Bounding Box of grouped frames

Hi!
I want to get the outermost bounding box of two or more selected or otherwise grouped frames (not necessarily linked together).
As if I would draw an invisible frame which enclose those frames on the outermost points (top/left, right/bottom).
Any ideas?
Thanks!
P.S: I use InDesign CS2.

Ah it worked with:<br /><br />UIDList itemsOnPageList;<br /><br />PMRect itemsBoundingBox = Utils<IBoundsUtils>()->GetStrokeBounds(itemsOnPageList);

Similar Messages

  • How can I align a text object by the visible text and NOT by its bounding box?

    Illustrator CS4.
    I am trying to align some text to the center of the artboard. The bounding box is bigger than the text, so when I try to align it to the artboard it doesn't actually center align the artwork as I need it to. The text is needing to be aligned with another text object, so I can't just center align the text and then align to the artboard (which would eliminate the bounding box problem, I think). To make matters worse, the text I want to align has a stroke.
    The only way I know to currently align the text properly is to convert it to outlines. This is what I've done, but I need something better. I want to be able to have my illustrator file that has all editable text and then be able to make a separate identical file with all text converted to outlined paths. The only thing holding me back right now is that I can't get the exact alignment while everything is still as text.

    The solution is to simple to believe and probably why you over looked it.
    You make two text frames to exactly the height and width of the text. You position the text in the relative location and then group the text frames  then center that group on the artboard.
    Like such:
    If you ever want to add text that should be no problem but you have to re center.

  • Can you change the colour of an 'image' bounding box?

    This concerns bounding boxes not 'strokes'.
    Is it possible to customise the default colour of a bounding box around an image?
    I know that the default 'rectangle image frame' matches the Layer colour (eg: Layer 1 - Light Blue, with an the image bounded by a brown box) which is easily changed by moving it to another layer (eg: Layer 2 - Red, which displays an image bounding box of Cyan). What defines the colour of the bounding box of an image that is placed inside the 'rectangle image frame' and can it be changed?
    I have no real necessity to change it, I just wondered if it was possible?
    Steve

    I'm not sure you understand the terminology.
    The bounding box is an imaginary rectangle that encloses the shape of an object or group of objects. For a simple graphics frame this is the same size and shape as the frame and is poisitioned on the frame edge (and it's what you see when you select the frame). The bounding box is used for calculating object positioning. When dispalyed, it takes on the color assigned to the layer.
    The frame edge is also fictitious. It's a screen display aid that can be tuned on or off to help you locate objects and also uses the color assigned to the layer. It corresponds to the path that describes the edge of the frame, so might not be rectangular (a bounding box is always rectangular).
    The stroke is an attribute assigned to the path describing the perimeter of a closed object or the path itself of an open path. Stokes can be assigned a weight, color, and stroke style such as dotted or striped.
    An image placed inside a frame has it's own bounding box, but not a frame edge or stroke. To see the image bounding box use the direct select tool to select the image inside the frame. If you crop an image so it is larger than the containing frame, or or enlarge the frame so the image does not completely fill it, you can see the differnce between the bounding boxes very easily. The color of the image bounding box is also tied to the layer color and is not editable by the user.

  • Text put into a canvas element with context.fillText() always has a black box where each letter goes. If the text is black you just see the black rectangle. If the text is not black you see it on the black bounding box. Surely this is not right.

    This has happened on the last few versions of firefox, as long as canvas has been supported. I see other people's screen shots from canvas tutorials, and the text always looks normal. On my system, any text put into a canvas element via context.fillText() will have a black bounding box for each letter, sized appropriately for the letter. If the text is black, of course you only see rectangles. If the text is a contrasting color, then you can read it, but it looks bizarre.

    Thomas...same kind of crap here.
    I used Custom Text - entered a sentence, hit return, entered another.
    Set to 72 pt.
    The default alignment is centred - I want left aligned text...the text start point stays at the centre of frame and the sentence runs off the edge of the bounding box.
    There is no settings in the Text or Title inspector dialog to correct that!
    Using Transform will not sort it!

