Bristle brush merge to single gradient mesh object?
Hi there, I'm hoping someone might be able to help.
I'm using the bristle brush to create some organic highlighting on my objects. Since the file gets too large & unmanageable, I tried thinking of other ways to reduce it down to just one gradient mesh object. I've seen suggestions of converting the bristle brush strokes to Raster, but I need this to be scaleable.
I've attached an image that shows an example of the bristle brushed object (painted inside an object), the outline view and the crazy Expanded view.
Any suggestions on how to combine this into one gradient mesh object? Any other ideas? I can't seem to find anything in the forums or on the web that addresses this.
Thanks so much!
Lisa
THis is nearly automatic:
Not that I would advise to create a mesh like this, but for this kind of structure quite OK.
Made on a Mac
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Creating gradient mesh object, object turns into gradient mesh object w/ white fill
Creating gradient mesh object, object turns into a gradient mesh object w/ white fill automatically.
I would like this to be a stroke object as I cannot see the picture that I am trying to recreate.
Illustrator is not allowing me to change the white fill into a stroke after I create the gradient mesh object.
Here is the image when I try to create the gradient mesh object, I do not have the white fill option chosen and the image still
becomes a white fill gradient mesh object.
Please can anyone help??
Thank you.Sure. A gradient mesh won't have strokes. It will always have fills. If you want no fill, you need to set the opacity of a single mesh point to 0%. But you actually don't want to do that for the complete grid, because it will be very time consuming to adjust this back to 100 percent for every single meshpoint when coloring them.
Instead the usual setup is with the two layers. This allows you to see the gridlines and the template. Then you first adjust the grid (color doesn't matter for this). Then you pick up the colors from the template to color the single mesh points. From time to time you switch into preview to admire your work. -
I have a gradient mesh object which uses 2 spot color values (including some tints of those 2 colours) which I'd like to print as a 2 color print job. Is this possible? If not, any suggestions as to how I should proceed? The print job MUST be 2 color. Ideally I don't want to use raster objects but if I have to would appreciate any advice on the easiest way to transform my 2 color mesh object into a matching duotone raster object.
I'd really say it's that PPD with the new n-space features of CS3 and CS4. If I use your PPD I get the same shoddy results you do with the postscript file. In fact, Acrobat Distiller errors with a log...
<PDFX ISO="15930-1:2001" COMPLIANT="false">
PDF/X Compliance Report
1. Color
The following pages are separated plates:
Page 1, Occurrences: 1
Page 2, Occurrences: 1
Page 3, Occurrences: 1
Page 4, Occurrences: 1
Violation. The use of %%PlateColor is not permitted and was found in the document. Occurrences: 7
Violations: The total found in this section was 11.
2. Summary
Warnings: The total found in this document was 0.
Violations: The total found in this document was 11.
This document does not pass PDF/X-1a:2001 compliance checks.
</PDFX>
%%[ Warning: Did not pass PDF/X compliance tests. No PDF file produced. ] %%
If I use your PPD, print your AI file to a postscript file, then simply open the resulting Postscript file with AICS4, I see the same bad results that I showed in the movie. I think the PPD can't handle the new method of breaking out spots in gradients. Just to test this theory... try a different PPD and see if that works, at least to show the seps properly. -
Convert live trace object to gradient mesh? Help please! :)
Does anyone have advice on turning a live trace object into a gradient mesh? Or some sort of workaround? We love the live trace tool, but cannot get the mesh to apply to it unless created by the pen tool first. Thanks for any help, using CS5.
Yes Monika has this right.
Ths is wha will happen toyour rt if you are first sucessful in creating shapes and then if you are successful in converting to gradient mesh.
You willlose your strokes and some of your strkes will be in part filed objects.
Best to do the live trace for the ink work and the gradient mesh as separate shaphes, but I do not think it is ncessary to lose you strokes by using tham ads clipping paths I think simply placing the gradient mesh objects behind the line work will do the trick.
Sort of like this -
Swapping out colors in gradient mesh
Hi everyone,
I have a gradient mesh and I used a single pantone color to shade it, ie. with different tints of the one colour.
I want to see what it looks like in a different pantone color and wondered if there was a way to swap out the original color for a new one and keep the different percentages at the same time.
Any advice much appreciated.I would do this a much different way.
I would select the gradient mesh object
go to Edit>Edit Color>Recolor Art
then select the icon right center to create a color group from the art.
Then select the change color icon next to color you want to change
then at the bottom center there is a pull down from an icon that looks like swatches and select a library from which to choose you swatch.
The select the swatch you want and the color will be updated at the same tint value, although have other options as far as how it updates color. -
I appologize ahead of time if this subject has already been mentioned; although, I looked and couldn't find it.
I have a regular vector object and want to convert it to a gradient mesh object, but when I try to do that it keeps saying there's "too many points". I have tried the "smooth tool" and Object\Path\Simplify and by doing that eliminated a bunch of the points, yet still to no avail. does anyone know how many points is too many points?
Thanks!
ADon't know how many points are allowed, but I'd suggest using your path as a mask, over a simple rectangular mesh object. It will be MUCH easier to edit in the long run anyway.
-
Attaching Gradient Mesh to Perspective Grid
Is this possible?
I am using Adobe Illustrator CS5. I have created a gradient mesh brain and would like to place it on a perspective grid. When I select the gradient mesh and choose "Object", "Perspective", the option "Attach to Active Plane" is not select-able. (see screenshot)
How to I attach a gradient mesh object to a perspective grid? I have tried expanding, but the same problem exists.
Thanks in advance for any help.Thank you for your comment. I have changed the location of the widget to the bottom left now so you can see it in the screenshot.
