BT/EA games problems
As many on this forum now probably know, EA games in particular FIFA are very laggy and stutter when playing online. I have wrote many posts on this problem to no avail because both BT and EA state that they have done every test they can and have found no problem whatsoever. I really want to here from others who still suffer from this problem, I have suffered for nearly a year now and have tried everything imaginable to fix this but have been unsuccessful. I don't know who is to blame but I would like to point out I had no problems when I was on Sky and back then I was getting 8MB speeds and now with BT I am supposedly getting upto 80MB (tests say I am getting 38mb.)
I can honestly say now I have never been so stressed and depressed in my lifetime. It makes it even more astounding that other people are known to suffer from this and have posted on this forum but nothing has ever been done and threads have been left for dead so to speak. I had access to the FIFA 14 early release because of the season ticket and still had the same problems and am stuck as to what to do. I have even e-mailed Mr.Livingstone and got a thorough investigation only to be told that my line is absolutely fine but I am getting a deadlock letter.
Please I ask you to tell me how far you have gone in terms of contacting BT/EA? I have tried everything but gained nothing.
I played FIFA 14 early access through my season ticket and it was horrendous. The gameplay on 14 has been changed anyway so you can imagine how slow the reactions are. One theory going around is that it is something to do with the slim xbox and slim ps3's but who knows. I contacted Xbox and they took it to the higher department and will try and see if there is something wrong with my account which is another theory. BT have done thorough checks and found nothing wrong so have EA supposedly.
Similar Messages
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Titanium Fatal1ty Pro SPDIF game problem
(Titanium Fatalty Pro SPDIF game problem hi all,
sorry if this issue reported in the past i but i could not get any answer on any relati've posts, the terminology was so complicated
i buy?a new pc with a Titanium Fatalty Pro sound card, i use Vista sp2 x64, the sound card is connected to my external amplifier with SPDIF out in order to get surround sound for my movies and my games and here is my problem
any movies format with surround sound play perfect with out any problem any kind of movie DVD, dvix, mkv?files?etc
but non of the games i play?use the surround system, why is that? is any?kind of special settings needed to be done? how is possible to get surround to movies and not to the games?
thanks you all for your time ?,Re: Titanium Fatalty Pro SPDIF game problem? this is really coincidence - I just posted on the very same topic 5 minutes ago.
for games just go to the Console Entertainment mode > Encoder > Dolby Digital. Although this is not documented I believe what happens is that the sound card encodes the 6 digital channels onto Dolby Digital mode and transfers this over SPDIF. Kok-Choy actually recommend using the standard analogue cables (and he has a point as you are actually upcoding an existing game signal onto Dolby so that your digital receiver can then decode this down to 6 channels - seems a pretty useless overhead)
for video - I am curious to know what you do - I can either get 96/24 bits on the display of my z5500 with a direct signal but the z5500 receiver then tells me that this signal is only in dolby ProLogic II (and not DD or DTS). As alternati've I use again the encoder and have to select for EACH FILM WHAT IS BEST DOLBY DIGITAL OR DTS. Pls explain what settings you use.
thanks -
Sound blaster Audigy 2 zs gamer problem!
(Sound blaster Audigy 2 zs gamer problem!? I had a recent problem recently that caused Windows not to load at all. After getting that fixed and the computer back home I have run into a sound issue. None of the Creative's Media Source programs would work properlly. When clicked on I would get the error that the program has encountered an error and needs to close. Finally un-installed all creative programs and related software and went through the re-install process. Encountered an error that program could not load because plxcore.plx cannot be found. I went through the solution listed on?Creative's web site to fix the?issue and none of fixes worked. Recently deleted everything Creative again by uninstalling all drivers and going through the installshield folder and deletd all creative related items. Went through the install process again. Had the plx error, fixed it and had sound but had the same problems with the Media SOurce as before. Went to Creative's web site through auto updater for a new driver and other essential items needed for my sound. Back to no sound again. Under Windows control panel under sounds and audio devices under volume tab, it will not even let me select the speaker setting or place the volume control on the task bar. @99.3.9.75
Brettpopp
Try updating your BIOS to the latest and have the sound card tested on another machine to see if it is still functioning.