  • CS2 Need to set text bounding box to snap to exact measurement, not em size and without leading

    I am currently using CS2 working in a sign shop designing signs, banners and vehicle lettering.
    When working with text I need to know the exact letter height, not the em and without the leading. I need it exactly the way it would measure if converting the text to outlines. The reason I need this information is that when I output the lettering to a cutter/plotter to cut vinyl media I need to know the exact measurement so I can nest my lettering on my media size. The media is typically 24" wide which gives me 22.5" of available space once the pinch rollers on the machine are considered. Pinch rollers are rollers that engage a knurled driving wheel and "pinches" the media between them and thus guides the media through the plotter. Of course, when using any media one must make the best use of it to avoid making scrap or using more than is needed for the job at hand. Converting text to outlines gives me that measurement.
    One time awhile back I did a google search on this and found a one or two button fix that made the bounding box snap to the exact "ruler" height of the text. It worked great. But I got away from design work for a short period. When I returned I'd forgotten the process. Back when I did find it I never bookmarked or made a text file explaining the process and I'm ost in finding it again.
    I don't know exactly how I worded the google search but the answer I was looking for came up on the first page. That's probably why I didn't feel the need to bookmark it or write it down. Now, I've googled dozens of different wordings for my question and get nothing. It's likely a nomenclature/jargon issue and I've yet to stumble on it again.
    If anyone could help out I would so greatly appreciate it. As it is, when I get to the point that I need to know the exact ruler height of my lettering I convert my text to outlines. But then, as sometimes happens, I'll desire to change the font or try someting different but the text is not live so I'll have to start over with that line of lettering.
    I sincerely hope my explanation of my questions makes sense to anyone who might be reading this.

    Jacob Bugge, you are a blessing. This effect not only saves me time but avoids a lot of frustration when a client wants to change some copy or I commit a spelling error or have some other brain malfunction. Not to mention the sometimes hundreds of single words or number groups I must fit onto an artboard set to my available media space.
    Option 2 is exactly what I was looking for and I'll remember it forever now as I've spent parts of the past week searching that answer only to hear over and over again, "You can't do that in Illustrator".
    Thank you so much for your quick response!

  • How to adjust bounding box?

    Hello,
    I already googelt a lot, but could not find a solution to my problem. Well, the thing is I have created some .eps images in various other programs. Now I want to 'place' them into a InDesign document, in order to combine them into a multi-panel picture.
    Well, the images have white background, i.e. the bounding box does not fit the visual content of the images. How can I adjust the size of the bounding box to match only the visible parts of the picture?
    I really found no hint for something like "select bounding box" or "adjust bounding box". Resizing the brown frame (I think this IS the bounding box, correct?) always resizes the figure itself, which is not what I want, because the white background at the sides causes distortions of the proportions of the visible image.
    Thanks in advance for your help,
    Sebastian

    I was quite tickled with it myself...  As is to be expected it uses the old frame though, so for example if you've placed something to the trim box, but then want to include the bleeds it's not much use as it'll shrink it at the same time.  I can't see how you could make it understand that you want it the original size, not shrunk.
    This is when another script I have comes in useful, to save you having to navigate to the correct place for that file, you select something and run it and it places from the parent folder of that object.  Forget where I found it though....

  • Align type to center of type, not to its bounding box.

    I'm trying to align a line of type to a basic object by clicking on the align to center button. Illustrator aligns the type to its bounding box, wich in many cases depending on the font used, is not the center of the type. Is there a way to tell ai. to align to the center of the type and not to its bounding box?

    Kurt is right, without the effect path >> outline object, would look like this.
    I like kurt's method of doing this better, but another way is:
    Draw a dummy rectangle, exactly the height of the type. Scale this holding down shift so it is larger thatn the bounding box, group this with the type, then align.
    Make the rectangle stroke none when done.

  • InDesign CC bounding box alignment illusion

    Has anyone else experienced an illusion in InDesign CC where the top of a bounding box appears to be misaligned with a margin or guide because the standard blue bounding box is replaced with a blue + magenta margin color? I have confirmed this is just a screen illusion because the reference points all match up, and in fact certain zoom stops correct the illusion, but it always gives my OCD pause. I'm sorry it is hard to explain, but see the graphic for clarification. To my knowledge, this was never an issue in priors versions going back to CS3. I realize this is small potatoes in the grand scheme of things, but is this a known bug or a confusing new feature I haven't unchecked yet?

    Never paid attention to that. But it seems that's the case. I usually work with Fit Spread in Window enabled which is a bit less that 100% and you don't see that. The margin frame underneath shows only at 100%.