As you can now see I have selected the right-most (orange) plane, yet the problem still exists. I can't select "Attach to Active Plane" from the Perspective menu. I have also tried dragging the mesh with the perspective selection tool, but nothing happens... -
Can the Gradient Mesh Tool "web" be converted to an object to create 3D looking graphics?
I am attempting to make a similar graphic with this 3D appearance , using AI CS5.1
The nature of how the gradient mesh tool appears would achieve the desired effect.
I am trying to find a way, to capture and/ or add a stroke to the gradient mesh framework (seen in red) and/or save the mesh as an object.
Suggestions, thoughts, work-arounds most appreciated.
Thank you.
~design_elementAssuming you're not going to do some very precise scientific studies, you may want to create rectangular grids and experiment with Envelopes (located in the Object menu).
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What is the problem with converting objects with gradients to gradient mesh?
What is the problem with converting objects with gradients to gradient mesh?
slange,
There may arise some smaller corruption states that may be cured by what you did, as you can see in the list. Sometimes, restarting thrice is needed.
The following is a general list of things you may try when the issue is not in a specific file (you may have tried/done some of them already); 1) and 2) are the easy ones for temporary strangenesses, and 3) and 4) are specifically aimed at possibly corrupt preferences); 5) is a list in itself, and 6) is the last resort.
If possible/applicable, you should save curent artwork first, of course.
1) Close down Illy and open again;
2) Restart the computer (you may do that up to 3 times);
3) Close down Illy and press Ctrl+Alt+Shift/Cmd+Option+Shift during startup (easy but irreversible);
4) Move the folder (follow the link with that name) with Illy closed (more tedious but also more thorough and reversible);
5) Look through and try out the relevant among the Other options (follow the link with that name, Item 7) is a list of usual suspects among other applications that may disturb and confuse Illy, Item 15) applies to CC, CS6, and maybe CS5);
Even more seriously, you may:
6) Uninstall, run the Cleaner Tool (if you have CS3/CS4/CS5/CS6/CC), and reinstall.
http://www.adobe.com/support/contact/cscleanertool.html -
I'm trying to make the gradient align to the curve, so I get an even linear gradient along it. I created the mesh, adjusted the anchor points so that they corresponded to the shape I tried to recreate. Then I adjusted the bexier handles (the "horizontal" ones, not the ones in the cross-sections/columns) so that the shape was almost perfectly aligned to the original shape. I then chose a color for each anchor point, black for the top ones and white for the bottom ones. Since I want straight or linear cross-sections, I dragged the bezier handles in the cross-sections to their respective anchor points.
The result is as follows: http://imgur.com/eDE5V
The gradient is linear at places, mostly between the cross-sections. But if you look at the bottom anchor points, you can see that the gradient isn't very linear. In fact, the gradient is like a white sphere around each bottom anchor point. Also, the area around the top anchor point, third from the left and fifth from the right, is gray rather than black for some reason. I've set all anchor points to their intended colors - black or white.
Any ideas?
Thanks in advance!You're kinda over-complicating this. You don't need so many MeshPatches and so much tedious twidling for that object.
The key to working with MeshGrads (especially when first getting acquainted with them) is: Keep it simple.
"Simple" is a balance. "Simple" in terms of use is one thing. "Simple" in terms of actual resulting construct is another. The two often conflict.
Said another way; tihe attempt to provide what too many think is "intuitive" use (instant-gratification click & drag "simplicity") often prevents intuitve undestanding of what's going on, and yields inelegant results.
Understand: Meshes are rectangular arrays of patches. That's why the MeshGrad dialog asks you to specifiy rows and columns. Just as in a spreadsheet, each row has the same number of columns. When you draw a shape and then convert it to a MeshGrad, you often loose sight of this and end up confused, because the visual appearance of the auto-generated rows and columns doesn't seem to correspond to your undestanding of the shape.
The same basic problem manifests when users think auto-tracing is some kind of automagic "conversion." You have to remember this about all such features: The program doesn't know didly about your intent and understanding of shape.
Each Patch has four corners. When you let the program automagically create your Mesh, it has to try to reconcile your shape to what amounts to an arrangement of rows and columns. The MeshPoints (corners of MeshPatches) which generate the grad don't necessarily correspond to your path anchorPoints which define the shape. You just often think they do, because the MeshPatches are distorted by an Envelope which tries to match the shape of your path.
So whenever possible (as it certainly is in your sample), start with a Mesh object and then fix its shape, instead of starting with a shape and trying to force-fit its grad:
See how much simpler (elegant) that is in terms of construct? Note that the left Patch still has four corners. It merely looks like it has three.
Note, however, the ugly triangular facets of the grads. I can't do anything about those. And that brings me to my second main point: Why do you feel compelled to ceate this particular object with a MeshGrad anyway? Just because MeshGrads are all the buzz because they're relatively new, it doesn't necessarily follow that they are a panacea for everything.
Maybe you're just experimenting for familiarity with MeshGrads. If so, that's a good thing. But if this for actual real-world work, for the specific kind of thing you depict, I'd likely buld an Artbrush, and end up with something far easier to use, far more versatile, and which more reliably yields the "across-the-shape" graduation you want:
Once the Brush is built, using it is a simple matter of drawing a single spine path of any shape, instead of actually having to draw the outlines. On any path to which you apply the Brush, color and thinckness is controlled as if it were a single ordinary Stroke; just apply a different color and/or weight to the object's Stroke.
JET -
hello,
i'm trying to create a distressed look on an object that has a gradient mesh appliet to it. i've done this with regular objects but never on one with a gradient mesh. one of the steps in this process is to expand the object, but i'm not able to do so because the expand option is grayed out in the drop down menu.
normally after expanding the object i would use one of the artistic charcoal brushes to create a texture over the object in a different color. then i would select the brush strokes and expand apperance. then, using the pathfinder, i would merge the expanded brush strokes with the expanded object and then delete the brush stokes. what remains is the object with little cut-outs where the texture of the brush strokes used to be.
however i can't do this because i can't expand the object with a gradient mesh.
anyone know of another way to do this?
thanks.You can always use your brush daubs as a clipping mask.
