Brush tool automatically jumps when near window edge
Our company is migrating from CS1 to CS3 (finally!). We found a curious issue with the brush tool in Photoshop: in CS1, when you click near the edge of your open file window, it just draws to that point - and stops. That's it. In CS3, when you click near the edge of your open file window, it automatically jumps out / scrolls the window in the direction in which your line is traveling. Is there a way to disable this function?
Have the same problem. Happens with erasure tool as well.
Get near the edge and it jumps/scrolls quickly to the edge of the window/bounding box/canvas. EXTREMELY FRUSTRATING and stupid idea.
How does one disable this function or reset the tolerance, whatever? If you do know please reply to this forum.
Thank you.
Alan
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If your answer to these 3 questions is Yes, a logical next step would be to reset your Preferences.
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Just want to update you all that the latest Flash CC 2014 release(14.0.0.110) has the fix for this drawing issue.
This release also features
* New and improved Motion Editor
* SVG export
* WebGL for animation
* Variable Width Tool
* Tweening for variable-width strokes
* Object-level Undo
* Export as Projector
* HTML5 extension support
and much more...
To know more about what's new and exciting in Flash CC 2014, please visit
Flash CC 2014 Overview : Animation software | Download free Flash Professional CC trial
Flash CC 2014 Blog Post : http://blogs.adobe.com/flashpro/2014/06/18/flashprofessionalcc2014/
Thanks!
Mohan -
Hi.
When you use the brush tool and down in the properties you
have the edge
slider from 0 to 100.
I always use it on 0 and continually have to keep adjusting
it everytime i
go back to the brush tool.
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SteveI think my timeline thing is broken
doesnt matter... -
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Hello,
I have bought the full CC package and installed Flash Pro CC today on my laptop (lenovo y50) and im getting crashes when i use the pencil and brush tool.
When i use the select tool the selection is not in the right place. program feels weird.
Im using lastest version
running windows 8.1
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i was having the same problem and found the solution from Adobe.
you have to go to control panel - hardware and sound - display -
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Following are the specs:
Photoshop Version : CS5 Trial, CS4 extended
OS : Windows 7 Ultimate 32 bits.
RAM : 4 GB DDR3 (3 GB Usable)
Video Card : XFX GeForce GT 240 1GB DDR5
Free Disk Space : 14 GB Free in C:/ Drive (Primary storage drive for cache levels)
Monitor : Samsung Myst Eco 20 inch widescreen LCD.
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CS5 PRT_SCR
CS5 exported PNG
CS4 PRT_SCR
CS4 exported PNG
Corel Painter PRT_SCRWow, I would have bet money that would have made a difference. You might want to add the monitor profile you had back in.
The only other thing I can imagine is that somehow your display is set to an oddball color depth...
Check this:
Right-click on the desktop and choose Screen Resolution.
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In the monitor properties dialog that comes up, in the Adapter tab click the [ List All Modes ] button.
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Do you see the same kind of graininess in other aspects of the Photoshop display - for example gradients rendered with the Gradient tool?
-Noel -
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I tried it also on another PC with WIN7 and it caused the same problem.
Thanks for any adivseI know this post doesn't really help you guys, but I'm also using PSE9 on a Win7 Intel Quad Core Dell computer and the spot healing brush works fine. I only offer this post to indicate that it apparently is not a universal bug in PSE9. Perhaps an Adobe expert can jump in here and help. I can only offer that in Preferences I do have the RAM dialed up to 80%, but I don't think this is related to your problem.
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Hi,
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Other software such as Flash CC seems to be working fine.
For the work I'm doing in PS I need rotate canvas function, enhanced zoom etc working properly.
Are the 700 series NVIDIA graphics cards compatible with PS CC? Seeing as its one of their latest, I wouldn't have expected any problems.
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Thanks!Thanks for replies. Currently have Geforce 332.21 driver installed, which i believe is the latest. System info below:
Adobe Photoshop Version: 14.2 (14.2 20131211.r.515 2013/12/11:23:00:00) x64
Operating System: Windows 7 64-bit
Version: 6.1 Service Pack 1
System architecture: Intel CPU Family:6, Model:12, Stepping:3 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
Physical processor count: 4
Logical processor count: 8
Processor speed: 2394 MHz
Built-in memory: 32687 MB
Free memory: 28352 MB
Memory available to Photoshop: 29643 MB
Memory used by Photoshop: 80 %
Image tile size: 1028K
Image cache levels: 6
Font Preview: Medium
TextComposer: Latin
Display: 1
Display Bounds: top=0, left=0, bottom=1080, right=1920
OpenGL Drawing: Enabled.
OpenGL Allow Old GPUs: Not Detected.
