BUG!!! Captured footage is not 100% the actual device after importing.

This has happened with version 8 and 9. Some of the footage did not get imported from the camera, When comparing the recorded video at the camera connected to a TV with the imported one using iMovie 8 or 9 some slight differences are detected, Murphy's law is always present and the slight difference happens to be the most important part of the footage. I have tried different importing conditions but I get the same result every time. This error does not occur when using iMovie 6 HD which imports the whole footage as recorded by the camera. iMovie 6 HD won't delete unwanted footage from the project making it bigger all the time, that's one of the advantages the new iMovie 8 and 9 has. It becomes very annoying working with two different softwares in order to get the complete footage and then deleting the parts with the other, not to mention the loss of quality form converting from one to the other. I haven't seen any discussions about this matter, I wonder... how can I report this to Apple in order for them to check what seems to be a bug!!!. Anyone ????, Appreciate any suggestions...

Let's talk about time reversing a layer first. If you have a clip that's 30 seconds long and you have trimmed that clip to 4 seconds and you time reverse the layer it's going to take about 4 times as long to render or ram preview as it would when rendered normally. This is because Time Remapping is calculating the length of the clip and the current frame every time it renders a new frame. This takes a long time. If you applied Time Remapping the same clip and then used the keyframe assistant to time reverse the keyframes then these time waisting recalculations go away and every frame is defined by the keyframe data. Renders will be about the same speed as rendering the clip without any effects or transformations. I can't remember when I last used Time Reverse Layer. It's been working like this for as long as I can remember. Maybe it's time for a feature request or a bug report to get someone on the AE team to re-do the math behind the effect.
Another thing that could be slowing down your render is the comp size. You are rendering a huge movie at a completely non standard size. I'd render something like that to an image sequence. Second, you said that you have a grid of 100 pre comps. How big are these? If you've scaled 100 pre-comps that are full HD down to fill your comp then you are asking AE to process 100 HD layers per frame and make those interpretations. The render is going to take some time. If you throw scaling way down, motion, and any other effects on top time reversing a layer you are in for some seriously long render times.

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