Mylenium -
Gradient mesh tool in a donut-type shape
Hello
I am trying to use gradient mesh in a donut-type shape. Basically I want the inner and outer circle of the donut to be black and the inner to fade to gray and back. In other words I want the gradient mest to follow the path. Now I realise that gradient mesh cannot do this. So what I did was cut my shape in four and then try to apply gradient meshes -- still it didn't work. Hopefully the below will explain what I am trying to do and what I end up doing!
Thanks in advance for your help
JohnOr … if you find time to do some origami (note that it's just a related topic to entertain a little bit).
1. First, turn on Smart Guides in the View menu, set up some construction guides and draw a rectangle that has the same width as the circular guide, but 50 % of the circular guide's height. Like this:
2. Select the rectangle
3. Object > Create Gradient Mesh: 1 row, 4 columns
4. Direct select the top left mesh point
5. Double click the Scale Tool and choose Uniform Scale = 0 %
6. Now, select the second mesh point from the top left and scale it: Uniform Scale = 0 %
Repeat scaling each single mesh point until all direction lines completely scarper.
7. Direct select the lower 5 mesh points
8. Double click the Scale Tool and choose Uniform Scale = 0 %
9. The next step is to direct select mesh point B and drag it onto the circular guide's anchor point W.
10. Now, direct select mesh point D and drag it onto the circular guide's anchor point O.
11. Direct select mesh point A and drag it to the South Pole. Do the same with mesh point E. This is the result:
12. Take the Convert Anchor Point tool, click on mesh point N and Shift drag to the left until you reach the vertical guide G1.
13. With the Convert Anchor Point tool click on mesh point W and Shift drag to the bottom until you cross horizontal guide G3.
14. With the Convert Anchor Point tool click on mesh point O and Shift drag northwards until you cross horizontal guide G2.
15. Finally do the same at S, but note that there are actually two congruent mesh points, so you'll have to fiddle around a bit in order to drag out the direction lines. However, you should be able to get this:
Now take this mesh object and add it to any Symbol library, so that you can use it as a conical grad maker in future sessions where you just draw a rectangle, fill it with a linear gradient, place the symbol on top of the rectangle and execute the Object > Envelope Distort > Make with Top Object command. -
Fade to White Causing Gradient Mesh Rasterization
This may or may not be a bug, but let me explain what just happened to me. I'm using AI CS4 on a PC. Now, "Flattener Preview" kept showing all my gradient meshes as rasterized. This didn't seem right to me (but I've been using AI all of three weeks), and it seemed to have caused the borders of all my meshes to become jagged in view and print. So, I set out to find out what could have caused this. Through a process of elimination, I discovered a very tiny highlight that I had drawn with the "Blob Brush Tool" had been filled with the "Fade to White" color off the "Basic RGB" color swatch. I then filled that object with pure white, and now "Flattener Preview" shows all to be fine as judged by the fact that all selections within "Flattener Preview" are grayed out.
I still may have a problem because I still see some of my mesh borders as being jagged. So, is my illustration permanently damaged? Am I going to have to redraw my meshes? If I select a mesh and run "Flatten Transparency", I know I can choose "Convert all strokes to outlines", which I read somewhere may solve the jaggies problem. I can experiment with this, but should I do this, and if so, what are the ramifications? After this experience, I'm just a little concerned that this illustration I've been working on for the last two weeks may either be ruined or I may now ruin it out of ignorance.
Thanks,
PaulAfter this experience, I'm just a little concerned that this illustration I've been working on for the last two weeks may either be ruined or I may now ruin it out of ignorance.
Why? That's why people use incremental saving and versioning. Just work on a copy of the current state. The rest is not clear, but I suspect you somehow inadvertently mixed RGB and CMYK or spot colors and thus the blending of the colors gives weird resuts. Expanding the artwork may offer a solution, if not the most practical one. Anotehr may be to run it through the Recolor Artwork process to get clean colors. the only real stinker with gradient meshes is, though, that you first need to select the gradient points for it to have any effect on them...
Mylenium -
Hello. I'm an Illustrator novice, as you will be able to tell from my question. I'm somewhat familiar with the gradient mesh tool as well as the raster effects that Illustrator CS3 offers, but I can't figure out how to use them to do what I have to do.
Here's my situation. I'm creating a logo design. It is a musical note with a flame coming off of it. I want to add the appearance of the shape having shadows (yellow for the light areas, and red for the shadowed areas).
I can't get the gradient mesh tool to work because I'm assuming the shape is too complex. I understand that I could probably just create a bunch of different gradient mesh areas and just try to mesh them together, but is this necessary? ...and is chopping my shape into mulitple sections really the best method ? (it sure doesn't seem like the logical solution).
Then I tried using Illustrators blur effects. I'm concerned to even use them for a logo design, because the "blur" effect is raster, and with a logo; it's probably not wise to use anything raster, correct? Anyway...i can't get it to work. I created a shape using the pen tool to replicate the shape of the shadow. When i blur it, the blur is visable outside the original logo shape. I don't know how to make it stop at the path edge. Does anyone know how?
If anyone can please help me here, I would be more than grateful. I realize these questions probably stupid ones, but I just can't seem to figure out how to do this, despite reading tutorials and watching numerous youtube videos on the gradient mesh tool; I can't seem to figure out how to adapt it to my situation.
Here is the image I created in Photoshop. I am trying to duplicate it in Illustrator CS3.
