Button class not creating a button

Hi,
I have some AS3 code which I was hoping would create a
re-usable button class but it does not. I just get a blank canvas.
I am not getting any errors. Code is attached. Anyone see what is
wrong?

thanks for the response.
to instantiate this class with the var code that you posted
and I reposted. Would this code be added to the .as file or would I
put that on frame 1 of the .fla file?
Also I want to create multiple buttons and position them on a
page within a grid. With the class code I have posted, how would I
go about doing that? Lastly, I want one of two movie clips to
display once the button is clicked. Can someone explain how I would
go about that as well?
thanks

Similar Messages

  • Can not create a button or load finished tutorials.

    I am a fairly new user to DVDSP(latest rev and up to date), creating only several projects on the platform. Now with this past project I go to create a simple dvd
    1 menu
    1 video/audio track NTSC
    1 button
    Now I create my menu, import my video, place my video on the track and then go to create a button to link the two.... The program will not let click and drag to create the button. I bash my head for two hours and then come in today.
    I grab the tutoral media, copy it to my HD, then try to launch a finished project. It sits for over 15 minutes on the loading bar.( loading menu's).
    I trash all things DVDSP based and reinstall.. Still won't work.
    Please help.

    Hi Dave, welcome to the discussions... sounds like you need a band aid or two!
    When you make a simple disc such as yours, it sometimes helps to use a more simple workflow. How about importing the assets and then dragging them on to the menu editor window, but holding long enough to see the dialog box. Move down to the choice that creates a button, adds the assets to a track and links the two together.
    You can then apply a templated menu if you so choose.
    As for why you can't create the button - this may sound silly - but you are in the menu editor tab aren't you, not looking at the track footage instead?

  • 9x9 array of buttons and not a single button worked

    im trying to build a 9 x 9 block composed of buttons. I used array of buttons.
    here's my code with my explanation and poor logic thinking details.
    public class ButtonArrayDemo extends JFrame implements ActionListener
    private JButton[] sButton;
    private int[] x;//manipulation purposes only
    public ButtonArrayDemo()
         JPanel buttonPanel = new JPanel();
         buttonPanel.setLayout( new GridLayout(9, 9) );
         sButton = new JButton[81];
         x = new int[81];
    // creates the buttons,action listeners, syntax is correct but
    // i doubt the logic
         for (int i = 0; i < sButton.length ; i++)
              JButton button = new JButton();
              button.setText(" ");
              button.addActionListener(this);
              sButton[i] = button;
              buttonPanel.add(sButton);
              x[i] = 0;
         getContentPane().add(buttonPanel,BorderLayout.SOUTH);
         setResizable(false);
    // what i want for this is that, when a button is clicked, it displays the
    //number 1 then increments by 1 if clicked again. Like,when i click a
    //blank button, it displays the number "1", if i clicked it again, it displays
    //the number 2. This goes on until number 9. When the button is clicked
    //on the 10th time, it leaves the button's text blank. Syntax is fine but
    //i doubt the logic.
    public void actionPerformed(ActionEvent e)
         int y;
         for(y = 0; y < sButton.length; y++)
              if(e.getActionCommand().equals(sButton[y]))
                   sButton[y].setText(Integer.toString(++x[y]));
                   if(x[y] == 10)
                   sButton[y].setText(" ");
                   x[y] = 0;
    Now, i created the main and compiled the program. The frames appeared complete with 81 buttons. But, when I click on any button,
    it does nothing. The button's text which is supposedly to change is not displaying anything. this is a vital thinking process for me and any help from someone would be very much appreciated.
    thanks for reading and i hope someone will respond to my problem.
    lots of thanks.

    I believe the problem is that you are using the actionCommand but you did not set the actioncommand for the buttons. I suggest you either set the action command for each button to a unique item or use getSource instead.
    Also, you might want to break out of your for loop once you find the correct button.
    Also, if the future use the code formatting tags and this probably should have been in the Swing forum.

  • My new IPad canot start? No any response on any button. Not show charging button. Can somebody help?

    My new IPad cannot start. No any response on any button. Not show charging.
    Pls. can someone help about.
    Thks.