Jason -
IPod Touch playng games problems , after download not start games
iPod Touch playng games problems , after download not start games
When touch the game icon just "blink" (tremor)for one momentend not start games, a lot of games,aleator ,never apps sistem to the factory.After restore to the factory seting and redownload is posible to run once or twice corectly and after that the trouble begin again.
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Puzzle Game and new Game Problem
Hello Java Programmers,
Once again I have encountered a problem with my ongoing puzzle game. I have completed it all. Now I want my user to be able to start a new game in after they win. I tried repaint and update method with JFrame but it deosn't reshuffle the buttons. How can I do that. The code geos below.
[/b]
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.event.*;
import javax.swing.JOptionPane;
public class PuzzleGame{
String[] btn_Labels = {"1","2","3","4","5","6","7","8","9",
"10","11","12","13","14","15"," "};
String[] labels = {"1","2","3","4","5","6","7","8","9",
"10","11","12","13","14","15"};
private final int ONE = 1, TWO = 2, THREE = 3, FIVE = 5;
private boolean WIN_STATE = false;
private JButton b[];
public String clicked_btn_label = "";
//Constructor method.
public PuzzleGame(){
showSplashScreen();
initGame();
public static void main(String args[]){
PuzzleGame game = new PuzzleGame();
//When a new Game started labels of buttons are shuffled using this method.
public void shuffleNumbers(){
String temp = null;
for(int j=0; j<16; j++){
int k = (int)(Math.random()*16);
temp = btn_Labels[j];
btn_Labels[j] = btn_Labels[k];
btn_Labels[k] = temp;
//Game initialization method.
public void initGame(){
b = new JButton[16];
JPanel p = new JPanel();
JFrame frame = new JFrame();
shuffleNumbers();
for(int i=0; i<16; i++){
b[i] = new JButton();
b.setText(btn_Labels[i]);
b[i].setActionCommand(""+(i+1));
for(int i=0; i<16; i++){
b[i].addActionListener( new ActionListener(){
public void actionPerformed(ActionEvent e){
clicked_btn_label =(String)e.getActionCommand();
doSwapping();
checkWin();
p.add(b[i]);
p.setLayout(new GridLayout(4,4));
frame.getContentPane().add(p);
frame.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e){
System.exit(0);
Dimension dm = Toolkit.getDefaultToolkit().getScreenSize();
int x = (dm.width - 230)/2;
int y = (dm.height - 240)/2;
frame.setBounds(x,y,320,240);
frame.setSize(340,240);
frame.setVisible(true);
//This method swaps the clicked button with the empty button if it doesn't violate rule.
public void doSwapping(){
int num = Integer.parseInt(clicked_btn_label);
String temp;
if( (num + ONE <= 16) && b[num].getText() == " " && num % 4 != 0){
temp = b[num].getText();
b[num].setText(b[num-ONE].getText());
b[num-ONE].setText(temp);
else if((num - TWO >= 0) && b[num-TWO].getText() == " " && ((num - ONE) % 4 != 0)){
temp = b[num-ONE].getText();
b[num-ONE].setText(b[num-TWO].getText());
b[num-TWO].setText(temp);
else if( (num + THREE < 16) && b[num+THREE].getText() == " "){
temp = b[num-ONE].getText();
b[num-ONE].setText(b[num+THREE].getText());
b[num+THREE].setText(temp);
else if( (num - FIVE >= 0) && b[num-FIVE].getText() == " "){
temp = b[num-ONE].getText();
b[num-ONE].setText(b[num-FIVE].getText());
b[num-FIVE].setText(temp);
// else{}
public void checkWin(){
WIN_STATE = true;
for(int i=0; i<15; i++){
if( b[i].getText() != labels[i])
WIN_STATE = false;
if(WIN_STATE == true){
JOptionPane.showMessageDialog(null,"Congratulations You Have won the Game!","You Win",JOptionPane.INFORMATION_MESSAGE);
initGame();
public void showSplashScreen(){
JWindow w = new JWindow();
JPanel p = (JPanel)w.getContentPane();
JLabel l = new JLabel(new ImageIcon("splash.jpg"));
Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
int x = (d.width - 230)/2;
int y = (d.height - 240)/2;
p.add(l);
w.setBounds(x,y,320,240);
w.setVisible(true);
try{
Thread.sleep(10000);
catch(Exception e){
w.setVisible(false);
[/b]Sorry for violation. I would like to add a menubar to the application containing a single menu button for new game. adding a menubar is simple but how can i reshuffle the buttons using methods like update etc. or any other way.
