Bridge - Asset Management (DRM)

Hello All,
I hope this is the right place to to ask this question.
We use Adobe Premier CS 5.5 and and soon going to upgrade to CS 6.6.
We are recording lots of small videos, in a green screen, studio, on-site, off site, and lots of small clips that we collected over time. We have quite a few workstations which are mainly macs,  we come from a very strong technological background so our network infrastructure is ridiculously powerful boasting speeds of up to 10 Gb per second and bandwidth in excess of 1200 MB per second. But we are a technology company and we are second nature to this. So when we are moving videos and processing them. We do not have a problem at all. We even have our own render farm with over 100 cores which lease out companies video processing and large automated processes.
But amongst all the good we have forgotten one part.
we gone through the painstaking task of selecting all of videos and labelling them correctly. Unfortunately, we been doing this the wrong way.
We should have been using a video and injecting a lot of meta data into it. which makes sense. But we also wanted to label the videos to make some sort of descriptive suggestion what the video could be.
one of the things that we need and I am not sure if this is the correct term, is a video asset media manager.
Ultimately I would love for Adobe Premier to open up an update all the files under a folder and see if there are new ones. But of course we still need a good powerful search system. So my question
Hypothetically, if we were to have thousands of videos:
How would we use these videos within an asset media manager software and also does such a thing exists.
We do not record videos exclusive to one project, we do make common videos that we use across the range of projects.
If anyone could provide some advice about this I would really appreciate it: I think ultimately we would like the software that we could put all the videos in, description titles about the particular parts and users are able to search them. I guess via the web would be the best because we can have our own internal local server or to stand corrected servers.

Besides the fact Bridge is not a very Good DAM application, as Curt already stated, it is also not very good in use over a network because it is not designed for that.
Maybe the Premiere Forum has better ideas but also look at Canto Cumulus. There is a single user edition but also not designed for use over a network. The full version can do so and even can be customized to client but that also comes at a prize...

Similar Messages

  • Adobe Bridge As A Digital Asset Manager

    I've begun to work more with digital stills in my work with FCE. Bringing stills for touch up into Photoshop CS4 is typically part of the work flow. Adobe includes Adobe Bridge as one way to import the stills.
    Adobe also suggests that Bridge is a "powerful program for previewing and managing a diverse array of assets." This suggests that Bridge can be used as a Digital Assets Manager (DAM) for stills, audio, swf, and video files.
    The more work we do in media development - the more we need to better manage our media. I'm curious if there are any with experience attempting to use Bridge as a DAM and if so, how it has proved as a viable tool for asset management. Please let me know of any experience or knowledge you may have.
    Thanks!

    I posted it to this group for three reasons.
    1) I'm curious if Bridge really does "bridge" well between Adobe and Apple products or is it really just for Adobe products. With Final Cut, we often find ourselves bridging between these competing companies. Id Bridge a viable solution?
    2) Are there viable DAM products out there that media professionals are successfully using and if so what are they and is Bridge one of them?
    3) Like many of us on this list, I use FC and Photoshop. Have FC users found Bridge to be a viable DAM solution or not for these tools?
    Hope that helps to clarify my question.

  • Bridge/Prelude/Premiere/Encore, Arrrgh! Workflow/Asset Managment overload! Help.

