Bug with 3D animations

I noticed a bug when trying to animate movieclips in 3d space:
Basically the bug occurs when trying to tween a movie-clip in 3d space across a z range that is greater than 5000 or so, which then results in very odd behavior (see end of movie above). What strikes me as especially odd, is that the whole tweening rate is messed up when this occurs, it's as if the program decides to only tween half of the distance that I give it.
I know I can workaround the problem by just scaling the object as well while it's moving, but that's besides the point. It was the very first thing I tried in CS5 and took me less than 5 minutes to find. I doubt i'm the only one.
=Edit=
So it seems the exact value is 5760. that's the largest distance flash will tween an object in the z direction. Also, it doesn't matter where that range is, for example I can go from 0 to 5760 or 4000 to 9760, both work just fine. This means I can work around this problem by creating two seperate tweens, but that really shouldn't be necessary, and is very bothersome considering how the new tween system works, it automatically tries to add a new keyframe to the current tween, where the limit still applies.
Best,
-Johannes

Yeah, you're right. I guess I was expecting too much of flash, after all it's not After effects, which would probably be much more suited to what I want to do here.
Even still, it makes me very warry of upgrading from cs3 when, simply by messing around, I get graphical glitches like this:
which was the result of taking a tweened movieclip animation and placing it inside a graphic to duplicate the effect.
Seems I just have a talent for trying things that adobe didn't originally intend flash to do.
-Johannes

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