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Flash games problem with Mozilla Firefox
Ok so, I'm trying to play one great flash game, I'm actually Texas hold'em addict :D so, as soon as I open it, firefox just crashes and that's it, nothing appears, no crash report or anything like that..
I'm trying to play this game: [http://www.4yahoo.com/board-card/play-governor-of-poker-2 Governor of Poker 2] and this one [http://www.4yahoo.com/puzzle/play-the-forest-temple The Forest Temple]
What to do? Should I reinstall it or it could be my windows problem?
I don't really want to re-install it, because I have tons of bookmars there and got no idea how to save them, also I'm afraid that it will be waste of time.
So I'm asking you guys, maybe someone faced this problem.
Thanks in advance.I mean, it's ok when I run other games, but those two are the problem :(
-
Please help me with a simple flash game problem
I am trying to learn how to make flash games with Adobe flash 5.5. I am doing a tutorial from a book and am stuck.
The game is called concentration and you are suppose to match 2 tiles of the same shape. there are 10 shape tiles
and 1 question mark tile. These tiles are held in an array. 20 tiles are suppose to be displayed 5 to a row with 4 rows
and the question mark is suppose to be up on all 20. My problem is I get a blank screen when I test the movie. I
think the code is good but I beleive I have not uploaded the tiles right. I did upload the 11 tiles to the library and have
those 11 tiles and tile_movieclip in the library. Here is the code:
package {
// importing classes
import flash.display.Sprite;
// end of importing classes
public class Main extends Sprite {
public function Main() {
// variables and constants
const NUMBER_OF_TILES:uint=20;
const TILES_PER_ROW:uint=5;
var tiles:Array=new Array();
var tile:tile_movieclip;
// end of variables and constants
// tiles creation loop
for (var i:uint=0; i<NUMBER_OF_TILES; i++) {
tiles.push(Math.floor(i/2));
trace("My tiles: "+tiles);
// end of tiles creation loop
// shuffling loop
var swap,tmp:uint;
for (i=NUMBER_OF_TILES-1; i>0; i--) {
swap=Math.floor(Math.random()*i);
tmp=tiles[i];
tiles[i]=tiles[swap];
tiles[swap]=tmp;
trace("My shuffled tiles: "+tiles);
// end of shuffling loop
// tile placing loop
for (i=0; i<NUMBER_OF_TILES; i++) {
tile=new tile_movieclip();
addChild(tile);
tile.cardType=tiles[i];
tile.x=5+(tile.width+5)*(i%TILES_PER_ROW);
tile.y=5+(tile.height+5)*(Math.floor(i/TILES_PER_ROW));
tile.gotoAndStop(NUMBER_OF_TILES/2+1);
// end of tile placing loop
Can someone please explain to me what I am suppose to do to make the this work? I beleive the problem is it doesnt know where the tiles are.
Thanks.To create the tiles, draw 10 distinct shapes in the first 10 frames of your symbol, and
the back of the tile in the 11th frame. You are free to draw them as you want, but I suggest you make them as 90 pixels squares with registration point (starting x and y position) at 0, because these are the properties of the tiles used in this chapter's
examples. At least, they should all be the same size.
