Call of Duty & G5 1.6 Install Issue

I just purchased for my dad a used G5 iMac 1.6 Ghz with the nVIDIA GeForce FX 5200 (64 MB) and he bought Call of Duty for Mac. It installed fine but when you try to play single player, it starts up and displays an orange box in a window and then goes through the promo videos, etc and then ends up at the Main Menu - the thing is, the close, expand and minimize buttons for the window are not available and the options are not selectable at all - the mose doesn't select.
Going into Multiplayer mode works fine and smooth full screen and does not have this issue.
Does anyone have an answer as to why this is happening and a possible work around? Any help would be very appreciated...

Contact the software maker, there was changes in Quicktime in the last OS update that they may have to provide a update for their software.
Sometimes a game gets old and companies just stop providing updates because nobody asks for them.

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    0  libSystem.B.dylib                         0x90010a31fclose + 17
    1  com.aspyr.callofduty2                      0x00032b83FS_FCloseFile(int) + 125 (com_files.cpp:925)
    2  com.aspyr.callofduty2                      0x00035f08FS_FOpenFileRead_Internal(char const*, int*, int, int, int) + 2910(com_files.cpp:1488)
    3  com.aspyr.callofduty2                      0x00055a64MSS_FileOpenCallback(char const*, unsigned long*) + 32 (snd_driver.cpp:118)
    4  com.aspyr.callofduty2                      0x00113e8cCSampleSound::open_stream(char const*) + 52 (MacMSS_Sample.cp:293)
    5  com.aspyr.callofduty2                      0x00110975AIL_open_stream(unsigned long, char const*, long) + 95 (MacMSS.cp:483)
    6  com.aspyr.callofduty2                      0x0005802fSND_StartAliasStreamOnChannel(snd_alias_t const*, snd_alias_t const*, float,int, float const*, float, float, int, float, int, unsigned char, int,snd_alias_system_t) + 989 (snd_driver.cpp:888)
    7  com.aspyr.callofduty2                      0x0004b2bdSND_StartAliasStream(snd_alias_t const*, snd_alias_t const*, float, int, floatconst*, float, float, int, float, unsigned char, int*, snd_alias_system_t) +527 (snd.cpp:609)
    8  com.aspyr.callofduty2                      0x0014493eCG_PlaySoundAliasByName(int, float const*, char const*) + 68(cg_main_mp.cpp:1257)
    9  com.aspyr.callofduty2                      0x001e5899CG_EntityEvent(centity_s*, int) + 4681 (cg_event_mp.cpp:818)
    10 com.aspyr.callofduty2                      0x001e61ddCG_CheckEvents(centity_s*) + 147 (cg_event_mp.cpp:928)
    11 com.aspyr.callofduty2                      0x001df3b6CG_SetNextSnap(snapshot_t*) + 1454 (cg_snapshot_mp.cpp:477)
    12 com.aspyr.callofduty2                      0x001dfcadCG_ProcessSnapshots() + 1355 (cg_snapshot_mp.cpp:664)
    13 com.aspyr.callofduty2                      0x001d4ae7CG_DrawActiveFrame(int, DemoType, CubemapShot, int, int) + 151(cg_view_mp.cpp:974)
    14 com.aspyr.callofduty2                      0x0017302cSCR_UpdateFrame() + 676 (cl_scrn_mp.cpp:272)
    15  com.aspyr.callofduty2                      0x00173197SCR_UpdateScreenInternal() + 59 (cl_scrn_mp.cpp:443)
    16 com.aspyr.callofduty2                      0x0003051dCom_Frame_Try_Block_Function() + 659 (common.cpp:3547)
    17 com.aspyr.callofduty2                      0x000306feCom_Frame() + 58 (common.cpp:3729)
    18 com.aspyr.callofduty2                      0x000c3b96WinMain + 284 (mac_main.cpp:835)
    19 com.aspyr.callofduty2                      0x00112288CCallOfDutyEngine::GameMain() + 182 (basic_string.h:277)
    20 com.aspyr.callofduty2                      0x0002647cCMacGameEngine::OneShotTimer() + 98 (MacGameEngine.cp:1285)
    21 com.aspyr.callofduty2                      0x000264bfCMacGameEngine::OneShotTimerProc(__EventLoopTimer*, void*) + 17(MacGameEngine.cp:1312)
    22 com.apple.HIToolbox                        0x92e39a4aTimerVector + 31