  • Unwanted bounding box resets

    I'm having a rather infuriating issue with Bounding Box resets.
    Image here:
    http://img848.imageshack.us/i/unled3j.jpg/
    Sorry—I can’t get it to show up in this message.
    The first row of the linked image shows a roughly isometric view of a machine decal, followed by straight on views of a red box and a newer version of the decal.
    To turn this new decal into a similar perspective, I normally:
    1-rotate the decal using the black/closed arrow hovering over a corner handle
    2-use the Free Transform tool on the rotated side handle of the bounding box to skew the rotated image
    The second row shows what happens to the red box and its Bounding Box after rotation.I would normally use the handle that had been the middle right to Free Transform this object
    The third row shows the new decal rotated. It's bounding box has reset itself automatically and is no longer useful with the Free Transform tool.
    These two objects are on the same document, so I'm guessing the Bounding Box reset has something to do with some attribute of the new decal. Whatever it is, an operation that normally take 10 seconds has become suddenly impossible. Anybody know what to do to fix this?
    Thanks.
    Matt
    http://img848.imageshack.us/i/unled3j.jpg/

    I had this problem as well, and it was driving me crazy. This happens when you have multiple objects sellected that have bounding boxes set at different rotations. They can be grouped or ungrouped, it makes no difference, and the bounding box will automatically reset. I found that resetting the bounding box (before applying the transform) fixes the problem. This seems counter intuitive, because the bounding box doesn't look like it needs to be reset. It already appears straight, so there is no noticable change after applying the reset bounding box command. However, afterwards the bounding box will stay in the correctly rotated position because all objects have the same bounding box rotation.

  • Is it possible to reset a layer's bounding box to exclude alpha?

    I searched the forum before asking.... I'm not even sure how to ask this properly... I have imported several layers from a photoshop file. Many of the layers are in groups to give me some pre-comp options in AE. On import, I did NOT choose to retain the layer size (or whatever that third option is) — I brought the file in just preserving the layers themselves. The precomps (when placed inside my master comp) have a bounding box that is limited to JUST that PSD's group content. However, if I open the pre-comp itself, all of the layers bounding boxes are scaled/sized to the size of the comp (in this case, 640x960). This means that the smaller layer items (say, a hand) has it's anchor point in the middle of the comp and the handles are on the perimeter of the comp. SO, even though the hand layer is only 200x200px in total size, I've got all the negative space included in my bounding box.
    What I'm wondering is this: do I need to move everything out of groups in my PSD in order to be able to see the relatively appropriate bounding box? Or, is there a way to "crop" the bounding box so that it finds the widest and tallest distances of a layer's content (excluding the alpha) and then trim/crop/reduce/adjust/resize itself accordingly?
    I'm not sure how else to ask it. Sorry.

    Okay... so, I had the import types reversed in my head. Importing as "Composition", will force the bounding box of every layer to fit the width/height of the comp itself. Importing with "Composition: Retain Layer Sizes" will actually crop the bounding box down to the layer's content.
    I thought retain layer size meant that it kept the size of the canvas, regardless of transparency in the layer.
    Still, it would be nice to know if there is anyway to address that scenario in AE....

  • Transform/Bounding Box Bug Illustrator CC 2014 18.1.0

    Hi Guys,
    I did a little screencast here, anyway the bug is a simple one to explain. For some reason the transform/bounding box disappears on single objects, but behaves normally on multiples and groups.
    Such a small thing but very annoying.
    cheers
    Dave
    (Illustrator CC 2014 18.1.0 – OSX 10.8.5 MBP 2.66GHx i7 | 8GB RAM)
    Any fixes soon Adobe Illustrator ?

    Thanks to you both Monika Gause and Jacob Bugge
    All those alternatives certainly match up to the testing I'd done, probably the fastest/cleanest is to just hit "unite" in the pathfinder palette.
    For the benefit of other users, coming only recently from CS5 this is an interesting new option, MENU = OBJECT > SHAPE > EXPAND RECTANGLE (snapshot below) once you have "Expanded" the rectangle it will behave as expected where toggling back to the black Selection Tool (V) will show the transform handles.
    I'll be heading over to Yosemite in the next week if I get some downtime to make it happen! (crosses fingers - back up - back up - back up...)
    cheers
    Dave

  • Unable to set bounding box

    Hi,
    I´m trying to reduce scale on a group of objects;a map, some lines with arrows and shade and also text blocks. When I´m trying to reduce the size of the group the message "unable to set bounding box" pops up and its impossible to continue scaling. It has happened with different files and objects, always the same message.
    I´m using Indesign CS3 5.03 on Xp professional

    Okay....stupid fix worked. I was having this problem with a dieline for a package. Came out of the blue as I have done this countless time before with out any problem. Today, however, CS4 is feeling stubborn.
    Well, I ungrouped it. Grouped it again. Now it works fine.
    Go figure.
    Hope this works for someone else as well!