    See Here...
    How to Get Started
    iPad User Guide iOS 5
    http://manuals.info.apple.com/en_US/ipad_user_guide.pdf

  • Reset Button does not reset Radio Button

    Xcelsius 2008 Engage, 5.1.1.0 (Build 12,1,1,344) - SP1/FP1
    The Reset Button does not appear to be resetting the Radio Button back to its default selection.  I don't know if other components are similarly affected or not, but this appears to be the only one that I'm using that has this problem.  Is this a known issue?
    Just to be clear, everything else appears to be resetting OK at this point, just the one component that retains whatever was selected during a given session.
    This does not kill my ability to go live with a project, but it does look bad.  Any chance this made it onto the list for January's Fix Pack 2?

    Grace &  Sammi,
    Thanks so much for the quick response!
    Just now I repeated the problem using a brand new project devoted to this issue.  It uses a simple spreadsheet, three Radio Objects and a Reset Button.
    -- Radio Button #1 is a "Fruit or Vegetables" selector.  The labels are spreadsheet cells A3-A4 and it insert into cell B3.  Selected Item (default selection) is "Label 1" which is "Fruit".
    -- Radio Button #2 is a "Fruit" selector.  The labels are spreadsheet cells A6-A8 (Apples, Bananas, Oranges) and it inserts into cell B6.  Dynamic Visibility is set on "Fruit" being selected by Radio Button #1.  Selected Item (default selection) is "Label 1" which is "Apples".
    -- Radio Button #3 is a "Vegetable" selector.  The labels are spreadsheet cells A10-A12 (Carrots, Celery, Potatoes) and it inserts into cell B10.  Dynamic Visibility is set on "Vegetables" being selected by Radio Button #1.  Selected Item (default selection) is "Label 1" which is "Potatoes".
    Cell A1 reports the final selection.  Using this formula
    =IF(B3="Fruit","Selected: "&B6,"Selected: "&B10)
    it checks B3 and shows whatever was selected there.
    To repeat the problem in Preview mode:
    1. Pick "Fruit", then "Bananas" (second option).
    2. Pick "Vegetables", then "Potatoes".
    3. Pick "Fruit" from the first Radio component again, and then click Reset.
    You will see that "Fruit" resets back to Apples".  When you click "Vegetables", you will see that "Potatoes" are still selected.  But that Radio should have jumped back to the default "Carrots" selection.  Or at least, that is how I would normally expect a reset button to behave.
    I suspect the issue has something to do with dynamic visibility.  E.g. the Reset Button can't change the state of the invisible component.
    -F

  • I updated my reader to version 10.1.6 and now my javascript email button does not create an email???

    Our business has updated Adobe reader to 10.1.6.  I have a BUTTON that I use to send an email using Javascript but now it will not work and sometimes it freezes up.  When I open the same file in Acrobat Pro X it works fine.  I need it to work in Adobe reader since my coworkers do not have Pro on their computers.
    I do have a computer that has an older version of Adobe reader on it and it has the repair option in the help section and when I click repair the file starts to work but with the update to 10.1.6 the repair option is gone.  I cannot uninstall or revert back to the older version because our IT department will not allow it so that option is not available to me.
    Can anyone help please?

    I'm experiencing a similar issue in Reader 11.0.06 and the latest Acrobat XI as well. Anyone using 11.0.05 is fine. What changed in the latest update?
    Update: I've been playing around with the Javascript settings in the preferences panel and I'm not sure what combination of the checkboxes makes the difference, but it seems to be working properly now. I'll update this post when I have the time to figure it out. (I had a feeling it was a security thing — the update notes for 11.0.06 weren't very enlightening, but they did say "security".)
    Message was edited by: schelling

  • Iphoto 8 on Mac Pro email button will not create "Larger" images!?

    When I use the email function (from sharing menu or "email" icon) iPhoto generates the same (small) size file no matter which size I choose in the menu. This happens for all originals regardless of the raw size. This is not an issue for me on my laptop w/iPhoto 6. Anybody??? -Thanks.

    Chris
    What version of the OS are you using? iPhoto 08 won't run on 10.3 and you're list refers to 10.3.
    Later versions of Mail have a setting for sizing pics in the New Message Window:
    Uploaded with plasq's Skitch!
    That's the usual cause of this problem (but not on 10.3).
    Regards
    TD

  • Any way to change back button title without creating new button?