It didnt say put in a library. It is saying to draw them in frames of symbol but it didnt walk me through that. Can you guide me through this? I also was looking at how to add the link identifier but it said I need a popup window but I cant see one. I thought that was done
when I went to insert new symbol. It said something about actionscript linkage. I am familliar with perl, java and c++ so I can follow the code so far but I dont have much understanding of the flash interface. I made the 10 shape tiles and the 1 question mark tile
in paint. They are .jpeg images. -
2 player web-based Flash game problem
I have a two player web-based Flash game. The Flash calls a
JavaScript function on the webpage to get and store the user's IP.
Then an XML file with user's game data is loaded and parsed. The IP
address is used to identify which player is player 1 and which is
player 2 according to the XML file. There is a Java applet to send
and receive messages between the players.
The first player loads everything just fine. All the first
player's messages regarding the progress in loading different parts
of the code sent by the game for debugging are displayed in the
Java applet's text box, but none of the second player's messages
sent by the game for debugging are displayed.
The problem is that the second player's ActionScript code
appears not to be executing except that I do get a message in the
game that the XML file attempted to load but was not successful.
The IP address call is not made and no messages can be sent to the
other player. The second player's Java applet displays only the
messages for debugging that came from the first player's game and
any chat messages sent by the first player.
This problem always happens to the second player, never to
the first player. Both player's are always using IE6 or IE7.
Does anyone have some idea(s) what could cause only the
second player's ActionScript code not to execute and/or not to load
an XML file correctly?
This is just a general question, so any general answers would
be appreciated. Code specific answers are hopefully not required.
Thank You in advance.Hi,
I am not very familiar with the multiplayer Game development. For multiplayer games, you'll need to set up a matchmaking server and have the clients connect to it. It can then pair them off and facilitate communications. If the clients have publicly available
network addresses then it can introduce them and they can talk directly to each other.There isn't anything built in for this so you'll need to either build your own or find a third party implementation. If you are using Unity3d then check out
http://docs.unity3d.com/Documentation/Components/net-MasterServer.html
Also, you can use Xbox services, and I find an article below:
https://msdn.microsoft.com/en-us/library/bb975801.aspx
For windows Azure problem, you should go to windows Azure forum.
Best Wishes!
We are trying to better understand customer views on social support experience, so your participation in this interview project would be greatly appreciated if you have time. Thanks for helping make community forums a great place. <br/> Click <a
href="http://support.microsoft.com/common/survey.aspx?showpage=1&scid=sw%3Ben%3B3559&theme=tech"> HERE</a> to participate the survey. -
Internet Explorer 9, 10 and 11 have games problems on Facebook.
I Have been trying for 2 months to solve the problem with Internet Explorer 11 and games on Facebook. Each time I click on a game I get a login page which flashes on and off. The only way to stop it is to close Internet Explorer. I contacted Facebook and
put a report in and I am still waiting after 2 months for a reply. I have since removed IE 11 and also IE 10 which makes it I am now using IE 9. I have reset IE 9 to no avail and I am now at a loss as to what the problem is. I am using Windows 7 on a pc.
Can anybody help me please.[url=http://postimg.org/image/pg9rdcjsr/][img]http://s25.postimg.org/pg9rdcjsr/Facebook_page.jpg[/img][/url]
I hope this helps as I have not done this before.
Ermiad
I've never seen a problem like this before. Check steps given below:-
See: "How
to Reset Internet Explorer settings".
Then...
1.
Please download and run the Microsoft
Safety Scanner tool (freeware).
2.
Reboot your PC.
3.
Please download and update Malwarebytes Anti-Malware
Free
4. Reboot
Windows in Safe
Mode and
run a Full Scan with
Malwarebytes Anti-Malware.
If still no joy...