[URL=http://img515.imageshack.us/my.php?image=surefiremusicnote.jpg][IMG]http://img515.ima geshack.us/img515/9348/surefiremusicnote.jpg[/IMG][/URL]Thanks Steve and Jet. I've spent the lasts 2 hours calling around to different print shops in hope that I can maybe trade labor for insight into their printing process. Problem is there seems to be a lack of 4 color offset printing companies who also offer spot colors. I really wish I had the money to take a class, but when I do, I will. I just contacted a few freelance designers who seem to have a lot of print work in their portfolios. Maybe they can teach me a thing or two, and in return I can drop them a few bucks or help them with something.
Jet, you've got me very concerned here. What do you mean by "It's not just a matter of selecting colors; it's also a matter of selecting the number of inks necessary to render them in the various reproduction methods in which the mark will be used"? Are you just stating the importance in using swatch books (Pantone)?
You mention the importance of a design being rendered in different forms (apparel, signs, promotional items..). So how should I go about doing this? Lets say a client wants a "mark" printed on all of the things you stated. Is it my duty to find out what printer they will be using before I submit design files to them? Is it the job of the designer to contact the print shop and get their profiles for different prints (glossy paper prints, matte paper prints, t-shirt printing, vehicle graphic printing)? This is all very time consuming, so should there not be extra charges when dealing with setting up different print settings for particular print jobs?
I've read the blogs of some successful logo designers. David Airey for example just submits his logo design to his client in eps form I believe (plus any requests). Should he be submitting a separate file for each intended use, or is this the job of the client and printer to work out?
You've got me extremely worried that I am going to really deal someone a bad hand here. As far as I know, this hasn't happened yet; but I'm glad you have me concerned. The sad part is that I do have a 2 year degree in graphic design and I didn't learn one thing about printing and it's association with color. The little I have learned is from the internet. I've checked out Amazon(dot)com for a good book on learning about color and print, but there seems to be a lack of recently written books (with reviews) regarding the subject. Can you recommend any?
I started doing freelance work because people would ask me to design a t-shirt for them, or a flyer for their small business. So I did. Now I have more people requesting my services. It's hard to turn down the money, especially in these times. But at the same time, I don't want to cause major headaches for anyone either. Until recently, I had no idea the complexity of the design to print process. Just 3 days ago, I purchased a monitor calibration device and my first set of Pantone guides. They should arrive shortly. I know, don't laugh.
My lack of knowledge regarding this whole thing has really got me questioning what I am doing. I figured all i really needed to know in Illustrator was to use the pen tool, since my use of Illustrator has been strictly for shaping logos.
There are just so many questions I have, and all can't be answered through a google search. I really don't like wasting your time with my ignorance, but I do appreciate your assistance. It takes some time for my little brain to absorb all of this, but I have been reading all I can from the endless tutorials and forum discussions available on the web. The problem I've found is that alongside the large amount of great info on the web, there is seemingly an equal amount of contradictory or partially inaccurate info as well. which only confuses me more. For example, most people say to design in cmyk for print (300dpi higher or vector). A rep from Pantone told me to create my designs using Pantones color swatch groups. Why would I want to start in Pantone? Don't all of their colors cost extra money (spot colors require a new printer plate and ink to be set up). Starting in cmyk seems like a more logical approach. Is he just trying to sell me Pantone?
Sorry for my redundant question regarding the concern for non-single colored paths not being able to join. You obviously answered my question with your example.
For your time, I would like to show my appreciation. If you wouldn't' mind leaving your paypal address, I can send ya a couple/few bucks. Books are great, but they can't answer all questions. Forums like this one are really very helpful and a great learning tool. I do realize I have to continue educating myself as much as possible. I'm not going to give up, that's for sure.
So, do you work for Adobe, or are you a graphic designer? Do you have a website with tutorials or a book I can buy lol?
It would be great to be able to see a walkthrough in the design process of a successful designer and the proper methods of designing for different forms of print. -
Bristle brushes; what is the best way to work with these?
I am trying to create a very simple design in Illustrator CS5 and am using the bristle brush tool. I am able to paint with the bristle brush rapidly, and with ease; my problem is after I have painted an object, everything slows down, trying to save my design causes the program to shut down, I have also tried rasterizing, which can take up to 10 minutes to complete the process, and I still have problems saving the file. I have a plug in (Artlandia) which runs so slow if I have any bristle brush strokes. Any ideas of what I might to to avoid this? I really like the look I get from the brushes, but don't have time to recreate these deigns after the program crashes over and over again.
Thanks!Once again, the program has crashed....any ideas for fixing this problem?
