Box popup onmouseover - Javascript HTML5 Canvas

Hi !
I am playing with the onmouseover event with javascript in flash pro cc html5 canvas.
I would like a box to popup and remain up until there is no onmouseover anymore. I think it's called a description box.
My two symbols are ‘Box1' and ‘Box2’.
I want Box2 to popup ontop of Box1 when I put my mouse over Box1, and Box 2 to disappear once I move the mouse off Box 2.
I am trying to use this code:
var e = document.getElementById(‘Box1');
e.onmouseover = function() {
  document.getElementById(‘Box2').style.display = 'block';
e.onmouseout = function() {
  document.getElementById('Box2').style.display = 'none’;

HOORAH !
I figured out my own answer, here it is...
this.Box2.visible = false;
this.Box1.addEventListener("mouseover", fl_MouseOverToShow.bind(this));
  function fl_MouseOverToShow() {
  this.Box2.visible = true;
this.Box2.addEventListener("mouseout", fl_MouseOutToHide.bind(this));
  function fl_MouseOutToHide() {
  this.Box2.visible = false;

Similar Messages

  • JS-Linter,a static javascript analysis extension for HTML5 Canvas documents in Flash Pro CC

    JSLinter is a  extension for Flash Pro CC for static code analysis of timeline javascript in ’HTML5 Canvas’ docs.It helps to detect errors and potential problems in your timeline javascript code .
    You can download the extension form my blog here
    http://hemanthkumarr.wordpress.com/2013/12/05/js-lintera-static-javascript-analysis-extens ion-for-html5-canvas-documents-in-flash-pro-cc/

    Checked just now .It is working for me and i can download the extension.
    Can you just verify again and let me know?
    -Hemanth

  • Safari doesn't load pages containing html5 canvas on iMac

    Suddenly Safari either is very slow to load or doesn't load some pages at all.
    I have tracked it down to be pages containing html5 canvas element.
    This happens only on iMac and Macbook Air. It doesn't happen on iPad nor on Safari on a Pc. It will happen on the Mac computer both when the pages are out on the internet and when the pages ar locally stored. It's driving me absolutely mad!
    I've tried emptying cache both through Safari menu and by removing Safari's Cache.db, I've reset Safari preferences, restarted, and changed DNS to Open DNS (though it seems strange it should be an issue since the problem also occurs when I run the site on localhost).
    If I open the page directly entering the url in the adressbar it works fine, it is when I try to access it from a link on another page on the site it doesn't load. If I press reload it will load fine. The link from other pages can be either an html <a href="url"> tag or javascript window.location or window.location.href neither works. The weird thing is it worked fine until just yesterday. And it works fine on every other machine except the Macintoshes. WHY

    Hi Carolyn,
    Thanks for the quick reply. I've tried everything you wrote now, however the problem remains.
    One thing I've noted though is that the page actually loads but it takes very very long time, and sometimes when the pages have been loaded the images doesn't look quite right until I hit the reload button.
    I've been thinking about another thing, there are a lot of effects like round corner, shape and text shadow, can it be these that cause the problem? I still think it is very strange though that it all of a sudden stopped working and that running it on PC or iPad everything is just fine.
    Another thing to add is that the computer is very new just got it like 2-3 weeks ago, and haven't hardly added anything except got Xcode, macVim, firefox and Filezilla.
    Also just before the problem appeared I ran a page with javascript that had me caught in an endless loop of alerts. Got that fixed, but ever since that some pages won't load correclty...
    Is there possibly anything else I can do to fix this?

  • How do I convert an HTML5 Canvas arc() to JavaFX Canvas arc()?

    I wish to convert a statement from JavaScript used in an HTML5 Canvas such as:
    ctx.arc(x, y, (rad+5)*factor, 0, Math.PI*2, true);
    to the equivalent statement in JavaFX.
    What would it look like?
    For reference, in HTML5 Canvas the arc() method is defined as:
    x
    The x-coordinate of the center of the circle
    Play it »
    y
    The y-coordinate of the center of the circle
    Play it »
    r
    The radius of the circle
    Play it »
    sAngle
    The starting angle, in radians (0 is at the 3 o'clock position of the arc's circle)
    Play it »
    eAngle
    The ending angle, in radians
    Play it »
    counterclockwise
    Optional. Specifies whether the drawing should be counterclockwise or clockwise. False=clockwise, true=counter-clockwise
    but in JavaFX it is defined as:
    public void arc(double centerX, double centerY, double radiusX, double radiusY, double startAngle, double length)
    Adds path elements to the current path to make an arc that uses Euclidean degrees. This Euclidean orientation sweeps from East to North, then West, then South, then back to East.
    Parameters:
    centerX - the center x position of the arc.
    centerY - the center y position of the arc.
    radiusX - the x radius of the arc.
    radiusY - the y radius of the arc.
    startAngle - the starting angle of the arc in the range 0-360.0
    length - the length of the baseline of the arc.
    Could someone please show me what the JavaFX arc() statement would look like and explain how to convert between these two?
    Thanks.

