Build app using dps in indesign

I want to recreate my app in indesign and it keeps asking me to upload again all of the splash screens, etc...is that necessary every time we make a change to our mobile app?  There is no way to keep the same settings and rebuild the content???

Only if the app was build from the same machine and the location of your icons has not changed since the last built of your app, Viewer Builder should remember the path to the icons and not ask to re-link the icons again.

Similar Messages

  • Can I make a password protected app using DPS?*

    Can I make a password protected app using DPS?

    http://forums.adobe.com/message/3968086
    http://forums.adobe.com/message/4217974
    http://forums.adobe.com/message/3902973

  • If I create and publish a standalone iPad app using DPS will it work on the iPhone 4?

    If I create and publish a standalone iPad app using DPS will it work on the iPhone 4?

    No.
    Bob

  • Create iPhone app using DPS

    When I created an app several months ago, I remember reading something about how InDesign didn't support the publishing of apps (or something to that effect) for the iPhone. I created my app for the iPad and now can't find the exact reason as to why I couldn't make it for the iPhone. It dosen't have to do with the creation of it because I know you can choose an iPhone as your target device when setting up the folio in InDesign.
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    If you want to build for the iPhone using DPS, it "has" to be a multi-folio app - and since its a multi-folio app, it "has" to be hosted with Adobe
    Charging for the app will limit your traffic, and giving the app for free is the way to go - however, you have to have a free folio and you will be charged by Adobe for every folio download
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  • Problem in building app using ant.

    Hi,
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    The install task is only available in JWSDP EA2, not EA1.

  • Will anything happen to my apps using DPS, if I cancel my Cloud Membership I designed them on?

    Hi, I am new to DPS, and am interested in the creating some apps with it.
    I had the question that is in the subject line,
    Also, I notice that in the workflows of different editions of DPS, the professional and enterprise have you upload your apps to an Adobe server. Is there a way to upload the Apps straight to the AppleStore instead? Does Adobe hold any entitelments to revenue through that server?
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    With Creative Clould you create Built in Single issues, the content is not hosted on Adobe servers and is embedded in the app, thus even if you cancel your subcription, it would not effect your live app on App store.

  • DPS and InDesign CC

    Just downloaded InDesign CC and testing it out...
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  • How to delete an old app in DPS App Builder?

    Hi,
    I was wondering how to delete an old app in DPS App Builder when the delete button is inactive?
    I had purchased a single edition and build an iPad App. After download the Developer app from DPS App Builder and tested on my iPad, I'd found some page number errors so I'd created a new app. Inorder to activate app, I need to insert the serial number. But it says "this serial number already been redeemed".  Is it because I already use it to build the old app? If so, how to delete the old app because the delete button is inactive for the old app but the new one?
    Thank you so much for your kindly help, really appreciated!!!

    You need to call product support and have them reset your serial number. In the future you should test your content thoroughly using Adobe Content Viewer before building your app with the serial number. We make it rather painful to update when you are using a serial number for single edition
    Neil

  • DPS App Builder.app vs. the online App builder

    Can I still build new iPad apps (and update old ones for 64 bit) using the DPS App Builder.app on my computer?
    I understand that I need to use the online builder at: https://appbuilder.digitalpublishing.acrobat.com/#/login to build Android apps.
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    thanks,
    Dave

    Use the desktop DPS App Builder to build iOS apps. Use the Web-based DPS App Builder to build Android and Windows apps.
    You can't use the Web-based DPS App Builder to build iOS apps, and you can't use the desktop DPS App Builder to build Android/Windows apps.

  • Problem in deployment of ISA B2B after building the app using ant buildtool

    Hi
    I've a problem with building ISA B2B App after modification.
    I've ISAWAC640SP11 and ant buildtool to build the application.
    I've setup a customer project in NWDS.
    I've build the application using build tool but when i try to deploy it
    on SAP J2EE 6.4 using SDM i get a weird message stating
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    Does anyone know what is the exact proecess to build the application in
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    Do we have to use the ant build tool or we can directly build the app using NWDS
    default build process ?
    Also can some one suggest me to setup a customer project for extension and
    modification of ISA B2B 640 on NWDS and SAP J2EE 6.4....
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    Sandeep Solanki

    Guys please help  !!!
    atleast gimme some idea or suggestions.. !!!
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    Sandeep

  • Hello , how r u,  can i ask 1 question about xcode, i have mac os x 10.7.5 , n xcode version 4.6.3 i want build apps for ios 7.1 n mac os 1.9 ,, , but my macbook is old late 2008 macbook 4,1,  so can i develop apps for ios7 n 1.9 using xcode 4.6.3, bcz my

    hello , how r u,
    can i ask 1 question about xcode, i have mac os x 10.7.5 , n xcode version 4.6.3 i want build apps for ios 7.1 n mac os 1.9 ,, , but my macbook is old late 2008 macbook 4,1,  so can i develop apps for ios7 n 1.9 using xcode 4.6.3, bcz my machine cant upadte on 1.8 n 10.9,, ihave 2gb ram . core 2 duo pr, plz rely asap,
    thnxs

    Please type complete sentences and words.  This isn't an instant message program.
    https://developer.apple.com/support/ios/ios-dev-center.html

  • Trying to create first iPhone app, use Interface Builder or Xcode first?

