Bug report: [layer mask] editing colors
Sometimes it appears that the white/black color combination that is automatically selected in layer mask editing may override the selected color combination outside of layer mask editing.
Example:
1) Open Photoshop.
2) Select two colors: white/white.
3) Create two blank documents, each with an empty Layer 1.
4) In one document, add a layer mask to Layer 1. The colors should have been automatically switched to black/white as the layer mask is selected.
5) In this document, use the gradient tool to fill the layer mask with black/white.
6) Switch to the other document, and notice that the color selection is again white/white.
7) In this other document, use the gradient tool to fill Layer 1. Notice that the layer is filled with black/white instead of white/white as selected.
Tested on: PS CS6, Windows 7, 64-bit.
On further testing I think the issue may not be directly related to layer masks at all.
Basically the issue is that the Gradient tool colors don't update to the 'default foreground/background colors' in cases where it seems that they should.
One example of such a case (as illustrated in the original post) is when the Gradient tool keeps the black/white color combo used for a layer mask in a previous document after switching to the current document where a non-masked layer is targeted and the default fg/bg colors have correctly reverted to white/white.
Example:
layer mask targeted in doc1 - notice synchronised Gradient and default fg/bg colors
after switching to non-masked layer in doc2, Gradient is still black/white although default fg/bg colors have reverted appropriately to white/white
Bug or not, it's something I wanted to point out as it seems inconsistent.
Similar Messages
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PS CC (since JAN 2014 update) Layer-mask editing causes hangs/crashes
ONLY since JAN 2014 update, PS CC has been hanging/crashing when I paint/edit a layer mask. All may be well at first (or not), but suddenly the display of the mask (or mask overlay on the layer itself, as shown when hitting backslash key) is not shown in full but renders in s-l-o-w-l-y in rectilinear pieces <snapshot below was taken before video card upgraded but is still typical of what I mean>. When I view Windows' Task Manager for PS, I see my CPUs are each working at their upper limits (up to 80+-90+%), varying only by a few points, over a VERY long time... which could be MANY minutes. OR the System has decided PS is Not Responding.
In any case, whenever this happens, it means in all practicality PS CC is not working, so I either kill it or it's crashed.
Now, here's the thing: that VERY file, can immediately be opened in PS CS6 (which I have fortunately kept installed on my computer), and the mask will be as I thought it should be, and I can edit it as I always could, just fine! So it's obviously a PS CC thing, and I do NOT recall this happening prior to the JAN update. It is still a problem after the two subsequent updates.
I have not been able to determine the specific instances when this happens, as it seems to happen whenever I am editing a mask, no matter what size/softness/color brush, what magnification, what view mode, many or few layers, big or small file, etc.
I did upgrade my NVIDIA card (from GeForce GTX 260 [with current driver] to GTX660), just in case it was a factor (maybe kept it from crashing as fast? hard to tell... but it's still an unworkable problem). You can see from my Sys Info shown here from the PS CC Help menu that it should be more than sufficient for any PS CC task, and it's running the latest driver:
Adobe Photoshop Version: 14.2.1 (14.2.1 20140207.r.570 2014/02/07:23:00:00) x64
Operating System: Windows 7 64-bit
Version: 6.1 Service Pack 1
System architecture: Intel CPU Family:6, Model:14, Stepping:5 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2
Physical processor count: 4
Processor speed: 2664 MHz
Built-in memory: 16379 MB
Free memory: 12453 MB
Memory available to Photoshop: 14697 MB
Memory used by Photoshop: 60 %
Image tile size: 1024K
Image cache levels: 4
Font Preview: Medium
TextComposer: Latin
Display: 1
Display Bounds: top=0, left=0, bottom=1200, right=1920
OpenGL Drawing: Enabled.
OpenGL Allow Old GPUs: Not Detected.