5. Download
and Run AdwCleaner, RogueKiller and Junkware
Removal Tool (Freeware)
6. Reboot and Test.
Try the above steps and let us know the result!
Please remember to click “Mark as Answer” on the post that helps you, and to click “Unmark as Answer” if a marked post does not actually answer your question. This can be beneficial to other community members reading the thread. -
Flash Game Problem Need Help! Action-Script 2.0
Im making a flash game its a sniper game btw and i am have a problem with after killing the target for it to go to the next frame. I have tried on(press) on(release) for buttons i hae tried lots of different stuff (1.3 hours of trying) and so i was wondering if you could help me out. and here the link to the download for the source .fla yes i uploaded it cuz i really need the help ! thanks for any help! http://fileape.com/?act=download&t=yz6Lhp0oDdAB-7whXWB62WIoACXMVgV7r1flbKy17aJZamyC-vXNFwx tZP6pwXV50NGk3XWK9anDa4m6tBfGEtPOZwKbuZFcaFyGyEGiYqeILdcvVuEZy3QVHX3xY6S170xapkdrZJN9lov4k hxeqJ4_S6aGRpNQWjTT3MhudPLa1ZBAi79CiPqX5kN835lD7vzAU0O6WJZaK6jZBROg2A,,
or
http://fileape.com/dl/2gI8YiSW9QGzIgAu
if the top one doesnt work (the top one shouldnt have a time wait)
Thanks for all help
also please if you can find the problem itd be nice to know what it isI will not download the .fla - maybe if you hosted the .swf I would view it.
to change frame use: gotoAndStop(<framenumber>);
(without the < >, just a number for the fram).
I recommend you use movieclips for buttons and place all code on the main timeline. For movieclips, give them an identifier name (bottom left int he properties box of the movieclip) then on the main timeline use:
movieclipName.onRelease = function(){
gotoAndStop(10);//change 10 to the frame you wish to go to. gotoAndPlay(10) plays from the frame. -
Flash game problem: Game wont start until user clicks stage
Hi Everyone,
I'm a student at Drexel University and I just completed a basic platformer for a actionscript class. My professor docked me some points for the game not working until the user actually clicks within the swf. I've heard that this problem is caused on mac osx, but I don't have any concrete evidence to get the points back. Can anyone help? Here's a link to the game if you want to check it out. Thanks a lot!
http://sandbox.westphal.drexel.edu/~kg394/DIGM265.htmlIt was also required on my PC using IE8, so your Mac theory is out. If it requires that you set focus on the stage to get it running, then you probably want to have focus set there using code as soon as the game section starts... but I usually have a heck of a time managing focus with actionscript... regardless of how they say to implement it, it tends to not work for me on any reliable basis (probably just Murphy's Law).
-
I'm using AS2 and fps120.
I'm creating a tetris game, but I encountered a problem:
I made a function which makes the block go directly to the bottom on the press of "space".
I used
if(Key.isDown(Key.SPACE)){
But when I pressed space, the blocks stacked up immediately. It's because after I press space, another block apears immediately and goes to the bottom immediately, and keeps going until I release spade. It isn't a problem if I use lower fps, but my fps is 120, which means even I release space as quickly as I could, at least six blocks would stack up. I want to know is there anyway to detect the releasing of "space" or a detection which only detects on the instant I press, instead of when the key is down.use a boolean:
if(Key.isDown(..)){
if(!alreadyExecuted){
alreadyExecuted=true
if(Key.isUp(..)){
alreadyExecuted=false; -
I have
Athlon 64 2.7 GHZ (LE-1640) socket AM2 PROCESSOR
MSI K9AGM4 AMDD690V/AM2DDR2 800/PCI-E/VS/S/RAID/LAN
KINGSTON 1GB DDR2 PC667
SEAGATE 160GB STA
500W POWER SUPPLY
it is very lag and it freezes on online games but it works fine with GTA, Warcraft and Counterstrike. I already did the live update but still no luck. Can anyone help me with this problem? I have a different motherboard k9ngm4 and it works smoothly.You can check the processor specs on this link.