    No conversion possible. Are you on a responsive project perhaps? Then
    output is only HTML, mobile devices do not support Flash.

  • HTML5 Canvas: addChild and position

    Hey Guys
    I have an item on the stage called 'square1', I have added a symbol from the library and given it the name 'circle1'.
    I wish to position circle1 at the exact location of square1, my question is - how would I go about doing that?
    Thanks

    Knowing JavaScript is going to be essential for you to use Canvas. If you really don't want to get your hands into the code you should do your best with the timeline.
    If you're ready to take the canvas plunge then JavaScript has to become a tool for you. The second page of what I linked would show you that for almost every bit of ActionScript you might be used to, there's a translation over to JavaScript that's necessary. So every time you go to do something you're going to be right back here.
    The best option just might be for you to take a look at EaselJS. There's lots of very simple demos that can get you started with HTML5/Canvas and will give you answers you want in Flash. Take a look:
    CreateJS | A suite of Javascript libraries and tools designed for working with HTML5

  • A puzzle I made in Adobe Flash on an html5 canvas only works in Firefox, and not in other browsers. What should I do?

    I made a puzzle on a html5 canvas in Flash CC, and followed the exact steps of an online tutorial. The final product works in Firefox, but not in Chrome or Internet Explorer. What am I doing wrong?

    Call up the Javascript Console in Chrome and see if it's showing error messages.
    Also, you might try uploading it to a web server and viewing it from there (or turning Apache on locally). It may be a cross site security issue.

  • Flash html5 canvas touchStart

    click the button "an_bottom" play, click the button "an_top" gotoplay(5)
    iphone6 the "touch"  slide up "play()" , slide down" gotoplay "(5)"  Slide up or down to adjust "play()"and"gotoplay(5)" ,Please help me.
    this.an_bottom.addEventListener("click", fl_ClickToGoToAndPlayFromFrame_5.bind(this));
    function fl_ClickToGoToAndPlayFromFrame_5()
    this.play();
    this.an_top.addEventListener("click", fl_ClickToGoToAndPlayFromFrame_5.bind(this));
    function fl_ClickToGoToAndPlayFromFrame_5()
    this.gotoAndPlay(5);

    "flash AIR for iOS" Script
    Multitouch.inputMode = MultitouchInputMode.GESTURE;
    stage.addEventListener (TransformGestureEvent.GESTURE_SWIPE, swipeHandler);
    function swipeHandler(event:TransformGestureEvent):void
         switch(event.offsetY)
             case 1:
                 // swiped down
        prevScene();
                 break;
             case -1:
                 // swiped up
        nextScene();
                 break;
    ↑↑↑↑↑↑↑↑
    "flash HTML5 Canvas" JavaScript How to write In order to get The same effect

  • Is there any way to use video with the new Flash CC HTML5 Canvas?

    I am a long time Flash user trying to determine if this new version of the program is something to add to the workflow again (after the last several years of not being able to use it) and the tutorials I have seen are not well written. Is there a way to use a video file within the animation, like with the AS2 and AS3 versions of Flash where I could insert a video clip into a symbol and animate the symbol while the video played.
    What I need to know is what format of video file I should use and how to add it into the timeline since Flash does not seem to be allowing for any type of import for this.
    Any Thoughts?
    Thanks,
    Brett

    Ok, so there are limitations, are they written down somewhere? I have been looking for a list of do and do not functions and the ways to work around them. Are they in the documentation somewhere I haven't discovered?
    Right now all I am looking to do is create Classic Tweens that animate movement and opacity so I can create a presentation with video that includes these elements. Is that level of functionality available in the HTML5 Canvas, or is that still on the drawing board?
    Is there a specific name for what I am looking to do that would aid my search? HTML5 video is not enough since the answer has not been forthcoming in Google or on Adobe or Stack Overflow. I am starting to think that nobody has thought of this yet, or if they have they decided that it is not currently possible and skipped the part where the rest of us find out.
    Any thoughts on making the connection to either doing this or finding out that it is just not possible yet would be very helpful.

  • How do I make a custom Scrollbar Text area in FlashCC HTML5 Canvas?