OpenGL Drawing Mode: Advanced
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
AIFCoreInitialized=1
AIFOGLInitialized=1
OGLContextCreated=1
NumGPUs=1
gpu[0].OGLVersion="3.0"
gpu[0].MemoryMB=2048
gpu[0].RectTextureSize=16384
gpu[0].Renderer="GeForce GTX 660/PCIe/SSE2"
gpu[0].RendererID=4544
gpu[0].Vendor="NVIDIA Corporation"
gpu[0].VendorID=4318
gpu[0].HasNPOTSupport=1
gpu[0].DriverVersion="9.18.13.3221"
gpu[0].Driver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"
gpu[0].DriverDate="20131219000000.000000-000"
gpu[0].CompileProgramGLSL=1
gpu[0].TestFrameBuffer=1
gpu[0].OCLPresent=1
gpu[0].OCLVersion="1.1"
gpu[0].CUDASupported=1
gpu[0].CUDAVersion="6.0.1"
gpu[0].OCLBandwidth=1.16816e+011
gpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40 NVIDIA via Cg compiler"
gpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[16384]
gpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
gpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
gpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
gpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
gpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
gpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
gpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]
I work on digital-photography files, and use a layer mask in almost every file, so this relatively-recent bug is a big PITA, having to switch back and forth between CS6 and CC!
Until there's a fix... is there a way to roll-back my PS CC version to BEFORE the JAN 15, 2014 update?I am not qualified to comment on technical issues; I'm just a user whose son in IT is my 'technical support department.' (But he's not much of a PS user.)
I'm pretty sure, however, that all my Prefs were set to the same things BEFORE the Jan 16, 2014 PS CC update as after (unless the update itself changed something I was unaware of... the settings APPEARED to be the same but I can't easily locate my notes of what my Prefs were from long ago).
And they were the same as the PS CS6 I have had installed on this same system for a very long time, with older video card with older driver, with newer driver; newer video card with newest driver, etc. Yet after that CC update, CC has not (until this workaround) worked re 'the masking bug' for me, yet CS6 has always worked just the same.
So I conclude that the only variable (other than the video card upgrade I did in an attempt to solve this and of course those Windows auto-updates) in this scenario IS something to do with PS *CC*, and after Jan 16, 2014.
As for restarting the machine vs. restarting PS, well, PS is the major player of my system, so when I shut that (and LR) down, I might as well 'clean things up' by Restarting. BTW, I am in the habit of closing and reopening PS (CC or CS6) whenever I finish with a file and load another, in order to get back some of that memory which PS never seems to want to let go. (This is not new to the latest versions, I think. My son says it's a 'memory hog'? ;-) ) I track its memory use in Windows' Task Manager and find that seems to let it 'refresh' itself. (See, I told you I'm not a technical person. ;-) ) But I do not think this has anything to do with the bug. Just a quirk of PS. Like when a tool goes all wonky (for example, its little icon becomes just a 'plus' sign even though the tool is still performing correctly, it's telling me, I think, that it would like to be restarted. And that makes it feel all better... I mean, tool icon reappears.)
Anyway... it's up to Adobe to figure out IF and what may be wrong with PS CC -- it still doesn't work for me as I had it configured at first, and I think it should, right? -- and to fix that... PLEASE. SOON. -
Hey!
If I
Start a new Photoshop-File in RGB-Mode
Create a new layer and fill it with RGB = (8,8,8)
Add a Mask
Copy the (8,8,8) Color (strg +a, strg +c), and paste it into the layer mask (alt + click, strg + v)
What I get is not a (8,8,8)-plain-color in the mask, but a dithered image with (7,7,7) and (9,9,9).
Can anyone explain this strange behaviour to me? Is it only a bug in my version (CS6 13.0.1)?
Bonus Question:
Considering this strange behaviour: How can i turn an image exactly into a layer Mask?It's the way Photoshop works. Copying RGB then pasting into a single channel such as a mask or alpha channel will involve a conversion from document RGB profile to grayscale working space profile (as defined in Edit > Color Settings).
If a doc has sRGB profile and grayscale working space is sGray, or doc has Adobe RGB profile and grayscale working space is Gamma 2.2, then gray RGB values will copy and paste into a mask without change in value.
In any case, if you copy a single colour channel, say R, then that can be pasted into a mask and the values will not change. -
Non-destructive layer mask editing?