http://www.amd.com/us-en/Processors/ProductInformation/0,,30_118_9485_9487%5E10248,00.html
My power supply is Seasonic M12 500W Power Supply
http://www.techaddicts.net/reviews/sea_m12_500w/sea_m12_500w.html
thanks for helping me find a solution for this problem... -
I have a problem with my pong game. IT says its missing a return statement at :71: and at someplace else. How do I fix this? Below is the source code. Note that I haven't done puck-paddle collisions yet. It isn't supposed to do those right now anyway, so please try to fix the return statement problem, not that. Here is the code:
import java.applet.*;
import java.awt.*;
public class Ponggame extends Applet implements Runnable
int score = 0;
int otherscore = 0;
int y_speed = 0;
int other_y_speed = 0;
int appletsize_x = 640;
int appletsize_y = 480;
int xpos = 620;
int ypos = 220;
int otherxpos = 20;
int otherypos = 220;
int ball_xpos = 130;
int ball_ypos = 130;
int radius = 20;
int ball_xspeed = 2;
int ball_yspeed = 2;
int paddle_width = 32;
int paddle_height = 80;
int other_paddle_width = 32;
int other_paddle_height = 32;
//Variables for Double Buffering
private Image dbImage;
private Graphics dbg;
public void init()
setBackground (Color.black);
public void start()
Thread th = new Thread (this);
th.start ();
public void stop()
public void destroy()
public boolean keyDown (Event e, int key)
if (key == Event.UP)
y_speed = -2;
else if (key == Event.DOWN)
y_speed = 2;
else if (key == 119)
other_y_speed = -2;
else if (key == 115)
other_y_speed = 2;
public boolean keyUp (Event e, int key)
if (key == Event.UP)
y_speed = 0;
else if (key == Event.DOWN)
y_speed = 0;
if (key == 119)
other_y_speed = 0;
else if (key == 115)
other_y_speed = 0;
public void run()
Thread.currentThread().setPriority(Thread.MIN_PRIORITY);
while (true)
if (ball_xpos > appletsize_x - radius)
otherscore += 1;
ball_xpos = 120;
ball_ypos = 120;
else if (ball_xpos < radius)
score += 1;
ball_xpos = 120;
ball_ypos = 120;
else if (ball_ypos > appletsize_y - radius)
y_speed = -2;
else if (ball_ypos < radius)
ball_yspeed = +2;
else if (ypos<0)
ypos = 0;
else if (ypos+paddle_height>appletsize_y)
ypos = (appletsize_y - paddle_height);
else if (otherypos<0)
otherypos=0;
else if (otherypos+other_paddle_height>appletsize_y)
otherypos = (appletsize_y - other_paddle_height);
ypos += y_speed;
otherypos += other_y_speed;
ball_xpos += ball_xspeed;
ball_ypos += ball_yspeed;
// Neuzeichnen des Applets
repaint();
Thread.currentThread().setPriority(Thread.MAX_PRIORITY);
public void update (Graphics g)
if (dbImage == null)
dbImage = createImage (this.getSize().width, this.getSize().height);
dbg = dbImage.getGraphics ();
dbg.setColor (getBackground ());
dbg.fillRect (0, 0, this.getSize().width, this.getSize().height);
dbg.setColor (getForeground());
paint (dbg);
g.drawImage (dbImage, 0, 0, this);
public void paint (Graphics g)
g.setColor (Color.red);
g.fillOval (ball_xpos - radius, ball_ypos - radius, 2 * radius, 2 * radius);
g.setColor (Color.white);
g.fillRect (xpos, ypos, paddle_width, paddle_height);
g.fillRect (otherxpos, otherypos, other_paddle_width, other_paddle_height);
}Your public boolean keyXXX methods don't return a boolean.
