive crashed last night too. In fact I'm not a Flash developer. I'm coming at this from a Build Infrastructure perspective.
Any help would be greatly appreciated.
Cheers,
Mel RiffeMel Riffe,
Here's a Help topic about compiler options in Flash Builder: http://help.adobe.com/en_US/flashbuilder/using/WSe4e4b720da9dedb524b8220812e5611f28f-7fe7. html
For information on using mxmlc, the application compiler, to compile SWF files from your ActionScript and MXML source files, you can see: http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-7fcc.html
Hope this helps,
Mallika Yelandur
Flash Builder Community Help & Learning
Adobe Systems Incorporated
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