I just finished sweetening a mult-layered texture I was creating and suddenly had a thought - I create my texture in overlaid layers so that I can endlessly tweak, and my process is non destructive, but when I create layer masks for each layer, those have to be edited destructively... so I dupe layers in case I decide I want to go back. This makes for lots of extra backup layers.
So - is there some clever way of non-destructively editing a layer mask? It sounds kinda crazy, but would be super cool if there was a feature to have nested layers just for my layer mask.Well, you could save as alphas, but then you are still doing destructive edits and archiving them. Only now, they are removed from the layers palette, and it would be easier to forget what goes where. If I leave the copies in the layers palette and turn them off, at least I can group in folders or something - I have a clearer picture of what goes with what.
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Bug? color profiles appear to be affecting layer masks
Hello,
I am wondering whether I should file the following as a bug?
We are using color profiles that adjust the white point. When these color profiles are applied to the image we cannot properly paint into layer masks because we cannot access "pure white". The brightest white we can paint with is a form of grey (aka, we cannot paint back full opacity in a layer mask). This shows up in the color "chips" as only allowing the brightest value to be a light grey. The only way to get around this is to turn off our color profile, paint pure white, and then reapply the color profile (which confirms my understanding that "pure white" is supported by the mask channel when a color profile is applied, we just cannot paint it that value when the profile is applied).
As far as I can imagine, color profiles shouldn't be applied to scalar channels like a mask channel, right?
This affects CS2, CS3, CS4, CS5 and CS6Ok, I did one more test to see whether I can use the eye dropper tool to select a "pure white" color even if the color picker does not let me do that. It turns out that I can.
So that is a work around... I am simply going to have to have an adjustment layer at the top of my layer pallette (but turned off) that has an all white mask. Even when it is turned off, I can simply select it, use the eye dropper tool to pick a pure white, and then return to my mask channel of choice and paint in full opacity.
In the mean time, I think the fact that the color profile still affects the color picker when a mask layer is active might be considered a bug. I'll probably report it as such. -
Bug Report: Color labels on nested groups not maintained if parent renamed
Steps to reproduce:
Create a layer group named foo
Create a layer group named bar and place it INSIDE of foo
label bar a color
rename foo
observe that the color for bar disappears
System Info:
Adobe Photoshop Version: 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00) x64
Operating System: Mac OS 10.7.3
System architecture: Intel CPU Family:6, Model:37, Stepping:5 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
Physical processor count: 2
Logical processor count: 4
Processor speed: 2400 MHz
Built-in memory: 8192 MB
Free memory: 129 MB
Memory available to Photoshop: 6821 MB
Memory used by Photoshop: 70 %
Image tile size: 1024K
Image cache levels: 4
OpenGL Drawing: Enabled.
OpenGL Drawing Mode: Normal
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
OpenGL Allow Old GPUs: Not Detected.
OpenGL Version: 2.1 NVIDIA-7.18.11
OpenCL Unavailable
Video Card Vendor: NVIDIA Corporation
Video Card Renderer: NVIDIA GeForce GT 330M OpenGL Engine
Display: 2
Display Depth:= 32
Display Bounds:= top: 390, left: -1680, bottom: 1440, right: 0
Video Renderer ID: 16918034
Video Card Memory: 203 MB
Video Rect Texture Size: 8192
OpenGL Version: 2.1 NVIDIA-7.18.11
OpenCL Unavailable
Video Card Vendor: NVIDIA Corporation
Video Card Renderer: NVIDIA GeForce GT 330M OpenGL Engine
Display: 1
Main Display
Display Depth:= 32
Display Bounds:= top: 0, left: 0, bottom: 1440, right: 2560
Video Renderer ID: 16918034
Video Card Memory: 203 MB
Video Rect Texture Size: 8192
Serial number: Tryout Version
Application folder: SledgeHammer:Applications:Adobe Photoshop CS6:
Photoshop scratch has async I/O enabled
Scratch volume(s):
SledgeHammer, 446.8G, 209.3G free
Required Plug-ins folder: SledgeHammer:Applications:Adobe Photoshop CS6:Adobe Photoshop CS6.app:Contents:Required:
Primary Plug-ins folder: SledgeHammer:Applications:Adobe Photoshop CS6:Plug-ins:
Additional Plug-ins folder: not set
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filter_graph.framework AdobeAIF 3.0.00 62.490293