    Hi,
    Is there any way to change the back button title on a navigation controller without having to create a whole new button and action to go with it?
    Thanks
    Ray

    Yes, you don't need to create a new a new action mechanism etc.
    One way to change the back button text on a the navbar of a view is to create a new UIBarButtonItem (with nil tagget and nil action )
    Then set self.navigationItem.backBarButtonItem of the parent view controller to the new button
    Note that you're setting the backbarButtonItem of the parent view controller (and not the view controller on which this bar button will be displayed). This automatically plugs in the default target, action etc. So you don't need to implement it

  • I want to user JAR button that i created with button maker

    ive download one oh those java Button Maker and it creats me a jar file with .class file i want to use it on my Panel that ive created by myself
    (im working with eclipse)
    How do i do it?
    tnx
    Message was edited by:
    deviance

    Add the jar to your project?

  • EJB Helper class not created

    Dear Sirs,
    I am following the example in the "Enterprise Java Beans manual" to use Jdeveloper to create the Hello World EJB described in appendix B.
    My EJB is deployed successfully but when I run the client I get "ClassNotFoundException: hello.HelloHomeHelper".
    I imagine that the computer is trying to load the HelloHomeHelper.narrow method to properly case the call to the create method of my EJB. But such class only gets created when you use the wizard "Generate CORBA Server classes". But I cannot do that since I am not extending org.omg.CORBA.Object object. Rather the EJB I am implementing implements the "SessionBean".
    So why I am having CORBA-related problems with EJB?
    thanks.

    Hi,
    I have the same problem with bc4j deployed on Oracle 8.1.7 as session EJB.
    I'm testing the deployed bc with a client code. I have the following problem on the lookup method:
    avax.naming.NamingException: Unknown reasons. Root exception is
    java.lang.ClassNotFoundException: vebs.jbo.common.ejb.VeAppModuleHomeHelper
    void oracle.jbo.client.remote.ejb.aurora.AuroraEJBAmHomeImpl.initRemoteHome()
    void oracle.jbo.client.remote.ejb.aurora.AuroraEJBAmHomeImpl.<init>(oracle.jbo.JboContext, java.lang.String)
    oracle.jbo.common.JboHome oracle.jbo.client.remote.ejb.aurora.AuroraEJBInitialContext.createJboHome(java.lang.String)
    java.lang.Object oracle.jbo.common.JboInitialContext.lookup(java.lang.String)
    java.lang.Object javax.naming.InitialContext.lookup(java.lang.String)
    void bctest.main(java.lang.String[])
    but if I see in the Oracle db, the class is exported.
    Help me!!

  • Button asset not visible in button.

    Details: fifteen buttons, each shows (button asset) a single frame of the target video for that button. First four menus were fine, but starting with the last button on menu five, the video is no longer visible in the button when programmed as the asset in the button editor.
    It is not visible in either the menu or in the button editor. But it does play.
    Now it seems that any new video asset will not be visible in any button.
    is this a memory problem?
    Any suggestions?

    Hi Venkatesh,
    Steps :
    1) Go to SU01 of the buyer
    2) Go to Personalization tab
    3) Double click on Personalization object key 'BBP_WFL_SECURITY'
    You will get a pop up for 'Authorization level for Authorization'
    4) Here change the securtiy level from 1(=no changes allowed) to at least 2(=low)
    <b>Reward points for helpful answers</b>.
    Regards,
    Andy

  • Creating a button with text in FlashCS5

    I am fairly new with using FlashCS5.  I just finished the class and created a button with text in it for class but now when I need to do it for a project I can't seem to get it to work.
    I am trying to create a simple start and stop button to start and stop a Flash movie.  I can get the buttons to work without any text, such as the word start and stop in the middle of each.  Everything I've tried to do with the text on the button turns out the same.
    What happens is that in Flash the buttons appear to work fine.  The little hand with the finger shows no matter where I place my cursor on the button but when I test them the area where the text is does not allow the click to work.  I have tried specifying a hit area and made sure that the hit area was larger than the entire button but still the middle where the text is doesn't work.   Outside of the text area works fine.
    Any ideas?  I've spent 4 hours on this.