    I'm trying to create my first iPhone App, do I start with Interface Builder or Xcode first? And how do I link the two together?

    It's not really that simple -- you'll be working with both. Interface Builder is used to design the GUI (graphical user interface, which consists of the windows and buttons and text fields and so forth, the parts of the application that your user interacts with). Xcode, on the other hand, is used to write the code that tells that GUI what it's supposed to do, and how to do it. So, to answer your question as best I can -- generally, I would imagine you would want to start by creating the basic form of your GUI in Interface Builder and then start coding where appropriate in Xcode, then you'll move back and forth between the two (Xcode and Interface Builder) as needed.
    If you're new to programming and want to start with iPhone apps, I recommend picking up a book on the topic (Apress publishing has a book called "Beginning iPhone 3 Development: Exploring the iPhone SDK" that is a good one, and don't forget to take advantage of Apple's iOS Dev Center, which has lots of good documentation on most any topic that will be helpful in supplementing the information in the book you buy -- click [here|http://developer.apple.com/iphone/index.action] to go there).
    Keep in mind, however, that trying to learn to program iPhone apps will be difficult (to say the least) if you don't already know Objective-C, and the Apress book I recommended above will not be easy to follow without understanding Objective-C first. Objective-C an object-oriented extension of C, and it is the programming language that is used to develop iOS apps (apps for the iPhone, iPod touch, or iPad). I would definitely recommend learning Objective-C on the Mac before jumping in to iPhone development in specific. Apress has another book called "Learn Objective-C on the Mac" that I would recommend for this.
    Furthermore, since Objective-C is an extension of C, you won't have an easy time learning it without a prior understanding of the C programming language. Again, Apress has a book for this, called "Learn C on the Mac."
    Put simply, learning to program for the iPhone is not something that comes overnight -- it's a step-by-step process that takes patience, and you have to be willing to go through these steps if you want to learn to program properly for the iPhone.
    Step 1 -- learn the C programming language
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    Step 3 -- apply your knowledge to developing for iOS (iPhone's operating system) with the Cocoa Touch framework
    Anyways, that's just my advice -- I definitely recommend taking the time to do it right and not jumping straight into the deep end, but in the end only you know what works best for you. Also, like I said, I definitely think investing in a book on the subject is worth the time and money, so let me know if you want any other recommendations for books beyond the ones listed above.
    Hope this was helpful to you, and best of luck with your journey toward programming for iOS.

  • Does the DPS publishes only for tablets? can I publish my indesign file to html only using DPS?

    Does the Digital Publishing Suite publishes only for tablets?  can I publish my indesign file to html only using DPS?

    DPS will not do what you want and neither with anything else without at
    least some work.
    HTML out of InDesign is for content only, not layout. There is a new
    product out there you can try, however:
    http://ajarproductions.com/pages/products/in5/
    Bob

  • Developing Iphone App using Flash Builder and Flex Air Mobile

    I started developing an Iphone app using the trial version of Flash Builder and was pretty impressed with how easy it was, then i hit problems:
    Trying to submit my app, I was getting invalid binary, using google i tracked this down to a change in the Apple App Store meaning that all apps needed to have native iphone 5 support, which meant updating to Air SDK 3.7
    Updating to AIR SDK 3.7 was a nightmare (mainly as a result of my failure to read the small print)
    Once I got SDK 3.7 to  work with flash builder / flex mobile i though i was there.
    However now i can produce a fast build but everytime i try and produce a standard / production build i get strange errors (air 3.8 does the same).
    My Question is - before i actually buy Flash Builder has anybody actually achieved the following:
         Building an Iphone App using:
         Flash Builder 4.7    (running on OSX)
         Flex Mobile 4.6
         Air 3.7
    If so how ?
    cheers
    Toby

    Thanks for your reply, its nice to know its not just me.
    the error i got when submitting to the App store where due to native support for IPHONE 5 which is now mandatory (from May 1st), looking around the internet the common soloution seemed to be upgrading to Air 3.7.
    The strange erorrs on 3.7 revolve around compiling a standard / production build (fast build works fine)
    the error is always the same (snippet shown below):
    Error occurred while packaging the application:
    Undefined symbols for architecture armv7:
      "__ZN7avmplus8Debugger9debugLineEi", referenced from:
          __ZN7avmplus9MethodEnv9debugExitEPNS_13CallStackNodeE in AOTBuildOutput-4.o
          __ZN7avmplus11BaseExecMgr22debugEnterExitWrapperNEPNS_9MethodEnvEiPj in AOTBuildOutput-4.o
    I have completly failed to work out why, but my gut feeling is its something to do with how the mac is compiling the code in standard build and unable to find a library it needs.
    cheers
    Toby

  • Hi, Can I use my CC Team account single app subscription to get indesign cs5?

    Hi, Can I use my CC Team account single app subscription to get indesign cs5? I puchased a single app subscription but realized I need an older version, can I deactivate my indesign 2015 and use my monthly subscription to install CS5?

    I don't believe CS5 is offered as an option for CC subscriptions, and I don't think any older versions are offered for single product subscriptions.  You can check for yourself if you follow the info below and check your CC manager...
    Download previous versions of Adobe Creative applications -
    http://helpx.adobe.com/creative-cloud/kb/download-previous-versions-creative-applications. html

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