hydra_filters.framework AdobeAIF 3.0.00 62.490293
ICUConverter.framework ICUConverter 3.61 "gtlib_3.0" "." "16615"
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image_compiler.framework AdobeAIF 3.0.00 62.490293
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mediacoreif.framework mediacoreif 6.0.0.0
PlugPlug.framework PlugPlug 3.0.0.383
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wrservices.framework
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Collada DAE 13.0 20120305.m.415 2012/03/05:21:00:00 ©2006-2012 Adobe Systems Incorporated - from the file “U3D.plugin”
Color Halftone 13.0, Copyright © 2003-2012 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
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Photocopy 13.0, Copyright © 1991-2012 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
Photoshop 3D Engine 13.0 20120305.m.415 2012/03/05:21:00:00 ©2006-2012 Adobe Systems Incorporated - from the file “Photoshop3DEngine.plugin”
Picture Package Filter 13.0 20120305.m.415 2012/03/05:21:00:00 ©1993-2012 Adobe Systems Incorporated - from the file “ChannelPort.plugin”
Pinch 13.0, Copyright © 2003-2012 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
Pixar 13.0 20120305.m.415 2012/03/05:21:00:00 ©1989-2012 Adobe Systems Incorporated - from the file “Pixar.plugin”
Plaster 13.0, Copyright © 1991-2012 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
Plastic Wrap 13.0, Copyright © 1991-2012 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
PNG 13.0, Copyright © 2003-2012 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
Pointillize 13.0, Copyright © 2003-2012 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
Polar Coordinates 13.0, Copyright © 2003-2012 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
Portable Bit Map 13.0 20120305.m.415 2012/03/05:21:00:00 ©1989-2012 Adobe Systems Incorporated - from the file “PBM.plugin”
Poster Edges 13.0, Copyright © 1991-2012 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
Radial Blur 13.0, Copyright © 2003-2012 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
Radiance 13.0 20120305.m.415 2012/03/05:21:00:00 ©2003-2012 Adobe Systems Incorporated - from the file “Radiance.plugin”
Range 13.0 20120305.m.415 2012/03/05:21:00:00 ©2006-2012 Adobe Systems Incorporated - from the file “statistics.plugin”
Read Watermark NO VERSION - from the file “DigiRead.plugin”
Reticulation 13.0, Copyright © 1991-2012 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
Ripple 13.0, Copyright © 2003-2012 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
Rough Pastels 13.0, Copyright © 1991-2012 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
Save for Web 13.0, Copyright © 1999-2012 Adobe Systems Incorporated - from the file “Save for Web.plugin”
ScriptingSupport 13.0, Copyright © 2012 Adobe Systems Incorporated - from the file “ScriptingSupport.plugin”
Shear 13.0, Copyright © 2003-2012 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
Skewness 13.0 20120305.m.415 2012/03/05:21:00:00 ©2006-2012 Adobe Systems Incorporated - from the file “statistics.plugin”
Smart Blur 13.0, Copyright © 2003-2012 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
Smudge Stick 13.0, Copyright © 1991-2012 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
Solarize 13.0 20120305.m.415 2012/03/05:21:00:00 ©1993-2012 Adobe Systems Incorporated - from the file “Solarize.plugin”
Spatter 13.0, Copyright © 1991-2012 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
Spherize 13.0, Copyright © 2003-2012 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
Sponge 13.0, Copyright © 1991-2012 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
Sprayed Strokes 13.0, Copyright © 1991-2012 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
Stained Glass 13.0, Copyright © 1991-2012 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
Stamp 13.0, Copyright © 1991-2012 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
Standard Deviation 13.0 20120305.m.415 2012/03/05:21:00:00 ©2006-2012 Adobe Systems Incorporated - from the file “statistics.plugin”
Sumi-e 13.0, Copyright © 1991-2012 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
Summation 13.0 20120305.m.415 2012/03/05:21:00:00 ©2006-2012 Adobe Systems Incorporated - from the file “statistics.plugin”
Targa 13.0, Copyright © 2003-2012 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
Texturizer 13.0, Copyright © 1991-2012 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
Tiles 13.0, Copyright © 2003-2012 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
Torn Edges 13.0, Copyright © 1991-2012 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