OpenGL Drawing Mode: Basic
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
AIFCoreInitialized=1
AIFOGLInitialized=1
OGLContextCreated=1
NumGPUs=1
gpu[0].OGLVersion="3.0"
gpu[0].MemoryMB=0
gpu[0].RectTextureSize=16384
gpu[0].Renderer="GeForce GTX 780M/PCIe/SSE2"
gpu[0].RendererID=0
gpu[0].Vendor="NVIDIA Corporation"
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gpu[0].HasNPOTSupport=1
gpu[0].DriverVersion="?"
gpu[0].Driver="?"
gpu[0].DriverDate="?"
gpu[0].CompileProgramGLSL=1
gpu[0].TestFrameBuffer=1
gpu[0].OCLPresent=1
gpu[0].OCLVersion="1.1"
gpu[0].CUDASupported=1
gpu[0].CUDAVersion="6.0.1"
gpu[0].OCLBandwidth=1.20989e+011
gpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40 NVIDIA via Cg compiler"
gpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[16384]
gpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
gpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
gpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
gpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
gpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
gpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
gpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
gpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
gpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
License Type: Tryout Version
Serial number: Tryout Version
Application folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\
Temporary file path: C:\Users\Rob\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
C:\, 217.7G, 94.7G free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Required\Plug-Ins\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Plug-ins\
Installed components:
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Required plug-ins:
3D Studio 14.2 (14.2 x001)
Accented Edges 14.2
Adaptive Wide Angle 14.2
Angled Strokes 14.2
Average 14.2 (14.2 x001)
Bas Relief 14.2
BMP 14.2
Camera Raw 8.3
Camera Raw Filter 8.3
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Charcoal 14.2
Chrome 14.2
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Collada 14.2 (14.2 x001)
Color Halftone 14.2
Colored Pencil 14.2
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Conté Crayon 14.2
Craquelure 14.2
Crop and Straighten Photos 14.2 (14.2 x001)
Crop and Straighten Photos Filter 14.2
Crosshatch 14.2
Crystallize 14.2
Cutout 14.2
Dark Strokes 14.2
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Dicom 14.2
Difference Clouds 14.2 (14.2 x001)
Diffuse Glow 14.2
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Liquify 14.2
Matlab Operation 14.2 (14.2 x001)
Maximum 14.2 (14.2 x001)
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Measurement Core 14.2 (14.2 x001)
Median 14.2 (14.2 x001)
Mezzotint 14.2
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Mosaic Tiles 14.2
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Note Paper 14.2
NTSC Colors 14.2 (14.2 x001)
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Oil Paint 14.2
OpenEXR 14.2
Paint Daubs 14.2
Palette Knife 14.2
Patchwork 14.2
Paths to Illustrator 14.2
PCX 14.2 (14.2 x001)
Photocopy 14.2
Photoshop 3D Engine 14.2 (14.2 x001)
Photoshop Touch 14.0
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Pinch 14.2
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Ripple 14.2
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Save for Web 14.2
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Shear 14.2
Skewness 14.2 (14.2 x001)
Smart Blur 14.2
Smudge Stick 14.2
Solarize 14.2 (14.2 x001)
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Spherize 14.2
Sponge 14.2
Sprayed Strokes 14.2
Stained Glass 14.2
Stamp 14.2
Standard Deviation 14.2 (14.2 x001)
STL 14.2 (14.2 x001)
Sumi-e 14.2
Summation 14.2 (14.2 x001)
Targa 14.2
Texturizer 14.2
Tiles 14.2
Torn Edges 14.2
Twirl 14.2
Underpainting 14.2
Vanishing Point 14.2
Variance 14.2 (14.2 x001)
Variations 14.2 (14.2 x001)
Water Paper 14.2
Watercolor 14.2
Wave 14.2
Wavefront|OBJ 14.2 (14.2 x001)
WIA Support 14.2 (14.2 x001)
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Blob Brush Tool and Selecting Lines when Hitting Ctrl Z
I've done searches for this answer, but I'm afraid it's too specific. Basically, in Windows 7's Illustrator holding the ctrl key is a shortcut to the selection tool when someone is using the blob brush tool. (among others as well) This means that if my cursor is ever hovering over a line when I hit undo (ctrl+z) it also selects the line because I've hit the ctrl key. That means after the initial undo, I have to also move my cursor to another spot where there is no line and hit the control key again to deselect the line that became highlighted when I hit ctrl+z.
I know it's not a big deal, but having to move your cursor every time you want to undo a mistake is really annoying. Selecting the shape doesn't effect my drawing, but I'd rather not have a set of lines highlighted while I'm drawing.
Is there a way I can stop Illustrator from selecting line segments when holding the control key?I'm having trouble understanding exactly what you mean. Floating the cursor over a line and then pressing Ctrl doesn't select the line -- it just temporarily changes the cursor to the last selection tool used. Nothing gets selected when you let go of the Ctrl-Z. However, read on:
Regardless of where the cursor is, pressing Ctrl-Z just undoes the last operation. This could, of course, result in something being re-selected as a consequence of the UnDo. Are you perhaps pressing the left mouse button while pressing Ctrl-Z?
Sorry if this is no help at all . . .
Allen
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