    I've been viewing a tutorial series in addition to some random one's on the web, mostly covering functionality, but what isn't clear to me (yet) has to do with asset management and workflow. I know enough to understand that these two areas are the most important aspects of the whole process; without organized asset management and an orderly, systematized, hierarchical approach to accomplishing tasks the creative side of things will suffer dramatically at the worst time.
    Regarding asset management, I have three separate drives for for audio, video, and stills. All the files reside in their original locations except for video files that I originally had stored on my stills drive. These video files were copied to my video drive into the Adobe Folder> Premiere Projects Folder> Project Name Folder. In addition, I have a folder on the video drive called "Raw Footage" that I'm using for random footage unrelated to any project; sort of a personal stock footage resource.
    As a practice project for the tutorial series I'm using assets from a 45 day Rail Pass tour I took a few years ago. Assets include SDDV. m2ts, and mov, files with different sample rates, in addition to jpg and psd files.
    Where would the following programs come into play and at what point in the workflow does the transition from one to the other begin and/or overlap?
    Bridge
    Prelude
    Premiere
    Encore
    Where does Bridge come into play and when?
    There are folders with m2ts files on my stills drive that I've copied and pasted to my video drive. Should I have used Prelude to ingest and "Transfer Clips To Destination" ("destination" being my video drive)? Should I have transcoded to a less resource hungry format and, if so, does Prelude create an EDL that can be used to conform the final edit replacing the low rex clips files the the original higher rez files?
    I know I have to capture SDDV as DV (not HDV) with Premiere but what else do I need to know about such capture? As far as actual editing goes the tutorials are covering a lot of that.
    Eventually I'll use Encore to author a proper DVD that is compatible with every DVD or Blu-ray player. Right?
    I guess the question could be, "What is yout multi asset workflow?"
    I feel like such a noob.
    Thanks.

    Michael,
    I thought that might be the case. Sigh!
    Well, as far as I can tell, if I were you, I would offer it with an alI I-Frame option first. That would probably be the easiest to implement cleanly. Those who can shoot that way would probably start shooting that way. Me included.
    Then, take the AVCHD from a few of the most popular cameras, Canon, Nikon and of course, the Panasonic DMC-GH3 (my camera) and whatever video cameras are popular right now. Back up to the beginning of the long GOP and finish at the end of the long GOP. There is no need to get too specific with frames for subclips. After all, anyone who does not leave handles on their subclips while ingesting gets what they deserve anyway. In fact, there should be an option to always add one second of handles to every subclip. Personally I would leave that on as a default.
    As for me, I recently posted a few videos using different codecs for people to download to test them. The links can be found in this forum post along with a short discussion: http://forums.adobe.com/thread/1239519?tstart=0
    I usually use 50Mb/s 60p using the MOV format, but if I was to shoot anything serious, I would probably shoot 72Mb/s 24p. Keep in mind, that if Adobe made it possible to ingest subclips without transcoding,I would change what I shot to all I-Frame for almost everything, either at 30p or 24p. And if you did it for my 60fps MOV files, I would be ecstatic.
    I don't shoot AVCHD but I suppose that so many people do that the moment you gave the feature to all I-Frame shooters, there would be a huge clamor for AVCHD.
    In my opinion, this could be a major game changer and everyone who could would start using Prelude without a second thought. Like photographers are flocking to Lightroom 5, this would be the videographers Lightroom. Reelroom? Naw. Prelude is a good enough name.

  • Bridge for data asset management?

    I've been looking for a while for a 'simple' data asset management application.
    What it should be able to do or have is:
    1. a simple interface, manageable by anyone.
    2. both mac and windows compatible
    3. drag and drop facilitated for both images AND their description into inDesign.
    Why?: we work for a large mall group, that produces some 20 large folders a year. No need to say we have built up an image database of thousands of items, most of which are reused regularly. Locating them for use in a new folder is not such a problem in itself; but reusing the text is. Each time, our client provides more or less the 'same' texts and prices (they retype them), which means that all texts, whether they have been published 10 times before or not, always have to be reread, reviewed by a copywriter, and on top of that, retranslated (in Belgium, you always need editions in Dutch and French). This is a silly and costly situation.
    I love to use Expression Media for comparing pictures, and it's drag and drop capable - for picutres - not for text. Bridge doen't seem to do the job either, and it's not an actual database.
    So is there a simple way or application (affordable) to get over this problem, without the need of some complicated Unix-based, nerd-interfaced server?

    So is there a simple way or application (affordable) to get over this problem, without the need of some complicated Unix-based, nerd-interfaced server?
    Did you tried to explore Canto Cumulus ?
    They have two editions, the 'single user' (very affordable) and a more complex build to order. When you have many users on different locations or use over a network it might be to complex for the single user version I'm afraid ;-(

  • I am interested in using Bridge as an asset management tool over a intranet network, is this possible?