Twirl 13.0, Copyright © 2003-2012 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
U3D 13.0 20120305.m.415 2012/03/05:21:00:00 ©2006-2012 Adobe Systems Incorporated - from the file “U3D.plugin”
Underpainting 13.0, Copyright © 1991-2012 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
Vanishing Point 13.0, Copyright © 2003-2012 Adobe Systems Incorporated - from the file “VanishingPoint.plugin”
Variance 13.0 20120305.m.415 2012/03/05:21:00:00 ©2006-2012 Adobe Systems Incorporated - from the file “statistics.plugin”
Water Paper 13.0, Copyright © 1991-2012 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
Watercolor 13.0, Copyright © 1991-2012 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
Wave 13.0, Copyright © 2003-2012 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
Wavefront|OBJ 13.0 20120305.m.415 2012/03/05:21:00:00 ©2006-2012 Adobe Systems Incorporated - from the file “U3D.plugin”
Wind 13.0, Copyright © 2003-2012 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
Wireless Bitmap 13.0 20120305.m.415 2012/03/05:21:00:00 ©1989-2012 Adobe Systems Incorporated - from the file “WBMP.plugin”
ZigZag 13.0, Copyright © 2003-2012 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
Optional and third party plug-ins: NONE
Plug-ins that failed to load: NONE
Flash:
Mini Bridge
Kuler
Installed TWAIN devices: NONEThanks for bringing this to our attention with a nicely written bug report, I've been able to reproduce this on my end. Will pass it on.
Thanks again! -
Can't select or edit layer mask in CS5.1 extended
In our class, we have photoshop CS5 on MACs
I started a project in class which involves creating a layer mask. I was about done with the mask, but brought it home to finish. I opened the file on my WIN XP running photoshop CS5.1 extended, which I installed this morning. In class I was able to click on the mask to select it, then use the brush to edit the details, painting black or white as needed to refine the edge.
When I brought the .psd file home and opened it in the newer version of Photoshop, it won't allow me to select the mask for editing. I selected the layer then clicked on the mask thumbnail in the layer pallette but didn't see the corner outlines that usually show when the layer thumbnail is selected. When I tried brushing on what I thought was the mask (of the layer selected) I got the pink overlay as is usually seen in quickmask. (fore and background colors were black and white).
Does v5.1 behave differently with masks from v5.0? I didn't change any of the factory default settings and in class it is standard practice to reset to the default when we begin.
any ideas?sweet. That did the trick Noel.
I didn't turn quickmask on. I just loaded the file from my flash drive and first thing I tried was to select the layer mask. I'll have to try another file to see if PS is starting in quickmask mode itself.
I had an inkling I was in quickmask mode from the pink painting, but hadn't selected it and didn't know about the q hotkey. newbie here just a few weeks into the intro course.
again, thanks for the fast reply. I just might be able to finish this assignment yet tonight. -
Renaming layer disappears (Bug Report)
Renaming layer in the timeline may disappear on you.
This video shows you how to work around it.
However, this is a bug that needs to be addressed.
Wayne Barron
Dark Effects ProductionOn further testing I think the issue may not be directly related to layer masks at all.
Basically the issue is that the Gradient tool colors don't update to the 'default foreground/background colors' in cases where it seems that they should.
One example of such a case (as illustrated in the original post) is when the Gradient tool keeps the black/white color combo used for a layer mask in a previous document after switching to the current document where a non-masked layer is targeted and the default fg/bg colors have correctly reverted to white/white.
Example:
layer mask targeted in doc1 - notice synchronised Gradient and default fg/bg colors
after switching to non-masked layer in doc2, Gradient is still black/white although default fg/bg colors have reverted appropriately to white/white
Bug or not, it's something I wanted to point out as it seems inconsistent. -
I am unable to click on a layer mask for editing. CS6 OS10.10
I have been working on a file and all of a sudden I am unable to click on a layer mask in order to edit that mask. I am still able to do the following things:
Create a new adjustment layer. When I do this a new mask is formed for that layer and automatically selected for editing. I can edit this mask. As soon as I click off of it I cannot go back to it.
