Brush resizing with pen

Using Photoshop CS6, is there any way to make the up and down motion of control+option+pen ALSO control brush size?  I keep making erroneous minute up/down changes to hardness or opacity while resizing left and right.

I don't think so, but you CAN tell it not to adjust the hardness via a preference setting in the General category.  This should be a multi-select field instead of a checkbox.
-Noel

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    In the Appearance Panel Menu, uncheck "New Art Has Basic Appearance."

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    Really sorry to hear about this, particularly when you're putting your life on the line. But Apple cannot track your iPhone in any way unless you had set up Find My iPhone prior to it being lifted.
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    Regards.

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                 x = 0;
                 y = y + 100;
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                                    rotateTransition.stop();
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                                    rect.setScaleY(1.0);
                               else
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                                    rect.setScaleY(2.0);
                                    rotateTransition.play();
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                      x = x + 100;
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             pane.setStyle("-fx-background-color: #CCFF99");
             pane.setOnScroll(new EventHandler<ScrollEvent>()
                   @Override
                   public void handle(ScrollEvent se)
                        if(se.getDeltaY() > 0)
                             pane.setScaleX(pane.getScaleX() + 0.01);
                             pane.setScaleY(pane.getScaleY() + 0.01);
                        else
                             pane.setScaleX(pane.getScaleX() - 0.01);
                             pane.setScaleY(pane.getScaleY() - 0.01);
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                        System.out.println(event.getButton());
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                             System.out.println("primary button");
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                                  .toAngle(360)
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    To answer my own Question, it depends how you add childs.
    It seems that the "master Container", the one added to the Scene will allways resize with the window. To avoid that you can add a container to the "master Container" and tell it to be
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    import javafx.animation.ParallelTransition;
    import javafx.animation.ParallelTransitionBuilder;
    import javafx.animation.RotateTransition;
    import javafx.animation.RotateTransitionBuilder;
    import javafx.animation.ScaleTransitionBuilder;
    import javafx.animation.Timeline;
    import javafx.animation.TranslateTransitionBuilder;
    import javafx.application.Application;
    import javafx.event.EventHandler;
    import javafx.geometry.Point2D;
    import javafx.scene.Group;
    import javafx.scene.Scene;
    import javafx.scene.input.MouseButton;
    import javafx.scene.input.MouseEvent;
    import javafx.scene.input.ScrollEvent;
    import javafx.scene.layout.Pane;
    import javafx.scene.paint.Color;
    import javafx.scene.shape.Rectangle;
    import javafx.stage.Stage;
    import javafx.util.Duration;
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         Group root;
         Pane masterPane;
         Point2D dragAnchor;
         double initX;
        double initY;
         public static void main(String[] args)
            launch(args);
        @Override
        public void init()
            root = new Group();
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            pane.setStyle("-fx-background-color: #CCFF99");
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                @Override
                public void handle(ScrollEvent se)
                    if(se.getDeltaY() > 0)
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                        pane.setScaleY(pane.getScaleY() + pane.getScaleY()/15);
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                    else
                        pane.setScaleX(pane.getScaleX() - pane.getScaleX()/15);
                        pane.setScaleY(pane.getScaleY() - pane.getScaleY()/15);
                        System.out.println(pane.getScaleX() + " " + pane.getScaleY());
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                    initY = pane.getTranslateY();
                    dragAnchor = new Point2D(me.getSceneX(), me.getSceneY());
            pane.setOnMouseDragged(new EventHandler<MouseEvent>()
                public void handle(MouseEvent me) {
                    double dragX = me.getSceneX() - dragAnchor.getX();
                    double dragY = me.getSceneY() - dragAnchor.getY();
                    //calculate new position of the pane
                    double newXPosition = initX + dragX;
                    double newYPosition = initY + dragY;
                    //if new position do not exceeds borders of the rectangle, translate to this position
                    pane.setTranslateX(newXPosition);
                    pane.setTranslateY(newYPosition);
            int x = 0;
            int y = -100;
            for(int i = 0; i < 5; i++)
                 x = 0;
                 y = y + 100;
                 for (int j = 0; j < 5; j++)
                      final Rectangle rect = new Rectangle(x, y, 30 , 30);
                       final RotateTransition rotateTransition = RotateTransitionBuilder.create()
                             .node(rect)
                             .duration(Duration.seconds(4))
                             .fromAngle(0)
                             .toAngle(720)
                             .cycleCount(Timeline.INDEFINITE)
                             .autoReverse(true)
                             .build();
                     rect.setOnMouseClicked(new EventHandler<MouseEvent>()
                          public void handle(MouseEvent me)
                               if(rotateTransition.getStatus().equals(Animation.Status.RUNNING))
                                    rotateTransition.setToAngle(0);
                                    rotateTransition.stop();
                                    rect.setFill(Color.BLACK);
                                    rect.setScaleX(1.0);
                                    rect.setScaleY(1.0);
                               else
                                    rect.setFill(Color.AQUAMARINE);
                                    rect.setScaleX(2.0);
                                    rect.setScaleY(2.0);
                                    rotateTransition.play();
                      pane.getChildren().add(rect);
                      x = x + 100;
            pane.autosize();
            pane.setPrefSize(pane.getWidth(), pane.getHeight());
            pane.setMaxSize(pane.getWidth(), pane.getHeight());
            root.getChildren().add(pane);
            masterPane = new Pane();
            masterPane.getChildren().add(root);
            masterPane.setStyle("-fx-background-color: #AABBCC");
            masterPane.setOnMousePressed(new EventHandler<MouseEvent>()
               public void handle(MouseEvent me)
                   System.out.println(me.getButton());
                   if((MouseButton.MIDDLE).equals(me.getButton()))
                       double screenWidth  = masterPane.getWidth();
                       double screenHeight = masterPane.getHeight();
                       System.out.println("screenWidth  " + screenWidth);
                       System.out.println("screenHeight " + screenHeight);
                       System.out.println(screenHeight);
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                       double scaleYIs     = pane.getScaleY();
                       double paneWidth    = pane.getWidth()  * scaleXIs;
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                       System.out.println("movetoX :" + moveToX);
                       System.out.println("movetoY :" + moveToY);
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                       ParallelTransition parallelTransition = ParallelTransitionBuilder.create()
                               .node(pane)
                               .children(
                                   TranslateTransitionBuilder.create()
                                       .duration(Duration.seconds(2))
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                                       .toY(moveToY)
                                       .build()
                                   ScaleTransitionBuilder.create()
                                       .duration(Duration.seconds(2))
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                                       .toY(scaleOperator)
                                       .build()
                      .build();
                       parallelTransition.play();
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             primStage = primaryStage;
            mainScene = new Scene(masterPane, 430, 430);
             primaryStage.setScene(mainScene);
            primaryStage.show();
    }

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