    I'm working with a client that has an intranet and CS6 and would like to use Bridge to manage our digital assets. Can multiple computers use bridge effectively over a network?

    Bridge is not designed for use over a network nor is it official supported by Adobe for that matter.
    The application itself uses its data written to the user library for one computer. Some people have managed with great care and knowledge to let it function over a network but I think as soon as you let people write data them selfs from different workstations things pretty soon get bad due to not having this data available to other users.
    The Image archivist is one that has succeeded to use Bridge over a network, google this name and you will find his blog

  • Feature Request (again); Adobe Bridge Cache Manager

    In Adobe Bridge, the Cache is still a problem and a huge memory hog. I asked for a good Cache Manager over 3 years ago when it was needed CS4.
    Now in CS6, I am disappointed that the cache system in Bridge has not changed. Why do you have a section in the Adobe Forums that asks for 'Feature Request' and then ignore them?
    http://forums.adobe.com/message/2652688#2652688
    "I would personally like a tool within Bridge that allows me to manage and control the Cache in a more personal and effective way. I would like a toggle that would keep '100% previews' in one folder for a selected period of time (1 day to 1 month) before the folder's cache is automatically purged. And another toggle that would give me the option to keep a selected folder's cache permanently intact (such as an Important Portfolio Folder or an Edited Images Folder).
    As a photographer, I take and edit a lot of photos. When I import a photoshoot with 1,500 photos (not uncommom at all) I enjoy having the Bridge Previews at 100%, but for only a limited time. Unfortunately, I forget to purge the individual cache of that folder and the cache builds to a point that makes Adobe Bridge CS4 very slow. I then have to Purge the whole Bridge Cache in order to make Bridge run smooth again.

    gumbogood wrote:
    A Cache Manager tool that lets me either schedule a cache cleaning on a folder, or keep it permanent, would be a huge help. And I don't think that it is unreasonable for me to ask this of Adobe.
    If you submit a feedback poll where Yammer pointed you, and it gets a couple of hundred (thousand?) users agree you might get Adobe's attention.
    I agree with Yammer that Bridge is a low priority project with Adobe.  Think their target audience is the casual user with a few hundred photos added each year.   Your use pattern is more specialized and you either have to adapt with scripts or move to another product IMO.
    The size of cache takes a lot of people by surprise.  It can grow humongous if you use HQ thumbs and save 100% previews.  One can dump the cache in preferences, but many are reluctant to to this as they think it will delete all their keywords and edits.  In addition, to do a search you have to re-index all your files, which can take a long time.
    If you have "export cache to folders" checked, dumping the cache in preferences only dumps the central cache.  To dump the folder cache you have to visit each folder and click on Tools/cache/purge cache for xxx folder.  Again, most people do not recognize this.  This technique purges both the central and folder cache for this folder only.
    It the 100% previews are the problem for you it would seem like a simple task for the script people to write one that would delete it after xx days as the 100% previews are held in a specific folder.
    Bridge is not a good digital asset manager.  You are probably in that arena dealing with several hundred thousand images.  Omke uses a DAM as it does some functions better than Bridge, but Bridge is still his main program.  Can't remember the name, but if you read these posts you might have seen it.