I am able to shift-click and command-click on layer masks and get those options/selections.
I am able to drag an existing mask to a new adjustment layer.
Hide/unhide the mask-overlay
Pretty much everything but click ON the mask and have it selected for editing.
I have tried the following:
Closing and re-opening the file.
Restarting photoshop.
Restarting my computer.
Deleting/recreating the preferences files.
Any insight out there?I discovered my problem by trying to paint on whatever I was selected on. It laid down the mask overlay. I thought about it and realized that I must have bumped the 'Q' key and put myself in Quick Mask mode.
So now this is here in case anyone else makes this mistake! :-) -
Bug report, Beta 2.12 Standard Edition
Bug report: redundant, confusing, and apparently erroneous calls to
jdoPreClear
and jdoPostLoad. Note in output the null name in the third iteration.
Hi,
A lot of information being sent. Sorry, but I think you'll find it
helpful. I expected the exact same sequence of calls to jdoPreClear
and jdoPostLoad on the 2nd and third iteration. In fact, since,
retain values is true, and no changes are being made, I expected that
jdoPreClear and jdoPostLoad would not be called at all on the 2nd and
3rd iteration.
David Ezzio
Using 2.12 Beta, standard edition
Business method uses one PM. Configured to datastore transaction,
retainValues == true, non-TR == false, and non-TW == false.
The business methods open a transaction and leave it open.
The client calls commitTransaction() to close the open
transaction.
Two persistent objects, Widget and Box. Each implement
InstanceCallbacks and put out a message in jdoPreClear ("will be
made hollow") and in jdoPostLoad ("has been made persistent-clean").
The Widget has a reference to its Box. The number in parenthesis
is the sequence number obtained from the object ID.
Business methods implementation:
public ArrayList getWidgetsByName(String name)
Transaction trans = pm.currentTransaction();
if (!trans.isActive())
trans.begin();
Collection c = (Collection) widgetsByOneName.execute(name);
ArrayList aList = new ArrayList(c);
widgetsByOneName.close(c);
return aList;
public void commitTransaction()
Transaction trans = pm.currentTransaction();
if (trans.isActive())
trans.commit();
Output: from three loops that:
call findWidgetsByName("Maxi-Widget")
list the widgets returned
call commitTransaction()
finding Maxi-Widgets ...
Widget Maxi-Widget (650) has been made persistent-clean
Box Large (652) has been made persistent-clean
Widget Maxi-Widget (650): Box Large (652) at location Top Shelf
Widget Maxi-Widget (709) has been made persistent-clean
Box Large (710) has been made persistent-clean
Widget Maxi-Widget (709): Box Large (710) at location Middle Shelf
Widget Maxi-Widget (708) has been made persistent-clean
Box Large (713) has been made persistent-clean
Widget Maxi-Widget (708): Box Large (713) at location Top Shelf
Widget Maxi-Widget (700) has been made persistent-clean
Box Large (717) has been made persistent-clean
Widget Maxi-Widget (700): Box Large (717) at location Top Shelf
Widget Maxi-Widget (707) has been made persistent-clean
Box Large (716) has been made persistent-clean
Widget Maxi-Widget (707): Box Large (716) at location Top Shelf
Finding them again
finding Maxi-Widgets ...
Widget Maxi-Widget (650) will be made hollow
Widget Maxi-Widget (650): Box Large (652) at location Top Shelf
Widget Maxi-Widget (709) will be made hollow
Widget Maxi-Widget (709): Box Large (710) at location Middle Shelf
Widget Maxi-Widget (708) will be made hollow
Widget Maxi-Widget (708): Box Large (713) at location Top Shelf
Widget Maxi-Widget (700) will be made hollow
Widget Maxi-Widget (700): Box Large (717) at location Top Shelf
Widget Maxi-Widget (707) will be made hollow
Widget Maxi-Widget (707): Box Large (716) at location Top Shelf
Finding them yet again
finding Maxi-Widgets ...
