Button active state using compressed art

I have a PSD button placed in Muse, and noticed that after upgrading Muse to 6.0, that the "active" state of a button seems to be using severly compressed artwork. The other states all seem to be using non-compressed images. This may have been an issue in earlier builds, and I just may not have noticed it.
Thanks for any help.

Sorry, it's not live at the moment. But I can send you a copy of the file if that's any help?

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  • Flash Button "Active" State

    Hi friends,
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    Here goes my problem i hope someone can help me out, i am very new to flash so please consider that if you want to help me out.
    I have created a navigation bar with 5 buttons made of movie clips each containing 4 states labeld up, over, out and clicked. When i test the navigationbar inside flash it works fine because it does not reload when i click a button as it would on the website where the whole page reloads. But on the website when im testing it the button state "clicked" just wont stick and i understand why, because the page is reloading and my script tells all the buttons to return to "up" state when the flash starts. But i would like them to stick... and i dont know how to do it really. I would love if there was a way to make so when i click the button the flash does not reload when im trying to grab my main content but im not sure if its possible. Or maybe so that the script checks what page i am on and activates the "clicked" state that way... Im not sure to be honest.
    Here is my action script for my navigationbar. Please help me..
    button1.buttonMode = true;
    button2.buttonMode = true;
    button3.buttonMode = true;
    button4.buttonMode = true;
    button5.buttonMode = true;
    function allButtonsUp(): void {
      button1.gotoAndStop("up");
      button2.gotoAndStop("up");
      button3.gotoAndStop("up");
      button4.gotoAndStop("up");
      button5.gotoAndStop("up");
    function allButtonsOver(): void {
      button1.addEventListener(MouseEvent.MOUSE_OVER,
      overFunction);
      button2.addEventListener(MouseEvent.MOUSE_OVER,
      overFunction);
      button3.addEventListener(MouseEvent.MOUSE_OVER,
      overFunction);
      button4.addEventListener(MouseEvent.MOUSE_OVER,
      overFunction);
      button5.addEventListener(MouseEvent.MOUSE_OVER,
      overFunction);
    function allButtonsCLICK(): void {
      button1.addEventListener(MouseEvent.CLICK,
      clickFunction);
      button2.addEventListener(MouseEvent.CLICK,
      clickFunction);
      button3.addEventListener(MouseEvent.CLICK,
      clickFunction);
      button4.addEventListener(MouseEvent.CLICK,
      clickFunction);
      button5.addEventListener(MouseEvent.CLICK,
      clickFunction);
    button1.addEventListener(MouseEvent.CLICK, Home);
    function Home(event: MouseEvent): void {
      navigateToURL(new URLRequest("?page=home"), "_self");
    button2.addEventListener(MouseEvent.CLICK, Register);
    function Register(event: MouseEvent): void {
      navigateToURL(new URLRequest("?page=register"), "_self");
    button3.addEventListener(MouseEvent.CLICK, Ranking);
    function Ranking(event: MouseEvent): void {
      navigateToURL(new URLRequest("?page=ranking"), "_self");
    button4.addEventListener(MouseEvent.CLICK, Downloads);
    function Downloads(event: MouseEvent): void {
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    button5.addEventListener(MouseEvent.CLICK, Donate);
    function Donate(event: MouseEvent): void {
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    function allButtonsOut(): void {
      button1.addEventListener(MouseEvent.MOUSE_OUT,
      outFunction);
      button2.addEventListener(MouseEvent.MOUSE_OUT,
      outFunction);
      button3.addEventListener(MouseEvent.MOUSE_OUT,
      outFunction);
      button4.addEventListener(MouseEvent.MOUSE_OUT,
      outFunction);
      button5.addEventListener(MouseEvent.MOUSE_OUT,
      outFunction);
    allButtonsUp();
    allButtonsOver();
    allButtonsCLICK();
    allButtonsOut();
    function overFunction(e: MouseEvent): void {
      e.target.gotoAndStop("over");
    function outFunction(e: MouseEvent): void {
      e.target.gotoAndStop("up");
    function clickFunction(e: MouseEvent): void {
      allButtonsUp();
      allButtonsOver();
      allButtonsCLICK();
      allButtonsOut();
      e.target.gotoAndStop("clicked");
      e.target.removeEventListener(MouseEvent.MOUSE_OVER,
      overFunction);
      e.target.removeEventListener(MouseEvent.MOUSE_OUT,
      outFunction);

    if none of your button movieclips have a stop() in their first frame, use:
    var buttonA: Array = [button1, button2, button3, button4, button5];
    var pageA:Array = ["home","register","ranking","downloads","donate"};
    var previouslyClickedButton:MovieClip;
    buttonListeners();
    function buttonListeners(): void {
        for (var i: int = 0; i < buttonA.length; i++) {
        buttonA[i].gotoAndStop("up");
            buttonA[i].addEventListener(MouseEvent.MOUSE_OUT, outFunction);
            buttonA[i].addEventListener(MouseEvent.MOUSE_OVER, overFunction);
            buttonA[i].addEventListener(MouseEvent.CLICK, clickFunction);
            buttonA[i].buttonMode = true;
    function overFunction(e: MouseEvent): void {
        e.currentTarget.gotoAndStop("over");
    function outFunction(e: MouseEvent): void {
        e.currentTarget.gotoAndStop("up");
    function clickFunction(e: MouseEvent): void {
        navigateToURL(new URLRequest("?page="+pageA[buttonA.indexOf(e.currentTarget)]), "_self");
         if(previouslyClickedButton){
              previouslyClickedButon.enabled=true;
              previouslyClickButton.gotoAndStop("up");
        MovieClip(e.currentTarget).enabled = false;
    MovieClip(e.currentTarget).gotoAndStop("clicked");
         previouslyClickedButton=MovieClip(e.currentTarget);

  • Tracking button active state?

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    I'm surprised this isn't possible...I'll keep looking.

  • Why would menu button's active state not work? Regardless if I import PSD button or use menu widget from the widget library.

    I am using Adobe Muse CC (up-to-date) and tried to troubleshoot the following: Menu button's active state is not working, both on preview and after publishing. I tried many ways to place menu-designed buttons myself using photoshop and used widgets library (buttons, compositions, menus,etc.). Lastly, in regards to buttons, one of my menu buttons appear clear and crisp (psd button) and all others are blurry (though designed,saved and imported the same way);what could be the problem? Can anyone help?Thanks.

    That line is for pop up message?You would typically use a tool tip for that.
    The "Accessibility" features are different and I believe you need additional software to take advantage of them:
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    Hello,
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  • Active State Button

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  • Creating an "active" state for a button

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    My syntax may not be 100% correct, but the theory is there to
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  • Replay a movie from a previous state using a button  - how?

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  • Retain activated state on a 'subtitles on' button

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