  • CS4 Asset Management

    Hi,
    I’m having some difficulties implementing asset management in our CS4 InCopy and InDesign plugins.
    I seem to have the basics right but I’m lacking some refinements.
    I’ve created implementations of IAMSystemProvider, IAMServiceProvider and IAMServices for Initialize, CheckIn, CheckOut and CancelCheckOut.
    Our stories and documents are stored in database, so the locked and editable status need to reflect the state of the document in the database.
    When the user opens a story from database it is copied to a local store and edited in InCopy from there.
    For the most part this works, the story is marked as Editing, and the user can make changes and save it back to the database.
    The Links panel shows the correct file path, but there are inconsistencies.
    The status is marked as Contained. I’m really not sure what this means; contained in what?
    Story Status is marked as “Text Modified”, but if I close the story and check the text model, the dirty flag is not set, as I would expect and the user isn’t prompted to save. So the behaviour is correct, and I’m not really sure where the Links panel is getting this Text Modified status from if not the ITextModel.
    The Managed Status is probably the worst, it shows “is available for anyone to edit”, and yet the bar across the top of the story shows Editing and most definitiely not “Available”.
    How am I supposed to keep this in sync. Should the IAMService code explicitly update the Link status or does the link control panel query the IManagedStatus in some way?
    The latter is what I was expecting and I’ve tried attaching an instance of an IManagedStatus implementation to the IManagableAsset during the call to the Initialize IAMService and it’s doesn’t seem to be called at all.
    Is this documented somewhere, the CS3/CS4 Porting guide don't really go into this much detail, and the CS4 Programming guide doesn’t cover  asset management, that I've found in any case?
    Most serious of these problems is that if I open and close three stories then InCopy crashes with no call stack!
    I’m hopefully guessing that the crash is associated with the asset management being out of sync, and in any case I would like to fix that up first.
    Best Regards and many thanks for any assistance that you can offer.
    Caerwyn

    See http://forums.adobe.com/thread/852571?tstart=30 for an idea of sizes available.
    Here is an example of getting a thumbnail and saving it on the desktop....
    #target bridge
    var thumb = app.document.selections[0];
    var sourceBitmap = undefined;
    app.synchronousMode = true;
    sourceBitmap = thumb.core.thumbnail.thumbnail; //smallest
    //sourceBitmap = thumb.core.preview.preview; //next size
    app.synchronousMode = false;
    if( !sourceBitmap || sourceBitmap.width == undefined || sourceBitmap.width == 0 ){
        alert("Unable to get bitmap");
        }else{
    var Name = decodeURI(thumb.spec.name).replace(/\.[^\.]+$/, '');
    var exportFile = new File( Folder.desktop + "/" + Name + "-thumb.jpg" );
    sourceBitmap.exportTo( exportFile,  100);
    There are many examples of extracting metadata and it might be best to look at some of them, also download the sdk where you will find all the documentation and examples.
    http://www.adobe.com/devnet/bridge.html
    If it looks a bit complex you could use ExifTool http://www.sno.phy.queensu.ca/~phil/exiftool/ as an alternative.

  • Mass Video Asset Management in Lightroom 4 - Watch as I Test (Flail and Fumble)

    The Project is to: catalog, keyword, manage, rate, and organize over 3400 video clips (AVCHD clips re-wrapped as MOV files) shot in 30 days in Costa Rica. The shoot was purely run and gun -total guerrilla style. As we were unable to do much transfer and review in the field, I came home with a huge project to complete before editing videos. I've limited the choices of software for asset management & organization down to Lightroom 4 or CatDV. Ethically, I feel obligated to say that I"m pulling for Adobe since I use the entire suite, and there are some nice fringe benefits keeping everything "in house,"
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    Lightroom 4 has completed the task of importing 3440 video clips. CatDV (fully functional 30 day trial) crashed again on the large import. I'm going to try importing 10 folders at a time in CatDV.
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    Nice "twirl-down" flow that Adobe uses in the product line -I love this
    CONs
    Lightroom4 video previews are horrifically sluggish at best, and at this point is unusable for a large collection
    The scrub over (video thumbnail) preview is a huge resource hog and would benefit from a disable option
    Second Monitor pane has some issues/incongruencies with the main monitor pane:
    Grid view will not allow multiple files to be graded/keyworded/etc simultaneously
    Loupe view will not play video files and treats the video file preview like a photo
    This is all for now. More on CatDV when I get it going.

  • Looking for help - Company is going to Mobile Asset Management service that does not support BB - especially BB 10.