    Thank you for the reply but what I am doing is much simpler.  I am creating a gray rectangle and putting text in the center.  I am then selecting both the rectangle and the text and converting it to a button.  I am then editing the button from the library and adding a keyframe to the hit area, drawing a rectangle around the button to establish the hit area.
    I am enabling simple buttons and when in Flash it appears fine.  It is when I test that the area where the text is doesn't function as clickable.

  • Create Asset Master Button does not appear while creating SC.

    Dear Friends,
    We are working on SRM 5 and trying SSP with classic scenario. The issue is while creating Shopping cart for account assignment Asset, system does not display “Create Asset Master” button.
    We have maintained following configuration in our SRM system.
    1.     The authorizations object M_BBP_*** is setup and activated for Employee creating shopping cart as well as RFC user.
    2.     Attribute Asset Class (ANK) is maintained in Organization structure as per Backend asset class
    3.     Attribute Account Assignment Category (KNT) is maintained for Asset in Organization structure
    4.     GL account for product category and account assignment is maintained
    Still while creating Shopping cart for Account assignment “Asset” system does not display button “Create Asset Master”.
    Any idea which setting I am missing?
    In R/3 I am able to create Asset master while creating Purchase Requisition.
    Regards,
    Sandeep Parab

    Hi
    <u><b>Please go through this -></b></u>
    http://help.sap.com/saphelp_srm50/helpdata/en/03/340ff8a5c711d4b2d8000102ade1c8/frameset.htm
    Asset Procurement in EBP
    Re: Asset number creation in EBP ?
    Asset Procurement in SRM 5.0
    Re: Cost center in asset item
    Note 492107 - Account assignment with asset (changes in EBP)
    Note 492073 - Account assignment to asset when creating a shopping basket
    Note 897843 - Mixed account assignment types with asset in extended PO
    Note 732374 - No default values from attributes for account assignment
    Note 921767 - Default settings: Account assignment data is blank in ECS
    Note 588898 - Additional documentation for SAP Enterprise Buyer 3.0
    Note 575654 - Additional documentation for SAP Enterprise Buyer 3.5
    Note 750381 - Asset master number is not transferred from details (2)
    Note 674802 - Asset master number is not transferred from details
    Note 484020 - No Asset Class Description when creating asset master
    Note 936541 - Subsequent note to Note 543055
    Note 613671 - RAISE COMPANY_CODE_NOT_VALID with enclosure creation
    Note 455124 - Error message on unavailable asset class
    Note 579900 - Account assgnmnt screen 2000: asset class transltd incrrctly
    Note 399377 - EBP transfer of the asset text via EBP (as of Release 4.5)
    Note 493512 - EBP: Message 197 (BBP_PD) not displayed by system
    Note 423307 - Messages (BBP_PD) 193/194/195/197/202 translated incorrectly
    Note 202684 - No derived account asgnmnt information frm back end
    Regards
    - Atul

  • Creating a dynamic button class

    Hi all. I'm trying to create a button class that has some
    properties such as scale that can be coded at runtime. The tutorial
    I found hard codes the scale amount into the class, but I would
    like to be able to create a new instance of the button class in
    Flash, and say on the main timeline, define my variables for
    scale...and pass these to the class file. I'm running into an
    "1120" error message. I have attached the original working code.
    Thanks.

    Thanks. I'm having trouble finding a clear tutorial that I
    can understand on this topic. I've tried creating a set function
    but not sure where to write the get function. I have attached my
    class file and my call to it in the main timeline. I've been
    struggling with learning custom classes and appreciate any help!
    Also, I am now creating a new instance on the main timeline
    instead of linking to it in the library. What is the best way of
    doing this.