  • Can PB can calcute the bounding box as the needed region in AE?

    Hi,
    I wrote many small pixel bender that I use mainly in AE. However I need them to be as efficient as possible, so I wonder if Pixel Bender can obtain the bounding box of an image input as the needed region. This way, it will not calculate an entire frame when there is only a few pixels in the frame.
    Thanks
    Jocelyn Tremblay

    Hi,
    I did a major breakthrough by rethinking the model. Now I get a real speed improvment, and if the image is fully opaque, there is not too much drawback.
    Instead of a simple bounding box, I'm creating a grid in which each cell represent a region of the source and is float4(1). if there is any non-zero transparent pixel. In the last kernel of the graph, i'm processing only when the corresponding value in the grid is float4(1.). I get really efficient results from that. I'm including two graphs. A basic one with a fixed grid of 16px (I didn't do any beanchmark for the grid size) where I output the original image composited over the scaled grid in green. The second one, where the last kernel is a box blur, the grid size equal the blur radius, and there is a convolution kernel between the grid and the box blur that expand the grid to fit the blur.
    GridExperience.pbg
    <?xml version="1.0" encoding="utf-8"?>
    <graph name = "GridExperience" xmlns="http://ns.adobe.com/PixelBenderGraph/1.0">
        <metadata name = "namespace" value =  "com.jocelyntremblay"/>
        <metadata name = "vendor" value = "Jocelyn Tremblay" />
        <metadata name = "version" type = "int" value = "1" />
        <!-- Image inputs and outputs of the graph -->
        <inputImage type = "image4" name = "src" />
        <outputImage type = "image4" name = "dst" />
        <!-- Graph parameters -->
        <parameter type="float2" name="sourceSize" >
            <metadata name="minValue" type="float2" value="1"/>
            <metadata name="maxValue" type="float2" value="4096" />
            <metadata name="defaultValue" type="float2" value="634., 396." />
            <metadata name="aeUIControl" value="aePoint" />
            <metadata name="aePointRelativeDefaultValue" type="float2" value="1, 1" />
        </parameter>
            <!-- Graph parameters -->
        <parameter type="float" name="gridSize" >
            <metadata name="minValue" type="float" value="1"/>
            <metadata name="maxValue" type="float" value="64" />
            <metadata name="defaultValue" type="float" value="16" />
        </parameter>
         <!-- Embedded kernel -->
         <kernel>
          <![CDATA[
             <languageVersion : 1.0;>
             kernel getProcessingGrid
             <  
                namespace:"com.jocelyntremblay";
                vendor:"Jocelyn Tremblay";
                version:1;
             >{
                input image4 src;
                output float4 dst;
                parameter float2 sourceSize
                <
                    parameterType : "inputSize";
                    inputSizeName : "src";
                >;
                parameter float gridSize
                <
                    minValue:float(1.0);
                    maxValue:float(64.0);
                    defaultValue:float(5.0);
                >;
                region changed(region inputRegion, imageRef inputIndex){
                    return region(float4(0, 0, ceil(sourceSize.x/gridSize), ceil(sourceSize.y/gridSize)));
                void evaluatePixel(){
                    float j;
                    float4 pix;
                    dst = float4(0.0);
                    for (float i = 0.; i < gridSize; i++){
                        j = 0.;
                        for (j; j < gridSize; j++){
                            pix = sampleNearest(src, float2(floor(outCoord().x) * gridSize + i, floor(outCoord().y) * gridSize + j));
                            if (pix.a > 0.){
                                dst = float4(1.0);
                                i = j = gridSize;
          ]]>
         </kernel>
         <kernel>
          <![CDATA[
             <languageVersion : 1.0;>
             kernel drawProcessingGrid
             <  
                namespace:"com.jocelyntremblay";
                vendor:"Jocelyn Tremblay";
                version:1;
             >{
                input image4 src;
                input image4 processingGrid;
                output float4 dst;
                parameter float gridSize
                <
                    minValue:float(1.0);
                    maxValue:float(64.0);
                    defaultValue:float(5.0);
                >;
                void evaluatePixel(){
                    float4 gridSegment = sampleNearest(processingGrid, float2(floor(outCoord().x/gridSize), floor(outCoord().y/gridSize)));
                    if (gridSegment.a > 0.){
                                    //process
                                    dst = float4(0., 1., 0., 1.);