    Hello,
    I am looking for ideas/help. I currently have a BB Z10 (10.1.0.2039) with Verizon Wireless.  The company has a BB Enterprise Server for older devices (I previously was on that).  I bought a Z10 several months ago and have been connecting to the corporate network through Lotus Traveler. They do not have and will not implement a BB 10 Enterprise Server. Some in IT informed that if the company used the BB software they could manage all devices..... not accepted.
    All my contacts, calendar, and company email is funneled to the BB Hub.....
    So my company is implementing a Mobile Asset Management Service that I have to sign up for (Airwatch?).  They only support Android and IPhone.
    Will future versions of the BB OS support Android Apps.... Soon (I have less than 2 weeks)
    I have read where it is possible to put the device in development mode to run Android Apps.  I don't know if that will work with this and have no idea how stable the phone is in that mode. I travel internationally so I don't know how a development mode would work overseas. Any thoughts?
    I like my Z10 but will need to switch to keep functionality if I can't find a work around 
    Any assistance ????
    Thanks for any help.

    Hi and Welcome to the Community!
    BB10 devices have the ability to run .apk apps via special methods. Development Mode is used only for installing the app...not for normal operation. So you install (side-load) the app in Development Mode, then go back to normal mode for normal operations.
    If a .bar file for the .apk app already exists somewhere, you can side load it to the BB10 device and see if it works or not. If there is not yet any .bar file, there is an app called SideSwype that can convert many .apk apps to .bar and install it to your device.
    Good luck!
    Occam's Razor nearly always applies when troubleshooting technology issues!
    If anyone has been helpful to you, please show your appreciation by clicking the button inside of their post. Please click here and read, along with the threads to which it links, for helpful information to guide you as you proceed. I always recommend that you treat your BlackBerry like any other computing device, including using a regular backup schedule...click here for an article with instructions.
    Join our BBM Channels
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  • Load swf into RAM via an asset manager

    Hi.
    I have an AS3 virtual world and we are continually loading external resources such as swfs and sounds.
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    I thought all swfs were automatically loaded into RAM ie: cached or in the flash player cache or the browser cache. Or do I have to do it specifically myself with some code. We are importing external files so we thought that was a great idea as they are shared by many games.
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    EDIT: Just read that I am using a http call. - I use urlloader - well that's what you use isn't it or how would you load an external swf. Just read that you can hold the swf as a variable which loads it in RAM and therefore will be available immediately. Know I don't understand anything as I have never read that anywhere.

    Hi Andrei, nice to see you around here.
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    Cheers in advance.
    package com.Gerry.managers.assetManager
        import flash.display.Loader;
        public class AssetLoader extends Loader
            private var _assetName:String;
            public function AssetLoader()
                super();
            public function get assetName():String
                return _assetName;
            public function set assetName(value:String):void
                _assetName = value;
    The asset manager loading class
    package com.Gerry.managers.assetManager
        import flash.display.Loader;
        import flash.display.LoaderInfo;
        import flash.display.MovieClip;
        import flash.display.Sprite;
        import flash.events.Event;
        import flash.net.URLRequest;
        import flash.utils.Dictionary;
        public class AssetManager extends Sprite
            public static const ASSET_LOADED:String = "assetLoaded";
            private static var _instance:AssetManager;
            private var _assetsLoaded:Dictionary = new Dictionary();
            private var _assetsBeingLoaded:Dictionary = new Dictionary();
            public function AssetManager(pvt:SingletonEnforcer)
             * loads and asset and keeps a reference to the loaded content
             * @param name
             * @return null if the asset is not loaded yet
           public function loadAsset(name:String):MovieClip
                var asset:MovieClip;
                if (_assetsLoaded[name])
                    asset = _assetsLoaded[name];
                else if (_assetsBeingLoaded[name] == null)
                    var skinloader:AssetLoader = new AssetLoader();
                    skinloader.assetName = name;
                    skinloader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadCompleteF);
                    skinloader.load(new URLRequest(name));
                    _assetsBeingLoaded[name] = true;
                return asset;
            protected function loadCompleteF(e:Event):void
                var skin:MovieClip = e.target.content as MovieClip;
                var name:String = ((e.target as LoaderInfo).loader as AssetLoader).assetName;
                _assetsLoaded[name] = skin;
                delete _assetsBeingLoaded[name];
                dispatchEvent(new Event(ASSET_LOADED));
             * gets an instance of the class
             * @return
            public static function get instance():AssetManager
                if (_instance == null)
                    _instance = new AssetManager(new SingletonEnforcer());
                return _instance;
    internal class SingletonEnforcer
    The function inside a class called Screen which is used by menus classes to load their swf menus.
    protected function loadSkin(path:String = null):void
                trace("skin to load: " + path);
                Home.instance.addPreloaderF();
                _path = path + Home.instance.cacheString;
                if (_usingAssetManager)
                    loadSkinFromAssetManager();
                else
                    if (_skinloader.content)
                        _skinloader.unloadAndStop(true);
                    _skinloader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadCompleteF);
                    _skinloader.load(new URLRequest(_path));
            protected function loadSkinFromAssetManager(e:Event = null):void
                _skin = AssetManager.instance.loadAsset(_path);
                //if no skin we have to wait to be loaded it
                if (_skin == null)
                    AssetManager.instance.addEventListener(AssetManager.ASSET_LOADED, loadSkinFromAssetManager);
                else
                    AssetManager.instance.removeEventListener(AssetManager.ASSET_LOADED, loadSkinFromAssetManager);
                    loadCompleteF(null);