    Hello,
    I need to make a scrollbar for a long text area. I wonder how can I achieve this with HTML5 canvas in Flash CC2014?
    Thanks,
    Rodrigo

    the text looks ok to me, http://www.kglad.com/Files/forums/test2.html
    but yes, you can scroll a movieclip too.

  • Combo box popup width adjusting no longer work in 1.0.6_26-b03

    Previously, I was able to adjusting combo box popup's width, by referring to the technique described in [http://tips4java.wordpress.com/2010/11/28/combo-box-popup/|http://tips4java.wordpress.com/2010/11/28/combo-box-popup/]. During that time, I was using 1.0.6_24-b07.
    However, after I update my Java runtime to 1.0.6_26-b03, things broke.
    Here is the screen shoot.
    [Workable screen shoot|http://i.imgur.com/0elo7.png]
    [Not workable screen shoot|http://i.imgur.com/BeKMy.png]
    Here is the code snippet to demonstrate this problem.
    * To change this template, choose Tools | Templates
    * and open the template in the editor.
    * NewJFrame.java
    * Created on Aug 9, 2011, 4:13:41 AM
    package experiment;
    import java.awt.Component;
    import java.awt.Container;
    import java.awt.Dimension;
    import javax.swing.JComboBox;
    import javax.swing.JList;
    import javax.swing.JScrollBar;
    import javax.swing.JScrollPane;
    import javax.swing.SwingUtilities;
    import javax.swing.event.PopupMenuEvent;
    import javax.swing.event.PopupMenuListener;
    import javax.swing.plaf.basic.BasicComboPopup;
    * @author yccheok
    public class NewJFrame extends javax.swing.JFrame {
         * Adjust popup for combo box, so that horizontal scrollbar will not display.
         * Resize JComboBox dropdown doesn't work without customized ListCellRenderer
         * http://www.camick.com/java/source/BoundsPopupMenuListener.java
         * @param comboBox The combo box
        public static void adjustPopupWidth(JComboBox comboBox) {
            if (comboBox.getItemCount() == 0) return;
            Object comp = comboBox.getAccessibleContext().getAccessibleChild(0);
            if (!(comp instanceof BasicComboPopup)) {
                return;
            BasicComboPopup popup = (BasicComboPopup)comp;
            JList list = popup.getList();
            JScrollPane scrollPane = getScrollPane(popup);
            // Just to be paranoid enough.
            if (list == null || scrollPane == null) {
                return;
            //  Determine the maximimum width to use:
            //  a) determine the popup preferred width
            //  b) ensure width is not less than the scroll pane width
            int popupWidth = list.getPreferredSize().width
                            + 5  // make sure horizontal scrollbar doesn't appear
                            + getScrollBarWidth(popup, scrollPane);
            Dimension scrollPaneSize = scrollPane.getPreferredSize();
            popupWidth = Math.max(popupWidth, scrollPaneSize.width);
            //  Adjust the width
            scrollPaneSize.width = popupWidth;
            scrollPane.setPreferredSize(scrollPaneSize);
            scrollPane.setMaximumSize(scrollPaneSize);
         *  I can't find any property on the scrollBar to determine if it will be
         *  displayed or not so use brute force to determine this.
        private static int getScrollBarWidth(BasicComboPopup popup, JScrollPane scrollPane) {
            int scrollBarWidth = 0;
            Component component = popup.getInvoker();
            if (component instanceof JComboBox) {
                JComboBox comboBox = (JComboBox)component;
                if (comboBox.getItemCount() > comboBox.getMaximumRowCount()) {
                    JScrollBar vertical = scrollPane.getVerticalScrollBar();
                    scrollBarWidth = vertical.getPreferredSize().width;
            return scrollBarWidth;
         *  Get the scroll pane used by the popup so its bounds can be adjusted
        private static JScrollPane getScrollPane(BasicComboPopup popup) {
            JList list = popup.getList();
            Container c = SwingUtilities.getAncestorOfClass(JScrollPane.class, list);
            return (JScrollPane)c;
        /** Creates new form NewJFrame */
        public NewJFrame() {
            initComponents();
            this.jComboBox1.addPopupMenuListener(getPopupMenuListener());
        /** This method is called from within the constructor to
         * initialize the form.
         * WARNING: Do NOT modify this code. The content of this method is
         * always regenerated by the Form Editor.
        @SuppressWarnings("unchecked")
        // <editor-fold defaultstate="collapsed" desc="Generated Code">
        private void initComponents() {
            jComboBox1 = new javax.swing.JComboBox();
            setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
            jComboBox1.setModel(new javax.swing.DefaultComboBoxModel(new String[] { "Item 1", "Item 2", "Item 3", "Item 4", "This is a very long text. This is a very long text" }));
            javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
            getContentPane().setLayout(layout);
            layout.setHorizontalGroup(
                layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
                .addGroup(layout.createSequentialGroup()
                    .addGap(82, 82, 82)
                    .addComponent(jComboBox1, javax.swing.GroupLayout.PREFERRED_SIZE, 76, javax.swing.GroupLayout.PREFERRED_SIZE)
                    .addContainerGap(242, Short.MAX_VALUE))
            layout.setVerticalGroup(
                layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
                .addGroup(layout.createSequentialGroup()
                    .addGap(34, 34, 34)
                    .addComponent(jComboBox1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
                    .addContainerGap(246, Short.MAX_VALUE))
            pack();
        }// </editor-fold>
        * @param args the command line arguments
        public static void main(String args[]) {
            java.awt.EventQueue.invokeLater(new Runnable() {
                public void run() {
                    new NewJFrame().setVisible(true);
        private PopupMenuListener getPopupMenuListener() {
            return new PopupMenuListener() {
                @Override
                public void popupMenuWillBecomeVisible(PopupMenuEvent e) {
                    // We will have a much wider drop down list.
                    adjustPopupWidth(jComboBox1);
                @Override
                public void popupMenuWillBecomeInvisible(PopupMenuEvent e) {
                @Override
                public void popupMenuCanceled(PopupMenuEvent e) {
        // Variables declaration - do not modify
        private javax.swing.JComboBox jComboBox1;
        // End of variables declaration
    }