Process: Adobe Illustrator [297]
Path: /Applications/Adobe Illustrator CS5/Adobe Illustrator.app/Contents/MacOS/Adobe Illustrator
Identifier: com.adobe.illustrator
Version: 399 (15.0.0)
Code Type: X86 (Native)
Parent Process: launchd [122]
Date/Time: 2012-01-19 01:55:10.352 -0500
OS Version: Mac OS X 10.7.2 (11C74)
Report Version: 9
Interval Since Last Report: 150579 sec
Crashes Since Last Report: 1
Per-App Interval Since Last Report: 268160 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: AE16EA7B-23FB-40AE-9165-5E69EB83D239
Crashed Thread: 26 Dispatch queue: TFSVolumeInfo::GetSizingGCDQueue
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
VM Regions Near 0:
--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Applications/Adobe Illustrator CS5/Adobe Illustrator.app/Contents/MacOS/Adobe Illustrator
__TEXT 0000000000001000-0000000000ff8000 [ 16.0M] r-x/rwx SM=COW /Applications/Adobe Illustrator CS5/Adobe Illustrator.app/Contents/MacOS/Adobe Illustrator
Application Specific Information:
objc[297]: garbage collection is OFF
Thread 0:: Dispatch queue: com.apple.main-thread
0 libsystem_c.dylib 0x99b28aae memmove$VARIANT$sse42 + 241
1 libunwind.dylib 0x9ba55c67 libunwind::CFI_Parser<libunwind::LocalAddressSpace>::parseInstructions(libunwind::LocalAd dressSpace&, unsigned int, unsigned int, libunwind::CFI_Parser<libunwind::LocalAddressSpace>::CIE_Info const&, unsigned int, libunwind::CFI_Parser<libunwind::LocalAddressSpace>::PrologInfoStackEntry*&, libunwind::CFI_Parser<libunwind::LocalAddressSpace>::PrologInfo*) + 59
2 libunwind.dylib 0x9ba57e47 libunwind::CFI_Parser<libunwind::LocalAddressSpace>::parseFDEInstructions(libunwind::Loca lAddressSpace&, libunwind::CFI_Parser<libunwind::LocalAddressSpace>::FDE_Info const&, libunwind::CFI_Parser<libunwind::LocalAddressSpace>::CIE_Info const&, unsigned int, libunwind::CFI_Parser<libunwind::LocalAddressSpace>::PrologInfo*) + 147
3 libunwind.dylib 0x9ba57f8a libunwind::UnwindCursor<libunwind::LocalAddressSpace, libunwind::Registers_x86>::getInfoFromDwarfSection(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) + 302
4 libunwind.dylib 0x9ba536de libunwind::UnwindCursor<libunwind::LocalAddressSpace, libunwind::Registers_x86>::setInfoBasedOnIPRegister(bool) + 294
5 libunwind.dylib 0x9ba528d9 unw_set_reg + 127
6 libunwind.dylib 0x9ba5294e _Unwind_SetIP + 40
7 libc++abi.dylib 0x9bb79d6a __gxx_personality_v0 + 1070
8 libunwind.dylib 0x9ba527b5 unwind_phase2 + 243
9 libunwind.dylib 0x9ba58558 _Unwind_Resume + 74
10 com.adobe.illustrator 0x003181a5 AWS_CUI_SaveAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 38179
11 com.adobe.illustrator 0x001c84ee AWS_CUI_GetVersionComments(OpaqueWindowPtr*, adobe::q::QDocument&, adobe::q::QString&, adobe::q::QAttributeList&, adobe::q::QDocument*, adobe::q::QProject*, long) + 1752218
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20 com.adobe.illustrator 0x004e99b9 AWS_CUI_RevertAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 1761297
21 com.adobe.illustrator 0x004e8e1d AWS_CUI_RevertAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 1758325
22 com.adobe.illustrator 0x004e99b9 AWS_CUI_RevertAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 1761297
23 com.adobe.illustrator 0x004e8e1d AWS_CUI_RevertAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 1758325
24 com.adobe.illustrator 0x004e99b9 AWS_CUI_RevertAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 1761297
25 com.adobe.illustrator 0x004e8e1d AWS_CUI_RevertAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 1758325
26 com.adobe.illustrator 0x004e99b9 AWS_CUI_RevertAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 1761297
27 com.adobe.illustrator 0x004e8e1d AWS_CUI_RevertAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 1758325
28 com.adobe.illustrator 0x004e9914 AWS_CUI_RevertAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 1761132
29 com.adobe.illustrator.plugins.Artlandia SymmetryWorks 0x107908e7 PluginMain + 48421
30 com.adobe.illustrator.plugins.Artlandia SymmetryWorks 0x10776507 0x10773000 + 13575
31 com.adobe.illustrator.plugins.Artlandia SymmetryWorks 0x107989cc 0x10773000 + 154060
32 com.adobe.illustrator.plugins.Artlandia SymmetryWorks 0x10779664 0x10773000 + 26212
33 com.adobe.coretech.adm 0x0f3dbbf9 0xf3d0000 + 48121
34 com.adobe.coretech.adm 0x0f40a86b 0xf3d0000 + 239723
35 com.adobe.coretech.adm 0x0f40a821 0xf3d0000 + 239649
36 com.adobe.coretech.adm 0x0f45471b 0xf3d0000 + 542491
37 com.adobe.coretech.adm 0x0f455460 0xf3d0000 + 545888
38 com.adobe.coretech.adm 0x0f43d065 0xf3d0000 + 446565
39 com.adobe.coretech.adm 0x0f43dc09 0xf3d0000 + 449545
40 com.apple.HIToolbox 0x96a32920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
41 com.apple.HIToolbox 0x968ae803 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
42 com.apple.HIToolbox 0x968adc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCall Rec + 482
43 com.apple.HIToolbox 0x968c2aa9 SendEventToEventTarget + 76
44 com.apple.HIToolbox 0x968c3229 _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 1915
45 com.apple.HIToolbox 0x968aecbe _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
46 com.apple.HIToolbox 0x968adc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCall Rec + 482
47 com.apple.HIToolbox 0x968c2aa9 SendEventToEventTarget + 76
48 com.adobe.illustrator 0x000a6bea AWS_CUI_GetVersionComments(OpaqueWindowPtr*, adobe::q::QDocument&, adobe::q::QString&, adobe::q::QAttributeList&, adobe::q::QDocument*, adobe::q::QProject*, long) + 566166