  • Assets management and inventory Management.

    This may be simple situation often encountered in industries. The need is to manage an item as an asset as well as manage inventory functions of purchasing, receiving, physical inventory and issue of these assets to customers as inventory materials. The materials are also needed to accounted for depreciation functions.
    Can experts throw some light on the kind of best practice process flows that we could often consider.
    Thanks in advance for contributors.

    Good questions: I think I need to explain the full scenario.
    This is for a health care industry. The intention is to purchase the materials as assets and these come from different vendors, but often, it could be the same material. The current thinking is as follows:
    1. Forecast the reqiuirement of the materials according the different sizes. For example : small, medium and large.  Each of these sizes could come from different vendors with different model numbers, but are groupd under the sizes.
    2. Based on the forecast probably using APO, the materials are purchased in ERP for these sizes. But we still need to carry the vendor model number as part of the attributes of the materisl. Here there seems to be three options.
    - One is to use Material classification and use capture the model number of the vendor.
    - second is to utilise the Form Fit Function functionality of SAP IS for A&D.
    - Third potential option might be to use Batch management and capture manufacturer number in batch characteristic.
    Once the materials are purchases these are settled to assets and then there is a need to manage their inventory as the requirement is to utilise Logistic execution functionality including sales, delivery and goods issue functionality. In addition the materials also  need to be transferred between different  SAP plant locations.
    There is also a challenge to manage the requirement as more often, the need is for just the size. but sometime there is a requirement for a specific model within a particular size.
    I am not too sure whether there is an absolute need to manage seralisation for individual material numbers, but from asset management perspective, is there a need> Pl clarify
    Any comments / suggestions on the above is very welcome.
    Appreciate your time and thinking and value contribution.
    Venkatesh

  • Advice On Drobo or DroboPro? LR24 Mac Asset Management

    Anyone have problems with Drobo or DroboPro?
    I have 2+TB of images, that is growing and will continue to do so.
    Thinking of a solution where I use my internal HD (2.7TB Raid 5) for active clients / jobs and then using a Drobo or DroboPro for less active or archived clients / jobs. Also, will get a 2nd one to backup whole thing (Internal HD + active Drobo or DroboPro).
    1. concerned about iSCSI - anyone have any experience - speed or connection issues
    2. concerned about DroboPro since its new - any experiences out there?
    3. concerned about configuration - is this the best way to go or are there better solutions that anyone is using for large image solutions?
    I welcome any input great or small.
    Thank you,
    Stewart

    Thanks Ian.
    The link was helpful but as always I want more:) would be nice to hear experiences from people who have deployed DroboPro and how its working. Throughput sounds elusive.
    I ordered the DAM book, it will be here on Tuesday and I'm hoping it helps out a lot on my other questions asset management - looks like a good one.
    Thanks again for taking the time to help me.
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  • Change fiscal year to 2006 in Asset Management : error in year-end closing

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    Christian

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