Callers say my voice sounds muffled when using bluetooth.

I have a motorola bluetooth h710/h715 and as soon as I got the iphone 4, everyone is telling my I sound muffled when using it, compared to my 3gs. Anyone else have this issue?

Can a few of you help me with a test? I have a Jawbone 2 & a Jawbone Icon. Both exhibit a strange behavior with my iPhone 4. If either of these headsets are on, paired & connected AND a call is answered or initiated, things are fine.
When it all goes downhill is in this scenario:
My headset is OFF. I receive or make a call and mid-call, I decide to turn on the headset (which I keep off to save battery). The Jawbone connects and automatically switches the iPhone from PHONE to JAWBONE. This is all normal right? Okay here's the problem. The call quality has static, sounds muffled and the caller tells me I sound like I'm in a tin can. If I then switch back to the phone (through the iPhone page of Sources) and then back again, to the Jawbone, most times--quality is back to normal. Obviously this is not something we all want to be doing. Can anyone do this test with their headset .. any brand and even some of you with Icons? It would be good to know if the culprit is the Bluetooth Headset or the iPhone. Remember, it's important that you make a call with your Bluetooth headset in the OFF position and then turn it on mid-call to use it.

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    Thanks for replying again.
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    IsmAvatar wrote:
    I dropped it down to 8000, but it still does the same thing for me. II didn't say it would - just that 80,000 seemed a very high sample rate. Unless you are playing sound to bats using hardware much better than I am then anything higher than a sample rate of 44 KHz is a waste of time. At my age the highest frequency I can hear is about 8 KHz so any sample rate much above 16 KHz is too high.
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    I have a .wav file that uses PCI Unsigned 8000 Hz that was exhibiting this problem. I don't think the '.wav' file was not exhibiting the problem I think your code is/was .
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    and I have to forcibly quit the JVM. Being able to close all sounds completely curtails that "feature", but it's apparently not an option for unsigned encodings.Since the difference between the two is just a toggle of one bit I don't really believe that this is a signed/unsigned problem. I believe there is something more fundamental to explain the problem. I expected as much. It's always nice to be able to fix one's own code/thinking than to hit a roadblock with the limitations of an API.
    >>
    Plus, your exception doesn't sound that desirable either.I didn't say it was desirable - I was just saying what I observed. My exception seems logical since the line I was trying to open was already open so a LineUnavailableException makes sense.I suppose so, yes. And I'm guessing your system is more than capable of playing two lines concurrently, if done correctly.
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    In short, the problem is I would like to be able to play two sounds concurrently (seems like a reasonable enough request), but either I can't using my current code code (as you've seen), or it causes other issues (my side). So I'd like to know how to fix the code to enable this.
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