Widget null (650) will be made hollow
Widget Maxi-Widget (650) has been made persistent-clean
Widget Maxi-Widget (650): Box Large (652) at location Top Shelf
Widget null (709) will be made hollow
Widget Maxi-Widget (709) has been made persistent-clean
Widget Maxi-Widget (709): Box Large (710) at location Middle Shelf
Widget null (708) will be made hollow
Widget Maxi-Widget (708) has been made persistent-clean
Widget Maxi-Widget (708): Box Large (713) at location Top Shelf
Widget null (700) will be made hollow
Widget Maxi-Widget (700) has been made persistent-clean
Widget Maxi-Widget (700): Box Large (717) at location Top Shelf
Widget null (707) will be made hollow
Widget Maxi-Widget (707) has been made persistent-clean
Widget Maxi-Widget (707): Box Large (716) at location Top Shelf
-- All done!Due to better understanding on my part, and the fixes in Beta 2.2, the
issues raised in this thread are put to rest.
Abe White wrote:
>
We'll investigate further. Stay tuned...
"David Ezzio" <[email protected]> wrote in message
news:[email protected]..
Abe,
Actually, it doesn't make sense. The first iteration shows
jdoPostLoad is called just prior to using the fields of Widget and Box.
After the commit, the instances are not cleared. So far, so good.
In the second iteration, we see that jdoPreClear is called, but
jdoPostLoad is not called. Yet the values are there for use during the
call to Widget.toString() and Box.toString() within the iteration. How
did that happen?
On the third iteration, now the value of name is null, but last we
looked it was available in the second iteration. Other than that, I
agree that the third iteration looks ok, since it is being cleared and
loaded prior to use. But in the jdoPreClear, the values should be there
since the values were used in the previous iteration and are not cleared
at transaction commit due to retainValues == true.
David
Abe White wrote:
David --
I believe the behavior you are seeing to be correct. Section 5.6.1 of
the
JDO spec outlines the behavior of persistent-nontransactional instancesused
with data store transactions. As you can see, persistentnon-transactional
instances are cleared when they enter a transaction; thus the calls to
jdoPreClear. When the default fetch group is loaded again (like whenyou
access the name of the widget) a call to jdoPostLoad is made.
You are seeing the name of one instance as 'null' in the third iterationof
your loop because the instance has been cleared in the second iteration,and
the jdoPreClear method is not modified by the enhancer (see section10.3).
Make sense? -
Layer Mask not revealing the right colors
Hi I am new to Photoshop CS6, and photoshop in general. I am trying to take a color photograph, turn it to black and white, and reveal a flower in color and the rest is still black and white.
I thought I had done this properly when I added a new "adjustment layer, hue/saturation", reduced saturization to zero, and painted the yellow flower over with black to reveal the yellow flower's color while the rest of the photo is still black and white. And it worked..except when I got to the green stem of the flower. Painting over that with black revealed a yellowish-green stem.
I experimented a little more by painting black on the new layer mask and most of the rest of the color photo comes out wrong. The blue sky shows up like a weird smurf blue, faces are oddly peach/orange and most colors look much different than the originial photo. Yellow seems to be not affected, magenta/pink seems to be OK and blue shows up so-so. But the rest of the colors are messed up.
I know this must be something very basic, but why are the colors showing up odd?
ThanksSounds like you did the right stuff. You should expect to see the colors revealed where the mask is made black. I might have used a Black & White adjustment layer rather than Hue/Saturation, as that would give you more control over the grayscale part of the result, but the technique with the mask should be the same.
Any chance you could take a snapshot of your screen, save as a JPEG, and paste it here? That will help avoid a whole lot of questions.
I noticed your screen name... I live in "bokeh". The weather has turned nice down here after Sandy passed by, eh?
-Noel -
I have tried to post this twice to the official bug report page, but (somewhat hilariously) the bug report page bounces it back with an internal error about an unknown email address, so I'm posting here too just in case. As I have no idea how to report a bug about the bug report page, I decided I might as well just post the bug here.