And use code tags when posting code. There is a code button above the message editor. -
ATI and TVout plus games problems
Hi,
So I really hate ATI by now but since switching to nvidia ain't and option atm I might as well ask for user input on couple of problems:
1st: Tvout, I guess to get working tvout i must use fglrx? Tvout works as clone atm but is it possible to get same extended desktop and videos playing in fullscreen tv-overlay as in windows? or atleast how to change the clone-tv-out resolution? any working configs would be appreciated.
2nd: While fglrx seems to have better fps than opensource ones, why the hell do games (nexuiz, true-combat, flightgear for one) go from 60+ fps to a crawl as soon as some otherplayer/cpu moves at screen?
Atleast tremulous works just fine.
Using amd3000 and radeon9600pro with ck kernel and usually resolution off 1680x1050 (although lowering res. doesn't seem to help at all)
Anyone else experiencing these?
PS. I could just switch to opensource ati drivers and get compiz and play in windows but then I'd still loose tvout rite? (big minus and ATI really sucks)Mikko777 wrote:
1st: Tvout, I guess to get working tvout i must use fglrx? Tvout works as clone atm but is it possible to get same extended desktop and videos playing in fullscreen tv-overlay as in windows? or atleast how to change the clone-tv-out resolution? any working configs would be appreciated.
2nd: While fglrx seems to have better fps than opensource ones, why the hell do games (nexuiz, true-combat, flightgear for one) go from 60+ fps to a crawl as soon as some otherplayer/cpu moves at screen?
Atleast tremulous works just fine.
Well nevermind my ranting, The more i use linux the more angry i get that things ain't up to windows level
Answering myself:
1st: for tvout must use fglrx or opensource drivers with crappy apps like atitvout or gatos. so basically its fglrx only and even that ain't too shabby.
2nd: No idea, just a crappy driver I think.
3rd: No compiz without xgl and xgl just plain sux (xfreezes, kernel panicks with opengl apps, not possible to spawn another x screen?)
So in short buy nvidia / intel. -
Game problem - Safari/Flash
Have no trouble what so ever surfing with Safari (24M connection + ClickToFlash), but when I try to play this stupid game I suddenly got hooked on (Blox Forever), the CPU rises to the roof and I get the warning: "The script in this movie is causing Macromedia Flash Player 6 to run slowly. If it continues to run, your computer may become unresponsive."
Is the problem in my computer or in the game (which I assume isn't a very new one since it's using flash 6)?
Anything I can do apart from finding another game to dillydally with?
Thanks for any possible help!Flash 6 is a bit ancient! Quite possibly the game is not compatible with the latest Flash Player 10.
Contact the developers and moan, and/or find a better game!
Maybe you are looking for
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I can't click on the 'Learn More' or 'Ok' options so cannot use Aperture. How do I overcome this problem? I use OS X Lion 10.7.4. I also don't seem to be able to disable the Mobileme account via the system preferences option as mobileme doesn't allow
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WCS 4.1.83.0 alarm dashboard not updating security issues
Hello, Not sure if the topic title made much sense but basically what is happening is this: I just finished getting 4.1.83.0 installed on a fresh server with no backup restorations. My 4404 WLC's (x2) are on version 4.1.171.0. I have been receiving a
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Do I need to bios update and how?
My comp model is HP 250 G1 Windows 7 64 Current version of Bios is - F.3.C HPSA wants update my bios on F.46 virsion But after restart i see only black screen and backlight аor a long time. I'm restart, bios is not updated. On the site hp dri
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After upgrading to iOS5, mail on my iPhone 4s will start to load but quits right away. I start to delete mail before it quits, but all the deleted mail reappears. Any ideas on fixes please?
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Can I please get some help to cancel my annual subscription
Hi Adobe Customer Support I would like to cancel my student annual creative cloud subscription as my circumstances are changing. But it seems impossible to manually cancel it myself, which is quite frustrating and there is hardly any ways to communic