Bug related to making a vector mask in 2014 release of Photoshop CC?

I am following these instructions:
1. Create a work path.
2. Save the work path.
3. Select the layer I want to mask.
4. Select the saved path in the Paths panel.
5. Choose Layer>Vector Mask>Current Path.
The result is a vector mask the HIDES the contents inside the selected path.
I expected the contents inside the path to be the visible area, as it was in previous versions.
(See the attached screen capture to see the result I'm getting.

What is your current setting of this?
-Noel

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    Ginger,
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    The sample psd file(158KB):
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  • Question on Vector Mask Functionality

    Hello everyone, I'm fairly new to Photoshop CS 5 so I apologize if I am asking the wrong type of questions, here goes:
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    Any ideas are appreciated, thank you for reading.

    When working with Vector Masks can you:
    1) "Link" or "share" one image's vector mask with other images? (ex. If I made "Building A" then duplicated it, but then wanted to change what Building A looked like, I would only have to change the source mask and the copies would be updated.
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    The solution is to avoid vector layer masks, and use a clipping mask/layer instead. A clipping mask/layer CAN be converted to a reusable smart object, and when you change one, all the other instances change as well.
    The second part of the solution is to convert both the content layer(s) and the clipping mask/layer to a smart object. Then group the lot. Incidentally, if your buildings are made up of several elements you merely have to include those additional elements in the clipping group. Another advantage is that each elements can still have its own regular layer mask. Win win situation. And layer effects can be applied to clipping layers/masks, which is again impossible for layer masks. It also opens up the gates to a far less destructive workflow.
    2) Move the image independent of the vector mask (it seems like I can only move the vector mask, not the image itself). Or in other words: can I move the image and have the mask follow it, instead of only being able to move the vector mask inside of the image boundaries?
    This is also solved when using clipping masks/layers - both the content and the mask can be moved independently as regular layers. Another advantage is that both can also be transformed individually.
    My application of the question:
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    Any ideas are appreciated, thank you for reading.
    So here is my solution. I made a sample with two top view buildings that should be reused the way you want:
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    2) Put the vector shape below the content layer for each building. Then for (1) and (2), <ALT> click on the border between the content and the shape layer. (<OPTION> for Mac) This will mask the building content. (3) Do not forget to reset the layer opacity for the shape layers back to 100%!
    3) Next, let's convert these building into recyclable objects. Convert each content and clipping mask layer to a smart object. Then rename those smart object layers to something sensible (honestly, I forgot to label the layers properly earlier, but you catch my meaning here ;-)
    Done! To clone each building, duplicate the layer groups. For each instance you can move the content (handy if you are sharing multiple building graphics in the same bitmap or illustrator file), or you can decide to move the mask instead. Or both. Same holds true for transforming. Your choice. To move or transform a building, select the layer group.
    To change or amend the masks or content, double-click on the smart object of your choice, and make some changes.
    Also, don't forget that you can insert additional elements in a clipping group by placing it above the first clipped layer, and then <ALT> clicking again on the border between them. So in theory you could start constructing different looking buildings by adding in other smart objects in the clipping groups. The sky is the limit! This way you can create several building blocks to construct various buildings with different looks. And still limit the number of blocks - and all update-able.
    Unfortunately, this is where the workflow breaks down a tad: due to the smart object's implementation in Photoshop you CANNOT edit the mask or building's content in context - instead it opens up in its own file window. This can be somewhat mitigated by placing both windows side by side (window->Arrange-->Two-up Vertical).
    This brings us to the second caveat: when you do make a change, the edits are not updated in realtime in the master document. You must first save. Again a bit of a workflow breaker, but still... At least you now have a non-destructive instanced workflow.
    The smart object content can be replaced easily with a right-mouse click on the smart object layer itself. Or use a externally referenced smart object instead if you prefer to generate your buildings in an external application.
    Btw, Photoline's layer system is far more logical and easier to use for this type of work. Layer masks behave like regular layers. Layers, groups, masks, external file layers, and so on can be virtually cloned and instanced like smart objects, but the master object is editable in context, and all the other instances update in realtime. So it is more convenient. At least, that is my experience.
    Hope this was helpful! Now go build your cities. :-)
    PS: I was thinking: isn't Illustrator or InDesign is far more logical choice for this type of work where you need access to reusable blocks of content? It would also be a more efficient and speedier workflow - Photoshop isn't really meant for this type of work. And Illustrator and InDesign potentially provide better output quality. You can also divide your work in pages, and so on. Then again, you would probably lose the flexibility of smart objects.

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    I find that the color fill vector mask previews within the layers panel are not as helpful as they were in CS5. Having the vector path along side the color swatch worked better.

    You should know that others have requested this, starting with the public beta.  I happen to agree with you on this, showing the color and shape separately was more useful.  But it must have been difficult for new users to understand or something.
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    It would be great if they'd offer an option to display an additional color icon - if not in the Layers panel then in the Properties panel!
    Oh, and I suppose it should be pointed out that fill layers with PIxel masks (vs. shapes, which are fill layers with vector masks) still look the old way.  I don't know whose idea this was, but it seems a little half-baked.
    Unfortunately, Adobe does not have a habit of changing functionality in any significant way after release.  I think we're stuck with what we have, save for maybe that bug fix I mentioned.
    -Noel

  • Vector mask error after editing mask - Mac CS5

    Hi There,
    When I create a rounded corner vector shape then apply a gradient vector mask, the result is as expected - the gradient in the vector mask fades the object as per the mask.
    If I then edit the mask (either by moving the start/end points or try to make the end point not fully transparent) the gradient stops sharply.
    The result is an mask with a gradient that stops short about 30px from the end of the object - so I see the gradient stop and the mask just cuts off.
    Not sure what I'm doing wrong - any suggestions would be most welcome.
    Cheers
    Ben

    I've  run into this as well and believe it is a bug. While you can't avoid it, you can repair it.
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    Select the mask in the Layers panel, then either use the Scale tool or the W and H fields in the Properties panel to correct the size.
    Relink the two objects by clicking in the chainlink area.
    HTH

  • Noob problem - drawing vector mask

    When i try to draw vector mask or vector path, points, curves and direction lines don't visible.
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    Excuse me for poor English.
    With best regards, Egor.

    I assume you are using the Pen tool. In the Pen toolbar there are a series of shape symbols, and at the end a down arrow. Click on the arrow and check "rubber band". You will then have a line to show where you are making the path.

  • Unlinked vector mask is discarded when duplicating the document

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    CS5:
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    Good day!
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    Feel free to look for an existing Feature Request on this over at
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  • How do I move a pattern layer independent of its vector mask?

    I've created a pattern fill layer and assigned a vector mask to it. How do I move the pattern around without affecting the mask? I realize if I want to rotate the pattern I'd need to convert it to a smart object, but if I only need to adjust the pattern location there must be some way to do that without moving the vector mask along with it. A traditional layer shows the vector and raster mask layer with a lock icon, but fill pattern layers are different for some reason. Can someone "fill" me in?

    rcraighead wrote:
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