49 com.apple.HIToolbox 0x96a32920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
50 com.apple.HIToolbox 0x968ae803 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
51 com.apple.HIToolbox 0x968adc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCall Rec + 482
52 com.apple.HIToolbox 0x968ada98 SendEventToEventTargetWithOptions + 75
53 com.apple.HIToolbox 0x968c36fe _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 3152
54 com.apple.HIToolbox 0x968aecbe _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
55 com.apple.HIToolbox 0x968adc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCall Rec + 482
56 com.apple.HIToolbox 0x968c2aa9 SendEventToEventTarget + 76
57 com.apple.HIToolbox 0x96a3276c ToolboxEventDispatcher + 82
58 com.apple.HIToolbox 0x96a3289b RunApplicationEventLoop + 236
59 com.adobe.illustrator 0x000a6e2b AWS_CUI_GetVersionComments(OpaqueWindowPtr*, adobe::q::QDocument&, adobe::q::QString&, adobe::q::QAttributeList&, adobe::q::QDocument*, adobe::q::QProject*, long) + 566743
60 com.adobe.illustrator 0x0010a688 AWS_CUI_GetVersionComments(OpaqueWindowPtr*, adobe::q::QDocument&, adobe::q::QString&, adobe::q::QAttributeList&, adobe::q::QDocument*, adobe::q::QProject*, long) + 974388
61 com.adobe.illustrator 0x000cc97e AWS_CUI_GetVersionComments(OpaqueWindowPtr*, adobe::q::QDocument&, adobe::q::QString&, adobe::q::QAttributeList&, adobe::q::QDocument*, adobe::q::QProject*, long) + 721194
62 com.adobe.illustrator 0x00003346 0x1000 + 9030
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x9922c90a kevent + 10
1 libdispatch.dylib 0x9a836c58 _dispatch_mgr_invoke + 969
2 libdispatch.dylib 0x9a8356a7 _dispatch_mgr_thread + 53
Thread 2:
0 libsystem_kernel.dylib 0x9922b83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x99b54e78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x99afc82a pthread_cond_wait + 48
3 com.adobe.amt.services 0x0458d126 AMTConditionLock::LockWhenCondition(int) + 46
4 com.adobe.amt.services 0x04585db0 _AMTThreadedPCDService::PCDThreadWorker(_AMTThreadedPCDService*) + 116
5 com.adobe.amt.services 0x0458d18c AMTThread::Worker(void*) + 24
6 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
7 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 3:
0 libsystem_kernel.dylib 0x9922b83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x99b54e21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x99b0542c pthread_cond_wait$UNIX2003 + 71
3 com.apple.CoreServices.CarbonCore 0x95041f36 TSWaitOnCondition + 124
4 com.apple.CoreServices.CarbonCore 0x94fb3579 TSWaitOnConditionTimedRelative + 136
5 com.apple.CoreServices.CarbonCore 0x95015755 MPWaitOnQueue + 200
6 AdobeACE 0x015526f1 0x1518000 + 239345
7 AdobeACE 0x015520ed 0x1518000 + 237805
8 com.apple.CoreServices.CarbonCore 0x950166b4 PrivateMPEntryPoint + 68
9 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
10 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 4:
0 libsystem_kernel.dylib 0x9922b83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x99b54e21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x99b0542c pthread_cond_wait$UNIX2003 + 71
3 com.apple.CoreServices.CarbonCore 0x95041f36 TSWaitOnCondition + 124
4 com.apple.CoreServices.CarbonCore 0x94fb3579 TSWaitOnConditionTimedRelative + 136
5 com.apple.CoreServices.CarbonCore 0x95015755 MPWaitOnQueue + 200
6 AdobeACE 0x015526f1 0x1518000 + 239345
7 AdobeACE 0x015520ed 0x1518000 + 237805
8 com.apple.CoreServices.CarbonCore 0x950166b4 PrivateMPEntryPoint + 68
9 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
10 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 5:
0 libsystem_kernel.dylib 0x9922b83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x99b54e21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x99b0542c pthread_cond_wait$UNIX2003 + 71
3 com.apple.CoreServices.CarbonCore 0x95041f36 TSWaitOnCondition + 124
4 com.apple.CoreServices.CarbonCore 0x94fb3579 TSWaitOnConditionTimedRelative + 136
5 com.apple.CoreServices.CarbonCore 0x95015755 MPWaitOnQueue + 200
6 AdobeACE 0x015526f1 0x1518000 + 239345
7 AdobeACE 0x015520ed 0x1518000 + 237805
8 com.apple.CoreServices.CarbonCore 0x950166b4 PrivateMPEntryPoint + 68
9 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
10 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 6:
0 libsystem_kernel.dylib 0x9922b83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x99b54e78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x99afc82a pthread_cond_wait + 48
3 AdobeAGM 0x0198b8f5 AGMInitialize + 3243373
4 AdobeAGM 0x0198c545 AGMInitialize + 3246525
5 AdobeAGM 0x01992138 AGMInitialize + 3270064
6 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
7 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 7:
0 libsystem_kernel.dylib 0x9922b83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x99b54e78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x99afc82a pthread_cond_wait + 48
3 com.adobe.adobeswfl 0x1d6e4d5f APXGetHostAPI + 2567887
4 com.adobe.adobeswfl 0x1d4861ef APXGetHostAPI + 82783
5 com.adobe.adobeswfl 0x1d6e4e4c APXGetHostAPI + 2568124
6 com.adobe.adobeswfl 0x1d6e4eb7 APXGetHostAPI + 2568231
7 com.adobe.adobeswfl 0x1d6e4f9b APXGetHostAPI + 2568459
8 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
9 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 8:
0 libsystem_kernel.dylib 0x9922b83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x99b54e78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x99afc82a pthread_cond_wait + 48
3 com.adobe.adobeswfl 0x1d6e4d5f APXGetHostAPI + 2567887
4 com.adobe.adobeswfl 0x1d4861ef APXGetHostAPI + 82783
5 com.adobe.adobeswfl 0x1d6e4e4c APXGetHostAPI + 2568124
6 com.adobe.adobeswfl 0x1d6e4eb7 APXGetHostAPI + 2568231
7 com.adobe.adobeswfl 0x1d6e4f9b APXGetHostAPI + 2568459
8 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
9 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 9:
0 libsystem_kernel.dylib 0x9922b83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x99b54e78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x99afc82a pthread_cond_wait + 48
3 com.adobe.adobeswfl 0x1d6e4d5f APXGetHostAPI + 2567887
4 com.adobe.adobeswfl 0x1d4861ef APXGetHostAPI + 82783
5 com.adobe.adobeswfl 0x1d6e4e4c APXGetHostAPI + 2568124
6 com.adobe.adobeswfl 0x1d6e4eb7 APXGetHostAPI + 2568231
7 com.adobe.adobeswfl 0x1d6e4f9b APXGetHostAPI + 2568459
8 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
9 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 10:
0 libsystem_kernel.dylib 0x9922b83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x99b54e78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x99afc82a pthread_cond_wait + 48
3 com.adobe.adobeswfl 0x1d6e4d5f APXGetHostAPI + 2567887
4 com.adobe.adobeswfl 0x1d4861ef APXGetHostAPI + 82783
5 com.adobe.adobeswfl 0x1d6e4e4c APXGetHostAPI + 2568124
6 com.adobe.adobeswfl 0x1d6e4eb7 APXGetHostAPI + 2568231
7 com.adobe.adobeswfl 0x1d6e4f9b APXGetHostAPI + 2568459
8 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
9 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 11:
0 libsystem_kernel.dylib 0x9922b83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x99b54e78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x99b54f7b pthread_cond_timedwait_relative_np + 47
3 com.adobe.adobeswfl 0x1d6e4d27 APXGetHostAPI + 2567831
4 com.adobe.adobeswfl 0x1d85a06b APXGetHostAPI + 4096475
5 com.adobe.adobeswfl 0x1d6e4e4c APXGetHostAPI + 2568124
6 com.adobe.adobeswfl 0x1d6e4eb7 APXGetHostAPI + 2568231
7 com.adobe.adobeswfl 0x1d6e4f9b APXGetHostAPI + 2568459
8 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
9 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 12:
0 libsystem_kernel.dylib 0x9922bbb2 __semwait_signal + 10
1 libsystem_c.dylib 0x99b057b9 nanosleep$UNIX2003 + 187
2 com.adobe.illustrator.plugins.Scripting Support 0x0faed83b PluginMain + 447467
3 com.adobe.illustrator.plugins.Scripting Support 0x0facfa13 PluginMain + 325059
4 com.adobe.illustrator.plugins.Scripting Support 0x0faed948 PluginMain + 447736
5 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
6 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 13:
0 libsystem_kernel.dylib 0x99229c5e semaphore_wait_trap + 10
1 com.adobe.illustrator 0x00655f0a AWS_CUI_RevertAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 3253602
2 com.adobe.illustrator 0x00656aef AWS_CUI_RevertAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 3256647
3 com.adobe.illustrator 0x00656cbf AWS_CUI_RevertAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 3257111
4 com.apple.CoreServices.CarbonCore 0x950166b4 PrivateMPEntryPoint + 68
5 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
6 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 14:
0 libsystem_kernel.dylib 0x99229c5e semaphore_wait_trap + 10
1 com.adobe.illustrator 0x00655f0a AWS_CUI_RevertAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 3253602
2 com.adobe.illustrator 0x00656aef AWS_CUI_RevertAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 3256647
3 com.adobe.illustrator 0x00656cbf AWS_CUI_RevertAlert(OpaqueWindowPtr*, adobe::aws::gen::String<unsigned short>&, adobe::aws::gen::String<unsigned short>&) + 3257111
4 com.apple.CoreServices.CarbonCore 0x950166b4 PrivateMPEntryPoint + 68
5 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
6 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 15:
0 libsystem_kernel.dylib 0x9922ba9a __recvfrom + 10
1 libsystem_c.dylib 0x99b054a2 recv$UNIX2003 + 54
2 ServiceManager-Launcher.dylib 0x1461d6cf Invoke + 54887
3 ServiceManager-Launcher.dylib 0x1461c76e Invoke + 50950
4 ServiceManager-Launcher.dylib 0x1461b61f Invoke + 46519
5 ServiceManager-Launcher.dylib 0x1461b671 Invoke + 46601
6 ServiceManager-Launcher.dylib 0x1461b6fb Invoke + 46739
7 ServiceManager-Launcher.dylib 0x14615afe Invoke + 23190
8 ServiceManager-Launcher.dylib 0x14615ce7 Invoke + 23679
9 ServiceManager-Launcher.dylib 0x146168c7 Invoke + 26719
10 ServiceManager-Launcher.dylib 0x146169c5 Invoke + 26973
11 ServiceManager-Launcher.dylib 0x14619db0 Invoke + 40264
12 ServiceManager-Launcher.dylib 0x1461a059 Invoke + 40945
13 ServiceManager-Launcher.dylib 0x1461a687 Invoke + 42527
14 ServiceManager-Launcher.dylib 0x1461a884 Invoke + 43036
15 ServiceManager-Launcher.dylib 0x1460c826 Login + 1654
16 ServiceManager-Launcher.dylib 0x1460dc71 Login + 6849
17 ServiceManager-Launcher.dylib 0x1461adf3 Invoke + 44427
18 ServiceManager-Launcher.dylib 0x1461d341 Invoke + 53977
19 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
20 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 16:
0 libsystem_kernel.dylib 0x9922b83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x99b54e78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x99b54f7b pthread_cond_timedwait_relative_np + 47
3 com.adobe.adobeswfl 0x1d6e4d27 APXGetHostAPI + 2567831