  • Creating a Button Class from MC

    I have a few simple questions for those who know about
    classes. I have been reading the tutorials on creating classes and
    specifically extending the MC class. I am pretty sure that an
    extended MC_Class might help me get what I need from my project.
    I essentially have a bunch of buttons, hundreds to be exact -
    and the exact number needs to be dynamic. Each one is currently a
    static MC with a bunch of variables assigned to each one via global
    variables. Its iis pulling in data taht assign the button values
    from XML files and - these XML files may change.
    Q1. If I extend the MC class so I can add attributes to MC's
    instance (Avoiding global variables) - will it mess with the rest
    of the movie clips in my scene? I mean if all I want to do is ad a
    a few dynamic string variables - it really shouldnt effect any of
    the other clips would it? MC.JumpURL = "newurl.com", MC.Thumnail
    ="/here/image.jpg" (This would help alot)
    Q2. What if I wanted to define actions of the new MC in the
    class? If the MC is an extension of the MC class. Would all of my
    MC's automatically take on the actions of the custom MC Class? For
    instance - I want the movieclip to animate onscreen and have
    rollover effects. I could do this easy if it were static - but I
    need this to become dynamic. Also - there are now unknown
    quantities to deal with
    Q3. How exactly would I call and assign the MC its atributes
    at the same time? And how do I specify this MC to use the functions
    defined in the class and not the other MC's I created elsewhere in
    the File.
    Example. Currently I have a grid of MCs' created when the
    User clicks a menu item (Another type of MC).
    Each new MC animates onstage - it calls a
    loadMovie(_root.thumb[0], this.Flipper) to assign and embedded MC
    an image defined in the XML that was loaded and assigned because I
    placed the instance on stage and wrote a MC script on each MC.
    Confused - check out what I am creating at
    www.vincesidwell.com/Fischer
    Click Fabrication or TurboSystems menus. Both menues will
    load a new set of Thumbnails at the bottom. They are loaded via an
    XML loaded by the menu and a function assigns the jpgs for the main
    gallery, Rollover image, and eventually a URL for a downloadable
    High Res Image.
    The client recently added more than 9 images per menu item. I
    will need to create a scrollable thumbnail gallery with dynamic
    quantities
    I can manually create the MC Scroller item for static number
    of buttons. But scripting an unknown for each ones links and images
    is insane. So I am looking at Classes. Assign a custom class for
    the flipping buttons and I should be able to assign tthem as the
    XML loads, and have it automatic. (pray please please please)
    Anyhelp?
    Thanks
    Vince Sidwell