    23  com.apple.CoreFoundation                   0x9082d756CFRunLoopRunSpecific + 3341
    24 com.apple.CoreFoundation                   0x9082ca42CFRunLoopRunInMode + 61
    25 com.apple.HIToolbox                        0x92e01878RunCurrentEventLoopInMode + 285
    26 com.apple.HIToolbox                        0x92e00f82ReceiveNextEventCommon + 385
    27 com.apple.HIToolbox                        0x92e49a74_AcquireNextEvent + 58
    28 com.apple.HIToolbox                        0x92e498bcRunApplicationEventLoop + 150
    29 com.aspyr.callofduty2                      0x00026088CMacGameEngine::MacMain() + 62 (MacGameEngine.cp:405)
    30 com.aspyr.callofduty2                      0x00025b93CMacGameEngine::Run(int, char**) + 75 (MacGameEngine.cp:150)
    31 com.aspyr.callofduty2                      0x00025bccmain + 46 (MacGameEngine.cp:89)
    32 com.aspyr.callofduty2                      0x000024fa_start + 228 (crt.c:272)
    33 com.aspyr.callofduty2                      0x00002415start + 41
    Thread 1:
    0  libSystem.B.dylib                         0x90024407semaphore_wait_signal_trap + 7
    1  com.apple.ColorSync                        0x915a96abpthreadSemaphoreWait(t_pthreadSemaphore*) + 35
    2  com.apple.ColorSync                        0x915c3ddcCMMConvTask(void*) + 60
    3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 2:
    0  libSystem.B.dylib                         0x90009817mach_msg_trap + 7
    1  com.apple.CoreFoundation                   0x9082d227CFRunLoopRunSpecific + 2014
    2  com.apple.CoreFoundation                   0x9082ca42CFRunLoopRunInMode + 61
    3  com.apple.audio.CoreAudio                  0x91469356HALRunLoop::OwnThread(void*) + 158
    4  com.apple.audio.CoreAudio                  0x91469171CAPThread::Entry(CAPThread*) + 93
    5  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 3:
    0  libSystem.B.dylib                         0x90047927semaphore_timedwait_signal_trap + 7
    1  com.apple.audio.CoreAudio                  0x914765a4CAGuard::WaitFor(unsigned long long) + 212
    2  com.apple.audio.CoreAudio                  0x914764c6CAGuard::WaitUntil(unsigned long long) + 66
    3  com.apple.audio.CoreAudio                  0x91474e42HP_IOThread::WorkLoop() + 690
    4  com.apple.audio.CoreAudio                  0x91474b8bHP_IOThread::ThreadEntry(HP_IOThread*) + 17
    5  com.apple.audio.CoreAudio                  0x91469171CAPThread::Entry(CAPThread*) + 93
    6  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 4:
    0  libSystem.B.dylib                         0x900376a7mach_wait_until + 7
    1   libSystem.B.dylib                         0x90039d72usleep + 82
    2  com.aspyr.callofduty2                      0x001159f6CSoundEngine::Execute(void*) + 118 (MacMSS_Engine.cp:844)
    3  com.aspyr.callofduty2                      0x001173f1CThread::ExecuteProc(void*) + 25 (MacThreads.cp:144)
    4  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 5:
    0  libSystem.B.dylib                         0x90047927semaphore_timedwait_signal_trap + 7
    1  com.apple.audio.CoreAudio                  0x914765a4CAGuard::WaitFor(unsigned long long) + 212
    2  com.apple.audio.CoreAudio                  0x914764c6CAGuard::WaitUntil(unsigned long long) + 66
    3  com.apple.audio.CoreAudio                  0x91474e42HP_IOThread::WorkLoop() + 690
    4  com.apple.audio.CoreAudio                  0x91474b8bHP_IOThread::ThreadEntry(HP_IOThread*) + 17
    5  com.apple.audio.CoreAudio                  0x91469171CAPThread::Entry(CAPThread*) + 93
    6  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 6:
    0  libSystem.B.dylib                         0x90047927semaphore_timedwait_signal_trap + 7
    1  ...ple.CoreServices.CarbonCore             0x90ce1e60TSWaitOnSemaphoreCommon + 163
    2  ...ickTimeComponents.component             0x97e83076ReadSchedulerThreadEntryPoint + 4723
    3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 7:
    0  libSystem.B.dylib                          0x90047927semaphore_timedwait_signal_trap + 7
    1  ...ple.CoreServices.CarbonCore             0x90ce1e60TSWaitOnSemaphoreCommon + 163
    2  ...ple.CoreServices.CarbonCore             0x90cebd90AIOFileThread(void*) + 1068
    3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 8:
    0  libSystem.B.dylib                         0x9002447fsemaphore_wait_trap + 7
    1  ...ickTimeComponents.component             0x97f0f5efaudioprepThreadEntry + 92
    2  ...ickTimeComponents.component             0x98513f44start_thread + 54
    3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 0 crashed with X86 Thread State (32-bit):
      eax:0x00000000  ebx: 0x90010a2e  ecx: 0x20c104a4  edx: 0x0000003e
      edi:0x00000000  esi: 0x00000000  ebp: 0xbfffda98  esp: 0xbfffda70
       ss:0x0000001f  efl: 0x00010282  eip: 0x90010a31   cs: 0x00000017
       ds:0x0000001f   es:0x0000001f   fs:0x00000000   gs: 0x00000037
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    0x9112e000 - 0x9114cfff com.apple.Metadata 10.4.4 (121.36)            /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadat a.framework/Versions/A/Metadata
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    0x94060000 - 0x940a1fff libsqlite3.0.dylib             /usr/lib/libsqlite3.0.dylib
    0x940a9000 - 0x940e3fff libGLImage.dylib             /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dyl ib
    0x940e8000 - 0x940fefff com.apple.CoreVideo 1.4.2            /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
    0x942a9000 - 0x942b4fff libCSync.A.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
    0x94300000 - 0x9431afff libRIP.A.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
    0x94320000 - 0x9463ffff com.apple.QuickTime 7.6.4 (1327.73)            /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
    0x94a22000 - 0x94a3ffff libresolv.9.dylib             /usr/lib/libresolv.9.dylib
    0x95ec0000 - 0x95ec0fff com.apple.vecLib 3.3.1 (vecLib3.3.1)            /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
    0x964a6000 - 0x9657dfff libGLProgrammability.dylib             /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgramma bility.dylib
    0x96598000 - 0x96599fff libGLSystem.dylib             /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dy lib
    0x9659b000 - 0x965a0fff com.apple.agl 2.5.9 (AGL-2.5.9)            /System/Library/Frameworks/AGL.framework/Versions/A/AGL
    0x978b1000 - 0x987a8fffcom.apple.QuickTimeComponents.component 7.6.4 (1327.73)            /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTim eComponents
    0x99762000 - 0x9977ffff com.apple.OpenTransport 3.0            /System/Library/PrivateFrameworks/OpenTransport.framework/OpenTransport
    Model: iMac6,1, BootROM IM61.0093.B07, 2 processors, IntelCore 2 Duo, 2.16 GHz, 1 GB
    Graphics: NVIDIA GeForce 7300 GT, NVIDIA GeForce 7300 GT,PCIe, 128 MB
    Memory Module: BANK 0/DIMM0, 512 MB, DDR2 SDRAM, 667 MHz
    Memory Module: BANK 1/DIMM1, 512 MB, DDR2 SDRAM, 667 MHz
    AirPort: spairport_wireless_card_type_airport_extreme(0x14E4, 0x87), Broadcom BCM43xx 1.0 (4.170.46.9)
    Bluetooth: Version 1.9.5f4, 2 service, 1 devices, 1 incomingserial ports
    Network Service: Built-in Ethernet, Ethernet, en0
    Serial ATA Device: ST3250824AS  Q, 232.89 GB
    Parallel ATA Device: MATSHITADVD-R   UJ-85J
    USB Device: Built-in iSight, Micron, Up to 480 Mb/sec, 500mA
    USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Upto 12 Mb/sec, 500 mA
    USB Device: Apple Optical USB Mouse, Primax Electronics, Upto 1.5 Mb/sec, 100 mA
    USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12Mb/sec, 250 mA
    USB Device: Bluetooth USB Host Controller, Apple, Inc., Upto 12 Mb/sec, 500 mA
    USB Device: IR Receiver, Apple Computer, Inc., Up to 12Mb/sec, 500 mA
    USB Device: DeskJet 930C, Hewlett-Packard, Upto 12 Mb/sec, 500 mA