CS5.5/Windows 7 - Verified on 6 different machines, some 64 bit, some 32 bit
If I have a layer in the timeline that has been expanded to 200% or 300% (via Layer Properties) height, the bottom-most layers gets pushed outside of the viewable area. The scrollbars simply don't scroll that far. I double-checked and this is new since CS4--which still works correctly--so never let it be said that the engineers aren't working on the code! :-/
Basically, I use this for audio layers, as it is nice to expand them to 200% so it's easier to see the waveform and guess where certain words are ending, etc when doing timeline syncing.
It can be worked around by expanding the timeline to be tall enough to bring everything into view, so I suspect the bug lies in the scrollable area calculation. However, since space is at a premium, usually I only have about 5-6 layers worth of space allocated to the timeline panel, so this bug hits me quite frequently (since I have all my old projects set up with 200% audio tracks).sam wrote:
I have the same soundcard (or at least the same modules loaded) and I'm getting good volume.
Things to check:
If you have the pcm and main volume all the way up in alsa mixer that should be it. You may have to adjust the volume separately if you use esd, arts, pulse, or jack (I don't use them).
Another thing to test is to make sure your using alsa not oss, and you may want to raise the oss level and see what happens.
The final thing is you want to check to see which sound device the audio programs are using (usually found in the preferences).
If none of that works, then you're out of luck. It would help if you post what sound programs you are using and what sound daemons you are using.
Here is my Daemons line from /etc/rc.conf
DAEMONS=(@syslog-ng @network @netfs @crond @alsa @hal @fam)
So i would think im using alsa not oss. but how would i go about raising the oss to make sure? there is no "oss" option in alsamixer. I have tried just abuot every audio progream there is and even firefox, all of them produce about half of the maximum volume level. -
Colored texture pasting as black and white into a layer mask
Hello all,
First time poster, long time lurker here.
I'm pasting a colored layer into a layer mask I created in order to texturize a shape I made. Whenever I Option + Click the layer mask and then paste the texture, it pastes in black and white instead of color, see screen capture below (pardon the watermark):
http://www.youtube.com/watch?v=wC8Da4V0FAc
Am I missing something here? Thanks in advance!If you want to add a texture to a shape, create a new layer, fill it with your texture, then ALT+click their separation line in the layers panel.
This creates a what is called a Clipping Mask: http://helpx.adobe.com/photoshop/using/revealing-layers-clipping-masks.html. -
Problem editing a layer mask in curves
I am trying to edit a layer mask to add more contrast to it. when i go to curves i cannot see the layer mask channel in the drop down menu in the curves dialoge.
I want to add contrast to a mask for a noise reduction layer.
anyone know what i am doing wrong?just make sure that the mask is active and not the layer (it should have a border, click on the mask thumbnail if it doesn't) and then go to Image->Adjustments->Curves
-
Can anybody say why In the layer menu, the background color is white when opening a layer mask, and why does it automatically turns black by simply opening the layer mask properties menu? The vector mask is white anyway.
Topic or subject titles should be clear, pertinent and concise so that individual users can tell at a glance if they can help or not.
That field is not for attempting to fit your entire question in there.
Please keep this in mind next time you post. Thank you.
A lot more information about your hardware and software is needed.
BOILERPLATE TEXT:
If you give complete and detailed information about your setup and the issue at hand,
such as your platform (Mac or Win),
exact versions of your OS, of Photoshop (not just "CC", but something like CC2014.v.2.2) and of Bridge,
your settings in Photoshop > Preference > Performance
the type of file you were working on,
machine specs, such as total installed RAM, scratch file HDs, total available HD space, video card specs, including total VRAM installed,
what troubleshooting steps you have taken so far,
what error message(s) you receive,
if having issues opening raw files also the exact camera make and model that generated them,
if you're having printing issues, indicate the exact make and model of your printer, paper size, image dimensions in pixels (so many pixels wide by so many pixels high). if going through a RIP, specify that too.
a screen shot of your settings or of the image could be very helpful too,
etc.,
someone may be able to help you (not necessarily this poster, who is not a Windows user).
Please read this FAQ for advice on how to ask your questions correctly for quicker and better answers:
http://forums.adobe.com/thread/419981?tstart=0
Thanks!
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