    Hi there!
    I'll try and give some answers to your questions below...
    "vin-E" <[email protected]> wrote in message
    news:[email protected]...
    >I have a few simple questions for those who know about
    classes. I have
    >been
    > reading the tutorials on creating classes and
    specifically extending the
    > MC
    > class. I am pretty sure that an extended MC_Class might
    help me get what
    > I
    > need from my project.
    >
    > I essentially have a bunch of buttons, hundreds to be
    exact - and the
    > exact
    > number needs to be dynamic. Each one is currently a
    static MC with a
    > bunch of
    > variables assigned to each one via global variables. Its
    iis pulling
    > in
    > data taht assign the button values from XML files and -
    these XML files
    > may
    > change.
    >
    > Q1. If I extend the MC class so I can add attributes to
    MC's instance
    > (Avoiding global variables) - will it mess with the rest
    of the movie
    > clips in
    > my scene? I mean if all I want to do is ad a a few
    dynamic string
    > variables -
    > it really shouldnt effect any of the other clips would
    it? MC.JumpURL =
    > "newurl.com", MC.Thumnail ="/here/image.jpg" (This would
    help alot)
    You do not have to create a new MC class to assign local
    values or functions
    to it. A pseudo code example:
    Loop through total buttons you want to make (which can be
    number of entries
    in an XML file)
    Create a new movieclip and load the button graphic into
    this, give it a
    name like
    MyButtonX, where X is an increasing number based on which
    button this
    is. (Instead of creating
    and empty movielcip, you could also attach a movie (or
    button) from
    library.
    Assign the values and create the functions for this button
    that you
    would like (probably based
    on information in the XML file):
    MyButtonX.someVariable = node.attribues.someData;
    createOnRelease(MyButtonX, someOtherParamters)
    (where you have defined the function createOnRelease to do
    something
    like
    function createOnRelease(MC, someOtherParameteres) {
    MC.onRelease = function() {
    do what you want to do based on someOtherParameteres
    Position and resize MyButtonX
    In your example you have a 3x3 grid, which might extend to
    3xTOTAL,
    so you'd have to use some
    mathematical formula based on the value X, something like
    MyButtonX._x =
    (((X-1)%3)*(buttonWidths+hSpaceBetweenButtons)
    MyButtonY._y = Math.floor((X-1)/3)*(buttonHeights
    +vSpaceBetweenButtons
    end of loop.
    >
    > Q2. What if I wanted to define actions of the new MC in
    the class? If
    > the MC
    > is an extension of the MC class. Would all of my MC's
    automatically take
    > on
    > the actions of the custom MC Class? For instance - I
    want the movieclip
    > to
    > animate onscreen and have rollover effects. I could do
    this easy if it
    > were
    > static - but I need this to become dynamic. Also - there
    are now unknown
    > quantities to deal with
    If you actually create a new class, than all instances of
    that class will
    have the methods you define for it (just like all instances
    of a movieclip
    has those methods. At least, have them available. That
    doesn't mean they are
    always in use ... like for example the onRollOver. But again,
    you don't need
    to create a class to give all your dynamically created
    buttons a rollover
    effect. (Check code above).
    > Q3. How exactly would I call and assign the MC its
    atributes at the same
    > time? And how do I specify this MC to use the functions
    defined in the
    > class
    > and not the other MC's I created elsewhere in the File.
    You use the instance name of the MC to access that MC and its
    attributes/methods. For example button number 10 might look
    like this:
    trace(MyButton10._x);
    trace(MyButton10.someVariableYouHaveDefined);
    MyButton10.callSomeFunctionYouHaveDefined();
    For a movieclip to access a variable that has been defined
    for that instance
    of the movieclip, use "this" to point to that particular
    instance. So if we
    defined the function "callSomeFunctionYouHaveDefined" for
    button number 10
    and want to access "someVariableYouHaveDefined" for this
    particular
    instance, then
    MyButton10.callSomeFunctionYouHaveDefined = function() {
    trace(this.someVariableYouHaveDefined);
    > Example. Currently I have a grid of MCs' created when
    the User clicks a
    > menu
    > item (Another type of MC).
    > Each new MC animates onstage - it calls a
    loadMovie(_root.thumb[0],
    > this.Flipper) to assign and embedded MC an image defined
    in the XML that
    > was
    > loaded and assigned because I placed the instance on
    stage and wrote a MC
    > script on each MC.
    >
    > Confused - check out what I am creating at
    www.vincesidwell.com/Fischer
    >
    > Click Fabrication or TurboSystems menus. Both menues
    will load a new set
    > of
    > Thumbnails at the bottom. They are loaded via an XML
    loaded by the menu
    > and a
    > function assigns the jpgs for the main gallery, Rollover
    image, and
    > eventually
    > a URL for a downloadable High Res Image.
    >
    > The client recently added more than 9 images per menu
    item. I will need
    > to
    > create a scrollable thumbnail gallery with dynamic
    quantities
    >
    > I can manually create the MC Scroller item for static
    number of buttons.
    > But
    > scripting an unknown for each ones links and images is
    insane. So I am
    > looking
    > at Classes. Assign a custom class for the flipping
    buttons and I should
    > be
    > able to assign tthem as the XML loads, and have it
    automatic. (pray please
    > please please)
    Again, no need for a class for this. If you load the buttons
    into seperate
    MCs, and make sure to have all these MCs created inside a
    common parent MC
    for these buttons (which then _only_ contains these buttons).
    You can move
    this parent MC up and down on the stage based on the
    scrollbar. And you can
    read height off this MC to create your scrollbar.
    You might want to check out the following tutorials at
    http://www.gotoandlearn.com/:
    XML Video Playlist
    Creating Animated Buttons
    Introduction to OOP
    Now, I've said many times you don't need to make your own
    class to do what
    you want. That does not mean you can't make your own class. I
    just think
    that the main problem you are facing is the dynamic part,
    which you will be
    facing if you make your own class or not.
    /Jensen/
    >
    > Anyhelp?
    >
    > Thanks
    > Vince Sidwell
    >
    >
    >

Maybe you are looking for