    I had came across another workaround as stated here.
    [http://www.jroller.com/santhosh/entry/make_jcombobox_popup_wide_enough|http://www.jroller.com/santhosh/entry/make_jcombobox_popup_wide_enough]
    The popup's is having enough width to show all items. However, it is not perfect still, as the width is little too much. I still can see some extra space at the tailing of the list.
    The workaround is as follow.
    import javax.swing.*;
    import java.awt.*;
    import java.util.Vector;
    // got this workaround from the following bug:
    //      http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=4618607
    public class WideComboBox extends JComboBox{
        public WideComboBox() {
        public WideComboBox(final Object items[]){
            super(items);
        public WideComboBox(Vector items) {
            super(items);
        public WideComboBox(ComboBoxModel aModel) {
            super(aModel);
        private boolean layingOut = false;
        public void doLayout(){
            try{
                layingOut = true;
                super.doLayout();
            }finally{
                layingOut = false;
        public Dimension getSize(){
            Dimension dim = super.getSize();
            if(!layingOut)
                dim.width = Math.max(dim.width, getPreferredSize().width);
            return dim;
    }

  • HTML5 Canvas issue with iOS Safari

    I am trying to build a painting application in HTML5.
    I have an HTML5 Canvas in a div. This div is masked with an SVG file using -webkit-mask.
    On iOS Safari and in iBooks Fixed Layout: When you zoom the page by gesture, the mask suddenly stops working revealing the entire canvas and the contents of the div.
    1. There is no problem if the contents of the div is an image. Problem is only with Canvas inside.
    2. The problem seemed to happen when the zoom crosses a mark - possibly 50%. I.e, if you have already zoomed over 50% and refresh the page, there is no problem until you zoom out below 50% and vice-versa.
    Any help would be greatly appreciated.

    Hello Corey,
    I have been trying to work on this issue, but I haven't made much progress
    Breaking up the project into several small chunks seemed to help for the iPad, but it's not ideal.
    I'm seriously struggling with Android tablets though.  Android doesn't support flash anymore, as HTML5 is the "future". Google Chrome on Android tablets has problems with synchronizing animations and sounds cutting out (works fine on a desktop or notebook).  FireFox on Android didn't have the sync or sound issues, but it crashes at random times. I think the root cause behind all this is HTML5 and the browser.  I couldn't figure out the difference between chrome on desktops and notebooks -vs- tablets.  I went to html5test.com and compared the two browsers, and there is definitely a difference between the two browsers.
    When you look at authoring alternatives to Captivate, it seems like their customers are having similar issues.
    I'm still looking for a workaround.  I'll let you know if I find anything

  • Constantly getting box that says (JavaScript App) uninstal set????

    Every time I open Firefox I get a pop up box that says JavaScript Application uninstal set. Constantly every second. What is this and what can I do to stop it?