                                    float4 tt = sampleNearest(src, outCoord());
                                    if(tt.a > 0.){
                                        dst.rgb = tt.rgb;
                    else{
                        //do not process
                        dst = float4(0.);
          ]]>
         </kernel>
        <!-- Instances of the nodes -->
        <node id = "getProcessingGrid" name ="getProcessingGrid" namespace = "com.jocelyntremblay" vendor = "Jocelyn Tremblay" version ="1">
        <evaluateParameters>
                <![CDATA[void evaluateParameters() {
                    getProcessingGrid::gridSize = gridSize;
                    getProcessingGrid::sourceSize = sourceSize;
                }]]>
            </evaluateParameters>
        </node>
        <node id = "drawProcessingGrid" name ="drawProcessingGrid" namespace = "com.jocelyntremblay" vendor = "Jocelyn Tremblay" version ="1">
        <evaluateParameters>
                <![CDATA[void evaluateParameters() {
                    drawProcessingGrid::gridSize = gridSize;
                }]]>
            </evaluateParameters>
        </node>
        <!-- Connect the graph -->
        <connect fromImage = "src" toNode = "getProcessingGrid" toInput = "src" />
        <connect fromImage = "src" toNode = "drawProcessingGrid" toInput = "src" />
        <connect fromNode = "getProcessingGrid" fromOutput = "dst" toNode = "drawProcessingGrid" toInput = "processingGrid" />
        <connect fromNode = "drawProcessingGrid" fromOutput = "dst" toImage = "dst" />
    </graph>
    GridExperienceBoxBlur.pbg
    <?xml version="1.0" encoding="utf-8"?>
    <graph name = "GridExperienceBoxBlur" xmlns="http://ns.adobe.com/PixelBenderGraph/1.0">
        <metadata name = "namespace" value =  "com.jocelyntremblay"/>
        <metadata name = "vendor" value = "Jocelyn Tremblay" />
        <metadata name = "version" type = "int" value = "1" />
        <!-- Image inputs and outputs of the graph -->
        <inputImage type = "image4" name = "src" />
        <outputImage type = "image4" name = "dst" />
        <!-- Graph parameters -->
        <parameter type="float2" name="sourceSize" >
            <metadata name="minValue" type="float2" value="1"/>
            <metadata name="maxValue" type="float2" value="4096" />
            <metadata name="defaultValue" type="float2" value="1920., 720." />
            <metadata name="aeUIControl" value="aePoint" />
            <metadata name="aePointRelativeDefaultValue" type="float2" value="1, 1" />
        </parameter>
        <parameter type="float" name="blurRadius" >
            <metadata name="minValue" type="float" value="0"/>
            <metadata name="maxValue" type="float" value="25" />
            <metadata name="defaultValue" type="float" value="5" />
        </parameter>
         <!-- Embedded kernel -->
         <kernel>
          <![CDATA[
             <languageVersion : 1.0;>
             kernel getProcessingGrid
             <  
                namespace:"com.jocelyntremblay";
                vendor:"Jocelyn Tremblay";
                version:1;
             >{
                input image4 src;
                output float4 dst;
                parameter float2 sourceSize
                <
                    parameterType : "inputSize";
                    inputSizeName : "src";
                >;
                parameter float gridSize
                <
                    minValue:float(1.0);
                    maxValue:float(64.0);
                    defaultValue:float(16.0);
                >;
                region changed(region inputRegion, imageRef inputIndex){
                    return region(float4(0, 0,  ceil(sourceSize.x/gridSize), ceil(sourceSize.y/gridSize)));
                void evaluatePixel(){
                    float j;
                    float4 pix;
                    dst = float4(0.0);
                    for (float i = 0.; i < gridSize; i++){
                        j = 0.;
                        for (j; j < gridSize; j++){
                            pix = sampleNearest(src, float2(floor(outCoord().x) * gridSize + i, floor(outCoord().y) * gridSize + j));
                            if (pix.a > 0.){
                                dst = float4(1.0);
                                i = j = gridSize;
          ]]>
         </kernel>
         <kernel>
          <![CDATA[
             <languageVersion : 1.0;>
            kernel ConvKernel
            <
            namespace: "After Effects";
            vendor : "Adobe Systems Inc.";
            version : 1;
            description : "Convolves an image using a smoothing mask";
            >
                input image4 source;
                output pixel4 result;
                const float3x3 smooth_mask = float3x3( 1.0, 1.0, 1.0,
                1.0, 1.0, 1.0,
                1.0, 1.0, 1.0);
                const float smooth_divisor = 9.0;
                float4 convolve(float3x3 in_kernel, float divisor) {
                    float4 conv_result = float4(0.0, 0.0, 0.0, 0.0);
