Broadband novice needs help & advice

Hi,
I am new to this forum and looking for help.
I have a BT Home Hub (plugged into master bt socket) and connect to it via my laptop wirelessly. Our printer also connects in wirelessly.
We have slow broadband speeds generally (130mbps top).
Our phones (wireless) also hiss and crackles and are connected via an extension fitted via the main master socket in the removable lower plate i.e. its not a plug in.
I decided to look into this and over the past couple of weeks have read up but am now at wits end.
What I have done:
- bought an an iplate and installed it;
- bought an additional filter for the phone base station and so doubled up the filters;
- snipped all the orange 'bell wires' out of all internal extension junction boxes;
- replaced the filter where the Home Hub enters the master socket and now through the iplate;
- changed the Home Hub settings to different channels  (now on 10);
- changed the Home Hub settings to b/g only and then b only without any change;
I have just got to the end of another day without change to either the broadband speed nor being able to use the phones and am turning to the forum for help.
I really am questioning what to do next. Can anyone help?
Mal
Solved!
Go to Solution.

Connection information<script type="text/javascript"></script>
Line state
Connected
Connection time
0 days, 3:13:48
Downstream
575 Kbps
Upstream
445 Kbps
ADSL settings<script type="text/javascript"></script>
VPI/VCI
0/38
Type
PPPoA
Modulation
ITU-T G.992.5
Latency type
Interleaved
Noise margin (Down/Up)
29.8 dB / 15.7 dB
Line attenuation (Down/Up)
22.0 dB / 9.1 dB
Output power (Down/Up)
18.4 dBm / 12.0 dBm
Loss of Framing (Local)
45
Loss of Signal (Local)
4
Loss of Power (Local)
0
FEC Errors (Down/Up)
0 / 27
CRC Errors (Down/Up)
0 / 2147480000
HEC Errors (Down/Up)
nil / 64916
Error Seconds (Local)
4
FAQ
<script type="text/javascript">// paintProgressAndMessageOnBar(100,"The test has successfully completed" ); // </script> Test1 comprises of two tests
1. Best Effort Test: -provides background information.
Download Speed
328 Kbps
0 Kbps
500 Kbps
Max Achievable Speed
 Download speedachieved during the test was - 328 Kbps
 For your connection, the acceptable range of speedsis 100-500 Kbps.
 Additional Information:
 Your DSL Connection Rate :572 Kbps(DOWN-STREAM), 444 Kbps(UP-STREAM)
 IP Profile for your line is - 350 Kbps
The throughput of Best Efforts (BE) classes achieved during the test is - 21.26:28.53:50.21 (SBE:NBEBE)
These figures represent the ratio while sententiously passing Sub BE, Normal BE and Priority BE marked traffic.
The results of this test will vary depending on the way your ISP has decided to use these traffic classes.
2. Upstream Test: -provides background information.
Upload Speed
331 Kbps
0 Kbps
444 Kbps
Max Achievable Speed
>Upload speed achieved during the test was - 331 Kbps
 Additional Information:
 Upstream Rate IP profile on your line is - 444 Kbps

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         if(gameBoard[2][2] == "O")
              g.drawString("O",125,125);
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         addMouseListener(this);
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              g.drawString("    1       2       3", 50,45);
              g.drawString("A",40,70);
              g.drawString("B",40,100);
              g.drawString("C",40,130);
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              g.drawRect(80,50,30,30);
              g.drawRect(110,50,30,30);
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              g.drawRect(50,80,30,30);
              g.drawRect(80,80,30,30);
              g.drawRect(110,80,30,30);
              // third row of boxes
              g.drawRect(50,110,30,30);
              g.drawRect(80,110,30,30);
              g.drawRect(110,110,30,30);
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                   spaceA2(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[0][0] = "X";
                   g.drawString("X",65,65);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[0][0] = "O";
                   g.drawString("O",65,65);
                   player1 = true;
                   return;
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              else
              if(move == "A2"){
                   spaceA1(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[0][1] = "X";     
                   g.drawString("X",95,65);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[0][1] = "O";
                   g.drawString("O",95,65);
                   player1 = true;
                   return;
              } // end of A2
              else
              if(move == "A3"){
                   spaceA1(g);
                   spaceA2(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[0][2] = "X";
                   g.drawString("X",125,65);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[0][2] = "O";
                   g.drawString("O",125,65);
                   player1 = true;
                   return;
              } // end of A3
              else
              if(move == "B1")
                   spaceA1(g);
                   spaceA2(g);
                   spaceA3(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[1][0] = "X";
                   g.drawString("X",65,95);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[1][0] = "O";
                   g.drawString("O",65,95);
                   player1 = true;
                   return;
              } // end of B1
              else
              if(move == "B2"){
                   spaceA1(g);
                   spaceA2(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[1][1] = "X";
                   g.drawString("X",95,95);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[1][1] = "O";
                   g.drawString("O",95,95);
                   player1 = true;
                   return;
              } // end of B2
              else
              if(move == "B3"){
                   spaceA1(g);
                   spaceA2(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[1][2] = "X";
                   g.drawString("X",125,95);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[1][2] = "O";
                   g.drawString("O",125,95);
                   player1 = true;
                   return;
              }// end of B3
         }// end of graphics
         public void mouseReleased(MouseEvent me){}
         public void mousePressed(MouseEvent me){}
         public void mouseDragged(MouseEvent me){}
         public void mouseEntered(MouseEvent me){}
         public void mouseExited(MouseEvent me){}
         public void mouseClicked(MouseEvent me){
              int x = me.getX();
              int y = me.getY();
              if((x >=51) && (x<= 79) && (y >= 51) && (y <= 79)) //MOVE IS A1
                   move = "A1";
              else
              if((x >=81) && (x<=109) && (y >=51) && (y <= 79))  //MOVE IS A2
                   move = "A2";
              else
              if((x >=111) && (x<=139) && (y >=51) && (y <= 79))  //MOVE IS A3
                   move = "A3";
              else
              if((x >=51) && (x<= 79) && (y >= 81) && (y <= 109))  //MOVE IS B1
                   move = "B1";
              else
              if((x >=81) && (x<=109) && (y >=81) && (y <= 109))  //MOVE IS B2
                   move = "B2";
              else
              if((x >=111) && (x<=139) && (y >=81) && (y <= 109))  //MOVE IS B3
                   move = "B3";
              repaint();
    //<applet code = "game3.class" height =300 width=300> </applet>     

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