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  • Call of duty 1.5 patch on intel working for anyone?

    If anyone has seen my past posts you would know i have been having some problems with my 24" intel iMac and call f duty and call of duty United Offensive. Well to save you all the past posts..i have finally gotten the disks installed on my computer and running. the problem is if i try to install the 1.5 patch for COD. the installation doesn't happen. it stops installing at the start and looks like it will continue but never does. I called Aspyr and they said that the patch is not intel compatible and that it won't install. bummer. however they also told me that COD in general would not run on an intel or with my graphics card and it runs 100% better than COD 2 does....which runs like atari. has anyone installed the 1.5 patch successfully? if so how? thanks

    ok guys...here is the NEW news. you may like this but lets not get our hopes up. don't bother trying to install the patch from your friends computer,i have talked to aspyr a few times over the phone about this the past couple of days and they said it can only be updated from the installer. no other way. I tried doing that too with no success. but i will now copy the email that i sent them and their responses. tell me how i did:)
    *First email to them:*
    +i have been having problems installing COD and UO on my 24" intel mac. If you check past tickets you can see what i mean. I finally got both CD's to install. the first CD installed without a problem the second CD i had to transfer the files by hand and not use the installer. now the next problem is the patch...or patches...(not sure if they made one patch to replace the two patches? but seeing as I have tried to install the patch before and it wont install i was wondering if there was a way i could install file by file instead of using the installer. could i get it done this way...if so where can i get the files or how can i extract them on my computer, thanks+
    *their reply:*
    +Thank you for choosing Call of Duty Deluxe for the Mac. Unfortunately, there is no way to install the patches besides running the installer.+
    +What happens when you try to use the installer for the United Offensive patch?+
    +Sorry we could not resolve this issue.+
    +Have a great day.+
    +-Aspyr Tech Support+
    *My Reply to them:*
    +when i try to install the installer it doesn't get past the first+
    +second of installation. it just stays in the one spot forever and+
    +never moves.+
    +do i have to install 2 patches or is the one i have that says it is a+
    +combined patch for cod and cod:uo enough?+
    *their reply:*
    +Ideally, you would need Call of Duty: Version 1.5 patch as well as the Call of Duty: United Offensive: Version 1.5.1 patch.+
    +The issue you are having is related to the fact that these patch installers are old and do not run properly on Intel Macs. The first Call of Duty games are not Universal Applications and run under Rosetta emulation when using an Intel Processor. The patches also react adversely when trying to operate in the Intel processor environment.+
    +Since this patch issue is also occurring with some games that are actually supported for play on Intel Macs we are trying to isolate and fix the problem for these patch installers first. Unfortunately, since Call of Duty and United offensive are not supported on Intel Macs, I cannot guaranty that we will rebuild these patch installers for this title.+
    +The best way to keep informed about patch updates is to sign up for our newsletter here:+
    +http://www.aspyr.com/news/newsletter_signup+
    +Sorry I couldn't help you more.+
    +Thanks for your patience.+
    +Have a nice day.+
    *Me again:*
    +thanks for the info, i guess i waill just play under 1.4.... but honestly as a+
    +customer that plays mac games and just bought an intel mac, you should seriously+
    +try to fix that 1.5 patch. I bought COD2 and my friends and i still play COD:UO+
    +because ...well frankly COD 2 *****. not sure if you have gone on to see how+
    +many servers there are... but I see 10 times more servers running COD: UO than+
    +COD 2. we buy new computers to play these games under better settings and then+
    +find out that you guys don't want to fix them because they are "old" . if the new+
    +game wasn't a horrible sequel with no vehicles to drive and many more issues,+
    +people would be willing to switch but we are not. thanks, hope you guys listen. in+
    +forums all over people talk about these things. COD:UO is still the Bar..+
    +everything else falls short. and COD 4 is not a WWII FPS... thats a different+
    +catagory so i can't say anything. i will be waiting for that too. thanks,+
    +faithful consumer+
    *Their last reply:*
    Hello,
    +We will fix it if possible.+
    +I'm going to sit on this e-mail for a couple of days while we discuss some options.+
    +I will contact you again in a couple of days.+
    +Thanks for your patience.+
    +Have a nice day.+
    SO..WHAT DO YOU THINK? I Think i made a big enough stink that they actually might try to make a patch that works for us.

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