                    float2 out_coord = outCoord();
                    for(int i = -1; i <= 1; ++i) {
                        for(int j = -1; j <= 1; ++j) {
                            conv_result += sampleNearest(source,
                            out_coord + float2(i, j)) * in_kernel[i + 1][j + 1];
                    conv_result /= divisor;
                    return conv_result;
                void evaluatePixel() {
                    float4 conv_result = convolve(smooth_mask, smooth_divisor);
                    result = conv_result;
                region needed( region output_region, imageRef input_index ) {
                    region result = output_region;
                    result = outset( result, float2( 1.0, 1.0 ) );
                    return result;
                region changed( region input_region, imageRef input_index ) {
                    region result = input_region;
                    result = outset( result, float2( 1.0, 1.0 ) );
                    return result;
            } //kernel ends
            ]]>
          </kernel>
          <kernel>
          <![CDATA[
             <languageVersion : 1.0;>
                kernel BasicBoxBlur
                <   namespace : "AIF";
                    vendor : "Adobe Systems";
                    version : 2;
                    description : "variable Radius Box Blur"; >
                input image4 src;
                input image4 processingGrid;
                output float4 dst;
                parameter float blurRadius
                <
                    minValue:float(0.0);
                    maxValue:float(25.0);
                    defaultValue:float(5.0);
                >;
                dependent int radiusAsInt;
                void evaluateDependents(){
                    radiusAsInt = int(ceil(blurRadius));
                parameter float gridSize
                <
                    minValue:float(1.0);
                    maxValue:float(64.0);
                    defaultValue:float(16.0);
                >;
                region needed(region outputRegion, imageRef inputRef){
                    float2 singlePixel = pixelSize(src);
                    return outset(outputRegion, float2(singlePixel.x * ceil(blurRadius), singlePixel.y * ceil(blurRadius)));
                region changed(region inputRegion, imageRef inputRef){
                    float2 singlePixel = pixelSize(src);
                    return outset(inputRegion, float2(singlePixel.x * ceil(blurRadius), singlePixel.y * ceil(blurRadius)));
                void evaluatePixel(){
                    float4 gridSegment = sampleNearest(processingGrid, float2(floor(outCoord().x/gridSize), floor(outCoord().y/gridSize)));
                    if (gridSegment.a > 0.){
                        float denominator = 0.0;
                        float4 colorAccumulator = float4(0.0, 0.0, 0.0, 0.0);             
                        float2 singlePixel = pixelSize(src);
                        for(int i = -radiusAsInt; i <= radiusAsInt; i++)
                            for(int j = -radiusAsInt; j <= radiusAsInt; j++)
                                colorAccumulator += sampleNearest(src,
                                    outCoord() + float2(float(i) * singlePixel.x, float(j) * singlePixel.y));
                                denominator++;
                        dst = colorAccumulator / denominator;
                    else{
                        //do not process
                        dst = float4(0.);
          ]]>
         </kernel>
        <!-- Instances of the nodes -->
        <node id = "getProcessingGrid" name ="getProcessingGrid" namespace = "com.jocelyntremblay" vendor = "Jocelyn Tremblay" version ="1">
        <evaluateParameters>
                <![CDATA[void evaluateParameters() {
                    getProcessingGrid::sourceSize = sourceSize;
                    getProcessingGrid::gridSize = max(1., blurRadius);
                }]]>
            </evaluateParameters>
        </node>
        <node id = "ConvKernel" name ="ConvKernel" namespace = "After Effects" vendor = "Adobe Systems Inc." version ="1"></node>
        <node id = "BasicBoxBlur" name ="BasicBoxBlur" namespace = "AIF" vendor = "Adobe Systems" version ="2">
        <evaluateParameters>
                <![CDATA[void evaluateParameters() {
                    BasicBoxBlur::blurRadius = blurRadius;
                    BasicBoxBlur::gridSize = max(1., blurRadius);
                }]]>
            </evaluateParameters>
        </node>
        <!-- Connect the graph -->
        <connect fromImage = "src" toNode = "getProcessingGrid" toInput = "src" />
        <connect fromImage = "src" toNode = "BasicBoxBlur" toInput = "src" />
        <connect fromNode = "getProcessingGrid" fromOutput = "dst" toNode = "ConvKernel" toInput = "source" />
        <connect fromNode = "ConvKernel" fromOutput = "result" toNode = "BasicBoxBlur" toInput = "processingGrid" />
        <connect fromNode = "BasicBoxBlur" fromOutput = "dst" toImage = "dst" />
    </graph>