4 com.adobe.adobeswfl 0x1d85a0d8 APXGetHostAPI + 4096584
5 com.adobe.adobeswfl 0x1d6e4e4c APXGetHostAPI + 2568124
6 com.adobe.adobeswfl 0x1d6e4eb7 APXGetHostAPI + 2568231
7 com.adobe.adobeswfl 0x1d6e4f9b APXGetHostAPI + 2568459
8 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
9 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 17:
0 libsystem_kernel.dylib 0x9922b83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x99b54e78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x99b54f7b pthread_cond_timedwait_relative_np + 47
3 com.adobe.adobeswfl 0x1d6e4d27 APXGetHostAPI + 2567831
4 com.adobe.adobeswfl 0x1d6ff6de APXGetHostAPI + 2676814
5 com.adobe.adobeswfl 0x1d6e4e4c APXGetHostAPI + 2568124
6 com.adobe.adobeswfl 0x1d6e4eb7 APXGetHostAPI + 2568231
7 com.adobe.adobeswfl 0x1d6e4f9b APXGetHostAPI + 2568459
8 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
9 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 18:: com.apple.CFSocket.private
0 libsystem_kernel.dylib 0x9922bb42 __select + 10
1 com.apple.CoreFoundation 0x98a4c195 __CFSocketManager + 1557
2 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
3 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 19:
0 libsystem_kernel.dylib 0x99229c76 semaphore_timedwait_trap + 10
1 com.apple.CoreServices.CarbonCore 0x95015b6c MPWaitOnSemaphore + 104
2 MultiProcessor Support 0x4223a0f0 ThreadFunction(void*) + 78
3 com.apple.CoreServices.CarbonCore 0x950166b4 PrivateMPEntryPoint + 68
4 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
5 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 20:
0 libsystem_kernel.dylib 0x99229c76 semaphore_timedwait_trap + 10
1 com.apple.CoreServices.CarbonCore 0x95015b6c MPWaitOnSemaphore + 104
2 MultiProcessor Support 0x4223a0f0 ThreadFunction(void*) + 78
3 com.apple.CoreServices.CarbonCore 0x950166b4 PrivateMPEntryPoint + 68
4 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
5 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 21:
0 libsystem_kernel.dylib 0x99229c76 semaphore_timedwait_trap + 10
1 com.apple.CoreServices.CarbonCore 0x95015b6c MPWaitOnSemaphore + 104
2 MultiProcessor Support 0x4223a0f0 ThreadFunction(void*) + 78
3 com.apple.CoreServices.CarbonCore 0x950166b4 PrivateMPEntryPoint + 68
4 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
5 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 22:
0 libsystem_kernel.dylib 0x99229c5e semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.Rasterize 0x0f7beaa4 PluginMain + 79294
2 com.adobe.illustrator.plugins.Rasterize 0x0f7bf392 PluginMain + 81580
3 com.adobe.illustrator.plugins.Rasterize 0x0f7bf5ca PluginMain + 82148
4 com.apple.CoreServices.CarbonCore 0x950166b4 PrivateMPEntryPoint + 68
5 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
6 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 23:
0 libsystem_kernel.dylib 0x99229c5e semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.Rasterize 0x0f7beaa4 PluginMain + 79294
2 com.adobe.illustrator.plugins.Rasterize 0x0f7bf392 PluginMain + 81580
3 com.adobe.illustrator.plugins.Rasterize 0x0f7bf5ca PluginMain + 82148
4 com.apple.CoreServices.CarbonCore 0x950166b4 PrivateMPEntryPoint + 68
5 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
6 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 24:
0 libsystem_kernel.dylib 0x99229c5e semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.Rasterize 0x0f7beaa4 PluginMain + 79294
2 com.adobe.illustrator.plugins.Rasterize 0x0f7bf392 PluginMain + 81580
3 com.adobe.illustrator.plugins.Rasterize 0x0f7bf5ca PluginMain + 82148
4 com.apple.CoreServices.CarbonCore 0x950166b4 PrivateMPEntryPoint + 68
5 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
6 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 25:
0 libsystem_kernel.dylib 0x99229c5e semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.Rasterize 0x0f7beaa4 PluginMain + 79294
2 com.adobe.illustrator.plugins.Rasterize 0x0f7bf392 PluginMain + 81580
3 com.adobe.illustrator.plugins.Rasterize 0x0f7bf5ca PluginMain + 82148
4 com.apple.CoreServices.CarbonCore 0x950166b4 PrivateMPEntryPoint + 68
5 libsystem_c.dylib 0x99b50ed9 _pthread_start + 335
6 libsystem_c.dylib 0x99b546de thread_start + 34
Thread 26 Crashed:: Dispatch queue: TFSVolumeInfo::GetSizingGCDQueue
0 libsystem_c.dylib 0x99ba6ef1 strlcpy + 33
1 com.apple.DesktopServices 0x93188af2 ExceptionSafeBlock(void ( block_pointer)()) + 32
2 com.apple.DesktopServices 0x9316b4af __SetTimerToDispatchResizeRequest_block_invoke_0 + 80
3 libdispatch.dylib 0x9a839c6c _dispatch_source_invoke + 672
4 libdispatch.dylib 0x9a83664a _dispatch_queue_invoke + 61
5 libdispatch.dylib 0x9a836768 _dispatch_queue_drain + 177
6 libdispatch.dylib 0x9a83663c _dispatch_queue_invoke + 47
7 libdispatch.dylib 0x9a835e44 _dispatch_worker_thread2 + 187
8 libsystem_c.dylib 0x99b52b24 _pthread_wqthread + 346
9 libsystem_c.dylib 0x99b546fe start_wqthread + 30
Thread 27:
0 libsystem_kernel.dylib 0x9922c02e __workq_kernreturn + 10
1 libsystem_c.dylib 0x99b52ccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x99b546fe start_wqthread + 30
Thread 26 crashed with X86 Thread State (32-bit):
eax: 0x0000004e ebx: 0x00000001 ecx: 0x00000017 edx: 0x00000002
edi: 0x00000000 esi: 0x98b63793 ebp: 0xb011de18 esp: 0xb011dde0
ss: 0x00000023 efl: 0x00010206 eip: 0x99ba6ef1 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
cr2: 0x00000000
Logical CPU: 1
Binary Images:
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