    This issue can be caused by an extension that isn't working properly.
    Start Firefox in [[Safe Mode]] to check if one of the add-ons is causing the problem (switch to the DEFAULT theme: Tools > Add-ons > Appearance/Themes).
    * Don't make any changes on the Safe mode start window.
    See:
    * [[Troubleshooting extensions and themes]]
    If it does work in Safe-mode then disable all extensions and then try to find which is causing it by enabling one at a time until the problem reappears.
    * Use "Disable all add-ons" on the [[Safe mode]] start window to disable all extensions.
    * Close and restart Firefox after each change via "File > Exit" (Mac: "Firefox > Quit"; Linux: "File > Quit")

  • Illustrator to HTML5 Canvas Plug-In

    I hope it's not considered too much self-promotion, since it's a free plug-in for both Mac and PC. But, today, I released a plug-in that takes your Illustrator artwork and converts it to HTML5 canvas commands. It also enables some simple animation directly from Illustrator. This plug-in focuses more on the canvas element, where Adobe's HTML5 Pack focuses more on SVG. They make a great pair!
    http://blogs.msdn.com/b/mswanson/archive/2010/10/12/adobe-illustrator-to-html5-canvas-plug -in-released.aspx

    I believe you can post information about plug ins and and even announce update to even commercial plug ins but you cannot promote the sale of it with postings that are clearcut sales pitches or indicating that the software is approved by or that you are a part of Adobe.
    You can not use the forum to promote products that have no direct relationship to Illustrator or some form of integration.
    It is mentioned often that a well use plug in for this entity or tht entity is now available ot=r it will work to do what you want.
    So it seems you are fine. Now if you were selling watches, especially ones designed using Corel or Freehand that might not be allowed.

  • HTML5 Canvas: Removing EventListeners

    Hey guys
    I'm working on a project using the HTML5 canvas - quite simply, I have a 5x5 grid of squares that disappear when you click on them.
    Adding the listeners is fairly straightforward, I'm using the following code:
    var begin = addEventListeners.bind(this);
    var finish = removeEventListeners.bind(this);
    function addEventListeners()
      for (var i = 1; i < 26; i++)
      this["square"+i].addEventListener('click', squareClicked.bind(this["square"+i]));
    begin();
    This works just fine, there's a function called squareClicked that hides the square.
    The problem comes when I try to remove a listener, I've tried this:
    function removeEventListeners()
      for (var i = 1; i < 26; i++)
      this["square"+i].removeEventListener("click", squareClicked.bind(this["square"+i]));
    But no luck at all, I'm stumped, how would I go about doing this?
    Thanks

    Yes, I already pointed out in the first post that you can change the compression at the individual asset level and that there doesn't seem to be any way to change it in the publish dialog.
    Seems a bit absurd that the ability to change the default compression got left out of HTML5 mode. This has been core Flash functionality since pretty much forever.

  • When i try to open aperture, i get a box popup that says;  Warning-There was an error opening the database for the library "~/Pictures/Aperture Library.aplibrary".

    When i try to open aperture, i get a box popup that says; 
    Warning-There was an error opening the database for the library “~/Pictures/Aperture Library.aplibrary”.
    Can anyone help? I cannot accesss aperture. this is the 1st time this has ever happened...
    thanks,

    Try running a repair on the library. Hold the command and option keys down while starting Aperture, this will open the repair window. Select Repair Library.
    See Aperture 3: Troubleshooting Basics
    If you still have problems post back

Maybe you are looking for

  • USB 3.0 - WD Passport 1 GB not recognized by Windows 8 and 8.1

    My USB 3.0 - WD Passport 1 GB not recognized by Windows 8 and 8.1. There is no sound when I plug it on pc or some error message. But other USB devices works well. Maybe there is not suitable drivers for this device? Please Help me!

  • Saving filled out forms created in Acrobat Pro 8?

    I'm at a loss and have searched through countless online forums and can't find a solution that will work. I have Acrobat Professional 8 and my employees use Reader X, can I create forms that have fields that the users can fill in and then save the fo

  • Issue with Billing.....Why!!!

    Hi All, Dont often moan about this but I think this is the third time I have written on this forum about my billing. I used to be on a one monthly bill but the direct debit used to come out of my bank account 2 days before I got paid....yes I should

  • HT5037 how do i open iphoto with my passport

    im trying to open my pictures form my passport in Iphotos but its not letting me. I've used the Iphoto update grabber but it still isn't working. any suggestions?

  • Confirmation on Apple vs VZW price difference.

    I received this just a moment ago regarding my interaction with a Verizon Representative over the past week. To give him full credit I will say that he indeed went out of his way to research and confirm the information. I shall copy and paste the inf