  • Why can't I see the bounding box for objects on the pasteboard?

    Adobe CC sucks. Why last week was I able to see the bounding box of objects that I had on the pasteboard in InDesign CC, including objects that didn't contain anything yet, and now suddenly this week I can't see them?
    It seems as though every week something inexplicably gets changed around. First Save As had no shortcut, then suddenly the shortcut is back, but it doesn't work.
    Get it together Adobe. I don't want to be paying a subscription for a product that feels as though it's still in Beta mode.

    Hi Steve,
    Yes thanks, I don't think I was clear in what I wrote. I knew that they could be turned back on, but why did I open InDesign this morning to find my workspace/preferences different than how I left them on Friday?
    And I know it isn't a case of my mistakenly turning off the frame edges, because the operator that sits next to me had the exact same thing happen to her copy of InDesign this morning also.
    I understand the requirement to update things, but it really does feel as though I'm using software that is still in testing.

  • Bounding Box Doesn't Match Object (Illustrator CS4)

    I'm not sure if this is an error on my part or a bug, but for the last week or so, the bounding box for my objects hasn't actually matched the objects. This is really problematic when I try to transform the object using the bounding box handles.
    On occasion, after I transform the object the bounding box will match it again and will transform correctly. Sometimes it will stay off. If it does reorient itself, undoing the transformations back the original size will cause the bounding box to reset back to it's mismatched state.
    Things I have tried to resolve the issue:
    Reset the Bounding Box
    Copying and pasting the shape to a different document
    Starting a new document from scratch (I thought it was possible I corrupted the file)
    Return Keyboard Shortcuts to the Default
    Restarting Illustrator
    Restarting my System
    To my knowledge, my system hasn't been updated in the last week nor has anything new been installed. However, IT does push out maintenance so there is a possibiltiy that it was updated and I don't know about it. The only programs open while working in Illustrator are Bridge, Outlook 2007, IE8, Explorer, InDesign CS4, Word 2007, Photoshop CS4, Acrobat Professional 9, Dreamweaver CS4, PowerPoint 2007, Previewer and possibly FireFox 3.something (though not necessarily all at once - generally about 7 of the above listed). My system runs XP Professional SP3 with an Intel Core2 Quad @ 2.66GHz and 3.25 GB of RAM. The objects are not grouped, do not contain clipping masks, do not contain transparency masks and are not compound paths. They are simple paths/shapes, often rectangles.
    I have included some pictures to better explain my issue. This first image indicates how the bounding box doesn't match the rectangle.
    The second image shows the process of transforming the shape via dragging.
    The third image shows the result.
    Thanks for any help you can provide!

    Mr. Bugge:
    Thank you for your response and I apologize for the delay in mine. I couldn't try all of the fixes immediately because I had to complete some job duties before I could tinker with this issue.
    Things that did not work:
    Closing Firefox
    Clearing the Preferences
    Moving the Preferences Folder
    Deleting Temp Files
    Closing Other Adobe Programs (Including Bridge Running in the Background
    Things I cannot do for various reasons:
    Re-installing Acrobat
    Turning Off the Firewall (My Company Only Uses 1 Anyway)
    Things I haven't tried yet but hope to try later:
    Update Printer Definition or Change Default Printer
    Check for Corrupt Fonts
    Clear My Font Cache
    Things I learned:
    The issue is most easily recreated by transforming an object to a smaller object. However, zooming in will realign the bounding box but it will only stay aligned when zoomed in. I find it very curious.
    Even if I don't end up finding an answer, I do appreciate your time and help.

Maybe you are looking for